Commit graph

20 commits

Author SHA1 Message Date
Piotr Osiewicz
dc64ec9cc8
chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Piotr Osiewicz
0729d24d77
chore: Prepare for Rust edition bump to 2024 (without autofix) (#27791)
Successor to #27779 - in this PR I've applied changes manually, without
futzing with if let lifetimes at all.

Release Notes:

- N/A
2025-03-31 20:10:36 +02:00
Mikayla Maki
1aefa5178b
Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
Conrad Irwin
80fb88520f
Remove worktree and project notifies (#26244)
This reduces the number of multibuffer syncs from 100,000 to 20,000.
Before this change each editor individually observed the project, so
literally any project change was amplified by the number of editors you
had open.

Now editors listen to their buffers instead of the project, and other
users of `cx.observe` on the project have been updated to use specific
events to reduce churn.

Follow up to #26237


Release Notes:

- Improved performance of Zed in large repos with lots of file system
events.

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-03-07 10:51:46 -07:00
Peter Tripp
365dcc5ac7
Improve support for tcsh/csh as login shells (#25122) 2025-02-19 15:31:42 -05:00
Michael Sloan
b1872e3afd
cx.background_executor().spawn(...) -> cx.background_spawn(...) (#25103)
Done automatically with

> ast-grep -p '$A.background_executor().spawn($B)' -r
'$A.background_spawn($B)' --update-all --globs "\!crates/gpui"

Followed by:

* `cargo fmt`
* Unexpected need to remove some trailing whitespace.
* Manually adding imports of `gpui::{AppContext as _}` which provides
`background_spawn`
* Added `AppContext as _` to existing use of `AppContext`

Release Notes:

- N/A
2025-02-18 20:30:33 +00:00
Nathan Sobo
6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Thorsten Ball
91b36c31e8
environments: Don't load shell environments in non-local worktrees (#23138)
This fixes an error message that has shown up for me when joining collab
projects: "Unable to load shell environment in /<path on another
machine/"

Release Notes:

- Fixed error message about shell environment failing to load when
joining projects in collaboration.
2025-01-14 17:13:55 +00:00
Thorsten Ball
96ad022cd7
Fix project environment not working correctly with multiple worktrees (#22246)
Fixes https://github.com/zed-industries/zed/issues/21972

This fixes two bugs:

**Bug 1**: this bug caused us to only ever load a single environment in
a multi-worktree project, thanks to this line:

```rust
if let Some(task) = self.get_environment_task.as_ref()
```

We'd only ever run a single task per project, which is wrong.

What does code does is to cache the tasks per `worktree_id`, which means
we don't even need to cache the environments again, since we can just
cache the `Shared<Task<...>>`.

**Bug 2**: we assumed that every `worktree_abs_path` is a directory,
which lead to `Failed to run direnv` log messages when opening a project
that had a worktree with a single file open (easy to reproduce: open a
normal project, open your settings, close Zed, reopen it — the settings
faile caused environments to not load)

It's fixed by checking whether the `worktree_abs_path` is an absolute
directory. Since this is always running locally, it's fine to use
`smol::fs` here instead of using our `Fs`.

Release Notes:

- Fixed shell environments not being loaded properly to be used by
language servers and terminals in case a project had multiple worktrees.
- Fixed `Failed to run direnv` messages showing up in case Zed restored
a window that contained a worktree with a single file.
https://github.com/zed-industries/zed/issues/21972
2024-12-19 14:50:14 +00:00
Thorsten Ball
776cfe44d7
environment: Log stderr too if command fails to run (#20659)
Release Notes:

- N/A
2024-11-14 14:44:32 +01:00
Thorsten Ball
2f960c4aba
project environment: Log when which env is used (#19270)
This adds more logging for debugging purposes.

