(and any other LSP server in theory, if it exposes any LSP-ext endpoint
for the same)
Closes https://github.com/zed-industries/zed/issues/16160
* adds a way to disable tree-sitter tasks (the ones from the plugins,
enabled by default) with
```json5
"languages": {
"Rust": "tasks": {
"enabled": false
}
}
}
```
language settings
* adds a way to disable LSP tasks (the ones from the rust-analyzer
language server, enabled by default) with
```json5
"lsp": {
"rust-analyzer": {
"enable_lsp_tasks": false,
}
}
```
* adds rust-analyzer tasks into tasks modal and gutter:
<img width="1728" alt="modal"
src="https://github.com/user-attachments/assets/22b9cee1-4ffb-4c9e-b1f1-d01e80e72508"
/>
<img width="396" alt="gutter"
src="https://github.com/user-attachments/assets/bd818079-e247-4332-bdb5-1b7cb1cce768"
/>
Release Notes:
- Added tasks from rust-analyzer
### DISCLAIMER
> As of 6th March 2025, debugger is still in development. We plan to
merge it behind a staff-only feature flag for staff use only, followed
by non-public release and then finally a public one (akin to how Git
panel release was handled). This is done to ensure the best experience
when it gets released.
### END OF DISCLAIMER
**The current state of the debugger implementation:**
https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f
----
All the todo's are in the following channel, so it's easier to work on
this together:
https://zed.dev/channel/zed-debugger-11370
If you are on Linux, you can use the following command to join the
channel:
```cli
zed https://zed.dev/channel/zed-debugger-11370
```
## Current Features
- Collab
- Breakpoints
- Sync when you (re)join a project
- Sync when you add/remove a breakpoint
- Sync active debug line
- Stack frames
- Click on stack frame
- View variables that belong to the stack frame
- Visit the source file
- Restart stack frame (if adapter supports this)
- Variables
- Loaded sources
- Modules
- Controls
- Continue
- Step back
- Stepping granularity (configurable)
- Step into
- Stepping granularity (configurable)
- Step over
- Stepping granularity (configurable)
- Step out
- Stepping granularity (configurable)
- Debug console
- Breakpoints
- Log breakpoints
- line breakpoints
- Persistent between zed sessions (configurable)
- Multi buffer support
- Toggle disable/enable all breakpoints
- Stack frames
- Click on stack frame
- View variables that belong to the stack frame
- Visit the source file
- Show collapsed stack frames
- Restart stack frame (if adapter supports this)
- Loaded sources
- View all used loaded sources if supported by adapter.
- Modules
- View all used modules (if adapter supports this)
- Variables
- Copy value
- Copy name
- Copy memory reference
- Set value (if adapter supports this)
- keyboard navigation
- Debug Console
- See logs
- View output that was sent from debug adapter
- Output grouping
- Evaluate code
- Updates the variable list
- Auto completion
- If not supported by adapter, we will show auto-completion for existing
variables
- Debug Terminal
- Run custom commands and change env values right inside your Zed
terminal
- Attach to process (if adapter supports this)
- Process picker
- Controls
- Continue
- Step back
- Stepping granularity (configurable)
- Step into
- Stepping granularity (configurable)
- Step over
- Stepping granularity (configurable)
- Step out
- Stepping granularity (configurable)
- Disconnect
- Restart
- Stop
- Warning when a debug session exited without hitting any breakpoint
- Debug view to see Adapter/RPC log messages
- Testing
- Fake debug adapter
- Fake requests & events
---
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Piotr <piotr@zed.dev>
Follow-up of https://github.com/zed-industries/zed/pull/25605
Previous PR made global tasks with `ZED_WORKTREE_ROOT` available for
"nothing open" scenario, this PR also gets all related worktree task
templates, using the centralized `TextContexts`' active worktree
detection.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/22912
Reworks the task context infrastructure so that it's possible to have
multiple contexts at the same time, and stores all possible worktree
context there.
Task UI code is now falling back to the "active" worktree context, if
active item's context did not produce a resolved task.
