It doesn't make sense to have `Pixels: Mul<Pixels, Output = Pixels>` as
the output should be `Pixels^2` (area), so these impls are removed. All
code where these impls were used are improved by instead multiplying by
`f32` or `usize`.
Also adds math op impls that are present for `Pixels` but absent for
`ScaledPixels`. Adds missing `Mul<Pixels> for usize` to both.
Release Notes:
- N/A
This is a pure refactoring PR that goes through all the git-related APIs
exposed by the worktree crate and minimizes their use outside that
crate, migrating callers of those APIs to read from the GitStore
instead. This is to prepare for evacuating git repository state from
worktrees and making the GitStore the new source of truth.
Other drive-by changes:
- `project::git` is now `project::git_store`, for consistency with the
other project stores
- the project panel's test module has been split into its own file
Release Notes:
- N/A
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
Release Notes:
- Multibuffers now use less vertical space for excerpt boundaries.
Additionally the expand up/down arrows are hidden at the start and end
of the buffers
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Zed AI <claude-3.5-sonnet@zed.dev>
Modified version of #25950. We still use worktree paths, but repo paths
with a status that lie outside the worktree are not excluded; instead,
we relativize them by adding `..`. This makes the list in the git panel
match what you'd get from running `git status` (with the repo's worktree
root as the working directory).
- [x] Implement + test new unrelativization logic
- [x] ~~When collecting repositories, dedup by .git abs path, so
worktrees can share a repo at the project level~~ dedup repos at the
repository selector layer, with repos coming from larger worktrees being
preferred
- [x] Open single-file worktree with diff when activating a path not in
the worktree
Release Notes:
- N/A
Closes#10167
This is take 2 on https://github.com/zed-industries/zed/pull/2341 which
was closed due to lack of migrator.
This PR contains rename of following keymap actions:
```sh
1. ["editor::GoToPrevHunk", { "center_cursor": true }] -> ["editor::GoToPreviousHunk", { "center_cursor": true }]
2. "editor::GoToPrevDiagnostic" -> "editor::GoToPreviousDiagnostic"
3. "editor::ContextMenuPrev" -> "editor::ContextMenuPrevious"
4. "search::SelectPrevMatch" -> "search::SelectPreviousMatch"
5. "file_finder::SelectPrev" -> "file_finder::SelectPrevious"
6. "menu::SelectPrev" -> "menu::SelectPrevious"
7. "editor::TabPrev" -> "editor::Backtab"
```
Release Notes:
- Renamed several keymap actions for consistency (e.g., `GoToPrevHunk` →
`GoToPreviousHunk`, `TabPrev` → `Backtab`). Your existing configured
keybindings will still work. You can click **"Backup and Update"** at
the top of your keymap file to easily update to the new actions.
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
This reverts commit 9ef0501853 due to a
panic.
```
{
"thread": "main",
"payload": "9 is not a valid char boundary in path \"crates/…/LiveKitBridge/\"",
"location_data": {
"file": "crates/file_finder/src/file_finder.rs",
"line": 646
}
}
```
Release Notes:
- N/A
Done automatically with
> ast-grep -p '$A.background_executor().spawn($B)' -r
'$A.background_spawn($B)' --update-all --globs "\!crates/gpui"
Followed by:
* `cargo fmt`
* Unexpected need to remove some trailing whitespace.
* Manually adding imports of `gpui::{AppContext as _}` which provides
`background_spawn`
* Added `AppContext as _` to existing use of `AppContext`
Release Notes:
- N/A
This PR makes progress on #7711 by identifying any common prefix of the
paths in the file finder's search results, and replacing the "interior"
of that prefix---every path segment but the first and last---with `...`,
when a heuristic indicates that the longest path would otherwise
overflow the modal.
The elision is not applied to any segment that contains a match for the
search query.
There may be more work to do on #7711 in the case of long result paths
that do not share a significant common prefix.
Release Notes:
- Improved display of long paths in the file finder modal
Co-authored-by: Max <max@zed.dev>
This PR adds the ability for icon themes to provide their own file
associations.
