Commit graph

77 commits

Author SHA1 Message Date
Marshall Bowers
03419da6f1
ui_macros: Remove DerivePathStr macro (#30862)
This PR removes the `DerivePathStr` macro, as it is no longer used.

Also removes the `PathStaticStr` macro from `gpui_macros`, which was
also unused.

Release Notes:

- N/A
2025-05-17 10:05:55 +00:00
Nathan Sobo
107d8ca483
Rename regex search tool to grep and accept an include glob pattern (#29100)
This PR renames the `regex_search` tool to `grep` because I think it
conveys more meaning to the model, the idea of searching the filesystem
with a regular expression. It's also one word and the model seems to be
using it effectively after some additional prompt tuning.

It also takes an include pattern to filter on the specific files we try
to search. I'd like to encourage the model to scope its searches more
aggressively, as in my testing, I'm only seeing it filter on file
extension.

Release Notes:

- N/A
2025-04-20 00:53:30 +00:00
Piotr Osiewicz
dc64ec9cc8
chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Piotr Osiewicz
0729d24d77
chore: Prepare for Rust edition bump to 2024 (without autofix) (#27791)
Successor to #27779 - in this PR I've applied changes manually, without
futzing with if let lifetimes at all.

Release Notes:

- N/A
2025-03-31 20:10:36 +02:00
Smit Barmase
77856bf017
Hide the mouse when the user is typing in the editor - take 2 (#27519)
Closes #4461

Take 2 on https://github.com/zed-industries/zed/pull/25040. 

Fixes panic caused due to using `setHiddenUntilMouseMoves` return type
to `set` cursor on macOS.

Release Notes:

- Now cursor hides when the user is typing in editor. It will stay
hidden until it is moved again. This behavior is `true` by default, and
can be configured with `hide_mouse_while_typing` in settings.

---------

Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Thomas Mickley-Doyle <thomas@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Angelk90 <angelo.k90@hotmail.it>
2025-03-27 01:58:26 +05:30
João Marcos
f587e95a7e
Add seed argument to #[gpui::test] attribute macro (#26764)
This PR introduces the arguments `seed` and `seeds` to `gpui::test`,
e.g.:
- `#[gpui::test(seed = 10)]`
- `#[gpui::test(seeds(10, 20, 30, 40))]`

Which allows us to run a test against a specific seed value without
slowing
down our tests like `iterations` does with high values.

This was motivated by a diff hunk test that only fails in a 400+ seed,
but is
slow to run 400+ times for every `cargo test`.

If your test failed with a specific seed, you can now add the `seed` arg
to
increase the chances of detecting a regression.

There are now three ways of setting seeds, the `SEED` env var,
`iterations`,
and the args this PR adds. See docs in `gpui::test`.

---

I also relaxed the limitation on `retries` not working with
`iterations`, as
that seemed unnecessary.

Release Notes:

- N/A
2025-03-14 13:40:02 -03:00
Danilo Leal
d1cec209d4
gpui: Add rounded_md token (#26179)
This PR adds a new rounded/corner border token: `rounded_md` with a
value of 6px.

I feel like I was wanting to use 6px border radius a lot but avoiding
due to it being an arbitrary value... so, not anymore! It's also cool to
have this be consistent with Tailwind v4.

Follow on to the prior renames:

- `rounded_sm` -> `rounded_xs`:
https://github.com/zed-industries/zed/pull/26221
- `rounded_md` -> `rounded_sm`:
https://github.com/zed-industries/zed/pull/26228

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-03-06 13:41:21 -05:00
Marshall Bowers
aceab76ae4
gpui: Rename rounded_md to rounded_sm (#26228)
This PR renames the `rounded_md` style method to `rounded_sm`.

Follow up to https://github.com/zed-industries/zed/pull/26221, which
freed up the `rounded_sm` name.

Release Notes:

- N/A
2025-03-06 17:57:31 +00:00
Marshall Bowers
99216acdec
gpui: Rename rounded_sm to rounded_xs (#26221)
This PR renames the `rounded_sm` style method to `rounded_xs`.

This will allow us to add an additional step in the scale.

Release Notes:

- N/A
2025-03-06 16:08:19 +00:00
Marshall Bowers
7a55da58d9
Revert "Hide the mouse when the user is typing in the editor (#25040)" (#25393)
This reverts commit a8610fbd13.

I've been seeing some reports of segmentation faults that appear to
point to this change as the culprit.

Closes #25366.

Release Notes:

- Community: Reverted #25040, so remove the corresponding entry from the
release notes.
2025-02-22 10:19:23 -05:00
Thomas Mickley-Doyle
a8610fbd13
Hide the mouse when the user is typing in the editor (#25040)
Closes https://github.com/zed-industries/zed/issues/4461

This PR improves the coding experience by hiding the mouse while the
user is typing so it does not accidentally get in their way, making it
challenging to ready characters in the editor.

