Lets you get all the code symbols in the project (like the Code Symbols
panel) or in a particular file (like the Outline panel), optionally
paginated and filtering results by regex. The tool gives the files,
lines, and numbers of all of these, which means they can be used in
conjunction with the read file tool to read subsets of large files
without having to open the entire large file and poke around in it.
<img width="621" alt="Screenshot 2025-03-29 at 12 00 21 PM"
src="https://github.com/user-attachments/assets/d78259d7-2746-44c0-ac18-2e21f2505c0a"
/>
Release Notes:
- N/A
Also includes some fixes for how the Lua tool was being generated.
<img width="644" alt="Screenshot 2025-03-21 at 6 26 18 PM"
src="https://github.com/user-attachments/assets/51bd1685-5b3f-4ed3-b11e-6fa8017847d4"
/>
Release Notes:
- N/A
---------
Co-authored-by: Ben <ben@zed.dev>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Ben Kunkle <ben.kunkle@gmail.com>
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A