Commit graph

3 commits

Author SHA1 Message Date
Finn Evers
e85c466632 Ensure context servers are spawned in the workspace directory (#35271)
This fixes an issue where we were not setting the context server working
directory at all.

Release Notes:

- Context servers will now be spawned in the currently active project
root.

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Co-authored-by: Danilo Leal <danilo@zed.dev>
2025-07-29 18:11:37 +02:00
Mikayla Maki
1aefa5178b
Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
Federico Dionisi
f11357db7c
context_server: Abstract server transport (#24528)
This PR abstracts the communication layer for context servers, laying
the groundwork for supporting multiple transport mechanisms and taking
one step towards enabling remote servers.

Key changes centre around creating a new `Transport` trait with methods
for sending and receiving messages. I've implemented this trait for the
existing stdio-based communication, which is now encapsulated in a
`StdioTransport` struct. The `Client` struct has been refactored to use
this new `Transport` trait instead of directly managing stdin and
stdout.

The next steps will involve implementing an SSE + HTTP transport and
defining alternative context server settings for remote servers.

Release Notes:

- N/A

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Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-02-26 17:19:19 +00:00