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2 commits

Author SHA1 Message Date
InfyniteHeap
244d8517f1
Fix Unexpected Console Window When Running Zed Release Build (#32144)
The commit #31073 had introduced `zed-main.rs`, which replaced the
previous `main.rs` to be the "true" entry of the whole program. But as
the macro `#![cfg_attr(not(debug_assertions), windows_subsystem =
"windows")]` only works in the "true" entry, the release build will also
arise the console window if this macro doesn't move to the new entry
(the `zed-main.rs` here).


Release Notes:

- N/A
2025-06-05 19:38:19 +08:00
Ben Kunkle
17c3b741ec
Validate actions in docs (#31073)
Adds a validation step to docs preprocessing so that actions referenced
in docs are checked against the list of all registered actions in GPUI.

In order for this to work properly, all of the crates that register
actions had to be importable by the `docs_preprocessor` crate and
actually used (see [this
comment](ec16e70336 (diff-2674caf14ae6d70752ea60c7061232393d84e7f61a52915ace089c30a797a1c3))
for why this is challenging).

In order to accomplish this I have moved the entry point of zed into a
separate stub file named `zed_main.rs` so that `main.rs` is importable
by the `docs_preprocessor` crate, this is kind of gross, but ensures
that all actions that are registered in the application are registered
when checking them in `docs_preprocessor`. An alternative solution
suggested by @mikayla-maki was to separate out all our `::init()`
functions into a lib entry point in the `zed` crate that can be imported
instead, however, this turned out to be a far bigger refactor and is in
my opinion better to do in a follow up PR with significant testing to
ensure no regressions in behavior occur.

Release Notes:

- N/A
2025-06-04 19:18:12 +00:00