Disables https://github.com/zed-industries/zed/pull/26146 until a better
way to add diagnostics is found.
Overall, the PR had made changes that are worth keeping instead of
reverting, such as finally extracting out r-a's language server logic
into an `_ext.rs` file.
Release Notes:
- N/A
Fixes#16057
In newer versions of clangd, the switch labelDetailsSupport in the json
passed to the language server modifies the format of the returned json.
Zed handles well the old format, but misses the function parameters in
the new one. For example:
The old format looks like this:
```json
...
"label": " Window(int width, int height, const char *name, bool vsync, bool resizable)",
...
```
and with labelDetailsSupport = true:
```json
...
"label": " Window",
"labelDetails": {
"detail": "(int width, int height, const char *name, bool vsync, bool resizable)"
},
...
```
A simple solution is to just to not tell the language server that label
details are supported and force it to use the old format. This is a
dirty fix, but makes the completions behave like in the old versions of
clangd.
I do not know if this will break another language server. From what I've
found out most lsp-s do not depend on that setting and provide all
completion data either way. If not, this switch will need to be exposed
in a config or be at least lsp-dependant.
Lastly, I do not know Rust, maybe will need help to make a better fix
for the issue.
Release Notes:
- Fixed broken C++ completion suggestions
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
This fixes the issue of multiple language servers showing up as `node`
in the language server logs dropdown.
It does this by changing `language_server.name()` to return the
adapter's name, not the binary name, and changing types to make sure
that we always use this.
Release Notes:
- Fixed language server names showing up only as `"node"`
---------
Co-authored-by: Sam Rose <hello@samwho.dev>
Co-authored-by: Bennet <bennet@zed.dev>
Release Notes:
- Fixed overriding the path of a language server binary for all language
servers. `{"lsp":{"<lsp-name>":{"binary":{"path": "_"}}}}` will now work
for all language servers including those defined by extensions.
- (breaking change) To disable finding lsp adapters in your path, you
must now specify
`{"lsp":{"<lsp-name>":{"binary":{"ignore_system_version": true}}}}`.
Previously this was `{"lsp":{"<lsp-name>":{"binary":{"path_lookup":
false}}}}`. Note that this setting still does not apply to extensions.
- Removed automatic reinstallation of language servers. (It mostly
didn't work)
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
This pushes the new LanguageServerName type to more places.
As both languages and language servers were identified by Arc<str>, it
was
sometimes hard to tell which was intended.
Release Notes:
- N/A
Fixes https://github.com/zed-industries/zed/issues/5291
Release Notes:
- Fixed a bug where the 'toggle comments' command didn't use the right
comment syntax in JSX and TSX elements.
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
Release Notes:
- Changed built-in language support (Rust, Go, C, YAML, ...) to lookup
language-server specific settings locally in project directory first
before falling back to global value.
---------
Co-authored-by: Bennet <bennet@zed.dev>
Release Notes:
- Added support for looking up the `rust-analyzer` binary in `$PATH`. This allows using such tools as `asdf` and nix to configure per-folder rust installations. To enable this behavior, use the `path_lookup` key when configuring the `rust-analyzer` `binary`: `{"lsp": {"rust-analyzer": {"binary": {"path_lookup": true }}}}`.
This uses the language server settings added in #9293 to allow users to
specify the binary path and arguments with which to start up `clangd`.
Example user settings for `clangd`:
```json
{
"lsp": {
"clangd": {
"binary": {
"path": "/usr/bin/clangd",
"arguments": ["--log=verbose"]
},
}
}
}
```
Constraints:
* Right now this only allows ABSOLUTE paths.
Release Notes:
- Added ability to specify `clangd` binary `path` (must be absolute) and
`arguments` in user settings. Example: `{"lsp": {"clangd": {"binary":
{"path": "/usr/bin/clangd", "arguments": ["--log=verbose"] }}}}`
This PR renames `language::Buffer::new` to `language::Buffer::local` and
simplifies its interface. Instead of taking a replica id (which should
always be 0 for the local case) and a `BufferId`, which was awkward and
verbose to construct, it simply takes text and a `cx`.
It uses the `cx` to derive a `BufferId` from the `EntityId` associated
with the `cx`, which should always be positive based on the following
analysis...
We convert the entity id to a u64 using this method on `EntityId`, which
is defined by macros in the `slotmap` crate:
```rust
pub fn as_ffi(self) -> u64 {
(u64::from(self.version.get()) << 32) | u64::from(self.idx)
}
```
If you look at the type of `version` in `KeyData`, it is non-zero:
```rust
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct KeyData {
idx: u32,
version: NonZeroU32,
}
```
This commit also adds `Context::reserve_model` and
`Context::insert_model` to determine a model's entity ID before it is
created, which we need in order to assign a `BufferId` in the background
when loading a buffer asynchronously.
