Commit graph

67 commits

Author SHA1 Message Date
Dino
e600e71c1c
vim: Fix tab title when using !! and disable rerun button for terminal tasks (#26122)
These changes tackle two issues with running terminal commands via vim
mode:

- When using `!!` the tab's title was set to `!!` instead of the
previous command that was run and these changes fix that in order to
always display the previous command in the tab's title when re-running
the command with `!!`
- For a terminal command, pressing the rerun button would actually bring
up the task palette, so this has been updated in order to disable the
rerun button when the terminal tab was spawned via a vim command

Closes #25800 

Release Notes:

- Fixed the terminal tab title when using `!!` to rerun the last command
- Improved the terminal tab for when command is run via vim mode, in
order to disable the rerun button, seeing as Zed does not support it
2025-03-05 08:47:49 -07:00
Nathan Sobo
6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Piotr Osiewicz
11bb906520
terminal: Check for script existence properly before activating it (#23476)
We were not covering a variant where the returned metadata was Ok(None)

Closes #ISSUE

Release Notes:

- Fixed venv activation script path showing up in terminal for
non-existant scripts.
2025-01-23 12:32:21 +01:00
Conrad Irwin
f94efb5008
vim: ! support (#23169)
Closes #22885
Closes #12565 

This doesn't yet add history in the command palette, which is painfully
missing.

Release Notes:

- vim: Added `:!`, `:<range>!` and `:r!` support
- vim: Added `!` operator in normal/visual mode
2025-01-16 21:19:15 -07:00
Piotr Osiewicz
7a66c764b4
python: Check for activate script existence before running it (#22792)
Closes #ISSUE

Release Notes:

- Python auto-venv activation in terminal now checks for path existence
before executing the activate script.
2025-01-07 20:57:58 +00:00
Piotr Osiewicz
8e81070091
terminal: Clear output after venv is activated (#22256)
The command used to activate the venv can still be accessed/scrolled to
if needed.

Release Notes:

- The Python virtual environment activation command is no longer shown
in the terminal output by default.

Co-authored-by: Peter Tripp <peter@zed.dev>
2024-12-19 17:43:19 +00:00
Kirill Bulatov
ff2ad63037
Allow splitting terminal items in the central pane group (#22088)
Follow-up of https://github.com/zed-industries/zed/pull/22004
Closes https://github.com/zed-industries/zed/issues/22078

Release Notes:

- Fixed splitting terminal items in the center
2024-12-16 19:23:01 +02:00
Mikayla Maki
4f96706161
Add the ability for tasks to target the center pane (#22004)
Closes #20060
Closes #20720
Closes #19873
Closes #9445

Release Notes:

- Fixed a bug where tasks would be spawned with their working directory
set to a file in some cases
- Added the ability to spawn tasks in the center pane, when spawning
from a keybinding:

```json5
[
  {
    // Assuming you have a task labeled "echo hello"
    "ctrl--": [
      "task::Spawn",
      { "task_name": "echo hello", "target": "center" }
    ]
  }
]
```
2024-12-13 19:39:46 -08:00
Sebastian Nickels
1270ef3ea5
Enable toolchain venv in new terminals (#21388)
Fixes part of issue #7808 

> This venv should be the one we automatically activate when opening new
terminals, if the detect_venv setting is on.

Release Notes:

- Selected Python toolchains (virtual environments) are now automatically activated in new terminals.

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-12-03 16:24:30 +01:00
Hugo Cardante
659b1c9dcf
Add the option to hide both the task and command lines in the task output (#20920)
The goal is to be able to hide these lines from a task output:

```sh
⏵ Task `...` finished successfully
⏵ Command: ...
```

---------

Co-authored-by: Peter Tripp <peter@zed.dev>
2024-11-22 13:45:42 -05:00
Askar
7832883c74
terminal: Fix detection of ignored python venv (#20227)
Closes #19227

Since items listed in `.gitignore` file are not included in a worktree,
python virtual environment cannot be detected until venv directory is
unfolded from project panel and forcefully added into worktree. I didn't
come up with anything better than scanning fs directly. I'm not sure how
it will affect remote development. if at all.

