## Problem statement
I want to add keyboard navigation support to SSH modal. Doing so is
possible in current landscape, but not particularly ergonomic;
`gpui::ScrollHandle` has `scroll_to_item` API that takes an index of the
item you want to scroll to. The problem is, however, that it only works
with it's immediate children - thus in order to support scrolling via
keyboard you have to bend your UI to have a particular layout. Even when
your list of items is perfectly flat, having decorations inbetween items
is problematic as they are also children of the list, which means that
you either have to maintain the mapping to devise a correct index of an
item that you want to scroll to, or you have to make the decoration a
part of the list item itself, which might render the scrolling imprecise
(you might e.g. not want to scroll to a header, but to a button beneath
it).
## The solution
This PR adds `ScrollAnchor`, a new kind of handle to the gpui. It has a
similar role to that of a ScrollHandle, but instead of tracking how far
along an item has been scrolled, it tracks position of an element
relative to the parent to which a given scroll handle belongs. In short,
it allows us to persist the position of an element in a list of items
and scroll to it even if it's not an immediate children of a container
whose scroll position is tracked via an associated scroll handle.
Additionally this PR adds a new kind of the container to the UI crate
that serves as a convenience wrapper for using ScrollAnchors. This
container provides handlers for `menu::SelectNext` and
`menu::SelectPrev` and figures out which item should be focused next.
Release Notes:
- Improve keyboard navigation in ssh modal
This also cleans up logic for deciding how to do things.
Release Notes:
- Remoting: If downloading the binary on the remote fails, fall back to
uploading it.
---------
Co-authored-by: Mikayala <mikayla@zed.dev>
This ensures that we detect if a new nightly version of the remote
server is available.
Previously we would always mark a version as matching if they had the
same semantic version.
However, for nightly versions we also need to check if they have the
same commit SHA.
Co-Authored-by: Thorsten <thorsten@zed.dev>
Release Notes:
- N/A
---------
Co-authored-by: Thorsten <thorsten@zed.dev>
This removes the old `remote_server { "download_binary_on_host": bool }`
field and replaces it with a `upload_binary: bool` on every
`ssh_connection`.
@ConradIrwin it compiles, it connects, but I haven't tested it really
yet
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This changes the download logic to not fetch the latest version, but to
fetch the version matching the current version of Zed.
Release Notes:
- Changed the update logic of the SSH remote server to not fetch the
latest version for a current channel, but to fetch the version matching
the current Zed version. If Zed is updated, the server is updated too.
If the server is newer than the Zed version an error will be displayed.
Just polishing the UI a bit more. One drawback of this, though, is that
if you _do_ have a big nickname or server name, with this current
solution, you won't be able to see it. Ideally, we should be able to
hover over it and see it in a tooltip, but the `div` still doesn't
support that out of the box.
| Main modal | Modal header |
|--------|--------|
| <img width="1136" alt="Screenshot 2024-10-23 at 12 49 18"
src="https://github.com/user-attachments/assets/ed5f0222-faa1-49bd-b249-2f22497566d8">
| <img width="1136" alt="Screenshot 2024-10-23 at 12 49 23"
src="https://github.com/user-attachments/assets/5a464b12-99e8-4934-aa6a-c9c4c40ea4d4">
|
Release Notes:
- N/A
This adds the following optional setting:
```json
{
"remote_server": {
"download_on_host": false
}
}
```
Right now, it's **off by default** because I haven't tested it enough.
Release Notes:
- N/A
- Fixes modal closing when using the remote modal folder
- Fixes a bug with local terminals where they could open in / instead of
~
- Fixes a bug where SSH connections would continue running after their
window is closed
- Hides SSH Terminal process details from Zed UI
- Implement `cmd-o` for remote projects
- Implement LanguageServerPromptRequest for remote LSPs
Release Notes:
- N/A
This PR exposes the server address (or the nickname, if there is one) on
the title bar and in all modals that have the SSH header. The title bar
tooltip meta description still shows the original server address
(regardless of a nickname existing in this case), though.
<img width="600" alt="Screenshot 2024-10-22 at 10 58 36"
src="https://github.com/user-attachments/assets/64a94d9f-798b-44a4-9dee-6056886535bb">
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Before this change we sometimes showed errors inline, sometimes in
alerts.
Sometimes we closed the window, someimtes we didn't.
Now they always show as prompts and we never close windows.
Co-Authored-By: Mikayla <mikayla@zed.dev>
Release Notes:
- SSH Remoting: Improve error handling
This is useful for passing a custom identity file, jump hosts, etc.
Unlike with the v1 feature, we won't support `gh`/`gcloud` ssh wrappers
(yet?). I think the right way of supporting those would be to let
extensions provide remote projects.