Release Notes:

- The following PR hides the cursor when the user is typing by adding a
new cursor style called `None`.
- Assuming the user does not move the mouse, it will stay hidden until
it is moved again.


https://github.com/user-attachments/assets/6ba9f2ee-b9f3-4595-81e4-e9d986da4a39

---------

Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-02-20 15:54:01 -03:00
someone13574
4a65315f3b
gpui: Switch from linkme to inventory for action registration (#24087)
This switches how actions are registered in GPUI from
[dtolnay/linkme](https://github.com/dtolnay/linkme) to
[dtolany/inventory](https://github.com/dtolnay/inventory), fixing the
linking error seen in #15902, which also occurs on nightly toolchains.
I'm not sure if that issue should be closed or not given the other
problems on Chimera though.

This also fixes zed-industries/create-gpui-app#10

Release Notes:

- N/A
2025-02-02 09:13:46 -08:00
João Marcos
5bd7eaa173
Solve 50+ cargo doc warnings (#24071)
Release Notes:

- N/A
2025-02-01 06:19:29 +00:00
someone13574
0c94bdc8e4
gpui: Update docs to reflect removal of View, ViewContext, WindowContext (#24008)
This PR updates function signatures, docstrings, and gpui's other
documentation to reflect it's new state following the merge of `Model`
and `View` into `Entity` as well as the removal of `WindowContext`.

Release Notes:

- N/A
2025-01-31 11:40:42 -08:00
Mikayla Maki
517e519bdc
Make the gpui_tokio crate generic over the context it spawns (#23995)
Part of  #21092

Makes `Tokio::spawn` generic over any `AppContext`.

Also removes a stray `model_context` I missed

Release Notes:

- N/A
2025-01-31 02:00:55 +00:00
Mikayla Maki
a7c549b85b
Fix window double borrows (#23739)
Fix bugs caused by the window context PR, where the window could be on
the stack and is then requested from the App.
This PR also adds derive macros for `AppContext` and `VisualContext` so
that it's easy to define further contexts in API code, such as
`editor::BlockContext`.

Release Notes:

- N/A
2025-01-27 21:56:29 +00:00
Mikayla Maki
a6b1514246
Fix missed renames in #22632 (#23688)
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity

Release Notes:

- N/A
2025-01-26 23:37:34 +00:00
Nathan Sobo
6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Michael Sloan
6aba3950d2
Improve keymap json schema (#23044)
Also:

* Adds `impl_internal_actions!` for deriving the `Action` trait without
registering.

* Removes some deserializers that immediately fail in favor of
`#[serde(skip)]` on fields where they were used. This also omits them
from the schema.

Release Notes:

- Keymap settings file now has more JSON schema information to inform
`json-language-server` completions and info, particularly for actions
that take input.
2025-01-13 02:34:35 +00:00
Cole Miller
810b37c129
Rename the OpenFile action to OpenSelectedFilename to better reflect its function (#22494)
Release Notes:

- Renamed the `OpenFile` action to `OpenSelectedFilename` for clarity
2025-01-07 04:18:04 +00:00
Michael Sloan
a15360bcc8
Dequalify WindowContext and ViewContext references (#22477)
Release Notes:

- N/A
2024-12-28 23:09:55 +00:00
Minqi Pan
adc66473e7
gpui: Add cursor style methods of nesw nwse resize (#21801)
Release Notes:

- N/A

---

This change adds two new methods to the cursor_style_methods function in
the gpui_macros crate (according to the Tailwind CSS documentation
https://tailwindcss.com/docs/cursor):
1. `cursor_nesw_resize`: Sets the cursor style to nesw-resize when
hovering over an element. This is useful for indicating resizing
diagonally from top-right to bottom-left.
2. `cursor_nwse_resize`: Sets the cursor style to nwse-resize when
hovering over an element. This is used for resizing diagonally from
top-left to bottom-right.
2024-12-10 11:54:26 -07:00
Nate Butler
ce848375fe
add ui::Vector and separate images from icons (#17815)
This PR pulls non-icon assets out of `ui::components::icon` in
preparation for icon standardization.

In the future icons will have standard names and sizes, and these image
assets won't conform to those constraints.

We can also add a `ui::components::image::Image` wrapper around the
`gpui::img` element in the future for any Zed-specific image styling we
want to enforce.

