This PR removes the `SwitchWithLabel` component because we're adding
`label` as a method to `Switch`. Thus, we no longer need an extra
component just to append a label. Additionally, we're also adding
`keybinding` as a method.
Release Notes:
- N/A
---------
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Previously, to use a green and red shade with `TintColor` you'd need to
pass `Positive` and `Negative`, respectively. This terminology always
tripped me up, because, for example, I'd often try to use something
like:
```
Button::new("icon_color", "Negative")
style(ButtonStyle::Tinted(TintColor::Negative))
.color(Color::Error)
.icon_color(Color::Error)
.icon(IconName::Trash),
)
```
...and due to `icon_color` taking `Color::Error`, I'd always get
`TintColor` wrong at a first try, because I would, out of muscle memory,
write `TintColor::Error`, which wouldn't compile. That's exactly the
change in this PR—`TintColor` now takes `Success` and `Error` instead of
`Positive` and `Negative`, for more consistency.
Release Notes:
- N/A

- Adds the Switch component
- Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable`
- Adds `checkbox` and `switch` functions to align better with other
elements in our layout system.
We decided not to merge Switch and Checkbox. However, in a followup I'll
introduce a Toggle or AnyToggle enum so we can update
`CheckboxWithLabel` -> `ToggleWithLabel` as this component will work
exactly the same with either a Checkbox or a Switch.
Release Notes:
- N/A
Adds a simple git placeholder panel for us to iterate from. Also
includes a number of assets from the git prototyping branch that we will
use.
Note: This panel is staff flagged for now.
Release Notes:
- N/A
This PR creates a new, revamped `DecoratedIcon` component that enables
using different SVGs, one for the knockout background and another for
the actual icon. That's different than what we were doing before—copying
the SVG and using slightly different positioning—because we wanted to
unlock an aligned knockout effect, which was particularly hard to do
with non-simple shapes such as an X.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <1714999+iamnbutler@users.noreply.github.com>
Density tracking issue: #18078
This PR refactors our spacing system to use a more flexible and
maintainable approach. We've replaced the static `Spacing` enum with a
dynamically generated `DynamicSpacing` enum using a proc macro.
Enum variants now use a `BaseXX` format, where XX = the pixel value @
default rem size and the default UI density.
For example:
`CustomSpacing::Base16` would return 16px at the default UI scale &
density.
I'd love to find another name other than `Base` that is clear (to avoid
base_10, etc confusion), let me know if you have any ideas!
Changes:
- Introduced a new `derive_dynamic_spacing` proc macro to generate the
`DynamicSpacing` enum
- Updated all usages of `Spacing` to use the new `DynamicSpacing`
- Removed the `custom_spacing` function, mapping previous usages to
appropriate `DynamicSpacing` variants
- Improved documentation and type safety for spacing values
New usage example:
```rust
.child(
div()
.flex()
.flex_none()
.m(DynamicSpacing::Base04.px(cx))
.size(DynamicSpacing::Base16.rems(cx))
.children(icon),
)
```
vs old usage example:
```
.child(
div()
.flex()
.flex_none()
.m(Spacing::Small.px(cx))
.size(custom_spacing(px(16.)))
.children(icon),
)
```
Release Notes:
- N/A
This PR adds the `ui::Table` component.
It has a rather simple API, but cells can contain either strings or
elements, allowing for some complex uses.
Example usage:
```rust
Table::new(vec!["Product", "Price", "Stock"])
.width(px(600.))
.striped()
.row(vec!["Laptop", "$999", "In Stock"])
.row(vec!["Phone", "$599", "Low Stock"])
.row(vec!["Tablet", "$399", "Out of Stock"])
```
For more complex use cases, the table supports mixed content:
```rust
Table::new(vec!["Status", "Name", "Priority", "Deadline", "Action"])
.width(px(840.))
.row(vec![
element_cell(Indicator::dot().color(Color::Success).into_any_element()),
string_cell("Project A"),
string_cell("High"),
string_cell("2023-12-31"),
element_cell(Button::new("view_a", "View").style(ButtonStyle::Filled).full_width().into_any_element()),
])
// ... more rows
```
Preview:

This component is pretty basic, improvements are welcome!
Release Notes:
- N/A
Similar to https://github.com/zed-industries/zed/pull/18690 &
https://github.com/zed-industries/zed/pull/18695, this PR enables
required docs for `ui` and does some cleanup.
Changes:
- Enables the `deny(missing_docs)` crate-wide.
- Adds `allow(missing_docs)` on many modules until folks pick them up to
document them
- Documents some modules (all in `ui/src/styles`)
- Crate root-level organization: Traits move to `traits`, other misc
organization
- Cleaned out a bunch of unused code.
Note: I'd like to remove `utils/format_distance` but the assistant panel
uses it. To move it over to use the `time_format` crate we may need to
update it to use `time` instead of `chrono`. Needs more investigation.
Release Notes:
- N/A
As a part of https://github.com/zed-industries/zed/pull/17488 I
flattened module structure of ui crate to fix module_inception lint.
However, that's actually unnecessary as we can pass that lint via a
custom knob for clippy.
Closes #ISSUE
Release Notes:
- N/A
This PR polishes elements around setting up LLM providers on the
Assistant panel, including:
- [x] Adding banners for promoting Zed AI and to deal with the "No
provider set up" scenario
- [x] Tweaking the error popover whenever there's no API key added
- [ ] Making configuration panel scrollable
---
Release Notes:
- N/A
---------
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
TODO:
- [x] Moving the cursor out of the title editor should unselect any
selected text
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Richard <richard@zed.dev>
Note: You shouldn't use the `unstable.ui_density` setting – it is only
being added for testing and to enable new UI components to be built with
density in mind. Don't expect this to work well, or at all right now.
Adds some of the basic wiring we'll need to start scaling UI elements
throughout the app based on a desired density setting.
Release Notes:
- N/A
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.
We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.
Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.
Release Notes:
- N/A
This PR cleans up a number of references in doc comments in the `ui` and
`theme` crates so that `rustdoc` will link and display them correctly.
Release Notes:
- N/A
This PR renames the `IconElement` component to just `Icon`.
This better matches the rest of our components, as `IconElement` was the
only one using this naming convention.
The `Icon` enum has been renamed to `IconName` to free up the name.
I was trying to come up with a way that would allow rendering an
`Icon::Zed` directly (and thus make the `IconElement` a hidden part of
the API), but I couldn't come up with a way to do this cleanly.
Release Notes:
- N/A
This PR adds an empty state for the project panel.
It will now display an "Open a project" button.
Release Notes:
- Added an empty state for the project panel.