Changes:
- [x] Increase expand affordance surface area
- [x] Ensure expand buttons have tooltips with keybindings
- [x] Make line numbers clickable to jump you to location (only in
multibuffers)
- [x] Hide the "Jump To File" element in not-focused excerpts
Before merging it:
- [x] Fix off-by-one header focus styles glitch
Improvements to consider for follow-up PRs:
1. Experiment with increasing the width of the clickable surface area
for line numbers
2. Don't show (or disable) the "expand excerpt" button when at the top
or bottom edge of the file
3. Once you jump to location, centralize the cursor scroll position
Release Notes:
- Improved multibuffer's "expand excerpt" affordance
- Fixed "jump to file/location" and "expand excerpt" keybinding display
- Made clicking on line numbers in multibuffers jump you to cursor
location in file
---------
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
This slashes our incremental dev times (touch editor) by 0.6s
(8.1->7.6s) due to unblocking terminal_view build sooner.
Closes #ISSUE
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/21657
In case of the task rerun button tooltip from
f6dabadaf7/crates/terminal_view/src/terminal_view.rs (L1051-L1070)
, the actual button element is not styled as invisible, only its parent.
Zed won't render such element since it's parent is hidden, but will
consider it "visible" all the time its `paint` is called, spawning a
task with the delay, that will create the tooltip:
f6dabadaf7/crates/gpui/src/elements/div.rs (L1949-L1959)
When the parent is hidden, the child won't be painted anymore, and no
mouse listeners will be able to detect this fact and hide the tooltip.
Hence, check such cases separately, during `prepaint`, and invalidate
the tooltips that are not valid anymore.
We cannot use `hitbox.is_hovered(cx)` as it's not really hovered during
prepaint, so a mouse position check is used instead.
Release Notes:
- Fixed tooltips getting stuck
* Remove unnecessary WindowContext and ViewContext '_ lifetimes
* Removed some cases where WindowContext has a different name than `cx`.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/21906
* After https://github.com/zed-industries/zed/pull/21238,
`TerminalPanel` and `Project` strong references were moved into
`Pane`-related closures, creating a cycle, that did not allow
registering project release and shutting down corresponding language
servers
* After https://github.com/zed-industries/zed/pull/22329, a special
`Editor` was created with a strong reference to the `Project` which
seemed to do nothing bad in general, but when a working Zed was running
a Zed Dev build, had the same issue with preventing language servers
from shutting down.
The latter is very odd, and seems quite dangerous, as any arbitrary
`Editor` with `Project` in it may do the same, yet it seems that we did
not store them before the way git panel does.
I have tried creating a test, yet seems that we need to initialize a lot
of Zed for it which I failed — all my attempts resulted in a single
language server being present in the `Project`'s statuses.
Release Notes:
- Fixed language servers not being released between project reopens
Up until now, in the assistant 2, if you scrolled up either while a
message was being generated or after it's been generated, then submitted
a new message, you'd keep your scroll position. Now, with this PR, if
your scroll position is somewhere else that's not the bottom, as you
submit a new message, you'll be back at the bottom.
https://github.com/user-attachments/assets/8b111c10-27ff-4d7b-9b10-4c31093c6457
Release Notes:
- N/A
Co-authored-by: Agus Zubiaga <hi@aguz.me>
This PR makes it so we always show the "Add Context {keybinding}" text
when there's no context pills attached. Also, while we haven't fully
implemented the mention system (triggered by typing `@`), we removed the
instruction on the message editor placeholder. Once that's fully in
place, we should return with it!
<img width="800" alt="Screenshot 2024-12-27 at 1 35 56 PM"
src="https://github.com/user-attachments/assets/201cf784-e7ac-420a-adf2-51b6e075c2b6"
/>
Release Notes:
- N/A
---------
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Closes https://github.com/zed-industries/zed/issues/19214
Closes https://github.com/zed-industries/zed/pull/22443
Adds `resolved` property into Zed completion item data, to ensure we
resolve every completion item exactly once.
There are 2 paths for singplayer Zed, and corresponding 2 analogues for
multi player code, where resolve may happen:
* completions menu display & selection, that ends up using
`resolve_completions` in `lsp_store.rs`
* applying a completion menu entry, that ends up using
`apply_additional_edits_for_completion` in `lsp_store.rs`
Now, all local counterparts check `enabled` field before resolving and
set it to true afterwards, and reuse the same `resolve_completion_local`
method for resolving the items.
A logic for re-generating docs and item labels was moved out from the
`resolve_completion_local` method into a separate method, as
`apply_additional_edits_for_completion` does not need that, but needs
the rest of the logic for resolving.
During the extraction, I've noted that multiplayer clients are not
getting the item labels, regenerated after the resolve — as the Zed
protocol-based flow is not the exact copy of the local resolving.
