Commit graph

93 commits

Author SHA1 Message Date
Lukas Wirth
9f54112e7f Fix venv path not being checked for existing 2025-08-18 15:26:20 +02:00
Lukas Wirth
7030465d04 Replace a smol::block_on 2025-08-18 13:14:06 +02:00
Lukas Wirth
dc0e81b13b Slowly disconnect venv handling from project/terminals.rs 2025-08-18 13:14:06 +02:00
Lukas Wirth
b756853407 project: Setup python venv via activate script irrespective of TerminalKind 2025-08-18 13:14:06 +02:00
Piotr Osiewicz
d2162446d0
python: Fix venv activation in remote projects (#36043)
Crux of the issue was that we were checking whether a venv activation
script exists on local filesystem, which is obviously wrong for remote
projects. This PR also does away with `source` for venv activation in
favor of `.`, which is compliant with `sh`

Co-authored-by: Lukas Wirth <lukas@zed.dev>

Closes #34648

Release Notes:

- Python: fixed activation of virtual environments in terminals for
remote projects

Co-authored-by: Lukas Wirth <lukas@zed.dev>
2025-08-12 14:33:46 +00:00
Antonio Scandurra
51298b6912
Use Project's EntityId as the "window id" for Alacritty PTYs (#35876)
It's unfortunate to need to have access to a GPUI window in order to
create a terminal, because it forces to take a `Window` parameter in
entities that otherwise would have been pure models.

This pull request changes it so that we pass the `Project`'s entity id,
which is equally stable as the window id.

Release Notes:

- N/A

Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
2025-08-08 14:30:49 +00:00
Piotr Osiewicz
985350f9e8
terminal: Support ~ in cwd field of task definitions (#35097)
Closes #35022

Release Notes:

- Fixed `~` not being expanded correctly in `cwd` field of task
definitions.
2025-07-25 15:39:50 +00:00
Piotr Osiewicz
6ea09beea8
terminal: Handle spaces in cwds of remote terminals (#34844)
Closes #34807

Release Notes:

- Fixed "Open in terminal" action not working with paths that contain
spaces in SSH projects.
2025-07-21 18:51:27 +00:00
Ragul R
c29c46d3b6
Appropriately pick venv activation script (#33205)
when `terminal.detect_venv.activate_script` setting is default, pick the
appropriate activate script as per the `terminal.shell` settings
specified by the user. Previously when the activate_script setting is
default, zed always try to use the `activate` script, which only works
when the user shell is `bash or zsh`. But what if the user is using
`fish` shell in zed?

Release Notes:

- python: value of `activate_script` setting is now automatically
inferred based on the kind of shell the user is running with.

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2025-07-16 12:52:37 +00:00
Taylor Beever
0671a4d5ae
Allow for venv activation script to use pyenv (#33119)
Release Notes:

- Allows for configuration and use of `pyenv` as a virtual environment provider
2025-07-15 16:44:40 +02:00
tidely
bd78f2c493
project: Use checked_sub for next/previous in search history (#34408)
Use `checked_sub` instead of checking for bounds manually. Also greatly
simplifies the logic for `next` and `previous`. Removing other manual
bounds checks as well

Release Notes:

- N/A
2025-07-15 16:42:37 +02:00
张小白
0ca0914cca
windows: Add support for SSH (#29145)
Closes #19892

This PR builds on top of #20587 and improves upon it.

Release Notes:

- N/A

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-07-08 14:34:57 +00:00
Remco Smits
01295aa687
debugger: Fix the JavaScript debug terminal scenario (#33924)
There were a couple of things preventing this from working:

- our hack to stop the node REPL from appearing broke in recent versions
of the JS DAP that started passing `--experimental-network-inspection`
by default
- we had lost the ability to create a debug terminal without specifying
a program

This PR fixes those issues. We also fixed environment variables from the
**runInTerminal** request not getting passed to the spawned program.

Release Notes:

- Debugger: Fix RunInTerminal not working for JavaScript debugger.

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-07-05 19:48:55 -04:00
Conrad Irwin
c8c6468f9c
vim: Non-interactive shell (#33568)
Closes #33144

Release Notes:

- vim: Run r! in a non-interactive shell
2025-06-28 10:23:57 -06:00
tidely
8ab7d44d51
terminal: Match trait bounds with terminal input (#31441)
The core change here is the following:

```rust
fn write_to_pty(&self, input: impl Into<Vec<u8>>);

// into
fn write_to_pty(&self, input: impl Into<Cow<'static, [u8]>>);
```

This matches the trait bounds that's used by the Alacritty crate. We are
now allowed to effectively pass `&'static str` instead of always needing
a `String`.

