resolves#24655resolves#23945
I haven't yet added a default binding for the new command. #27797 added `:ls` and
`:buffers` which in my opinion should use the global searchable version
given that that matches the vim semantics of those commands better than
just showing the tabs in the local pane.
There's also a question of what to do when you select a tab from another
pane, should the focus jump to that pane or should that tab move to the
currently focused pane? For now I've implemented the former.
Release Notes:
- Added `tab_switcher::ToggleAll` to search open tabs from all panes and focus the selected one.
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Things this doesn't currently handle:
- [x] ~testing~
- ~we really need an snapshot test that takes a vscode settings file
with all options that we support, and verifies the zed settings file you
get from importing it, both from an empty starting file or one with lots
of conflicts. that way we can open said vscode settings file in vscode
to ensure that those options all still exist in the future.~
- Discussed this, we don't think this will meaningfully protect us from
future failures, and we will just do this as a manual validation step
before merging this PR. Any imports that have meaningfully complex
translation steps should still be tested.
- [x] confirmation (right now it just clobbers your settings file
silently)
- it'd be really cool if we could show a diff multibuffer of your
current settings with the result of the vscode import and let you pick
"hunks" to keep, but that's probably too much effort for this feature,
especially given that we expect most of the people using it to have an
empty/barebones zed config when they run the import.
- [x] ~UI in the "welcome" page~
- we're planning on redoing our welcome/walkthrough experience anyways,
but in the meantime it'd be nice to conditionally show a button there if
we see a user level vscode config
- we'll add it to the UI when we land the new walkthrough experience,
for now it'll be accessible through the action
- [ ] project-specific settings
- handling translation of `.vscode/settings.json` or `.code-workspace`
settings to `.zed/settings.json` will come in a future PR, along with UI
to prompt the user for those actions when opening a project with local
vscode settings for the first time
- [ ] extension settings
- we probably want to do a best-effort pass of popular extensions like
vim and git lens
- it's also possible to look for installed/enabled extensions with `code
--list-extensions`, but we'd have to maintain some sort of mapping of
those to our settings and/or extensions
- [ ] LSP settings
- these are tricky without access to the json schemas for various
language server extensions. we could probably manage to do translations
for a couple popular languages and avoid solving it in the general case.
- [ ] platform specific settings (`[macos].blah`)
- this is blocked on #16392 which I'm hoping to address soon
- [ ] language specific settings (`[rust].foo`)
- totally doable, just haven't gotten to it yet
~We may want to put this behind some kind of flag and/or not land it
until some of the above issues are addressed, given that we expect
people to only run this importer once there's an incentive to get it
right the first time. Maybe we land it alongside a keymap importer so
you don't have to go through separate imports for those?~
We are gonna land this as-is, all these unchecked items at the bottom
will be addressed in followup PRs, so maybe don't run the importer for
now if you have a large and complex VsCode settings file you'd like to
import.
Release Notes:
- Added a VSCode settings importer, available via a
`zed::ImportVsCodeSettings` action
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
This adds a "workspace-hack" crate, see
[mozilla's](https://hg.mozilla.org/mozilla-central/file/3a265fdc9f33e5946f0ca0a04af73acd7e6d1a39/build/workspace-hack/Cargo.toml#l7)
for a concise explanation of why this is useful. For us in practice this
means that if I were to run all the tests (`cargo nextest r
--workspace`) and then `cargo r`, all the deps from the previous cargo
command will be reused. Before this PR it would rebuild many deps due to
resolving different sets of features for them. For me this frequently
caused long rebuilds when things "should" already be cached.
To avoid manually maintaining our workspace-hack crate, we will use
[cargo hakari](https://docs.rs/cargo-hakari) to update the build files
when there's a necessary change. I've added a step to CI that checks
whether the workspace-hack crate is up to date, and instructs you to
re-run `script/update-workspace-hack` when it fails.
Finally, to make sure that people can still depend on crates in our
workspace without pulling in all the workspace deps, we use a `[patch]`
section following [hakari's
instructions](https://docs.rs/cargo-hakari/0.9.36/cargo_hakari/patch_directive/index.html)
One possible followup task would be making guppy use our
`rust-toolchain.toml` instead of having to duplicate that list in its
config, I opened an issue for that upstream: guppy-rs/guppy#481.
TODO:
- [x] Fix the extension test failure
- [x] Ensure the dev dependencies aren't being unified by Hakari into
the main dependencies
- [x] Ensure that the remote-server binary continues to not depend on
LibSSL
Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
This PR adds functionality for loading the diff for an arbitrary git
commit, and displaying it in a tab. To retrieve the diff for the commit,
I'm using a single `git cat-file --batch` invocation to efficiently load
both the old and new versions of each file that was changed in the
commit.
