Commit graph

45 commits

Author SHA1 Message Date
Michael Sloan
649072d140
Add a live Rust style editor to inspector to edit a sequence of no-argument style modifiers (#31443)
Editing JSON styles is not very helpful for bringing style changes back
to the actual code. This PR adds a buffer that pretends to be Rust,
applying any style attribute identifiers it finds. Also supports
completions with display of documentation. The effect of the currently
selected completion is previewed. Warning diagnostics appear on any
unrecognized identifier.


https://github.com/user-attachments/assets/af39ff0a-26a5-4835-a052-d8f642b2080c

Adds a `#[derive_inspector_reflection]` macro which allows these methods
to be enumerated and called by their name. The macro code changes were
95% generated by Zed Agent + Opus 4.

Release Notes:

* Added an element inspector for development. On debug builds,
`dev::ToggleInspector` will open a pane allowing inspecting of element
info and modifying styles.
2025-05-26 17:43:57 +00:00
Michael Sloan
f3c2e71ca7
Update syn crate from 1.0.109 to 2.0.101 (#31301)
Nearly all generated by Zed Agent + Claude Opus 4. I just wrote the test
`Args` struct and pointed it at the [2.0 release
notes](https://github.com/dtolnay/syn/releases/tag/2.0.0).

Release Notes:

- N/A
2025-05-23 19:31:25 +00:00
Marshall Bowers
03419da6f1
ui_macros: Remove DerivePathStr macro (#30862)
This PR removes the `DerivePathStr` macro, as it is no longer used.

Also removes the `PathStaticStr` macro from `gpui_macros`, which was
also unused.

Release Notes:

- N/A
2025-05-17 10:05:55 +00:00
João Marcos
f587e95a7e
Add seed argument to #[gpui::test] attribute macro (#26764)
This PR introduces the arguments `seed` and `seeds` to `gpui::test`,
e.g.:
- `#[gpui::test(seed = 10)]`
- `#[gpui::test(seeds(10, 20, 30, 40))]`

Which allows us to run a test against a specific seed value without
slowing
down our tests like `iterations` does with high values.

This was motivated by a diff hunk test that only fails in a 400+ seed,
but is
slow to run 400+ times for every `cargo test`.

If your test failed with a specific seed, you can now add the `seed` arg
to
increase the chances of detecting a regression.

There are now three ways of setting seeds, the `SEED` env var,
`iterations`,
and the args this PR adds. See docs in `gpui::test`.

---

I also relaxed the limitation on `retries` not working with
`iterations`, as
that seemed unnecessary.

Release Notes:

- N/A
2025-03-14 13:40:02 -03:00
João Marcos
5bd7eaa173
Solve 50+ cargo doc warnings (#24071)
Release Notes:

- N/A
2025-02-01 06:19:29 +00:00
Mikayla Maki
a7c549b85b
Fix window double borrows (#23739)
Fix bugs caused by the window context PR, where the window could be on
the stack and is then requested from the App.
This PR also adds derive macros for `AppContext` and `VisualContext` so
that it's easy to define further contexts in API code, such as
`editor::BlockContext`.

Release Notes:

- N/A
2025-01-27 21:56:29 +00:00
Nate Butler
ce848375fe
add ui::Vector and separate images from icons (#17815)
This PR pulls non-icon assets out of `ui::components::icon` in
preparation for icon standardization.

In the future icons will have standard names and sizes, and these image
assets won't conform to those constraints.

We can also add a `ui::components::image::Image` wrapper around the
`gpui::img` element in the future for any Zed-specific image styling we
want to enforce.

Of note:

```rust
#[derive(Debug, PartialEq, Eq, Copy, Clone, EnumIter, EnumString, IntoStaticStr, Serialize, Deserialize, DerivePathStr)]
#[strum(serialize_all = "snake_case")]
#[path_str(prefix = "images", suffix = ".svg")]
pub enum VectorName {
    ZedLogo,
    ZedXCopilot,
}
```

You can see in the above code we no longer need to manually specify
paths for image/icon enums like we currently do in
`ui::components::icon`.

The icon component will get this same treatment in the future, once we:

- do the design work needed to standardize the icons
- remove unused icons
- update icon names

Release Notes:

- N/A
2024-09-13 17:44:16 -04:00
Marshall Bowers
0297a42735
Use US English spelling of "behavior" and "customize" (#15117)
This PR fixes some instances that weren't using US English spellings of
"behavior" and "customize".

Release Notes:

- N/A
2024-07-24 16:36:01 -04:00
Marshall Bowers
143035b1ed
gpui_macros: Extract border_style_methods macro (#14514)
This PR extracts a separate `border_style_methods` macro so that it can
be used independently from `style_helpers!`.

Release Notes:

- N/A
2024-07-15 15:51:29 -04:00
Marshall Bowers
d01d76482d
gpui: Expose more granular style macros (#14035)
This PR extract more GPUI style methods into macros that can be composed
together to selectively add styles to components.

Release Notes:

- N/A
2024-07-09 19:49:25 -04:00
Marshall Bowers
3cdd465226
gpui: Make style macros more composable (#14007)
This PR begins the process of breaking up the `style_helpers!` macro
into smaller macros that can be used to generate methods for a related
subset of styles.

The style method macros also now accept an optional `visibility`
parameter to control the visibility of the generated methods. This
allows for adding these methods to a struct instead of a just a trait.