The main benefit comes from making the `to_esc_str` function return a
`Cow<'static, str>` instead of `String`. We save an allocation in the
following instances:

- When the user presses any special key that isn't alphanumerical (in
the terminal)
- When the uses presses any key while a modifier is active (in the
terminal)
- When focusing/un-focusing the terminal
- When completing or undoing a terminal transaction
- When starting a terminal assist

This basically saves us an allocation on **every key** press in the
terminal.

NOTE: This same optimization can be done for **nearly all** keypresses
in the entirety of Zed by changing the signature of the `Keystroke`
struct in gpui. If the Zed team is interested in a PR for it, let me
know.

Release Notes:

- N/A
2025-06-02 21:12:28 -06:00
tidely
4266f0da85
terminal: Consume event during processing (#30869)
By consuming the event during processing we save a few clones during
event processing.

Overall in this PR we save one Clone each during:

- Paste to the terminal
- Writing to the terminal
- Setting the title
- On every terminal transaction
- On every ViMotion when not using shift

Release Notes:

- N/A
2025-05-23 14:28:53 +03:00
tidely
fbc922ad46
Reduce allocations (#31223)
Release Notes:

- N/A
2025-05-23 14:25:17 +03:00
Piotr Osiewicz
0f17e82154
chore: Bump Rust to 1.87 (#30739)
Closes #ISSUE

Release Notes:

- N/A
2025-05-15 22:28:52 +00:00
João Marcos
83b8530e1f
agent: Create TerminalToolCard and display shell output while it's running (#29546)
Also, don't require a worktree to run the terminal tool.

Release Notes:

- N/A
2025-04-29 16:06:43 +00:00
Conrad Irwin
c147daae4a
Terminal in debugger (#29328)
- **debug-terminal**
- **Use terminal inside debugger to spawn commands**

Closes #ISSUE

Release Notes:

- N/A
2025-04-24 14:26:09 -06:00
Conrad Irwin
9d35f0389d
debugger: More tidy up for SSH (#28993)
Split `locator` out of DebugTaskDefinition to make it clearer when
location needs to happen.

Release Notes:

- N/A

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Cole Miller <m@cole-miller.net>
2025-04-21 16:00:03 +00:00
Piotr Osiewicz
c441b651fa
debugger: Add support for CodeLLDB (#28376)
Closes #ISSUE

Release Notes:

- N/A
2025-04-09 12:57:24 +02:00
Piotr Osiewicz
dc64ec9cc8
chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Piotr Osiewicz
edf712d45b
toolchains: Add support for relative paths (#27777)
Closes #ISSUE

Release Notes:

- N/A
2025-03-31 19:48:09 +02:00
Mikayla Maki
1aefa5178b
Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
Remco Smits
41a60ffecf
Debugger implementation (#13433)
###  DISCLAIMER

> As of 6th March 2025, debugger is still in development. We plan to
merge it behind a staff-only feature flag for staff use only, followed
by non-public release and then finally a public one (akin to how Git
panel release was handled). This is done to ensure the best experience
when it gets released.

### END OF DISCLAIMER 

**The current state of the debugger implementation:**


https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9


https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f

----

All the todo's are in the following channel, so it's easier to work on
this together:
https://zed.dev/channel/zed-debugger-11370

If you are on Linux, you can use the following command to join the
channel:
```cli
zed https://zed.dev/channel/zed-debugger-11370 
```