Closes#19118
Release Notes:
- SSH remoting: restored ability to set arguments for SSH
Supersedes https://github.com/zed-industries/zed/pull/19166
TODO:
- [x] Update basic zed paths
- [x] update create_state_directory
- [x] Use this with `NodeRuntime`
- [x] Add server settings
- [x] Add an 'open server settings command'
- [x] Make sure it all works
Release Notes:
- Updated the actions `zed::OpenLocalSettings` and `zed::OpenLocalTasks`
to `zed::OpenProjectSettings` and `zed::OpenProjectTasks`.
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Richard <richard@zed.dev>
This PR changes the SSH modal design so its more keyboard
navigation-friendly and adds the server nickname feature.
Release Notes:
- N/A
---------
Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
This will allow us to compile debug builds of the remote-server for a
different architecture than the one we are developing on.
This also adds a CI step for building our remote server with minimal
dependencies.
Release Notes:
- N/A
Closes#19131Closes#19039
fixes the broken auto-updater.
I had the bright idea of using streams as the most common unit of data
transfer. Unfortunately, streams are not re-usable. So HTTP redirects
that have a stream body (like our remote server and auto update
downloads), don't redirect, as they can't reuse the stream. This PR
fixes the problem and simplifies the AsyncBody implementation now that
we're not using Isahc.
Release Notes:
- N/A
Do not always close current window in SshConnectionModal; only do so
when the window was spawned from ssh modal. Assign unique IDs to "Open
folder" buttons
Closes #ISSUE
Release Notes:
- N/A

The indicator turns yellow when ssh client is trying to reconnect. Note
that the state tracking is probably not ideal (we'll see how it pans out
once we start dog-fooding), but at the very least "green=good" should be
a decent mental model for now.
Release Notes:
- N/A
This restructures the code in `remote` so that it's easier to replace
the current SSH connection with a new one in case of
disconnects/reconnects.
Right now, it successfully reconnects, BUT we're still missing the big
piece on the server-side: keeping the server process alive and
reconnecting to the same process that keeps the project-state.
Release Notes:
- N/A
---------
Co-authored-by: Bennet <bennet@zed.dev>
This shows an error if opening a connection to a remote host didn't work
in the timeout of 10s (maybe we'll need to make that configurable in the
future? for now it seems fine.)

Release Notes:
- N/A
---------
Co-authored-by: Bennet <bennet@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
TODOs:
- [x] Add tests to `workspace/src/persistence.rs`
- [x] Add a icon for ssh projects
- [x] Fix all `TODO` comments
- [x] Use `port` if it's passed in the ssh connection options
In next PRs:
- Make sure unsaved buffers are persisted/restored, along with other
items/layout
- Handle multiple paths/worktrees correctly
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <bennet@zed.dev>
This changes the Zed CLI `zed` to pass along the environment to the Zed
project that it opens (if it opens a new one).
In projects, this CLI environment will now take precedence over any
environment that's acquired by running a login shell in a projects
folder.
The result is that `zed my/folder` now always behaves as if one would
run `zed --foreground` without any previous Zed version running.
Closes#7894Closes#16293
Related issues:
- It fixes the issue described in here:
https://github.com/zed-industries/zed/issues/4977#issuecomment-2305272027
Release Notes:
- Improved the Zed CLI `zed` to pass along the environment as it was on
the CLI to the opened Zed project. That environment is then used when
opening new terminals, spawning tasks, or language servers.
Specifically:
- If Zed was started via `zed my-folder`, a terminal spawned with
`workspace: new terminal` will inherit these environment variables that
existed on the CLI
- Specific language servers that allow looking up the language server
binary in the environments `$PATH` (such as `gopls`, `zls`,
`rust-analyzer` if configured, ...) will look up the language server
binary in the CLI environment too and use that environment when starting
the process.
- Language servers that are _not_ found in the CLI environment (or
configured to not be found in there), will be spawned with the CLI
environment in case that's set. That means users can do something like
`RA_LOG=info zed .` and it will be picked up the rust-analyzer that was
spawned.
Demo/explanation:
https://github.com/user-attachments/assets/455905cc-8b7c-4fc4-b98a-7e027d97cdfa
This simplifies `PathWithPosition` by making the common use case
concrete and removing the manual, incomplete Windows path parsing.
Windows paths also don't get '/'s replaced by '\\'s anymore to limit the
responsibility of the code to just parsing out the suffix and creating
`PathBuf` from the rest. `Path::file_name()` is now used to extract the
filename and potential suffix instead of manual parsing from the full
input. This way e.g. Windows paths that begin with a drive letter are
handled correctly without platform-specific hacks.
Release Notes:
- N/A
Still TODO:
* [x] hide this UI unless you have some ssh projects in settings
* [x] add the "open folder" flow with the new open picker
* [ ] integrate with recent projects / workspace restoration
Release Notes:
- N/A