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This pull request introduces a new `InlineCompletionProvider` trait,
which enables making `Editor` copilot-agnostic and lets us push all the
copilot functionality into the `copilot_ui` module. Long-term, I would
like to merge `copilot` and `copilot_ui`, but right now `project`
depends on `copilot`, which makes this impossible.
The reason for adding this new trait is so that we can experiment with
other inline completion providers and swap them at runtime using config
settings.
Please, note also that we renamed some of the existing copilot actions
to be more agnostic (see release notes below). We still kept the old
actions bound for backwards-compatibility, but we should probably remove
them at some later version.
Also, as a drive-by, we added new methods to the `Global` trait that let
you read or mutate a global directly, e.g.:
```rs
MyGlobal::update(cx, |global, cx| {
});
```
Release Notes:
- Renamed the `copilot::Suggest` action to
`editor::ShowInlineCompletion`
- Renamed the `copilot::NextSuggestion` action to
`editor::NextInlineCompletion`
- Renamed the `copilot::PreviousSuggestion` action to
`editor::PreviousInlineCompletion`
- Renamed the `editor::AcceptPartialCopilotSuggestion` action to
`editor::AcceptPartialInlineCompletion`
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
Co-authored-by: Kyle Kelley <rgbkrk@gmail.com>
We're doing it. Svelte support is moving into an extension. This PR
fixes some issues that came up along the way.
Notes
* extensions need to be able to retrieve the path the `node` binary
installed by Zed
* previously we were silently swallowing any errors that occurred while
loading a grammar
* npm commands ran by extensions weren't run in the right directory
* Tree-sitter's WASM stdlib didn't support a C function (`strncmp`)
needed by the Svelte parser's external scanner
* the way that LSP installation status was reported was unnecessarily
complex
Release Notes:
- Removed built-in support for the Svelte and Gleam languages, because
full support for those languages is now available via extensions. These
extensions will be suggested for download when you open a `.svelte` or
`.gleam` file.
---------
Co-authored-by: Marshall <marshall@zed.dev>
This fixes#9292 by adding a section to the language server settings
that allows users to specify the binary path and arguments with which to
start up a language server.
Example user settings for `rust-analyzer`:
```json
{
"lsp": {
"rust-analyzer": {
"binary": {
"path": "/Users/thorstenball/tmp/rust-analyzer-aarch64-apple-darwin",
"arguments": ["--no-log-buffering"]
}
}
}
}
```
Constraints:
* Right now this only allows ABSOLUTE paths.
* This is only used by `rust-analyzer` integration right now, but the
setting can be used for other language servers. We just need to update
the adapters to also respect that setting.
Release Notes:
- Added ability to specify `rust-analyzer` binary `path` (must be
absolute) and `arguments` in user settings. Example: `{"lsp":
{"rust-analyzer": {"binary": {"path": "/my/abs/path/rust-analyzer",
"arguments": ["--no-log-buffering"] }}}}`
([#9292](https://github.com/zed-industries/zed/issues/9292)).
Co-authored-by: Ricard Mallafre <rikitzzz@gmail.com>
This PR adds **internal** ability to run arbitrary language servers via
WebAssembly extensions. The functionality isn't exposed yet - we're just
landing this in this early state because there have been a lot of
changes to the `LspAdapter` trait, and other language server logic.
## Next steps
* Currently, wasm extensions can only define how to *install* and run a
language server, they can't yet implement the other LSP adapter methods,
such as formatting completion labels and workspace symbols.
* We don't have an automatic way to install or develop these types of
extensions
* We don't have a way to package these types of extensions in our
extensions repo, to make them available via our extensions API.
* The Rust extension API crate, `zed-extension-api` has not yet been
published to crates.io, because we still consider the API a work in
progress.
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
- Moves languages module from `zed` into a separate crate. That way we
have less of a long pole at the end of compilation.
- Removes moot dependencies on editor/picker. This is totally harmless
and might help in the future if we decide to decouple picker from
editor.
Before:
```
Number of crates that depend on 'picker' but not on 'editor': 1
Total number of crates that depend on 'picker': 13
Total number of crates that depend on 'editor': 30
```
After:
```
Number of crates that depend on 'picker' but not on 'editor': 5
Total number of crates that depend on 'picker': 12
Total number of crates that depend on 'editor': 26
```
The more crates depend on just picker but not editor, the better in that
case.
Release Notes:
- N/A
2024-02-23 15:56:08 +01:00
Renamed from crates/zed/src/languages/c.rs (Browse further)