## Current Features

- Collab
  - Breakpoints
    - Sync when you (re)join a project
    - Sync when you add/remove a breakpoint
  - Sync active debug line
  - Stack frames
    - Click on stack frame
      - View variables that belong to the stack frame
      - Visit the source file
    - Restart stack frame (if adapter supports this)
  - Variables
  - Loaded sources
  - Modules
  - Controls
    - Continue
    - Step back
      - Stepping granularity (configurable)
    - Step into
      - Stepping granularity (configurable)
    - Step over
      - Stepping granularity (configurable)
    - Step out
      - Stepping granularity (configurable)
  - Debug console
- Breakpoints
  - Log breakpoints
  - line breakpoints
  - Persistent between zed sessions (configurable)
  - Multi buffer support
  - Toggle disable/enable all breakpoints
- Stack frames
  - Click on stack frame
    - View variables that belong to the stack frame
    - Visit the source file
    - Show collapsed stack frames
  - Restart stack frame (if adapter supports this)
- Loaded sources
  - View all used loaded sources if supported by adapter.
- Modules
  - View all used modules (if adapter supports this)
- Variables
  - Copy value
  - Copy name
  - Copy memory reference
  - Set value (if adapter supports this)
  - keyboard navigation
- Debug Console
  - See logs
  - View output that was sent from debug adapter
    - Output grouping
  - Evaluate code
    - Updates the variable list
    - Auto completion
- If not supported by adapter, we will show auto-completion for existing
variables
- Debug Terminal
- Run custom commands and change env values right inside your Zed
terminal
- Attach to process (if adapter supports this)
  - Process picker
- Controls
  - Continue
  - Step back
    - Stepping granularity (configurable)
  - Step into
    - Stepping granularity (configurable)
  - Step over
    - Stepping granularity (configurable)
  - Step out
    - Stepping granularity (configurable)
  - Disconnect
  - Restart
  - Stop
- Warning when a debug session exited without hitting any breakpoint
- Debug view to see Adapter/RPC log messages
- Testing
  - Fake debug adapter
    - Fake requests & events

---

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Piotr <piotr@zed.dev>
2025-03-18 12:55:25 -04:00
Dino
e600e71c1c
vim: Fix tab title when using !! and disable rerun button for terminal tasks (#26122)
These changes tackle two issues with running terminal commands via vim
mode:

- When using `!!` the tab's title was set to `!!` instead of the
previous command that was run and these changes fix that in order to
always display the previous command in the tab's title when re-running
the command with `!!`
- For a terminal command, pressing the rerun button would actually bring
up the task palette, so this has been updated in order to disable the
rerun button when the terminal tab was spawned via a vim command

Closes #25800 

Release Notes:

- Fixed the terminal tab title when using `!!` to rerun the last command
- Improved the terminal tab for when command is run via vim mode, in
order to disable the rerun button, seeing as Zed does not support it
2025-03-05 08:47:49 -07:00
Nathan Sobo
6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Piotr Osiewicz
11bb906520
terminal: Check for script existence properly before activating it (#23476)
We were not covering a variant where the returned metadata was Ok(None)

Closes #ISSUE

Release Notes:

- Fixed venv activation script path showing up in terminal for
non-existant scripts.
2025-01-23 12:32:21 +01:00
Conrad Irwin
f94efb5008
vim: ! support (#23169)
Closes #22885
Closes #12565 

This doesn't yet add history in the command palette, which is painfully
missing.

Release Notes:

- vim: Added `:!`, `:<range>!` and `:r!` support
- vim: Added `!` operator in normal/visual mode
2025-01-16 21:19:15 -07:00
Piotr Osiewicz
7a66c764b4
python: Check for activate script existence before running it (#22792)
Closes #ISSUE

Release Notes:

- Python auto-venv activation in terminal now checks for path existence
before executing the activate script.
2025-01-07 20:57:58 +00:00
Piotr Osiewicz
8e81070091
terminal: Clear output after venv is activated (#22256)
The command used to activate the venv can still be accessed/scrolled to
if needed.

Release Notes:

- The Python virtual environment activation command is no longer shown
in the terminal output by default.

Co-authored-by: Peter Tripp <peter@zed.dev>
2024-12-19 17:43:19 +00:00
Kirill Bulatov
ff2ad63037
Allow splitting terminal items in the central pane group (#22088)
Follow-up of https://github.com/zed-industries/zed/pull/22004
Closes https://github.com/zed-industries/zed/issues/22078

Release Notes:

- Fixed splitting terminal items in the center
2024-12-16 19:23:01 +02:00
Mikayla Maki
4f96706161
Add the ability for tasks to target the center pane (#22004)
Closes #20060
Closes #20720
Closes #19873
Closes #9445

Release Notes:

- Fixed a bug where tasks would be spawned with their working directory
set to a file in some cases
- Added the ability to spawn tasks in the center pane, when spawning
from a keybinding:

```json5
[
  {
    // Assuming you have a task labeled "echo hello"
    "ctrl--": [
      "task::Spawn",
      { "task_name": "echo hello", "target": "center" }
    ]
  }
]
```
2024-12-13 19:39:46 -08:00
Sebastian Nickels
1270ef3ea5
Enable toolchain venv in new terminals (#21388)
Fixes part of issue #7808 

> This venv should be the one we automatically activate when opening new
terminals, if the detect_venv setting is on.