The old `file_types.json` that was previously used to make these
associations has been removed in favor of storing them on the default
theme.
Icon themes have two new fields on them:
- `file_stems`: A mapping of file stems to icon keys.
- `file_suffixes`: A mapping of file suffixes to icon keys.
These mappings produce icon keys which can then be used in `file_icons`
to associate them to a particular icon:
```json
{
"file_stems": {
"Makefile": "make"
},
"file_suffixes": {
"idr": "idris"
},
"file_icons": {
"idris": { "path": "./icons/idris.svg" },
"make": { "path": "./icons/make.svg" }
}
}
```
When loading an icon theme, the `file_stems` and `file_icons` fields
will be merged with the ones from the base icon theme, with the values
from the icon theme being loaded overriding ones in the base theme.
Release Notes:
- Added the ability for icon themes to provide their own file
associations.
I spent an hour with @marcospb19 this morning debugging an issue with
adding `Copy Path` and `Copy Relative Path` actions to the editor
context menu. Turned out that the problem was using
`workspace::CopyPath` in the menu and `editor::CopyPath` in the action
handler.
This is an easy mistake to make, so let's fix it for everyone.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/22993
Properly calculates depth and maintains worktree order, when displaying
multiple worktrees in the outline panel.
Release Notes:
- Fixed outline panel issues in a multi-worktree set-up
Closes https://github.com/zed-industries/zed/issues/24128
* removed unnecessary debounces when updating the panel data
* removed all "loading"-related messages to snow nothing when initial
data is loaded, thus reducing flickering
Release Notes:
- Improved outline panel initial update
## Context
While looking through the client crate, I noticed that some of the old
functions and variables were still using gpui::model name that was
deprecated during the gpui3 transition. This PR renames those instances
of model to entity to be more inline with gpui3.
In addition, I also renamed `model` to `entity` in cases found by the
below search terms given by @someone13574
- model = cx.
- model: Entity
- model: &Entity
- OpenedModelHandle
- model.update
- model.upgrade
- model = .*\.root (regex)
- parent_model
- model = cx.new
- cx.spawn(move |model
Release Notes:
- N/A
This adds a new version of the project diff editor to go alongside the
new git panel.
The basics seem to be working, but still todo:
* [ ] Fix untracked files
* [ ] Fix deleted files
* [ ] Show commit message editor at top
* [x] Handle empty state
* [x] Fix panic where locator sometimes seeks to wrong excerpt
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
Closes#12553
* [x] Fix `diff_hunk_before`
* [x] Fix failure to show deleted text when expanding hunk w/ cursor on
second line of the hunk
* [x] Failure to expand diff hunk below the cursor.
* [x] Delete the whole file, and expand the diff. Backspace over the
deleted hunk, panic!
* [x] Go-to-line now counts the diff hunks, but it should not
* [x] backspace at the beginning of a deleted hunk deletes too much text
* [x] Indent guides are rendered incorrectly
* [ ] Fix randomized multi buffer tests
Maybe:
* [ ] Buffer search should include deleted text (in vim mode it turns
out I use `/x` all the time to jump to the next x I can see).
* [ ] vim: should refuse to switch into insert mode if selection is
fully within a diff.
* [ ] vim `o` command when cursor is on last line of deleted hunk.
* [ ] vim `shift-o` on first line of deleted hunk moves cursor but
doesn't insert line
* [x] `enter` at end of diff hunk inserts a new line but doesn't move
cursor
* [x] (`shift-enter` at start of diff hunk does nothing)
* [ ] Inserting a line just before an expanded hunk collapses it
Release Notes:
- Improved diff rendering, allowing you to navigate with your cursor
inside of deleted text in diff hunks.
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Cole <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael <michael@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: João <joao@zed.dev>
First, parse the output of `git status --porcelain=v1` into a
representation that can handle the full "grammar" and doesn't lose
information.
