Commit graph

19 commits

Author SHA1 Message Date
Marshall Bowers
889bc13b7d
language_model: Remove use_any_tool method from LanguageModel (#27930)
This PR removes the `use_any_tool` method from the `LanguageModel`
trait.

It was not being used anywhere, and doesn't really fit in our new tool
use story.

Release Notes:

- N/A
2025-04-02 15:49:21 +00:00
Marshall Bowers
5dcd0d37a6
language_models: Denote Copilot Chat as not supporting tools (#27909)
This PR updates the Copilot Chat language model to indicate it does not
yet support tool use in Zed.

Release Notes:

- N/A
2025-04-02 12:12:09 +00:00
Marshall Bowers
5880271b11
language_model: Add supports_tools method to LanguageModel (#27867)
This PR adds a new `supports_tools` method to the `LanguageModel` trait
to indicate whether a given model supports tool use.

Release Notes:

- N/A
2025-04-01 19:56:05 +00:00
Piotr Osiewicz
dc64ec9cc8
chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Piotr Osiewicz
0729d24d77
chore: Prepare for Rust edition bump to 2024 (without autofix) (#27791)
Successor to #27779 - in this PR I've applied changes manually, without
futzing with if let lifetimes at all.

Release Notes:

- N/A
2025-03-31 20:10:36 +02:00
isomo
baf03e355b
copilot: Add Claude 3.7-Sonnet-Thought model to Copilot Chat (#27409)
- Follow-up to: #25529 

Release Notes:

- Added Claude Sonnet 3.7 Thought to GitHub Copilot Chat
2025-03-25 10:56:27 +01:00
Mikayla Maki
1aefa5178b
Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
Smit Barmase
6a95ec6a64
copilot: Decouple copilot sign in from edit prediction settings (#26689)
Closes #25883

This PR allows you to use copilot chat for assistant without setting
copilot as the edit prediction provider.


[copilot.webm](https://github.com/user-attachments/assets/fecfbde1-d72c-4c0c-b080-a07671fb846e)

Todos:
- [x] Remove redudant "copilot" key from settings
- [x] Do not disable copilot LSP when `edit_prediction_provider` is not
set to `copilot`
- [x] Start copilot LSP when:
  - [x]  `edit_prediction_provider` is set to `copilot`
  - [x] Copilot sign in clicked from assistant settings
- [x] Handle flicker for frame after starting LSP, but before signing in
caused due to signed out status
- [x] Fixed this by adding intermediate state for awaiting signing in in
sign out enum
- [x] Handle cancel button should sign out from `copilot` (existing bug)
- [x] Handle modal dismissal should sign out if not in signed in state
(existing bug)

Release Notes:

- You can now sign into Copilot from assistant settings without making
it your edit prediction provider. This is useful if you want to use
Copilot chat while keeping a different provider, like Zed, for
predictions.
- Removed the `copilot` key from `features` in settings. Use
`edit_prediction_provider` instead.
2025-03-14 15:10:56 +05:30
Smit Barmase
5aae3bdc69
copilot: Fix missing sign-out button when Zed is the edit prediction provider (#26340)
Closes #25884

Added a sign-out button for Copilot in Assistant settings, allowing
sign-out even when copilot is disabled.

<img width="500" alt="image"
src="https://github.com/user-attachments/assets/43fc97ad-f73c-49e1-a7b6-a3910434d661"
/>



Release Notes:

- Added a sign-out button for Copilot in Assistant settings.
2025-03-09 21:39:14 +05:30
zhaopeng
b12b8340de
copilot: Add Claude 3.7 Sonnet to Copilot Chat (#25529)
- Follow-up to: https://github.com/zed-industries/zed/issues/25488

Co-authored-by: Peter Tripp <peter@zed.dev>
2025-02-25 15:51:55 +00:00
Antonio Scandurra
f517050548
Partially fix assistant onboarding (#25313)
While investigating #24896, I noticed two issues:

1. The default configuration for the `zed.dev` provider was using the
wrong string for Claude 3.5 Sonnet. This meant the provider would always
result as not configured until the user selected it from the model
picker, because we couldn't deserialize that string to a valid
`anthropic::Model` enum variant.
2. When clicking on `Open New Chat`/`Start New Thread` in the provider
configuration, we would select `Claude 3.5 Haiku` by default instead of
Claude 3.5 Sonnet.

Release Notes:

- Fixed some issues that caused AI providers to sometimes be
misconfigured.
2025-02-24 07:29:55 +00:00
Marshall Bowers
7a6b652ebc
language_model: Return AuthenticateErrors from LanguageModelProvider::authenticate (#25126)
This PR updates the `LanguageModelProvider::authenticate` method to
return an `AuthenticateError` instead of an `anyhow::Error`.

This allows us to model the "credentials not found" state explicitly as
`AuthenticateError::CredentialsNotFound`, which enables the caller to
check for this state and act accordingly.

Planning to use this in #25123 to silence errors about missing
credentials when authenticating providers in the background.

Release Notes:

- N/A
2025-02-19 00:01:48 +00:00
Richard Hao
f833a01a7e
copilot: Add support for Gemini 2.0 Flash model to Copilot Chat (#24952)
Co-authored-by: Peter Tripp <peter@zed.dev>
2025-02-17 19:25:38 +00:00
Peter Tripp
2f82374926
Switch GitHub Copilot Chat from o1-mini to o3-mini (#24080)
Co-authored-by: SkywardSyntax <87048477+SkywardSyntax@users.noreply.github.com>
2025-02-01 12:49:24 -05:00
Mikayla Maki
a6b1514246
Fix missed renames in #22632 (#23688)
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity

Release Notes:

- N/A
2025-01-26 23:37:34 +00:00
Nathan Sobo
6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
SkywardSyntax
955248fee0
copilot_chat: Rename o1-preview model to o1 (#23038)
https://github.blog/news-insights/openais-o1-model-available-in-copilot-chat-and-github-models/

Release Notes:

- Renamed Github Copilot Chat "o1-preview" model to "o1".

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2025-01-13 15:32:26 +00:00
Marshall Bowers
937186da12
gpui: Don't export named Context from prelude (#21869)
This PR updates the `gpui::prelude` to not export the `Context` trait
named.

This prevents some naming clashes in downstream consumers.

Release Notes:

- N/A
2024-12-11 13:21:40 -05:00
Marshall Bowers
cbba44900d
Add language_models crate to house language model providers (#20945)
This PR adds a new `language_models` crate to house the various language
model providers.

By extracting the provider definitions out of `language_model`, we're
able to remove `language_model`'s dependency on `editor`, which improves
incremental compilation when changing `editor`.

Release Notes:

- N/A
2024-11-20 18:49:34 -05:00
Renamed from crates/language_model/src/provider/copilot_chat.rs (Browse further)