Release Notes:

- Selected Python toolchains (virtual environments) are now automatically activated in new terminals.

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-12-03 16:24:30 +01:00
Hugo Cardante
659b1c9dcf
Add the option to hide both the task and command lines in the task output (#20920)
The goal is to be able to hide these lines from a task output:

```sh
⏵ Task `...` finished successfully
⏵ Command: ...
```

---------

Co-authored-by: Peter Tripp <peter@zed.dev>
2024-11-22 13:45:42 -05:00
Askar
7832883c74
terminal: Fix detection of ignored python venv (#20227)
Closes #19227

Since items listed in `.gitignore` file are not included in a worktree,
python virtual environment cannot be detected until venv directory is
unfolded from project panel and forcefully added into worktree. I didn't
come up with anything better than scanning fs directly. I'm not sure how
it will affect remote development. if at all.

Release Notes:

- Fixed detection of `detect_venv.directories` ignored by a worktree
2024-11-13 17:19:25 +01:00
Peter Tripp
eb4e7472e6
Improve terminal.working_directory for non-project files (#18251) 2024-11-13 10:40:36 -05:00
Mikayla Maki
02718284ef
Remove dev servers (#19638)
TODO:

- [ ] Check that workspace migration worked
- [ ] Add server migrations and make sure SeaORM files are in sync
(maybe?)

Release Notes:

- N/A

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-10-24 12:14:03 -06:00
Thorsten Ball
efc4d3efdf
ssh remoting: Fix wrong working directory for SSH terminals (#19672)
Before this change, we would save the working directory *on the client*
of each shell that was running in a terminal.

While it's technically right, it's wrong in all of these cases where
`working_directory` was used:

- in inline assistant
- when resolving file paths in the terminal output
- when serializing the current working dir and deserializing it on
restart

Release Notes:

- Fixed terminals opened on remote hosts failing to deserialize with an
error message after restarting Zed.
2024-10-24 13:52:26 +02:00
Mikayla Maki
d0bc84eb33
Fix remoting things (#19587)
- Fixes modal closing when using the remote modal folder 
- Fixes a bug with local terminals where they could open in / instead of
~
- Fixes a bug where SSH connections would continue running after their
window is closed
- Hides SSH Terminal process details from Zed UI
- Implement `cmd-o` for remote projects
- Implement LanguageServerPromptRequest for remote LSPs

Release Notes:

- N/A
2024-10-23 00:14:43 -07:00
Kirill Bulatov
3dcc638537
Better handle shell for remote ssh projects (#19297)
Release Notes:

- N/A

Co-authored-by: Conrad Irwin <conrad@zed.dev>
2024-10-16 21:49:54 +03:00
Mikayla Maki
f944ebc4cb
Add settings to remote servers, use XDG paths on remote, and enable node LSPs (#19176)
Supersedes https://github.com/zed-industries/zed/pull/19166

TODO:
- [x] Update basic zed paths
- [x] update create_state_directory
- [x] Use this with `NodeRuntime`
- [x] Add server settings
- [x] Add an 'open server settings command'
- [x] Make sure it all works


Release Notes:

- Updated the actions `zed::OpenLocalSettings` and `zed::OpenLocalTasks`
to `zed::OpenProjectSettings` and `zed::OpenProjectTasks`.

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Richard <richard@zed.dev>
2024-10-15 23:32:44 -07:00
Kirill Bulatov
550064f80f
Fix ~ expansion in ssh projects' terminals (#19078)
When setting a remote ssh project path starting with ~, Zed would fail
to cd into such project's directory when opening a new terminal.

Release Notes:

- N/A

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-10-11 21:53:37 +03:00
Thorsten Ball
c03b8d6c48
ssh remoting: Enable reconnecting after connection losses (#18586)
Release Notes:

- N/A

---------

Co-authored-by: Bennet <bennet@zed.dev>
2024-10-07 11:40:59 +02:00
Thorsten Ball
7ce8797d78
ssh remoting: Add infrastructure to handle reconnects (#18572)
This restructures the code in `remote` so that it's easier to replace
the current SSH connection with a new one in case of
disconnects/reconnects.