Todo
* Features
* [x] Open the commit view when clicking the most recent commit message
in the commit panel
* [x] Open the commit view when clicking a SHA in a git blame column
* [x] Open the commit view when clicking a SHA in a commit tooltip
* [x] Make it work over RPC
* [x] Allow buffer search in commit view
* [x] Command palette action to open the commit for the current blame
line
* Styling
* [x] Add a header that shows the author, timestamp, and the full commit
message
* [x] Remove stage/unstage buttons in commit view
* [x] Truncate the commit message in the tab
* Bugs
* [x] Dedup commit tabs within a pane
* [x] Add a tooltip to the tab
Release Notes:
- Added the ability to show past commits in Zed. You can view the most
recent commit by clicking its message in the commit panel. And when
viewing a git blame, you can show any commit by clicking its sha.
This PR adds the ability to open the extensions view via the `zed:
extensions` action with a pre-selected filter.
The "Install Themes" and "Install Icon Themes" buttons in their
respective selectors take advantage of this to set the filter when
opening the view:
https://github.com/user-attachments/assets/2e345c0f-418a-47b6-811e-cabae6c616d1
Release Notes:
- N/A
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
This PR cleans up some color & elevation misc.
### Don't allow deriving Color from Hsla
The point of the [ui::Color] enum is to encourage consistent color
usage, and the the Color::Custom case is really only meant for cases
where we have no other choice.
`impl From<Hsla> for Color` encourages blindly passing colors into
`Color::Custom` – with this in place we might as well remove the entire
`Color` enum.
The usages that were updated due to this removal were for colors that
already exist in the Color enum, making it even more clear that it
didn't make sense to have this.
### `ElevationIndex` -> `Elevation`
This name would make more sense if we had an `Elevation` in the first
place. The new name is more clear.
#### `Button::elevation`
As part of this change I also updated button's `layer` method to
`elevation`, since it takes an elevation. This method still has the
following issue:
You want to use `Button::elevation` when it's default colors are
invisible on the layer you are rendering the button on. However, current
this method uses the elevation's `bg` color, rather than it's
`on_elevation_bg`.
Ideally when you use `Button::elevation` you want to pass the elevation
you are _on_, not choosing one that will show up the elevation you are
on.
This change will be in a separate PR, as it likely will have widespread
visual impact across the app.
Release Notes:
- N/A
I believe this takes care of the remaining events running through the
old flow that requires transformation at the collab server level. I
think all events are now going through `telemetry::event!()`.
For anyone curious where the new telemetry names are coming from, you
can check the `for_snowflake` function within
`crates/collab/src/api/events.rs`, to see how collab is currently
transforming the events going through the old flow.
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>

- Adds the Switch component
- Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable`
- Adds `checkbox` and `switch` functions to align better with other
elements in our layout system.
We decided not to merge Switch and Checkbox. However, in a followup I'll
introduce a Toggle or AnyToggle enum so we can update
`CheckboxWithLabel` -> `ToggleWithLabel` as this component will work
exactly the same with either a Checkbox or a Switch.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/21522
This PR adds an info tooltip on the Welcome screen, informing users how
Vim Mode can be toggled on and off. It also adds the Vim Mode toggle in
the Editor Controls menu. This is all so that folks who accidentally
turn it on better know how to turn it off. We're of course already able
to toggle this setting via the command palette, but that may be harder
to reach for beginners. So, maybe that's enough to close the linked
issue? Open to feedback.
(Note: I also added a max-width to the tooltip's label in this PR. I'm
confident that this won't make any tooltip look weird/broken, but if it
does, it may be because of this new property).
| Welcome Page | Editor Controls |
|--------|--------|
| <img width="800" alt="Screenshot 2024-12-05 at 11 20 04"
src="https://github.com/user-attachments/assets/1229f866-6be5-45cd-a6b8-c805f72144a6">
| <img width="800" alt="Screenshot 2024-12-05 at 11 12 15"
src="https://github.com/user-attachments/assets/f082d7f9-7d56-41d1-bc86-c333ad6264c7">
|
Release Notes:
- N/A
---------
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
This PR extracts the `VimModeSetting` out of the `vim` crate and into
its own `vim_mode_setting` crate.
A number of crates were depending on the entirety of the `vim` crate
just to reference `VimModeSetting`, which was not ideal.
Release Notes:
- N/A
This PR removes a dependency on the `inline_completion_button` crate
from the `language_model` crate.
We were taking on this dependency solely to call `initiate_sign_in`,
which can easily be moved to the `copilot` crate.
This allows `language_model` to move up in the crate dependency graph.
Release Notes:
- N/A
This PR removes a dependency on the `extensions_ui` from the `title_bar`
crate.
This dependency only existed to reference the `Extensions` action, which
has now been moved to the `zed_actions` crate.
This allows `title_bar` to move up in the crate dependency graph.
Release Notes:
- N/A
TL;DR our version of [HIG's
Box](https://developer.apple.com/design/human-interface-guidelines/boxes)
We can't use the name `Box` (because rust) or `ContentBox` (because
taffy/styles/css).
---
This PR introduces the `ContentGroup` component, a flexible container
inspired by HIG's `Box` component. It's designed to hold and organize
various UI elements with options to toggle borders and background fills.
**Example usage**:
```rust
ContentGroup::new()
.flex_1()
.items_center()
.justify_center()
.h_48()
.child(Label::new("Flexible ContentBox"))
```
Here are some configurations:
- Default: Includes both border and fill.