Of note:

```rust
#[derive(Debug, PartialEq, Eq, Copy, Clone, EnumIter, EnumString, IntoStaticStr, Serialize, Deserialize, DerivePathStr)]
#[strum(serialize_all = "snake_case")]
#[path_str(prefix = "images", suffix = ".svg")]
pub enum VectorName {
    ZedLogo,
    ZedXCopilot,
}
```

You can see in the above code we no longer need to manually specify
paths for image/icon enums like we currently do in
`ui::components::icon`.

The icon component will get this same treatment in the future, once we:

- do the design work needed to standardize the icons
- remove unused icons
- update icon names

Release Notes:

- N/A
2024-09-13 17:44:16 -04:00
Piotr Osiewicz
e6c1c51b37
chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
Marshall Bowers
0297a42735
Use US English spelling of "behavior" and "customize" (#15117)
This PR fixes some instances that weren't using US English spellings of
"behavior" and "customize".

Release Notes:

- N/A
2024-07-24 16:36:01 -04:00
Marshall Bowers
2ae1a472e4
Upsell built-in features on the extensions page (#14516)
This PR extends the extensions page with support for upselling built-in
Zed features when certain keywords are searched for.

This should help inform users about features that Zed has out-of-the-box
when they go looking for them as extensions.

For example, when someone searches "vim":

<img width="1341" alt="Screenshot 2024-07-15 at 4 58 44 PM"
src="https://github.com/user-attachments/assets/b256d07a-559a-43c2-b491-3eca5bff436e">

Here are more examples of what the upsells can look like:

<img width="1341" alt="Screenshot 2024-07-15 at 4 54 39 PM"
src="https://github.com/user-attachments/assets/1f453132-ac14-4884-afc4-7c12db47ad1d">

Release Notes:

- Added banners for built-in Zed features when corresponding keywords
are used in the extension search.
2024-07-15 17:10:01 -04:00
Marshall Bowers
143035b1ed
gpui_macros: Extract border_style_methods macro (#14514)
This PR extracts a separate `border_style_methods` macro so that it can
be used independently from `style_helpers!`.

Release Notes:

- N/A
2024-07-15 15:51:29 -04:00
Marshall Bowers
d01d76482d
gpui: Expose more granular style macros (#14035)
This PR extract more GPUI style methods into macros that can be composed
together to selectively add styles to components.

Release Notes:

- N/A
2024-07-09 19:49:25 -04:00
Marshall Bowers
3cdd465226
gpui: Make style macros more composable (#14007)
This PR begins the process of breaking up the `style_helpers!` macro
into smaller macros that can be used to generate methods for a related
subset of styles.

The style method macros also now accept an optional `visibility`
parameter to control the visibility of the generated methods. This
allows for adding these methods to a struct instead of a just a trait.

For example, to expose just the padding styles on a `Facepile` we can do
this:

```rs
impl Facepile {
    fn style(&mut self) -> &mut StyleRefinement {
        self.base.style()
    }

    gpui::padding_style_methods!({
        visibility: pub
    });
}
```

Release Notes:

- N/A
2024-07-09 13:52:52 -04:00
Marshall Bowers
3cb2a1404c
gpui_macros: Refactor style helpers (#13999)
This PR refactors the style definitions in the `gpui_macros` style
helpers to use structs instead of tuples for additional clarity.

Release Notes:

- N/A
2024-07-09 11:35:54 -04:00
Marshall Bowers
01ba1ddef7
gpui_macros: Disable doctests (#13015)
This PR disables the doctests in the `gpui_macros` crate, as they depend
on `gpui` to run.

Since `gpui` depends on `gpui_macros`, we don't really want to add a
dependency on `gpui` (even though it _appears_ to work as a dev
dependency).

Also did some minor stylistic cleanup of some doc comments.

Release Notes:

- N/A
2024-06-13 18:45:28 -04:00
Marshall Bowers
8871fec2a8
Adjust names of negated style methods (#11453)
This PR adjusts the names of the negated style methods by moving the
`neg_` to after the property name instead of before.

This will help keep related style methods grouped together in
completions.

It also makes it a bit clearer that the negation applies to the value.

### Before

```rs
div()
    .neg_mx_1()
    .neg_mt_2()
```

### After

```rs
div()
    .mx_neg_1()
    .mt_neg_2()
```

Release Notes:

- N/A
2024-05-06 13:56:25 -04:00
Marshall Bowers
f658af5903
Make border methods always require an explicit width (#11450)
This PR makes the `border` methods require an explicit width instead of
defaulting to 1px.

This breaks convention with Tailwind, but it makes GPUI more consistent
with itself. We already have an edge case where the parameterized method
had to be named `border_width`, since `border` was taken up by an alias
for the 1px variant.