Current code does not produce meaningful results for projects with
multiple worktrees to avoid ambiguity and design changes: instead of
resolving tasks per worktree context available, extra worktree context
is only used when resolving tasks from the same worktree.
Release Notes:
- Improved Zed tasks' `ZED_WORKTREE_ROOT` fallbacks
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
- [x] Rewrite worktree git handling
- [x] Fix tests
- [x] Fix `test_propagate_statuses_for_repos_under_project`
- [x] Replace `WorkDirectoryEntry` with `WorkDirectory` in
`RepositoryEntry`
- [x] Add a worktree event for capturing git status changes
- [x] Confirm that the local repositories are correctly updating the new
WorkDirectory field
- [x] Implement the git statuses query as a join when pulling entries
out of worktree
- [x] Use this new join to implement the project panel and outline
panel.
- [x] Synchronize git statuses over the wire for collab and remote dev
(use the existing `worktree_repository_statuses` table, adjust as
needed)
- [x] Only send changed statuses to collab
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.com>
Co-authored-by: Nathan <nathan@zed.dev>
Follow-up of https://github.com/zed-industries/zed/pull/22004
* Reuse center terminals for tasks, when requested
* Extend task templates with `RevealTarget`, moving it from
`TaskSpawnTarget` into the core library
* Use `reveal_target` instead of `target` to avoid misinterpretations in
the task template context
* Do not expose `SpawnInTerminal` to user interface, avoid it
implementing `Serialize` and `Deserialize`
* Remove `NewCenterTask` action, extending `task::Spawn` interface
instead
* Do not require any extra unrelated parameters during task resolution,
instead, use task overrides on the resolved tasks on the modal side
* Add keybindings for opening the task modal in the
`RevealTarget::Center` mode
Release Notes:
- N/A
`Inventory::list_tasks()` in `project` crate now is ordered by task
types. Worktree tasks comes first, language tasks second and global
tasks last.
That leads to `spawn_task_with_name()` from `task_ui` crate will find
worktree task first, so it's possible to override global tasks at
project level.
* `Inventory::templates_from_settings()` splitted to
`Inventory::global_templates_from_settings()` and
`Inventory::worktree_templates_from_settings()`.
* In tests function `list_tasks()` renamed to
`list_tasks_sorted_by_last_used()`, because it call's
`Inventory::used_and_current_resolved_tasks()`. Also added
`list_tasks()` which calls `Inventory::list_tasks()`.
Closes#20987
Release Notes:
- Fix task::Spawn to search for task name in project tasks first.
Closes#20060Closes#20720Closes#19873Closes#9445
Release Notes:
- Fixed a bug where tasks would be spawned with their working directory
set to a file in some cases
- Added the ability to spawn tasks in the center pane, when spawning
from a keybinding:
```json5
[
{
// Assuming you have a task labeled "echo hello"
"ctrl--": [
"task::Spawn",
{ "task_name": "echo hello", "target": "center" }
]
}
]
```
Reworks the way tasks are stored, accessed and synchronized in the
`project`.
Now both collab and ssh remote projects use the same TaskStorage kind to
get the task context from the remote host, and worktree task templates
are synchronized along with other worktree settings.
Release Notes:
- Adds ssh support to tasks, improves collab-remote projects' tasks sync
The biggest hurdle turned out to be use of `Arc<Language>` in maps, as
`clippy::mutable_key_type` started triggering on it (due to - I suppose
- internal mutability on `HighlightMap`?). I switched over to using
`LanguageId` as the key type in some of the callsites, as that's what
`Language` uses anyways for it's hash/eq, though I've still had to
suppress the lint outside of language crate.
/cc @maxdeviant , le clippy guru.
Release Notes:
- N/A
Context:
@bennetbo spotted a regression in handling of `cargo run` task in zed
repo following a merge of #13658. We've started invoking `cargo run`
from the folder of an active file whereas previously we did it from the
workspace root. We brainstormed few solutions that involved adding a
separate task that gets invoked at a workspace level, but I realized
that a cleaner solution may be to finally add user-configured task
variables. This way, we can choose which crate to run by default at a
workspace level.