- Borderless: No border for a clean look.
- Unfilled: No background fill for a transparent appearance.
**Preview**:

---
_This PR was written by a large language model with input from the
author._
Release Notes:
- N/A
This PR adds a small UI touch-up to the welcome page so we can introduce
the "Book Onboarding" over there, as well as adding it to the user menu
(both in the signed in and signed out states). The actual URL these
buttons take to will still be updated to the correct destination.
<img width="700" alt="Screenshot 2024-11-12 at 12 45 27"
src="https://github.com/user-attachments/assets/9933bf94-f57a-43e2-8da3-bfbfd9fd24d0">
Release Notes:
- N/A
Also change Zed's standard style to use
`.track_focus(&self.focus_handle(cx))`, instead of
`.track_focus(&self.focus_handle)`, to catch these kinds of errors more
easily in the future.
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
Supersedes https://github.com/zed-industries/zed/pull/19166
TODO:
- [x] Update basic zed paths
- [x] update create_state_directory
- [x] Use this with `NodeRuntime`
- [x] Add server settings
- [x] Add an 'open server settings command'
- [x] Make sure it all works
Release Notes:
- Updated the actions `zed::OpenLocalSettings` and `zed::OpenLocalTasks`
to `zed::OpenProjectSettings` and `zed::OpenProjectTasks`.
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Richard <richard@zed.dev>
This PR adds "Open Settings" and "Open Docs" to the welcome page, as
well as some minor design polish.
The welcome page needs a full redesign at some point so I didn't too to
much here in terms of structure/content.
Before | After:

---
Release Notes:
- Improved welcome page design and added additional links.
This changes the Zed CLI `zed` to pass along the environment to the Zed
project that it opens (if it opens a new one).
In projects, this CLI environment will now take precedence over any
environment that's acquired by running a login shell in a projects
folder.
The result is that `zed my/folder` now always behaves as if one would
run `zed --foreground` without any previous Zed version running.
Closes#7894Closes#16293
Related issues:
- It fixes the issue described in here:
https://github.com/zed-industries/zed/issues/4977#issuecomment-2305272027
Release Notes:
- Improved the Zed CLI `zed` to pass along the environment as it was on
the CLI to the opened Zed project. That environment is then used when
opening new terminals, spawning tasks, or language servers.
Specifically:
- If Zed was started via `zed my-folder`, a terminal spawned with
`workspace: new terminal` will inherit these environment variables that
existed on the CLI
- Specific language servers that allow looking up the language server
binary in the environments `$PATH` (such as `gopls`, `zls`,
`rust-analyzer` if configured, ...) will look up the language server
binary in the CLI environment too and use that environment when starting
the process.
- Language servers that are _not_ found in the CLI environment (or
configured to not be found in there), will be spawned with the CLI
environment in case that's set. That means users can do something like
`RA_LOG=info zed .` and it will be picked up the rust-analyzer that was
spawned.
Demo/explanation:
https://github.com/user-attachments/assets/455905cc-8b7c-4fc4-b98a-7e027d97cdfa
<img width="624" alt="image"
src="https://github.com/user-attachments/assets/f492b0bd-14c3-49e2-b2ff-dc78e52b0815">
- [x] Correctly set custom model token count
- [x] How to count tokens for Gemini models?
- [x] Feature flag zed.dev provider
- [x] Figure out how to configure custom models
- [ ] Update docs
Release Notes:
- Added support for quickly switching between multiple language model
providers in the assistant panel
---------
Co-authored-by: Antonio <antonio@zed.dev>
Note that this shouldn't have any visible user-facing behavior yet. The
feature is incomplete but we wanna merge early to avoid a long-running
branch.
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
This PR adds a streamlined way to consistently construct tab content for
items that only have textual content in the tabs.
The `Item` trait now has a new `tab_content_text` method that can be
used to return the textual content for the tab.
The `tab_content` method now has a default implementation that—unless
overridden—will construct a `Label` out of the text. This default
implementation also takes care of setting the label color based on the
active state of the tab, something that previously had to be repeated in
each `tab_content` implementation.
The majority of our tabs are now using `tab_content_text`.
Release Notes:
- N/A
This PR improves the multibuffer hints added in #14668 to fix a few
issues.
The original implementation relied on bailing out early in `render` by
returning an `Empty` element. However, this had the unintended
side-effect that when initially opening a multibuffer (such as the
project search) there would be additional whitespace increasing the
height of the toolbar due to the empty element.
The reason we were doing this in the first place was because the hints
weren't updating when the item's breadcrumbs changed.
We're able to address this properly by using a subscription to the
item's events and recompute the visibility of the hint when the active
item's breadcrumbs change.
This also has the benefit of making the hints re-appear right away when
running the `welcome: reset hints` command with a multibuffer open.
Release Notes:
- N/A
Co-Authored-By: Marshall <marshall@zed.dev>
Release Notes:
- Added a hint the first few times you open a multibuffer to explain
what is going on.
Co-authored-by: Marshall <marshall@zed.dev>