Closes#15833
Related to [#12495
comment](https://github.com/zed-industries/zed/pull/12495#issuecomment-2328356125)
Destroying and recreating the Input context was the only way to reset
the IME but it's making the keyboard unresponsive sometimes due to a XIM
error.
The keyboard will still be unresponsive if you close your IME while
using zed, but I don't know how to fix this.
* Fixed preedit drawing for CJK
* Fixed unresponsive keyboard by properly implementing reset_ic in
`xim-rs`
Release Notes:
- N/A
Release Notes:
- N/A
This updates the IME position every time the selection changes, this is
probably only useful when you enumerate languages with your IME.
TODO:
- ~There is a rare chance that the ime panel is not updated because the
window input handler is None.~
- ~Update IME panel in vim mode.~
- ~Update IME panel when leaving Buffer search input.~
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
For future reference: WIP branch of copy/pasting a mixture of images and
text: https://github.com/zed-industries/zed/tree/copy-paste-images -
we'll come back to that one after landing this one.
Release Notes:
- You can now paste images into the Assistant Panel to include them as
context. Currently works only on Mac, and with Anthropic models. Future
support is planned for more models, operating systems, and image
clipboard operations.
---------
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Jason <jason@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
This changes the workspace/session serialization to also persist the
order of windows across restarts.
Release Notes:
- Improved restoring of windows across restarts: the order of the
windows is now also restored. That means windows that were in the
foreground when Zed was quit will be in the foreground after restart.
(Right now only supported on Linux/X11, not on Linux/Wayland.)
Demo:
https://github.com/user-attachments/assets/0b8162f8-f06d-43df-88d3-c45d8460fb68
Now it is possible to change keyboard layouts with `setxkbmap` without
having to restart zed.
Release Notes:
- x11: Support for keyboard layout hot plugging.
This restores https://github.com/zed-industries/zed/pull/13943 which was
reverted in #13974 because it was possible to get in a state where focus
could not be restored on a window.
In this PR there's an additional change: `FocusIn` and `FocusOut` events
are always handled, even if the `event.mode` is not "NORMAL". In my
testing, `alt-tabbing` between windows didn't produce `FocusIn` and
`FocusOut` events when we had that check. Now, with the check removed,
it's possible to switch focus between two windows again with `alt-tab`.
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This reverts #13943 and reopens#13897 since the fix in #13943 comes
with a regression:
Sometimes Zed loses keyboard focus and can't be restored. I haven't
figured out yet exactly when and how this happens and can't reliably
reproduce it yet, but there's something off with focus handling.
One reliable way to reproduce _one_ of the problems:
1. Open two zed windows
2. Focus one Zed window
3. Hover with the mouse over the other
4. Try to type in the window that should still be focused
So, to be careful, I'm going to revert the PR first, since I couldn't
find an obvious fix yet. If we do find a fix, we can unrevert.
Release Notes:
- N/A
Adds the `compositor_support` to the `X11WindowState` struct so that
correct window decorations are selected
Release notes:
- N/A
---------
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This PR consists of two main changes:
1. The first commit changes the `open` crate for opening URLs/paths for
the `OpenURI` desktop portal. This fixes the activation token not being
passed to programs (at least on KDE).
2. The second commit implements the window `activate()` API on Wayland.
This allows KWin and Mutter to show a visual indicator when the window
is requesting attention. (see
https://github.com/zed-industries/zed/issues/12557)

Release Notes:
- N/A
Pass on all the XkbStateNotify information to XKB.
> "All parameters must always be passed, or the resulting state may be
incoherent."
>
https://docs.rs/xkbcommon/latest/xkbcommon/xkb/struct.State.html#method.update_mask
Previously, many keymaps using multiple groups/layers would not work and
remain in group0.
Release Notes:
- Fixed handling of Xkb keymap groups on X11.
**Edit**:
This PR adds flushes to functions which should have an immediate affect.
I've observed it fixing the following bugs (but there are probably
more):
- The cursor not updating when just hovering.
- The window not maximising after clicking the full-screen button until
you move the mouse.
- The window not minimising after clicking the minimise button until you
move the mouse.
---
**Original content**:
Following #13646, the cursor style wouldn't change because the
`change_window_attributes` command wasn't being flushed. I guess it was
working before because something else was flushing it somewhere else so
it was never noticed.
