We were still using entry indexes to scroll, but the list now includes
the separators as items, so the indexes need to be translated
Release Notes:
- agent: Fix autoscrolling to history entry when navigating via keyboard
Fixes an issue introduced by #29959 which caused the message editor to
overflow from the agent panel bounds, making the bottom buttons
invisible when the editor was expanded (cmd+esc).
Fixing this required changing the base structure of the agent panel, but
things seem to work as expected:
https://github.com/user-attachments/assets/fc4c97fb-f7cb-4f54-a268-c30fbcb1649f
Release Notes:
- agent: Fix message editor's button positions when expanded
* Adds a `diagnostics_max_severity: null` editor settings that has
previous hardcoded default, `warning`
* Make inline diagnostics to inherit this setting by default (can be
overridden with its own max_severity setting)
* Allows to toggle diagnostics in the editor menu and via new action,
`editor::ToggleDiagnostics`
Closes https://github.com/zed-industries/zed/issues/4686
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#29982
When auto-importing TypeScript functions with generic type arguments
(like `useRef<HTMLDivElement>(null)`), the language server returns
snippets with placeholders (e.g., `useRef(${1:initialValue})$0`). While
useful for new function calls, this behavior breaks existing code when
renaming functions that already have parameters.
For example, completing `useR^<HTMLDivElement>(null)` incorrectly
results in `useRef(initialValue)^<HTMLDivElement>(null)`.
Related upstream issue:
https://github.com/microsoft/TypeScript/issues/51758
Similar workaround fix:
https://github.com/pmizio/typescript-tools.nvim/pull/147
Release Notes:
- Fixed TypeScript auto-import behavior where functions with generic
type arguments (like `useRef<HTMLDivElement>(null)`) would incorrectly
insert snippet placeholders, breaking the syntax.
- Adds a new smoke test for the use of the read_file tool by the agent
in an SSH project
- Fixes the SSH shutdown sequence to use a timer from the app's executor
instead of always using a real timer
- Changes the main executor loop for tests to advance the clock
automatically instead of panicking with `parked with nothing left to
run` when there is a delayed task
Release Notes:
- N/A
Sometimes models return absolute paths even though we ask them not to
(including sometimes returning `/dev/null`). Currently we assume we're
always given a relative path, which leads to a panic in debug builds.
Now we just support being given absolute paths.
Release Notes:
- N/A
---------
Co-authored-by: Agus Zubiaga <hi@aguz.me>
This PR removes some legacy claims related to the old billing from the
LLM token.
We already stopped reading this in the LLM Worker.
Also removed an outdated feature flag check that restricted access to
obtaining an LLM token.
Release Notes:
- N/A
This PR removes the individual URL overrides for the LLM service.
We initially had `ZED_PREDICT_EDITS_URL` to allow for directing traffic
to the LLM Worker back when there was still the split of the
Collab-based LLM Service and the Cloudflare-based LLM Worker.
But now that all of the LLM functionality has been moved into the
Worker, we can just direct all traffic there.
Release Notes:
- N/A
Bounded this action to the same defaults `task::Rerun` is bound to.
Unlike the `task::Rerun` which will always rerun the latest task, this
command reruns the current task tab, if focused.
The task is not in scope when the terminal pane is not focused, and
falls back to the regular rerun if invoked on a task-less terminal tab.
This way, we can add a proper tooltip to the terminal tab reruns:
<img width="231" alt="image"
src="https://github.com/user-attachments/assets/2cdd7458-5ba2-4cc7-a10b-3e2db059f1ca"
/>
Release Notes:
- Added `terminal::RerunTask` task action
This PR removes the code for the "Suggest Edits" functionality from
Assistant1.
This feature was already disabled entirely with the launch of the Agent,
we're just cleaning up the unused code.
Release Notes:
- N/A
This PR simplifies the new session modal by flattening its three modes
and updating the UI to be less noisy. The new UI also defaults to the
Debug Scenario Picker, and allows users to save debug scenarios created
in the UI to the active worktree's .zed/debug.json file.
Release Notes:
- N/A
Also:
* Makes sign out show status notifications and errors.
* Reinstall now prompts for sign-in after start.
Addresses some of #29250, but not all of it.
Release Notes:
- N/A
tiktoken_rs is a bit behind (and even upstream tiktoken doesn't have all
of these models)
We were incorrectly using the cl100k tokenizer for some models that
actually use the o200k tokenizers. So that is updated.