Second, as part of pushing this throughout the codebase, expand the use
of the existing `GitSummary` type to all the places where status
propagation is in play (i.e., anywhere we're dealing with a mix of files
and directories), and get rid of the previous `GitSummary ->
GitFileStatus` conversion.
- [x] Synchronize new representation over collab
- [x] Update zed.proto
- [x] Update DB models
- [x] Update `GitSummary` and summarization for the new `FileStatus`
- [x] Fix all tests
- [x] worktree
- [x] collab
- [x] Clean up `FILE_*` constants
- [x] New collab tests to exercise syncing of complex statuses
- [x] Run it locally and make sure it looks good
Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
* Follows-up https://github.com/zed-industries/zed/pull/22224 , by
adjusting `impl PartialEq for OutlineEntryOutline` to compare outline
items' values too.
Before that, all outline items from the same excerpt were considered
equal.
Adds a test for this
* Stops re-revealing items in the outline panel, when it's focused: now,
when someone scrolls over outline panel items, there is no extra work
happening: the "revealed" item is the one scrolled to
Release Notes:
- Fixed outline items not scrolling properly
Closes#9656. Continuation of #9654, but with the addition of backwards
compatibility for the existing captures.
Release Notes:
- Improved Tree-sitter support with added compatibility for standard
injections captures
---------
Co-authored-by: Finn Evers <finn.evers@outlook.de>
Part of https://github.com/zed-industries/zed/issues/16472
Reduces amount of workspace serialization happening by:
* fixing the deserialization logic: now it does not set panels that are
hidden to active
* cleaning up `active_panel_index` for docks that are closed, to avoid
emitting extra events for such closed docks
* adjusting outline panel to drop active editor subscriptions on
deactivation — this way, `cx.observe` on the dock with outline panel is
not triggered (used to be triggered on every selection change before)
* adjusting workspace dock drag listener to remember previous
coordinates and only resize the dock if those had changed
* adjusting workspace pane event listener to ignore
`pane::Event::UserSavedItem` and `pane::Event::ChangeItemTitle` that
seem to happen relatively frequently but not influence values that are
serialized for the workspace
* not using `cx.observe` on docks, instead explicitly serializing on
panel zoom and size changes
Release Notes:
- Reduced amount of workspace serialization happening
- [x] Rewrite worktree git handling
- [x] Fix tests
- [x] Fix `test_propagate_statuses_for_repos_under_project`
- [x] Replace `WorkDirectoryEntry` with `WorkDirectory` in
`RepositoryEntry`
- [x] Add a worktree event for capturing git status changes
- [x] Confirm that the local repositories are correctly updating the new
WorkDirectory field
- [x] Implement the git statuses query as a join when pulling entries
out of worktree
- [x] Use this new join to implement the project panel and outline
panel.
- [x] Synchronize git statuses over the wire for collab and remote dev
(use the existing `worktree_repository_statuses` table, adjust as
needed)
- [x] Only send changed statuses to collab
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.com>
Co-authored-by: Nathan <nathan@zed.dev>
This means that `workspace::ToggleRightDock` will open the assistant if
no right-dock panel has been manually activated, instead of the chat as
before. Also cleans up the `active_panel_index` logic a bit.
cc @nathansobo
Release Notes:
- Make `workspace::ToggleRightDock` open the assistant panel if no
right-dock panel has yet been activated
* Remove unnecessary WindowContext and ViewContext '_ lifetimes
* Removed some cases where WindowContext has a different name than `cx`.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/4925https://github.com/user-attachments/assets/e7b87375-893f-41ae-a2d9-d501499e40d1
Allows to fold any buffer inside multi buffers, either by clicking the
chevron icon on the header, or by using
`editor::Fold`/`editor::UnfoldLines`/`editor::ToggleFold`/`editor::FoldAll`
and `editor::UnfoldAll` actions inside the multi buffer (those were noop
there before).
Every fold has a fake line inside it, so it's possible to navigate into
that via the keyboard and unfold it with the corresponding editor
action.