Release Notes:

- Fixed detection of `detect_venv.directories` ignored by a worktree
2024-11-13 17:19:25 +01:00
Peter Tripp
eb4e7472e6
Improve terminal.working_directory for non-project files (#18251) 2024-11-13 10:40:36 -05:00
Mikayla Maki
02718284ef
Remove dev servers (#19638)
TODO:

- [ ] Check that workspace migration worked
- [ ] Add server migrations and make sure SeaORM files are in sync
(maybe?)

Release Notes:

- N/A

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-10-24 12:14:03 -06:00
Thorsten Ball
efc4d3efdf
ssh remoting: Fix wrong working directory for SSH terminals (#19672)
Before this change, we would save the working directory *on the client*
of each shell that was running in a terminal.

While it's technically right, it's wrong in all of these cases where
`working_directory` was used:

- in inline assistant
- when resolving file paths in the terminal output
- when serializing the current working dir and deserializing it on
restart

Release Notes:

- Fixed terminals opened on remote hosts failing to deserialize with an
error message after restarting Zed.
2024-10-24 13:52:26 +02:00
Mikayla Maki
d0bc84eb33
Fix remoting things (#19587)
- Fixes modal closing when using the remote modal folder 
- Fixes a bug with local terminals where they could open in / instead of
~
- Fixes a bug where SSH connections would continue running after their
window is closed
- Hides SSH Terminal process details from Zed UI
- Implement `cmd-o` for remote projects
- Implement LanguageServerPromptRequest for remote LSPs

Release Notes:

- N/A
2024-10-23 00:14:43 -07:00
Kirill Bulatov
3dcc638537
Better handle shell for remote ssh projects (#19297)
Release Notes:

- N/A

Co-authored-by: Conrad Irwin <conrad@zed.dev>
2024-10-16 21:49:54 +03:00
Mikayla Maki
f944ebc4cb
Add settings to remote servers, use XDG paths on remote, and enable node LSPs (#19176)
Supersedes https://github.com/zed-industries/zed/pull/19166

TODO:
- [x] Update basic zed paths
- [x] update create_state_directory
- [x] Use this with `NodeRuntime`
- [x] Add server settings
- [x] Add an 'open server settings command'
- [x] Make sure it all works


Release Notes:

- Updated the actions `zed::OpenLocalSettings` and `zed::OpenLocalTasks`
to `zed::OpenProjectSettings` and `zed::OpenProjectTasks`.

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Richard <richard@zed.dev>
2024-10-15 23:32:44 -07:00
Kirill Bulatov
550064f80f
Fix ~ expansion in ssh projects' terminals (#19078)
When setting a remote ssh project path starting with ~, Zed would fail
to cd into such project's directory when opening a new terminal.

Release Notes:

- N/A

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-10-11 21:53:37 +03:00
Thorsten Ball
c03b8d6c48
ssh remoting: Enable reconnecting after connection losses (#18586)
Release Notes:

- N/A

---------

Co-authored-by: Bennet <bennet@zed.dev>
2024-10-07 11:40:59 +02:00
Thorsten Ball
7ce8797d78
ssh remoting: Add infrastructure to handle reconnects (#18572)
This restructures the code in `remote` so that it's easier to replace
the current SSH connection with a new one in case of
disconnects/reconnects.

Right now, it successfully reconnects, BUT we're still missing the big
piece on the server-side: keeping the server process alive and
reconnecting to the same process that keeps the project-state.

Release Notes:

- N/A

---------

Co-authored-by: Bennet <bennet@zed.dev>
2024-10-01 12:16:44 +02:00
Thorsten Ball
69e698c3be
terminal: Fix blinking settings & blinking with custom shape (#18538)
This is a follow-up to #18530 thanks to this comment here:
https://github.com/zed-industries/zed/pull/18530#issuecomment-2382870564

In short: it fixes the `blinking` setting and the `cursor_shape` setting
as it relates to blinking.