This has been originally brought up in the context of javascript tasks
in
https://github.com/zed-industries/zed/pull/12118#issuecomment-2129232114
Note that this is intended for internal use only for the time being.
/cc @RemcoSmitsDev we should be unblocked on having runner-dependant
tasks now.
Release notes:
- N/A
Release Notes:
- Added ZED_RELATIVE_FILE (path to current file relative to worktree
root) and ZED_DIRNAME (path to the directory containing current file)
task variables.
This PR changes the interface of ContextProvider, allowing it to inspect
*all* variables set so far during the process of building
`TaskVariables`. This makes it possible to capture e.g. an identifier in
tree-sitter query, process it and then export it as a task variable.
Notably, the list of variables includes captures prefixed with leading
underscore; they are removed after all calls to `build_context`, but it
makes it possible to capture something and then conditionally preserve
it (and perhaps modify it).
Release Notes:
- N/A

Release Notes:
- Improved tasks modal by highlighting a distinction between a task
template and concrete task instance and surfacing available keybindings
more prominently. Task templates are now always available in the modal,
even if there's already a history entry with the same label.
- Changed default key binding for "picker::UseSelectedQuery" to `opt-e`.
Part of https://github.com/zed-industries/zed/issues/5141
* adds "run selection" and "run file" tasks for bash and Python.
* replaces newlines with `\n` symbols in the human-readable task labels
* properly escapes task command arguments when spawning the task in
terminal
Caveats:
* bash tasks will always use user's default shell to spawn the
selections, but they should rather respect the shebang line even if it's
not selected
* Python tasks will always use `python3` to spawn its tasks now, as
there's no proper mechanism in Zed to deal with different Python
executables
Release Notes:
- Added tasks for bash and Python to execute selections and open files
in terminal
New list (used tasks are above the separator line, sorted by the usage
recency), then all language tasks, then project-local and global tasks
are listed.
Note that there are two test tasks (for `test_name_1` and `test_name_2`
functions) that are created from the same task template:
<img width="563" alt="Screenshot 2024-04-10 at 01 00 46"
src="https://github.com/zed-industries/zed/assets/2690773/7455a82f-2af2-47bf-99bd-d9c5a36e64ab">
Tasks are deduplicated by labels, with the used tasks left in case of
the conflict with the new tasks from the template:
<img width="555" alt="Screenshot 2024-04-10 at 01 01 06"
src="https://github.com/zed-industries/zed/assets/2690773/8f5a249e-abec-46ef-a991-08c6d0348648">
Regular recent tasks can be now removed too:
<img width="565" alt="Screenshot 2024-04-10 at 01 00 55"
src="https://github.com/zed-industries/zed/assets/2690773/0976b8fe-b5d7-4d2a-953d-1d8b1f216192">
When the caret is in the place where no function symbol could be
retrieved, no cargo tests for function are listed in tasks:
<img width="556" alt="image"
src="https://github.com/zed-industries/zed/assets/2690773/df30feba-fe27-4645-8be9-02afc70f02da">
Part of https://github.com/zed-industries/zed/issues/10132
Reworks the task code to simplify it and enable proper task labels.