I also made the match arms specific so that we do a better job of
catching whether or not tiktoken-rs accurately supports new models we
add in.
I will also do a PR upstream to see if we can move some of this logic
back out if tiktoken better supports the newer models.
Release Notes:
- Improved tokenizer support for openai models.
Other small patch to reduce allocations.
`.iter().cloned().collect()` calls `Clone` per element, whereas
`.into_iter().collect()` preallocates the `Vec`.
The Zed repo for example has up to 1700 packages on some build
configurations, meaning this change theoretically saves up to 1699
allocations. It's likely the compiler has already optimized this away,
but it's good to be explicit.
Release Notes:
- N/A
Closes#30054
For reference, another way to work around this is to drop the file
handle which we can't do in this case, as it would require reopening the
settings.json worktree, which is a rather unpleasant fix.
Another approach might be to open the file handle with some special
flags, but I couldn't get that to work at the time of writing.
Release Notes:
- Fixed "Backup and Update" in settings migration not working on
Windows.
Extracts authorization logic to a single method and add early
returns in message handlers to prevent sending requests when the model
configuration is invalid or terms haven't been accepted.
This was allowing for the TOS popup to show up even for logged out users
because they could bypass the disabled button with the keybinding.
Now the behavior should be the same either way, that the request isn't
made unless they can send it.
The text thread already has a banner to tell the user to configure a
model provider, so I don't think we need to pop up a separate modal,
since the button is disabled anyway.
Release Notes:
- N/A
Closes#30056
Apparently the API supports the "default" field now, so we can remove
that transformation.
However, optional is not supported
See https://ai.google.dev/api/caching#Schema
Release Notes:
- agent: Improve tool schema compatibility for Gemini models
As discussed and explained in
https://github.com/zed-industries/zed/pull/26893#discussion_r2074102719
This PR fixes an issue where we would have zero-divisions during
scrollbar layouting for small files.
This happened due to the fact that for small files,
9c1b2afa49/crates/editor/src/element.rs (L8562-L8563)
would be `NaN`, since `(total_text_units - text_units_per_page).max(0.)`
would return `0.`, which we would divide by.
However, this was neccessary to be in place, as this prevented the
scroll thumb from being rendered for small files: Due to this being
`NaN`, the thumb origin would be `Pixels(NaN)`, which prevented the
rendering of the scrollbar thumb.
This PR fixes this behavior by accounting for this scenario and changing
the thumb bounds to be an `Option<Bounds<Pixels>>` instead. This
furthermore has the advantage that we have to compute the thumb only
once and storing it in the layout, which was previously not possible.
Most notably, this enables scrollbar markers to show for smaller files:
https://github.com/user-attachments/assets/9fa5d240-8795-4fae-9933-aed144df4f5e
Currently, no markers are shown due to the fact that `Pixels(NaN)` is
set as the origin point.
Also, I changed that the cursor style will only be changed on the
scrollbar hitbox when we will actually show a thumb. This way, for small
files (where viewport > content size) the cursor will not change when a
user hovers with their mouse over the scrollbars hitbox.
Theoretically, I could also include the change mentioned in
https://github.com/zed-industries/zed/pull/26893#discussion_r2076316956
here. Given the introduction of the minimap as well as #29316 and the
cursor style taken care of here, removing the guard would not change
anything and creates the possibility to soon introduce scrollbars for
auto height editors. Please let me know whether we want to have this in
this PR or whether I shall create a seperate one.
Release Notes:
- Enabled scrollbar marker rendering for small files.
Closes#30134
This PR ensures that path filters are only applied to searches when the
filters are actually enabled (and visible).
Release Notes:
- Fixed the project search considering included and excluded filters
after toggling them off.
When deciding if a model supports tools or not, we weren't reading from
the configured model in a given thread.
This also stores the profile on the thread, which matches the behavior
of the Model and Max Mode, which we also already store per thread.
Hopefully this helps alleviate some confusion.
Release Notes:
- agent: Save profile selection per-Agent thread
This PR renames a number of constructs in the `agent` crate from the
"Assistant" terminology to "Agent".
Not comprehensive, but it's a start.
Release Notes:
- N/A
@jyn514 mentioned that this would be nice to have while trying out zed,
and it seemed simple enough so I added it.