To improve that, `resolve_completion_remote` needs to be adjusted, but
this change is omitted to avoid bloating the PR.
Release Notes:
- Fixed autocomplete inserting multiple imports
This PR adds a more comprehensive shadow example to gpui:

This is prep to work on the following issues:
- Shadows with a blur of 0 do not render. Expected: A shadow with sharp
edges (#22433)
- Spread does not correctly conform to the shape the shadow is cast from
Release Notes:
- N/A
Closes#22366
This PR fixes the issue of crashing when minimizing a window on Windows
11. And this PR supersedes #22366.
The main change in this PR is to stop rendering the window when it is
minimized. Additionally, I’ve made some modifications to the code in
#21756 to improve clarity (I think...).
cc @mgsloan
Release Notes:
- N/A
This PR adds an icon field to the `ContextKind` enum, which means that
icons will now display on context pills, both on the message editor and
on the active thread.
<img width="800" alt="Screenshot 2024-12-24 at 12 23 17 AM"
src="https://github.com/user-attachments/assets/f00e540b-30fe-49ac-b3df-7c7a5dc86d65"
/>
Release Notes:
- N/A
Closes#21406
Context:
A few weeks ago on Linux, we resolved an
[issue](https://github.com/zed-industries/zed/issues/20070) where users
could not open more than one file from the file explorer. This was fixed
by replacing `zed-editor` (zed binary in the code) with `zed` (cli
binary in the code) in the `.desktop` file. The reason for this change
was that using the cli to open files is more convenient - it determines
weather to spawn a new Zed instance or use an existing one, if we use
main binary instead it would throw error `Zed is already running`.
You can read the complete PR here: [linux: Fix file not opening from
file explorer](https://github.com/zed-industries/zed/pull/21137).
While this fix resolved the original issue, it introduced a new one.
Problem:
When the cli binary is used, it assumes it is always being invoked from
a terminal and relies on `std::env::vars()` to retrieve the environment
variables needed to spawn Zed. These env vars are then passed to the
worktree, and eventually, languages use the `PATH` from this env to find
binaries. This leads to the "Failed to start language server" error when
the `.desktop` entry is used on Linux.
Solution:
When the `zed-editor` binary is used, it uses some clever Unix-specific
logic to retrieve the default shell (`load_shell_from_passwd`) and then
fetch the env vars from that shell (`load_login_shell_environment`).
This same logic should be used in the cli binary when it is invoked via
a `.desktop` entry rather than from a terminal.
Approach:
I moved these two functions mentioned above to a utils file and reused
them in cli binary to fetch env vars only on Linux when it is not run
from a terminal. This provides missing paths, and fix the issue.
It is also possible to handle this in the `zed-editor` binary by
modifying the logic in `handle_cli_connection`, where `CliRequest::Open`
is processed. There we can discard incoming env, and use our logic. But
discarding incoming envs felt weird, and I thought it's better to handle
this at source.
Release Notes:
- Fixed `Failed to start language server` errors when starting from
dekstop entry on Linux
- [x] Upload separate debug symbols for Linux binaries to DigitalOcean
- [x] Send raw offsets with panic report JSON on Linux
- [x] Update `symbolicate` script to handle Linux crashes
- [x] Demangle backtraces 🎉
- [x] Check that it works
- [x] Improve deduplication (?)
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
* Now more often displayed to the right. Resizes docs width if more
space than min width is available.
* If constrained in horizontal space and so displayed above/below resize
docs height to fit.
* Makes space for scrollbar and gap.
Layout is imperfect for viewport sizes smaller than the context menu,
left TODOs in the code for handling this. Wanted to get this change out
for feedback first.
Release Notes:
- N/A
Makes a first pass over git panel UI, making it more interactive.

* every item can be selected, the selection is shown in the panel
* every item can be clicked, which changes the selection and
creates/focuses the editor with a project changes multi buffer
* the editor is scrolled so that the clicked item is in the center
* it's possible to nagivate up and down the panel, selecting
next/previous items in it, triggering the editor scroll
Known issues:
* entries are updated oddly sometimes (should become better after
DiffMap improvements land?)
* only unstaged diffs are shown currently (entry status storage should
help with this)
* no deleted files are displayed (the underlying work is done by others
now)
* added files have no diff hunks shown (DiffMap will have it?)
* performance story has not improved (again, DiffMap and status storage
should help with this)
Release Notes:
- N/A
@iamnbutler noticed slowness in assistant panel which I've pinned down
to the fact that we're calculating buffer diff on foreground thread.
This PR moves this computation into the background; I don't know much
about Zeta but it seems fine to do, as the call-site is asynchronous
anyways.
Closes #ISSUE
Release Notes:
- N/A
This PR removes usages of `use gpui::*;` in the codebase (excluding
examples).