I just added `check()` which flushes the command so that the cursor will
actually update when just hovering. Before you would need to interact
with the window so that something else could flush the command.
Release Notes:
- N/A
This PR adds support for full client side decorations on X11 and Wayland
TODO:
- [x] Adjust GPUI APIs to expose CSD related information
- [x] Implement remaining CSD features (Resizing, window border, window
shadow)
- [x] Integrate with existing background appearance and window
transparency
- [x] Figure out how to check if the window is tiled on X11
- [x] Implement in Zed
- [x] Repeatedly maximizing and unmaximizing can panic
- [x] Resizing is strangely slow
- [x] X11 resizing and movement doesn't work for this:
https://discord.com/channels/869392257814519848/1204679850208657418/1256816908519604305
- [x] The top corner can clip with current styling
- [x] Pressing titlebar buttons doesn't work
- [x] Not showing maximize / unmaximize buttons
- [x] Noisy transparency logs / surface transparency problem
https://github.com/zed-industries/zed/pull/13611#issuecomment-2201685030
- [x] Strange offsets when dragging the project panel
https://github.com/zed-industries/zed/pull/13611#pullrequestreview-2154606261
- [x] Shadow inset with `_GTK_FRAME_EXTENTS` doesn't respect tiling on
X11 (observe by snapping an X11 window in any direction)
Release Notes:
- N/A
---------
Co-authored-by: conrad <conrad@zed.dev>
Co-authored-by: Owen Law <81528246+someone13574@users.noreply.github.com>
Co-authored-by: apricotbucket28 <71973804+apricotbucket28@users.noreply.github.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This changes the implementation of the X11 client to use `mio`, as a
polling mechanism, and a custom run loop instead of `calloop` and its
callback-based approach.
We're doing this for one big reason: more control over how we handle
events.
With `calloop` we don't have any control over which events are processed
when and how long they're processes for. For example: we could be
blasted with 150 input events from X11 and miss a frame while processing
them, but instead of then drawing a new frame, calloop could decide to
work off the runnables that were generated from application-level code,
which would then again cause us to be behind.
We kinda worked around some of that in
https://github.com/zed-industries/zed/pull/12839 but the problem still
persists.
So what we're doing here is to use `mio` as a polling-mechanism. `mio`
notifies us if there are X11 on the XCB connection socket to be
processed. We also use its timeout mechanism to make sure that we don't
wait for events when we should render frames.
On top of `mio` we now have a custom run loop that allows us to decide
how much time to spend on what — input events, rendering windows, XDG
events, runnables — and in what order we work things off.
This custom run loop is consciously "dumb": we render all windows at the
highest frame rate right now, because we want to keep things predictable
for now while we test this approach more. We can then always switch to
more granular timings. But considering that our loop runs and checks for
windows to be redrawn whenever there's an event, this is more an
optimization than a requirement.
One reason for why we're doing this for X11 but not for Wayland is due
to how peculiar X11's event handling is: it's asynchronous and by
default X11 generates synthetic events when a key is held down. That can
lead to us being flooded with input events if someone keeps a key
pressed.
So another optimization that's in here is inspired by [GLFW's X11 input
handling](b35641f4a3/src/x11_window.c (L1321-L1349)):
based on a heuristic we detect whether a `KeyRelease` event was
auto-generated and if so, we drop it. That essentially halves the amount
of events we have to process when someone keeps a key pressed.
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Conrad <conrad@zed.dev>
Release Notes:
- N/A
Fixed#13463 Fixed crash when the locale was non UTF-8 and fixed the
fallback locale.
Fixed#13010 Fixed crash when `compose.keysym()` was `XKB_KEY_NoSymbol`
I also extracted the `xkb_compose_state` to a single place
The clipboard library we use for X11 doesn't yet support multiple
formats on the clipboard, so for now we just store this in memory for
the current zed process, as we do for Wayland.
Fixes: #11971
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
This is a small change that aims to address frames being dropped when we
get a ton of X11 input events.
What it does, in short, is to first read all X11 input events and then
prioritize the rendering.
In my testing, it causes less frames to be dropped when the system is
under heavy load and lots of input events are being created.
Release Notes:
- N/A
This reverts commit f69c8ca74e after it
has already been partially reverted in
https://github.com/zed-industries/zed/pull/13458.
Why the revert?
The changes in that commit/PR fix one type of problem — dropping of
frames when being blasted with input events — but trades it for another
one that I can't explain yet: when the system is under load, then input
becomes _laggy_ and input events seem to be delayed.