Release Notes:
- Added `OpenDocs` action to open Zed's docs in a browser, aliased to
`:h[elp]` in vim.
### Todo
* [x] Allow opening `ssh://username@host:/` from the CLI
* [x] Allow selecting `/` in the `open path` picker
* [x] Allow selecting the home directory in the `open path` picker
Release Notes:
- Changed the initial state of the SSH project picker to show the full
path to your home directory on the remote machine, instead of `~`.
- Added the ability to open `/` as a project folder over SSH
---------
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Follow-up to #28064
This PR adds the `scrollbar_thumb_active_background` to themes and uses
it for the editor scrollbars to color these whilst they are being
dragged. This way, we provide the best customizabiliy for the scrollbars
and enable theme authors to add good contrasts between all the three
states `ScrollbarThumbState::Idle`, `ScrollbarThumbState::Hovered` and
ScrollbarThumbState::Dragging`.
It also adds this to the VsCode theme importer so any future imported
themes will have this set as well.
Whenever the property is not set, I decided it is best to fall back to
the normal `thumb_background` for the time being, as this way the
distinction and contrast between hovered and active state is better than
having the same color for hovering and dragging the scrollbar.
Example with active color set via `experimental.theme_overrides` in the
settings:
https://github.com/user-attachments/assets/9934e75b-6e0a-4a41-90ba-bfffb89865e7
Release Notes:
- Added the `scrollbar.thumb.active_background` color to themes. Theme
authors can use this property in combination with
`scrollbar.thumb.hover_background` to customize the color of the editor
scrollbar thumbs while these are hovered or being dragged.
## Overview
This PR adds the minimap feature to the Zed editor, closely following
the [design from Visual Studio
Code](https://code.visualstudio.com/docs/getstarted/userinterface#_minimap).
When configured, a second instance of the editor will appear to the left
of the scrollbar. This instance is not interactive and it has a slimmed
down set of annotations, but it is otherwise just a zoomed-out version
of the main editor instance. A thumb shows the line boundaries of the
main viewport, as well as the progress through the document. Clicking on
a section of code in the minimap will jump the editor to that code.
Dragging the thumb will act like the scrollbar, moving sequentially
through the document.

## New settings
This adds a `minimap` section to the editor settings with the following
keys:
### `show`
When to show the minimap in the editor.
This setting can take three values:
1. Show the minimap if the editor's scrollbar is visible: `"auto"`
2. Always show the minimap: `"always"`
3. Never show the minimap: `"never"` (default)
### `thumb`
When to show the minimap thumb.
This setting can take two values:
1. Show the minimap thumb if the mouse is over the minimap: `"hover"`
2. Always show the minimap thumb: `"always"` (default)
### `width`
The width of the minimap in pixels.
Default: `100`
### `font_size`
The font size of the minimap in pixels.
Default: `2`
## Providing feedback
In order to keep the PR focused on development updates, please use the
discussion thread for feature suggestions and usability feedback: #26894
## Features left to add
- [x] fix scrolling performance
- [x] user settings for enable/disable, width, text size, etc.
- [x] show overview of visible lines in minimap
- [x] clicking on minimap should navigate to the corresponding section
of code
- ~[ ] more prominent highlighting in the minimap editor~
- ~[ ] override scrollbar auto setting to always when minimap is set to
always show~
Release Notes:
- Added minimap for high-level overview and quick navigation of editor
contents.
---------
Co-authored-by: MrSubidubi <dev@bahn.sh>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Noticed this whilst working on #26893
This PR prevents that single line and auto height editors have a
conflict addon attached (and are observed for any excerpt changes).
From how I understand it, it does not really make sense to register the
conflict addon for single line or auto height editors.
These editors will never show a conflict nor will they be used to
resolve one. Furthermore, neither of these ever have a project attached
upon creation:
00c5f57575/crates/editor/src/editor.rs (L1385)00c5f57575/crates/editor/src/editor.rs (L1403)00c5f57575/crates/editor/src/editor.rs (L1415)
so their buffers will never be added here:
00c5f57575/crates/git_ui/src/conflict_view.rs (L116-L120)
Thus, we could potentially even extend the check with an additional `||
editor.project.is_none()`. Yet, as I am not entirely sure how all of
this exactly works, I left this out for now, but I can definitely add
this if wanted.
Release Notes:
- N/A