Closes: #25556
We were always comparing `disabled_globs` against the relative file
path, we'll now use the absolute path if the glob is also absolute.
Release Notes:
- Support absolute globs in `edit_predictions.disabled_globs`
Closes#6701 (one of the top ranking issues as of writing)
Adds the ability to specify an HTTP/HTTPS proxy to route Copilot code
completion API requests through. This should fix copilot functionality
in restricted network environments (where such a proxy is required) but
also opens up the ability to point copilot code completion requests at
your own local LLM, using e.g.:
- https://github.com/jjleng/copilot-proxy
- https://github.com/bernardo-bruning/ollama-copilot/tree/master
External MITM-proxy tools permitting, this can serve as a stop-gap to
allow local LLM code completion in Zed until a proper OpenAI-compatible
local code completions provider is implemented. With this in mind, in
this PR I've added separate `settings.json` variables to configure a
proxy server _specific to the code completions provider_ instead of
using the global `proxy` setting, to allow for cases like this where we
_only_ want to proxy e.g. the Copilot requests, but not all outgoing
traffic from the application.
Currently, two new settings are added:
- `inline_completions.copilot.proxy`: Proxy server URL (HTTP and HTTPS
schemes supported)
- `inline_completions.copilot.proxy_no_verify`: Whether to disable
certificate verification through the proxy
Example:
```js
"features": {
"inline_completion_provider": "copilot"
},
"show_completions_on_input": true,
// New:
"inline_completions": {
"copilot": {
"proxy": "http://example.com:15432",
"proxy_no_verify": true
}
}
```
Release Notes:
- Added the ability to specify an HTTP/HTTPS proxy for Copilot.
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Done automatically with
> ast-grep -p '$A.background_executor().spawn($B)' -r
'$A.background_spawn($B)' --update-all --globs "\!crates/gpui"
Followed by:
* `cargo fmt`
* Unexpected need to remove some trailing whitespace.
* Manually adding imports of `gpui::{AppContext as _}` which provides
`background_spawn`
* Added `AppContext as _` to existing use of `AppContext`
Release Notes:
- N/A
This PR updates the edit predictions to include the prediction ID
returned from the server on the resulting telemetry events indicating
whether the prediction was accepted or discarded.
The `prediction_id` on the events can then be correlated with the
`request_id` on the server-side prediction events.
Release Notes:
- N/A
- [x] snake case keymap properties
- [x] flatten actions
- [x] keymap migration + notfication
- [x] settings migration + notification
- [x] inline completions -> edit predictions
### future:
- keymap notification doesn't show up on start up, only on keymap save.
this is existing bug in zed, will be addressed in seperate PR.
Release Notes:
- Added a notification for deprecated settings and keymaps, allowing you
to migrate them with a single click. A backup of your existing keymap
and settings will be created in your home directory.
- Modified some keymap actions and settings for consistency.
---------
Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
* When an edit prediction is present in non-insertion modes, hide it but
show `tab Jump to edit`.
* Removes discarding of edit predictions when going from insert mode to
normal mode, instead just hide them in non-insertion modes.
* Removes zeta-specific showing of predictions in normal mode. This
behavior was only happening in special cases anyway - where the discard
of completions wasn't happening due to some other thing taking
precedence in `dismiss_menus_and_popups`.
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
This PR makes it so we send up the diagnostic groups as additional data
with the edit prediction request.
We're not yet making use of them, but we are recording them so we can
use them later (e.g., to train the model).
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
Note that this does *not* involve any breaking code changes.
cc @0xtimsb - I didn't change any settings or anything here. That can
happen separately!
Release Notes:
- N/A
Fix bugs caused by the window context PR, where the window could be on
the stack and is then requested from the App.
This PR also adds derive macros for `AppContext` and `VisualContext` so
that it's easy to define further contexts in API code, such as
`editor::BlockContext`.