### Before

```rs
div()
    .border()
    .border_t()
    .border_r()
    .border_b()
    .border_l()
    .border_width(px(7.))
```

### After

```rs
div()
    .border_1()
    .border_t_1()
    .border_r_1()
    .border_b_1()
    .border_l_1()
    .border(px(7.))
```

Release Notes:

- N/A
2024-05-06 13:22:47 -04:00
Piotr Osiewicz
ea165e134d
gpui-macros: Hide autogenerated action types/functions (#10417)
I've found it a bit annoying that autogenerated code shows up in
completions when working on Zed, so I've moved them into an associated
function of a struct we're "implementing" Action on. That way, neither a
generated function nor a static show up in completions.

Note that this change only affects Zed codebase! I'm pushing it up right
after last Preview to give it some time on Nightly.
Before:

![image](https://github.com/zed-industries/zed/assets/24362066/7343201f-f05b-4342-a9f7-97f002d88a48)

![image](https://github.com/zed-industries/zed/assets/24362066/e67f9dcb-e090-40e0-873c-e51bd39e0c7e)

After:

![image](https://github.com/zed-industries/zed/assets/24362066/0704211a-73f5-4f12-8583-9e47f092e5b7)

![image](https://github.com/zed-industries/zed/assets/24362066/c6fa00f5-fd8f-4f06-8be7-b74acedccd7c)


Release Notes:

- N/A
2024-04-11 15:38:47 +02:00
Antonio Scandurra
4700d33728
Fix flickering (#9012)
See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-11 10:45:57 +01:00
Conrad Irwin
014e6f66bb
gpui: Don't impl IntoElement on () (#8555)
Although it's kinda cute, rust makes it too easy to accidentally return
() from a function.

/cc @nathansobo

Release Notes:

- N/A
2024-02-28 15:19:05 -07:00
Mikayla Maki
cab8b5a9a3
Switch LSP prompts to use a non-blocking toast (#8312)
This fixes a major degradation in usability that some users ran into.

Fixes https://github.com/zed-industries/zed/issues/8255 
Fixes https://github.com/zed-industries/zed/issues/8229

Release Notes:

- Switch from using platform prompts to toasts for LSP prompts.
([8255](https://github.com/zed-industries/zed/issues/8255),
[8229](https://github.com/zed-industries/zed/issues/8229))

<img width="583" alt="Screenshot 2024-02-23 at 2 40 05 PM"
src="https://github.com/zed-industries/zed/assets/2280405/1bfc027b-b7a8-4563-88b6-020e47869668">

Co-authored-by: Marshall <marshall@zed.dev>
2024-02-23 15:18:32 -08:00
Mikayla
57400e9687
Fix typos detected by crate-ci/typos 2024-01-17 14:31:21 -08:00
Marshall Bowers
4e8ad363f1
Increase border width used to indicate speaking (#4077)
This PR increases the width of the border that we use to indicate when a
call participant is speaking.

This should make it more apparent in the UI when someone is speaking.

Release Notes:

- Increased the width of the ring used to indicate when someone is
speaking in a call.
2024-01-16 17:09:28 -05:00
Mikayla
3a836b8026
Remove some comments 2024-01-12 20:10:40 -08:00
Mikayla
ed263a7b5c
Resolve more todos 2024-01-09 15:08:05 -08:00
Nathan Sobo
42cbd103fb Even more docs
Co-authored-by: Conrad <conrad@zed.dev>
2024-01-09 12:02:12 -07:00
Piotr Osiewicz
d475f1373a
gpui: Further docs refinement & moved some reexports into 'private' module (#3935)
This commit mostly fixes invalid URLs in docstrings. It also
encapsulates crates we reexport (serde stuff + linkme) into a public
module named "private" in order to reduce the API surfaced through docs.
Moreover, I fixed up a bunch of crates that were pulling serde_json in
through gpui explicitly instead of using Cargo manifest.

Release Notes:
- N/A
2024-01-07 14:14:21 +01:00
Max Brunsfeld
83f4c61657 Remove 2 suffix from gpui_macros, fix compile errors in tests
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 13:12:21 -08:00
Kirill Bulatov
9f40a5c53f Suppress unused vars warning generated by gpui macro 2023-11-04 13:54:37 +02:00
Nathan Sobo
e0fdc7d0aa Eliminate PaintContext 2023-09-11 09:00:59 -06:00
Nathan Sobo
a24d94cfda Eliminate LayoutContext 2023-09-11 08:47:00 -06:00
Nathan Sobo
ebf8b32811 Checkpoint 2023-09-08 16:25:10 -06:00
Max Brunsfeld
66c3879306 Extract randomized test infrastructure for use in other tests 2023-09-06 14:08:43 -07:00
Nathan Sobo
740b105330 Merge branch 'main' into taffy
Co-Authored-By: Mikayla Maki <mikayla@zed.dev>
2023-08-14 13:50:21 -06:00