This PR moves the `report_assistant_event` function from the
`language_models` crate to the `language_model` crate.
This allows us to drop some dependencies on `language_models`.
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
This PR adds a new `prompt_library` crate and extracts the `PromptStore`
and `PromptBuilder` to it.
Eventually we'll want to house the `PromptLibrary` itself in this crate,
but right now that involves untangling a few dependencies.
Release Notes:
- N/A
Builds on https://github.com/zed-industries/zed/pull/22160 and extracts
the rest of `PromptEditor` so it can be shared across terminal and
inline assistants. This will help avoid the UI drifting as we have
already observed.
Note: This is mostly a mechanical refactor. I imagine some things could
be factored in a better way by someone with more context, but I think
this is a good start.
Release Notes:
- N/A
---------
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Also makes the inline assistant and inline terminal assistant share a
bunch more code.
Release Notes:
- N/A
---------
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
This PR adds an action and associated keybinding
(<kbd>Cmd+Shift+A</kbd>) to toggle the context picker.
This allows for adding context via the keyboard.
Release Notes:
- N/A
This PR updates up the context picker for the terminal's inline assist.
Release Notes:
- N/A
Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
This PR removes the optionality for the `WeakView<Workspace>` that we
pass to the inline assist.
This was always `Some` in practice, so it seems we don't need to have it
be an `Option`.
Release Notes:
- N/A
While working on Assistant2, I noticed that the `LanguageModelSelector`
was recreating its `Picker` view on every single render.
This PR makes it so we create the view once and hold onto it in the
parent view.
Release Notes:
- N/A