For example, to expose just the padding styles on a `Facepile` we can do
this:

```rs
impl Facepile {
    fn style(&mut self) -> &mut StyleRefinement {
        self.base.style()
    }

    gpui::padding_style_methods!({
        visibility: pub
    });
}
```

Release Notes:

- N/A
2024-07-09 13:52:52 -04:00
Marshall Bowers
01ba1ddef7
gpui_macros: Disable doctests (#13015)
This PR disables the doctests in the `gpui_macros` crate, as they depend
on `gpui` to run.

Since `gpui` depends on `gpui_macros`, we don't really want to add a
dependency on `gpui` (even though it _appears_ to work as a dev
dependency).

Also did some minor stylistic cleanup of some doc comments.

Release Notes:

- N/A
2024-06-13 18:45:28 -04:00
Mikayla
57400e9687
Fix typos detected by crate-ci/typos 2024-01-17 14:31:21 -08:00
Nathan Sobo
42cbd103fb Even more docs
Co-authored-by: Conrad <conrad@zed.dev>
2024-01-09 12:02:12 -07:00
Max Brunsfeld
83f4c61657 Remove 2 suffix from gpui_macros, fix compile errors in tests
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 13:12:21 -08:00
Kirill Bulatov
9f40a5c53f Suppress unused vars warning generated by gpui macro 2023-11-04 13:54:37 +02:00
Nathan Sobo
e0fdc7d0aa Eliminate PaintContext 2023-09-11 09:00:59 -06:00
Nathan Sobo
a24d94cfda Eliminate LayoutContext 2023-09-11 08:47:00 -06:00
Nathan Sobo
ebf8b32811 Checkpoint 2023-09-08 16:25:10 -06:00
Max Brunsfeld
66c3879306 Extract randomized test infrastructure for use in other tests 2023-09-06 14:08:43 -07:00
Nathan Sobo
740b105330 Merge branch 'main' into taffy
Co-Authored-By: Mikayla Maki <mikayla@zed.dev>
2023-08-14 13:50:21 -06:00
Mikayla
7970406694
Add a compile test for the element derive 2023-08-11 18:00:12 -07:00
Nathan Sobo
0bf607cd2d WIP 2023-08-10 10:26:48 -06:00
Nathan Sobo
1dfde8eab5 WIP 2023-08-01 20:53:15 -06:00
Nathan Sobo
0374bc66ce WIP 2023-07-26 12:54:23 -06:00
Nathan Sobo
df9c17176e WIP 2023-07-25 16:33:58 -06:00
Nathan Sobo
54a7419fa2 WIP 2023-07-24 23:27:14 -06:00
Nathan Sobo
18b0385d73 WIP 2023-07-17 16:48:31 -06:00
Nathan Sobo
bede668b14 Add a derive macro for Element
To turn any struct into a composite element, you can implement a render method
with the following signature:

fn render<V: View>(&mut self, view: &mut V, cx: &mut ViewContext<V>) -> AnyElement<V>;

Then add #[derive(Element)] to the struct definition.

This will make it easier to introduce higher-level components that are expressed in
terms of other elements.
2023-06-25 07:51:50 -06:00
Antonio Scandurra
70f8cf4cf6 Move methods querying window state into AsyncAppContext 2023-05-02 19:38:48 +02:00
Antonio Scandurra
38ab6b123f Make production code compile again 2023-04-17 12:33:33 +02:00
Max Brunsfeld
7b0a6c0dfa Add an 'on_failure' attribute to gpui tests
This lets us perform a finalization step when a randomized test fails.
2023-04-03 18:16:08 -07:00
Joseph Lyons
233b28a1b9 Appease clippy 2023-01-01 23:50:45 -05:00
Antonio Scandurra
fa3f100eff Introduce a new detect_nondeterminism = true attribute to gpui::test 2022-11-28 19:01:28 +01:00
Kay Simmons
81a3a22379
Merge pull request #1685 from zed-industries/vim-text-objects
Vim Text Objects and Numeric Repitions
2022-10-11 16:36:19 -07:00
K Simmons
515c1ea123 Fixed some neovim test context issues, added repeated commands in vim mode, and ported some tests to use the neovim testing strategy 2022-10-08 21:52:07 -07:00
Antonio Scandurra
55cc142319 Move incoming calls into ActiveCall 2022-10-06 09:50:26 +02:00
ForLoveOfCats
8ba2f77148 One big cleanup pass of clippy lints
Co-authored-by: Mikayla <mikayla@zed.dev>
2022-08-10 16:51:01 -07:00
Antonio Scandurra
bb8dc6120b Allow taking an Arc<Deterministic> in [gpui::test]-decorated tests 2022-04-11 13:42:30 +02:00
Antonio Scandurra
83a3402235 Make TestAppContext and its dependencies available only in tests
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-03-01 17:01:52 +01:00
Antonio Scandurra
466db69780 Pass a reference to TestAppContext in tests
This allows us to drop the context *after* we ran all futures to
completion and that's crucial otherwise we'll never drop entities
and/or flush effects.
2022-03-01 12:01:02 +01:00
Max Brunsfeld
7d53e37672 Start work on detecting leaked handles in tests
For now, just track models. Tests fail because we don't
yet clear the app contexts at the right time.

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-02-28 22:02:43 -08:00
Antonio Scandurra
38f225b575 Clean db pool on drop only if assertions fail or it's the last iteration 2022-02-16 15:07:41 +01:00
Antonio Scandurra
b7314ef2aa WIP: Start restructuring executor 2022-01-24 18:49:20 +01:00
Nathan Sobo
1445ce10b5 Name the root file of every crate after the crate to ease navigation
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-11-30 12:46:39 -07:00
Renamed from crates/gpui_macros/src/lib.rs (Browse further)