The state is synchronized with the outline panel state: any fold inside
multi buffer folds the corresponding file entry; any file entry fold
inside the outline panel folds the corresponding buffer inside the multi
buffer, any directory fold inside the outline panel folds the
corresponding buffers inside the multi buffer for each nested file entry
in the panel.
Release Notes:
- Added a possibility to fold buffers inside multi buffers
---------
Co-authored-by: Antonio Scandurra <antonio@zed.dev>
Co-authored-by: Max Brunsfeld <max@zed.dev>
Co-authored-by: Cole Miller <cole@zed.dev>

- Adds the Switch component
- Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable`
- Adds `checkbox` and `switch` functions to align better with other
elements in our layout system.
We decided not to merge Switch and Checkbox. However, in a followup I'll
introduce a Toggle or AnyToggle enum so we can update
`CheckboxWithLabel` -> `ToggleWithLabel` as this component will work
exactly the same with either a Checkbox or a Switch.
Release Notes:
- N/A
Follow-up of https://github.com/zed-industries/zed/pull/21375
When changing selections for FS entries, outline panel will be forced to
change item to the first excerpt which is not what we want.
Release Notes:
- N/A
Also scroll to the center when doing so.
This way, related editor's breadcrumbs always update, bringing more
information.
Release Notes:
- Adjust outline panel item opening behavior to always change the editor
selection, and center it
Closes https://github.com/zed-industries/zed/issues/12029
Allows to introspect project items inside items more deeply, checking
them for being dirty.
For that:
* renames `project::Item` into `project::ProjectItem`
* adds an `is_dirty(&self) -> bool` method to the renamed trait
* changes the closing logic to only care about dirty project items when
checking for save prompts conditions
* save prompts are raised only if the item is singleton without a
project path; or if the item has dirty project items that are not open
elsewhere
Release Notes:
- Fixed item closing overly triggering save dialogues
This reverts #20824 and #20899. After adding them last week we came to
the conclusion that the hints are too distracting in everyday use, see
#21128 for more details.
Release Notes:
- N/A
Co-Authored-by: Thorsten <thorsten@zed.dev>
Co-Authored-by: Antonio <antonio@zed.dev>
Screenshot:

TODO:
- [x] docs
Release Notes:
- Added inline hints that guide users on how to invoke the inline
assistant and open the assistant panel. (These hints can be disabled by
setting `{"assistant": {"show_hints": false}}`.)
---------
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Came across this because I noticed that `Entry` implements `Hash`, which
was surprising to me. I believe that `ProjectEntryId` should be unique
and so it seems better to dedupe based on this.
Release Notes:
- N/A
A straight alphabetical order is arguably clearer, and avoids a large
initial delay when searching large repos.
Release Notes:
- Fixed a long initial delay when performing a project search in a large
repository.
Density tracking issue: #18078
This PR refactors our spacing system to use a more flexible and
maintainable approach. We've replaced the static `Spacing` enum with a
dynamically generated `DynamicSpacing` enum using a proc macro.
Enum variants now use a `BaseXX` format, where XX = the pixel value @
default rem size and the default UI density.
For example:
`CustomSpacing::Base16` would return 16px at the default UI scale &
density.
I'd love to find another name other than `Base` that is clear (to avoid
base_10, etc confusion), let me know if you have any ideas!
Changes:
- Introduced a new `derive_dynamic_spacing` proc macro to generate the
`DynamicSpacing` enum
- Updated all usages of `Spacing` to use the new `DynamicSpacing`
- Removed the `custom_spacing` function, mapping previous usages to
appropriate `DynamicSpacing` variants
- Improved documentation and type safety for spacing values
New usage example:
```rust
.child(
div()
.flex()
.flex_none()
.m(DynamicSpacing::Base04.px(cx))
.size(DynamicSpacing::Base16.rems(cx))
.children(icon),
)
```
vs old usage example:
```
.child(
div()
.flex()
.flex_none()
.m(Spacing::Small.px(cx))
.size(custom_spacing(px(16.)))