Two examples of how that shows up:
1. When the system is under load* and you hold down the `down` key to
scroll, then lift the finger, the cursor stops sometimes. If you then
produce another input event by jiggling the mouse cursor you'll see more
`down`-key events coming up and the cursor moving down. It feels as if
the event loop is not being woken up even though there are still events.
I suspect it might have something to do with XIM, because if it's
disabled, it seems as if problems become less severe.
2. When the system is under load* and you click-and-drag a selection in
the editor, you can see how the selection is delayed and takes 500ms-1s
to catch up to where the cursor is.
* system under load: start Zed, then in another terminal window create a
release build of Zed, for example.
With the changes reverted, the failure mode looks different: we skip
frames. But that, I think, is the better of two bad options, because
skipping frames means that you see what's happening vs. input events
seemingly still coming in seconds after you stopped using the keyboard.
Release Notes:
- N/A
This change ensures that we always render a window according to its
refresh rate, even if there are a lot of X11 events.
We're working around some limitations of `calloop`. In the future, we
think we should revisit how the event loop is implemented on X11, so
that we can ensure proper prioritization of input events vs. rendering.
Release Notes:
- N/A
Co-authored-by: Antonio <me@as-cii.com>
Fixes https://github.com/zed-industries/zed/issues/12054
Replaces the `copypasta`/`smithay-clipboard` implementation with a new,
custom one
TODO list:
- [x] Cleanup code
- [x] Remove `smithay-clipboard`
- [x] Add more mime types to the supported list
Release Notes:
- Fixed drag and drop on Gnome
- Fixed clipboard paste on Hyprland
This fixes everything but the main Zed window (GPUI examples, prompt
library, etc.) not being closable by clicking on the X in X11.
We had a dangling reference before: we would remove the window from the
X11 state, but GPUI itself would still have the window in its
references.
In order to fix this we have to call `window.close()`, which ends up
calling `cx.remove_window()`, which removes the reference.
That in turn then causes the reference to be dropped, which cleans up
the X11 state for the window.
Release Notes:
- N/A
On most platforms, things were working correctly, but had the wrong
type. On X11, there were some problems with window and display size
calculations.
Release Notes:
- Fixed issues with window positioning on X11
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Mikayla <mikayla@zed.dev>
This PR adds support for `org.gnome.desktop.interface`'s `cursor-theme`
setting on Wayland. This should fix cursors not showing up on some GNOME
installs. This PR also adds the wiring to watch the current cursor theme
value.
Thanks to @apricotbucket28 for helping debug the issue.
Release Notes:
- N/A
TODO:
- [x] Finish GPUI changes on other operating systems
This is a largely internal change to how we report data to our
diagnostics and telemetry. This PR also includes an update to our blade
backend which allows us to report errors in a more useful way when
failing to initialize blade.
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Turns out we still get FocusOut and UnmapNotify events after the window
has been destroyed, which resulted in error messages popping up because
we can't find the window anymore that we want to mark as unfocused.
Release Notes:
- N/A
I noticed that when I use my mouse wheel, we get a ton of the
`XkbStateNotify` events, but the modifiers don't change, so we add a ton
of useless input events for the window.
Release Notes:
- N/A
This helps with the problem of keyboard input feeling laggy when the
event loop is under load.
What would previously happen is:
- N events from X11 arrive
- N events get forwarded to XIM
- N events are handled in N iterations of the event loop (sadly, yes: we
only seem to be getting back one `ClientMessage` per poll from XCB
connection)
- Each event is pushed into the channel
- N event loop iterations are needed to get the events off the channel
and handle them
With this change, we get rid of the last 2 steps: instead of pushing the
event onto a channel, we store it on the XIM handler itself, and then
work it off synchronously.
Usually one shouldn't block the event loop, but I think in this case -
user input! - it's better to handle the events directly instead of
re-enqueuing them again in a channel, where they can accumulate and need
multiple iterations of the loop to be worked off.
This does *not* fix the problem of input feeling choppy/slower when the
system is under load, but it makes the behavior now feel exactly the
same as when XIM is disabled.
I also think the code is easier to understand since it's more
straightforward.
Release Notes:
- N/A
This change ensures that the event loop prioritizes enqueueing another
render or handling user input over executing runnables.
