This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.
We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.
Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.
Release Notes:
- N/A
This PR fixes the inconsistent sizing between the buffer search and the
project search when both elements have both a primary and secondary item
shown in the toolbar.
Release Notes:
- Fixed some inconsistent sizing in the buffer search and project search
when both have two rows of tools in the toolbar.
Multi-element are now generic over any drawable child, which can be converted
into an element.
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
Co-Authored-By: Max Brunsfeld <max@zed.dev>
Add breadcrumb_location and breadcrumbs functions to item trait which handles rendering of the breadcrumb elements
Change breadcrumb toolbar to use these new functions rather than having hard coded breadcrumb logic
Add breadcrumb support to the terminal tabs
Co-Authored-By: Mikayla Maki <mikayla@zed.dev>
We still have issues with project search styling.
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
- In project search, render it above the breadcrumbs
- In buffer search, render it below
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>