.children(icon),
)
```
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/20187
Make outline panel more eager to open its entries:
* scroll editor to selected outline entries (before it required an extra
`"outline_panel::Open", { "change_selection": false }` action call)
* make any `Open` action call to behave like `"outline_panel::Open", {
"change_selection": true }` and remove the redundant parameter.
Now opening an entry is equal to double clicking the same entry: the
editor gets scrolled and its selection changes
* add a way to open entries the same way as excerpts are open in multi
buffers (will open the entire file, scroll and place the caret)
* additionally, fix another race issue that caused wrong entry to be
revealed after the selection change
Release Notes:
- Improved outline panel keyboard navigation
Closes https://github.com/zed-industries/zed/issues/18255
Zed does not scroll always, but only if the item is out of sight, this
is preserved for now.
Otherwise, if the item is out of sight, project and outline panels + the
syntax tree view now attempt to scroll it into the middle, if there's
enough elements above and below.
Release Notes:
- Improved revealing items for outline and project panels (now center of the list is preferred)
Move click listener to outer div
- Avoids dead area when clicking the 1px border around a list item
- Avoids flickering cursor shape when moving the cursor above the list,
and especially when scrolling the list with a stationary cursor.
Closes#15614
Release Notes:
- Fixed mouse cursor shape flickering in project and outline panels when
crossing items
([#15614](https://github.com/zed-industries/zed/issues/15614))
---------
Co-authored-by: Stephan Aßmus <stephan.assmus@sap.com>
Follow-up of https://github.com/zed-industries/zed/pull/20171
Reduces time Zed needs to reach maximum search results by an order of a
magnitude.
Methodology:
* plugged-in mac with Instruments and Zed open
* Zed is restarted before each measurement, `zed` project is opened, a
*.rs file is opened and rust-analyzer is fully loaded, file is closed
then
* from an "empty" state, a `test` word is searched in the project search
* each version is checked with project panel; and then, separately,
without it
* after we reach maximum test results (the counter stops at `10191+`),
the measurement stops
Zed Dev is compiled and installed with `./script/bundle-mac -li`
------------------------
[measurements.trace.zip](https://github.com/user-attachments/files/17625516/measurements.trace.zip)
Before:
* Zed Nightly with outline panel open
<img width="1113" alt="image"
src="https://github.com/user-attachments/assets/62b29a69-c266-4d46-8c3c-0e9534ca7967">
Took over 30s to load the result set
* Zed Nightly without outline panel
<img width="1109" alt="image"
src="https://github.com/user-attachments/assets/82d8d9d6-e8f2-4e67-af55-3f54a7c1d92d">
Took over 24s to load the result set
* Zed Dev with outline panel open
<img width="1131" alt="image"
src="https://github.com/user-attachments/assets/15605ff8-0787-428e-bbb6-f8496f7e1d43">
Took around 6s to load the result set (the profile was running a bit
longer)
* Zed Dev without outline panel
<img width="1147" alt="image"
src="https://github.com/user-attachments/assets/0715d73e-f41a-4d74-a604-a3a96ad8d585">
Took around 5s to load the result set
---------------------
Improvements in the outline panel:
* https://github.com/zed-industries/zed/pull/20171 ensured we reuse
previous rendered search results from the outline panel
* all search results are now rendered in the background thread
* only the entries that are rendered with gpui are sent to the
background thread for rendering
* FS entries' update logic does nothing before the debounce now
Improvements in the editor:
* cursor update operations are debounced and all calculations start
after the debounce only
* linked edits are now debounced and all work is done after the debounce
only
Further possible improvements:
* we could batch calculations of text coordinates, related to the search
entries: right now, each search match range is expanded around and
clipped, then fitted to the closest surrounding whitespace (if any,
otherwise it's just trimmed).
Each such calculation requires multiple tree traversals, which is
suboptimal and causes more CPU usage than we could use.
* linked edits are always calculated, even if the language settings have
it disabled, or the corresponding language having no corresponding
capabilities
Release Notes:
- Improve large project search performance
This PR extracts the `render_item` implementation for outlines to the
`outline` crate to help reduce `language`'s dependence on `theme`.
Release Notes:
- N/A