We should only use glob imports for `gpui::prelude`, and then import
everything else individually.
Release Notes:
- N/A
This is quite experimental and untested in languages other than Rust.
It's written to attempt to do something sensible in many languages. Due
to its experimental nature, just releasing to staff, and so not
including it in release notes. Future release note might be "Improved
diagnostic excerpts by using syntactic info to determine the context
lines to show."
Release Notes:
- N/A
Closes#17870
Context:
On Linux, when creating a new window, bounds are either pulled from
existing workspace data (serialized in an SQLite DB) or fall back to
some default constants if no data exists.
These bounds include the full dimensions of the window (width and
height), which already account for insets. However, properties like
`inset` (Wayland) or `last_insets` (X11) exist only at the platform
level and are not part of the window bounds themselves.
During rendering, we call `set_client_inset`, which updates the inset
values and also adjusts the window bounds, increasing their dimensions.
In Zed's case, the inset is 10px, which adds 20px to both the width and
height (10px from each side).
Problem:
When quitting, the full window bounds (which already account for inset)
are saved to the DB. On reopening, these saved bounds are used to create
the window. `set_client_inset` runs again and inflates the dimensions
even more.
Solution:
Store window bounds *without* the inset-inflated dimensions. On the next
session, `set_client_inset` will take care of applying the inset,
resulting window dimensions matching the previous session. This fix is
in the PR.
Alternative Solution:
Another option is to save the inset explicitly in the DB and apply it
during window creation. But this means storing more data, and the inset
would need to be platform-agnostic, which adds complexity. Doesn’t seem
worth it for no real gain.
X11 Before:
```sh
saving window bounds with width: 1136, height: 784
tims@lemon ~/w/zed (fix-window-growing-larger)> cargo run
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.37s
Running `target/debug/zed`
saving window bounds with width: 1156, height: 804 <---- +20px
tims@lemon ~/w/zed (fix-window-growing-larger)> cargo run
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.35s
Running `target/debug/zed`
saving window bounds with width: 1176, height: 824 <---- +20px
tims@lemon ~/w/zed (fix-window-growing-larger)> cargo run
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.36s
Running `target/debug/zed`
saving window bounds with width: 1196, height: 844 <---- +20px
```
X11 After:
```sh
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.35s
Running `target/debug/zed`
saving window bounds with width: 1116, height: 764
tims@lemon ~/w/zed (fix-window-growing-larger)> cargo run
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.35s
Running `target/debug/zed`
saving window bounds with width: 1116, height: 764 <---- same
tims@lemon ~/w/zed (fix-window-growing-larger)> cargo run
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.35s
Running `target/debug/zed`
saving window bounds with width: 1116, height: 764 <---- same
```
On Wayland, saving occurs only when you actually resize the window (on
X11, saving happens both on init and while dragging the window). To
trigger saving, I manually resized the window by ~1px to make it print.
Wayland Before:
```sh
Finished `dev` profile [unoptimized + debuginfo] target(s) in 1m 36s
Running `target/debug/zed`
saving window bounds with width: 945, height: 577
tims@orange ~/zed (fix-window-growing-larger)> cargo run
Finished `dev` profile [unoptimized + debuginfo] target(s) in 1.77s
Running `target/debug/zed`
saving window bounds with width: 966, height: 597 <--- +20px on both (1px increase in width is me resizing)
tims@orange ~/zed (fix-window-growing-larger)> cargo run
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.87s
Running `target/debug/zed`
saving window bounds with width: 987, height: 618 <--- +20px on both (1px increase in width and height is me resizing)
tims@orange ~/zed (fix-window-growing-larger)> cargo run
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.89s
Running `target/debug/zed`
saving window bounds with width: 1006, height: 638 <--- +20px on both (1px decrease in width is me resizing)
```
Wayland After:
```sh
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.82s
Running `target/debug/zed`
saving window bounds with width: 925, height: 558
tims@orange ~/zed (fix-window-growing-larger)> cargo run
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.84s
Running `target/debug/zed`
saving window bounds with width: 925, height: 557 <--- same (1px decrease in height is me resizing)
saving window bounds with width: 925, height: 558
```
Release Notes:
- Fix non-maximized zed windows growing larger across sessions on Linux
---------
Co-authored-by: mgsloan@gmail.com <michael@zed.dev>
Leaving release notes as N/A because it had release notes in the past in
#21705
In #21286, documentation resolution was made more efficient by only
resolving the current completion. However, this meant that single line
documentation shown inline in the menu was missing until scrolled
to. This also meant that it would wait for navigation to resolve
completion docs, leading to lag for displaying documentation.
This change resolves this by attempting to fetch all the completions
that will be shown. It also mostly avoids re-resolving completions. It
intentionally re-resolves the current selection on navigation, as some
language servers will respond with more information later on.
Release Notes:
- N/A