It's a subtle change as a result of a week of digging into performance
on X11. It's also not perfect: ideally we'd get rid of the intermediate
channel here and had more control over when and how we run runnables vs.
X11 events, but I think short of rewriting how we use an event loop,
this is good cost/benefit change.
To illustrate:
Before this change, it was possible to block the app from rendering for
a long time by just creating a ton of futures that were executed on the
"main" thread (we don't have a "main" thread on Linux, but we have a
single thread in which we run the event loop).
That was relatively easy to reproduce by opening the `zed` repository
and starting `rust-analyzer`: at some point `rust-analyzer` sends us so
many notifications, that are all handled in futures, that the event loop
is busy just working off the runnables, never getting to the events that
X11 sends us or our own timer to re-enqueue another render.
When you put print statements into the code to show when which event was
handled, you'd see something like this **before this change**:
```
[ ... hundreds of runnable.run() ... ]
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
new render tick timer. lag: 56.942049ms
X11 event
new render tick timer. lag: 9.668µs
X11 event
new render tick timer. lag: 9.955µs
X11 event
runnable.run()
runnable.run()
runnable.run()
runnable.run()
new render tick timer. lag: 12.462µs
X11 event
new render tick timer. lag: 14.868µs
X11 event
new render tick timer. lag: 11.234µs
X11 event
new render tick timer. lag: 11.681µs
X11 event
new render tick timer. lag: 13.926µs
X11 event
```
Note the `lag: 56ms`: that's the difference between when we wanted to
execute the callback that enqueues another render and when it ran.
Longer lags are possible, this is just the first one I grabbed from the
logs.
Now, compare this with the logs **after this change**:
```
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
new render tick timer. lag: 36.051µs
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
X11 event
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
runnable.run()
```
In-between many `runnable.run()` we'll always handle events.
So, in essence, what this change does is to introduce 2 priorities into
the X11 event queue:
- high: X11 events (user events, render events, ...), render tick, XIM
events, ...
- low: all async rust code
I've tested this with a debug build and release build and I think the
app now feels more responsive. It doesn't feel perfect still, especially
in the slow debug builds, but I couldn't observe 10s lockups anymore.
Since it's a pretty small change, I think we should go for it and see
how it behaves.
Thanks to @maan2003 this now also includes the same change to Wayland.
Release Notes:
- N/A
---------
Co-authored-by: maan2003 <manmeetmann2003@gmail.com>
Release Notes:
- N/A
Fixes#12198 and some minor fixes:
* IBus was intercepting normal keys like `a`, `k` which caused some
problems in vim mode.
* Wayland: Trying to commit the pre_edit on click wasn't working
properly, should be fixed now.
* X11: The pre_edit was supposed to be cleared when losing keyboard
focus.
* X11: We should commit the pre_edit on click.
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
The method has been tested on:
- Gnome 46 (Working)
- Gnome 40 (Not supported)
Tasks
- [x] Implements a draft which get and provides the user theme to
components which needs it
- [x] Implements a way to call the callback function when the theme is
updated
- [X] Cleans the code
Release notes:
- N/A
This (mostly) allows the CSD added in
https://github.com/zed-industries/zed/pull/11525 to work in X11. It's
still a bit buggy as it detects a second window drag right after the
first one finishes, but it's probably better to change the way window
drags are detected in the title bar itself (as that causes other
issues).
The CSD can be tested by changing the return value of
`should_render_window_controls` to true.
Also fixes F11 crashing.
Release Notes:
- N/A
This pull request adds XIM (X Input Method) support to x11 platform.
The implementation utilizes [xim-rs](https://crates.io/crates/xim), a
XIM library written entirely in Rust, to provide asynchronous XIM
communication.
Preedit and candidate positioning are fully supported in the editor
interface, yet notably absent in the terminal environment.
This work is sponsored by [Rainlab Inc.](https://rainlab.co.jp/en/)
Release Notes:
- N/A
---------
Signed-off-by: npmania <np@mkv.li>
This PR replaces all pointer events on X11 with their XI2 equivalents,
which fixes problems with scroll events not being reported when a mouse
button is down. Additionally it closes#11206 by resetting the tracked
global scroll valulator position with `None` on a leave event to prevent
a large scroll delta if scrolling is done outside the window. Lastly, it
resolves the bad window issue kvark was having.
Release Notes:
- Fixed X11 Scroll snapping (#11206 ).
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>