To turn any struct into a composite element, you can implement a render method
with the following signature:
fn render<V: View>(&mut self, view: &mut V, cx: &mut ViewContext<V>) -> AnyElement<V>;
Then add #[derive(Element)] to the struct definition.
This will make it easier to introduce higher-level components that are expressed in
terms of other elements.
Before this change code could not distinguish between a user providing a
count of 1 and no count at all.
Fixes: zed-industries/community#710
Release Notes:
- 1G now correctly goes to the first line in vim mode
([710](zed-industries/community#710))
Release Notes:
- In vim mode you can now use count modifiers with arrow keys (`5<down>`
will go down 5 lines).
- In vim mode `ctrl+]` and `ctrl+o` now work to go to definition and
back
🚧 We have a couple more refinements to this to add 🚧
Release Notes:
You can now join lines with `ctrl-j` or `shift-J` in Vim normal mode.
🍐'd with @ConradIrwin
This is a part of the intensity driven theme rewrite.
It introduces the `toggle` and `interactive` helper functions to build
Toggle<T> and Interactive<T> styles for interactive elements in the
theme.
This PR also removes the `theme_testbench` crate and related actions.
Huge thanks to @osiewicz and @mikayla-maki for pushing this forward 🙏🏽
Release Notes:
- Updated the style of many interactive elements.
Improves latency for big inlay hints LSP responses for ~8k line files.
Before, the CPU usage sample for editing a single line inside
`edirot.rs` file in Zed contained serde inside the main thread traces:
<img width="1728" alt="Screenshot 2023-06-21 at 00 33 23"
src="https://github.com/zed-industries/zed/assets/2690773/d9789efe-8055-487f-bbe7-8beb49605bcb">
Release Notes:
- N/A
This avoids a high cost which appears to be the system rasterizing the
cursor every time we call this, fixes a slowdown when scrolling rapidly
while mouse motion continually attempted to assign the style
Co-Authored-By: Antonio Scandurra <me@as-cii.com>