* removes `trait Task`, renames `Definition` into `TaskTemplate` and use
that instead of `Arc<dyn Task>` everywhere
* implement more generic `TaskId` generation that depends on the
`TaskContext` and `TaskTemplate`
* remove `TaskId` out of the template and only create it after
"resolving" the template into the `ResolvedTask`: this way, task
templates, task state (`TaskContext`) and task "result" (resolved state)
are clearly separated and are not mixed
* implement the logic for filtering out non-related language tasks and
tasks that have non-resolved Zed task variables
* rework Zed template-vs-resolved-task display in modal: now all reruns
and recently used tasks are resolved tasks with "fixed" context (unless
configured otherwise in the task json) that are always shown, and Zed
can add on top tasks with different context that are derived from the
same template as the used, resolved tasks
* sort the tasks list better, showing more specific and least recently
used tasks higher
* shows a separator between used and unused tasks, allow removing the
used tasks same as the oneshot ones
* remote the Oneshot task source as redundant: all oneshot tasks are now
stored in the inventory's history
* when reusing the tasks as query in the modal, paste the expanded task
label now, show trimmed resolved label in the modal
* adjusts Rust and Elixir task labels to be more descriptive and closer
to bash scripts
Release Notes:
- Improved task modal ordering, run and deletion capabilities
Introduce `VariableName` enum to simplify Zed task templating
management: now all the variables can be looked up statically and can be
checked/modified in a centralized way: e.g. `ZED_` prefix is now added
for all such custom vars.
Release Notes:
- N/A
This PR also introduces built-in tasks for Rust and Elixir. Note that
this is not a precedent for future PRs to include tasks for more
languages; we simply want to find the rough edges with tasks & language
integrations before proceeding to task contexts provided by extensions.
As is, we'll load tasks for all loaded languages, so in order to get
Elixir tasks, you have to open an Elixir buffer first. I think it sort
of makes sense (though it's not ideal), as in the future where
extensions do provide their own tasks.json, we'd like to limit the # of
tasks surfaced to the user to make them as relevant to the project at
hand as possible.
Release Notes:
- Added built-in tasks for Rust and Elixir files.
This is just a refactor. I noticed that we now have a `project_core`
crate, which mainly contains the `Worktree` type and its private
helpers, plus the project's settings.
In this PR, I've renamed that crate to `worktree` and did some minor
simplification to its module structure. I also extracted a new
`WorktreeSettings` settings type from the `ProjectSettings`, so that the
worktree settings could live in the worktree crate. This way, the crate
is now exclusively about worktree logic.
Release Notes:
- N/A
This PR supplements tasks with additional environment variables; ideally
we'll be able to write a task like:
`cargo test -p $ZED_CURRENT_PACKAGE -- $ZED_CURRENT_FUNCTION`
- [x] Flesh out multibuffer interactions
- [x] Add ZED_SYMBOL detection based on tree-sitter queries
- [ ] Add release note and demo
- [x] Figure out a solution for rerun dilemma - should `task: rerun`
reevaluate contexts for tasks?
This PR introduced the following variables:
- ZED_COLUMN - current line column
- ZED_ROW - current line row
and the following, which are available for buffers with associated
files:
- ZED_WORKTREE_ROOT - absolute path to the root of the current worktree.
- ZED_FILE - absolute path to the file
- ZED_SYMBOL - currently selected symbol; should match the last symbol
shown in a symbol breadcrumb (e.g. `mod tests > fn test_task_contexts`
should be equal to ZED_SYMBOL of `test_task_contexts`). Note that this
isn't necessarily a test function or a function at all.
Also, you can use them in `cwd` field of definitions (note though that
we're using https://docs.rs/subst/latest/subst/#features for that, so
don't expect a full shell functionality to work); the syntax should
match up with your typical Unix shell.
Release Notes:
- Added task contexts, which are additional environment variables set by
Zed for task execution; task content is dependent on the state of the
editor at the time the task is spawned.
---------
Co-authored-by: Anthony <anthonyeid7@protonmail.com>
This PR adds **internal** ability to run arbitrary language servers via
WebAssembly extensions. The functionality isn't exposed yet - we're just
landing this in this early state because there have been a lot of
changes to the `LspAdapter` trait, and other language server logic.
## Next steps
* Currently, wasm extensions can only define how to *install* and run a
language server, they can't yet implement the other LSP adapter methods,
such as formatting completion labels and workspace symbols.
* We don't have an automatic way to install or develop these types of
extensions
* We don't have a way to package these types of extensions in our
extensions repo, to make them available via our extensions API.
* The Rust extension API crate, `zed-extension-api` has not yet been
published to crates.io, because we still consider the API a work in
progress.
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>