Release Notes:
- N/A
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
This PR introduces a new entity called Project Tree which is responsible
for finding subprojects within a worktree;
a subproject is a language-specific subset of a worktree which should be
accurately tracked on the language server side. We'll have an ability to
set multiple disjoint workspaceFolders on language server side OR spawn
multiple instances of a single language server (which will be the case
with e.g. Python language servers, as they need to interact with
multiple disjoint virtual environments).
Project Tree assumes that projects of the same LspAdapter kind cannot
overlap. Additionally project nesting is not allowed within the scope of
a single LspAdapter.
Closes https://github.com/zed-industries/zed/issues/5108
Re-lands #22182 which I had to revert due to merging it into todays
Preview.
Release Notes:
- Language servers now track their working directory more accurately.
---------
Co-authored-by: João <joao@zed.dev>
This PR introduces a new entity called Project Tree which is responsible
for finding subprojects within a worktree;
a subproject is a language-specific subset of a worktree which should be
accurately tracked on the language server side. We'll have an ability to
set multiple disjoint `workspaceFolder`s on language server side OR
spawn multiple instances of a single language server (which will be the
case with e.g. Python language servers, as they need to interact with
multiple disjoint virtual environments).
Project Tree assumes that projects of the same LspAdapter kind cannot
overlap. Additionally **project nesting** is not allowed within the
scope of a single LspAdapter.
Closes#5108
Release Notes:
- Language servers now track their working directory more accurately.
---------
Co-authored-by: João <joao@zed.dev>
In current code this doesn't have benefit. In preparation for avoiding a
clone of workspace configuration. Having the interface this way may make
opportunities for efficiency clearer in the future
Release Notes:
- N/A
This fixes the issue described in this comment:
https://github.com/zed-industries/zed/pull/22439#issuecomment-2563896422
Essentially, we'd clip in the wrong direction when there were multi-line
inlay hints.
It also fixes inline completions for non-Zeta-providers showing up in
normal mode.
Release Notes:
- N/A
This changes #22093 by making the change only have an effect for the
supported provider: Zeta.
Made the change because the UX is still experimental and I don't want to
break existing workflows for Copilot/Supermaven users.
Even Zeta users can opt-out of it by setting
`"show_inline_completions_in_menu": false` in their settings, in case
they want the old show-inline-completion-or-show-lsp-completion behavior
back.
Release Notes:
- N/A
This is related to #22069 and #21858: before both of these PRs, we would
only ever show inline completions OR completions, never both at the same
time.
Now we show both at the same, but we still had this piece of logic here,
that prevented non-inline completions from showing up if there was
already an inline completion.
With this change, it's possible to get LSP completions without having to
dismiss inline completions before.
Release Notes:
- Inline completions (Copilot, Supermaven, ...) don't stop other
completions from showing up anymore. Both can now be visible at the same
time.
---------
Co-authored-by: Bennet <bennet@zed.dev>
This PR updates the `gpui::prelude` to not export the `Context` trait
named.
This prevents some naming clashes in downstream consumers.
Release Notes:
- N/A
This changes the behavior of how we display inline completions and
non-inline completions (i.e. completion menu).
Previously we would never show inline completions if a completion menu
was visible, meaning that we'd never show Copilot/Supermaven/...
suggestions if the language server had a suggestion.
With this change, we now display the inline completions even if there is
a completion menu visible.
In that case `<tab>` then accepts the inline completion and `<enter>`
accepts the selected entry in the completion menu.
Release Notes:
- Changed how inline completions (Copilot, Supermaven, ...) and normal
completions (from language servers) interact. Zed will now also show
inline completions when the completion menu is visible. The user can
accept the inline completion with `<tab>` and the active entry in the
completion menu with `<enter>`. Previously, `<tab>` would also select
the active entry in the completion menu.
---------
Co-authored-by: Antonio <antonio@zed.dev>
See ["mtime comparison considered
harmful"](https://apenwarr.ca/log/20181113) for details of why
comparators other than equality/inequality should not be used with
mtime.
Release Notes:
- N/A