Right now, it successfully reconnects, BUT we're still missing the big
piece on the server-side: keeping the server process alive and
reconnecting to the same process that keeps the project-state.

Release Notes:

- N/A

---------

Co-authored-by: Bennet <bennet@zed.dev>
2024-10-01 12:16:44 +02:00
Thorsten Ball
69e698c3be
terminal: Fix blinking settings & blinking with custom shape (#18538)
This is a follow-up to #18530 thanks to this comment here:
https://github.com/zed-industries/zed/pull/18530#issuecomment-2382870564

In short: it fixes the `blinking` setting and the `cursor_shape` setting
as it relates to blinking.

Turns out our `blinking` setting was always the wrong value when using
`terminal_controlled` and the terminal _would_ control the blinking.

Example script to test with:

```bash
echo -e "0 normal \x1b[\x30 q"; sleep 2
echo -e "1 blink block \x1b[\x31 q"; sleep 2
echo -e "2 solid block \x1b[\x32 q"; sleep 2
echo -e "3 blink under \x1b[\x33 q"; sleep 2
echo -e "4 solid under \x1b[\x34 q"; sleep 2
echo -e "5 blink vert \x1b[\x35 q"; sleep 2
echo -e "6 solid vert \x1b[\x36 q"; sleep 2
echo -e "0 normal \x1b[\x30 q"; sleep 2

echo -e "color \x1b]12;#00ff00\x1b\\"; sleep 2
echo -e "reset \x1b]112\x1b\\ \x1b[\x30 q"
```

Before the changes in here, this script would set the cursor shape and
the blinking, but the blinking boolean would always be wrong.

This change here makes sure that it works consistently:

- `terminal.cursor_shape` only controls the *default* shape of the
terminal, not the blinking.
- `terminal.blinking = on` means that it's *always* blinking, regardless
of what terminal programs want
- `terminal.blinking = off` means that it's *never* blinking, regardless
of what terminal programs want
- `terminal.blinking = terminal_controlled (default)` means that it's
blinking depending on what terminal programs want. when a terminal
program resets the cursor to default, it sets it back to
`terminal.cursor_shape` if that is set.

Release Notes:

- Fixed the behavior of `{"terminal": {"blinking":
"[on|off|terminal_controlled]"}` to work correctly and to work correctly
when custom `cursor_shape` is set.
- `terminal.cursor_shape` only controls the *default* shape of the
terminal, not the blinking.
- `terminal.blinking = on` means that it's *always* blinking, regardless
of what terminal programs want
- `terminal.blinking = off` means that it's *never* blinking, regardless
of what terminal programs want
- `terminal.blinking = terminal_controlled (default)` means that it's
blinking depending on what terminal programs want. when a terminal
program resets the cursor to default, it sets it back to
`terminal.cursor_shape` if that is set.

Demo:


https://github.com/user-attachments/assets/b3fbeafd-ad58-41c8-9c07-1f03bc31771f

Co-authored-by: Bennet <bennet@zed.dev>
2024-09-30 15:36:35 +02:00
Thorsten Ball
533416c5a9
terminal: Make CursorShape configurable (#18530)
This builds on top of @Yevgen's #15840 and combines it with the settings
names introduced in #17572.

Closes #4731.

Release Notes:

- Added a setting for the terminal's default cursor shape. The setting
is `{"terminal": {"cursor_shape": "block"}}``. Possible values: `block`,
`bar`, `hollow`, `underline`.

Demo:


https://github.com/user-attachments/assets/96ed28c2-c222-436b-80cb-7cd63eeb47dd
2024-09-30 12:38:57 +02:00
ClanEver
5f0925fb5d
Add Python venv activation support for Windows and PowerShell (#17839)
Release Notes:

- Add Python venv activation support for Windows and PowerShell

Additional:

I discovered a related bug on my Windows system. When first opening the
project, it fails to detect the virtual environment folder `.venv`.
After expanding the .venv folder in the Project Panel, it then becomes
able to detect the virtual environment folder. However, I don't know how
to fix it.
2024-09-17 11:17:29 +02:00
Kirill Bulatov
8985fd87c2
Fix different kinds values used for worktree_id (#17523) 2024-09-07 00:51:09 -04:00