Release Notes:

- N/A
2024-10-16 14:12:45 +02:00
Stanislav Alekseev
128619899e
Environment loading fixes (#19144)
Closes #19040
Addresses the problem with annoying error messages on windows (see
comment from SomeoneToIgnore on #18567)

Release Notes:

- Fixed the bug where language servers from PATH would sometimes be
prioritised over the ones from `direnv`
- Stopped running environment loading on windows as it didn't work
anyways due to `SHELL` not being set
2024-10-16 12:14:40 +02:00
Thorsten Ball
be531653a4
Direnv warn (#18850)
Follow-up fixes to #18567

Release Notes:

- N/A
2024-10-08 11:54:28 +02:00
Stanislav Alekseev
910a773b89
Display environment loading failures in the activity indicator (#18567)
As @maan2003 noted in #18473, we should warn the user if direnv call
fails

Release Notes:

- Show a notice in the activity indicator if an error occurs while
loading the shell environment
2024-10-08 11:36:18 +02:00
Stanislav Alekseev
5b40debb5f
Don't stop loading the env if direnv call fails (#18473)
Before this we we would stop loading the environment if the call to
direnv failed, which is not necessary in any way
cc @mrnugget

Release Notes:

- Fixed the environment not loading if `direnv` mode is set to `direct`
and `.envrc` is not allowed
2024-09-30 09:54:22 +03:00
Conrad Irwin
ca2cce79ed
ssh lsp completions (#17665)
Release Notes:

* ssh-remoting: Fixed shell environment loading for remote shells.
2024-09-16 12:22:39 -06:00
Thorsten Ball
9407d86ce6
project: Use login shell to get environment per project (#17717)
This is a follow-up to #17075 to spawn a login shell when getting the
environment for projects.

The reason why we didn't do it before is that we only used the
environment for certain language servers and not a lot of other things,
like tasks.

But with #17075 we now use the project more often and use it as the
_base_ environment for tasks/terminals.

Before the change, terminals and tasks would inherit the Zed process'
environment, including PATH and so on. After the change, we would set
the environment, overwriting the PATH instead of merging. But the
non-login shell environment is a subset of the login-shell environment.


Release Notes:

- Fixed environment variables used per project in terminals/tasks
overwriting the base environment and not making use of a login-shell
environment.
2024-09-11 13:33:42 -04:00
Piotr Osiewicz
e6c1c51b37
chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
Conrad Irwin
7fb94c4c4d
Sync config with ssh remotes (#17349)
Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-09-04 11:28:51 -07:00
Thorsten Ball
fc4c533d0a
zed: Use CLI env for lang servers, tasks, terminal (#17075)
This changes the Zed CLI `zed` to pass along the environment to the Zed
project that it opens (if it opens a new one).

In projects, this CLI environment will now take precedence over any
environment that's acquired by running a login shell in a projects
folder.

The result is that `zed my/folder` now always behaves as if one would
run `zed --foreground` without any previous Zed version running.


Closes #7894
Closes #16293 

Related issues:
- It fixes the issue described in here:
https://github.com/zed-industries/zed/issues/4977#issuecomment-2305272027


Release Notes:

- Improved the Zed CLI `zed` to pass along the environment as it was on
the CLI to the opened Zed project. That environment is then used when
opening new terminals, spawning tasks, or language servers.
Specifically:
- If Zed was started via `zed my-folder`, a terminal spawned with
`workspace: new terminal` will inherit these environment variables that
existed on the CLI
- Specific language servers that allow looking up the language server
binary in the environments `$PATH` (such as `gopls`, `zls`,
`rust-analyzer` if configured, ...) will look up the language server
binary in the CLI environment too and use that environment when starting
the process.
- Language servers that are _not_ found in the CLI environment (or
configured to not be found in there), will be spawned with the CLI
environment in case that's set. That means users can do something like
`RA_LOG=info zed .` and it will be picked up the rust-analyzer that was
spawned.

Demo/explanation:



https://github.com/user-attachments/assets/455905cc-8b7c-4fc4-b98a-7e027d97cdfa
2024-08-29 18:09:06 +02:00