Turns out our `blinking` setting was always the wrong value when using
`terminal_controlled` and the terminal _would_ control the blinking.

Example script to test with:

```bash
echo -e "0 normal \x1b[\x30 q"; sleep 2
echo -e "1 blink block \x1b[\x31 q"; sleep 2
echo -e "2 solid block \x1b[\x32 q"; sleep 2
echo -e "3 blink under \x1b[\x33 q"; sleep 2
echo -e "4 solid under \x1b[\x34 q"; sleep 2
echo -e "5 blink vert \x1b[\x35 q"; sleep 2
echo -e "6 solid vert \x1b[\x36 q"; sleep 2
echo -e "0 normal \x1b[\x30 q"; sleep 2

echo -e "color \x1b]12;#00ff00\x1b\\"; sleep 2
echo -e "reset \x1b]112\x1b\\ \x1b[\x30 q"
```

Before the changes in here, this script would set the cursor shape and
the blinking, but the blinking boolean would always be wrong.

This change here makes sure that it works consistently:

- `terminal.cursor_shape` only controls the *default* shape of the
terminal, not the blinking.
- `terminal.blinking = on` means that it's *always* blinking, regardless
of what terminal programs want
- `terminal.blinking = off` means that it's *never* blinking, regardless
of what terminal programs want
- `terminal.blinking = terminal_controlled (default)` means that it's
blinking depending on what terminal programs want. when a terminal
program resets the cursor to default, it sets it back to
`terminal.cursor_shape` if that is set.

Release Notes:

- Fixed the behavior of `{"terminal": {"blinking":
"[on|off|terminal_controlled]"}` to work correctly and to work correctly
when custom `cursor_shape` is set.
- `terminal.cursor_shape` only controls the *default* shape of the
terminal, not the blinking.
- `terminal.blinking = on` means that it's *always* blinking, regardless
of what terminal programs want
- `terminal.blinking = off` means that it's *never* blinking, regardless
of what terminal programs want
- `terminal.blinking = terminal_controlled (default)` means that it's
blinking depending on what terminal programs want. when a terminal
program resets the cursor to default, it sets it back to
`terminal.cursor_shape` if that is set.

Demo:


https://github.com/user-attachments/assets/b3fbeafd-ad58-41c8-9c07-1f03bc31771f

Co-authored-by: Bennet <bennet@zed.dev>
2024-09-30 15:36:35 +02:00
Thorsten Ball
533416c5a9
terminal: Make CursorShape configurable (#18530)
This builds on top of @Yevgen's #15840 and combines it with the settings
names introduced in #17572.

Closes #4731.

Release Notes:

- Added a setting for the terminal's default cursor shape. The setting
is `{"terminal": {"cursor_shape": "block"}}``. Possible values: `block`,
`bar`, `hollow`, `underline`.

Demo:


https://github.com/user-attachments/assets/96ed28c2-c222-436b-80cb-7cd63eeb47dd
2024-09-30 12:38:57 +02:00
ClanEver
5f0925fb5d
Add Python venv activation support for Windows and PowerShell (#17839)
Release Notes:

- Add Python venv activation support for Windows and PowerShell

Additional:

I discovered a related bug on my Windows system. When first opening the
project, it fails to detect the virtual environment folder `.venv`.
After expanding the .venv folder in the Project Panel, it then becomes
able to detect the virtual environment folder. However, I don't know how
to fix it.
2024-09-17 11:17:29 +02:00
Kirill Bulatov
8985fd87c2
Fix different kinds values used for worktree_id (#17523) 2024-09-07 00:51:09 -04:00
Piotr Osiewicz
e6c1c51b37
chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
Peter Tripp
d6ab569e42
docs: Add terminal.detect_venv; only detect venv with bin subdir (#17437)
- Add docs for terminal.detect_venv
- Only detect venv with bin subdir
2024-09-05 14:37:13 -04:00
Thorsten Ball
fc4c533d0a
zed: Use CLI env for lang servers, tasks, terminal (#17075)
This changes the Zed CLI `zed` to pass along the environment to the Zed
project that it opens (if it opens a new one).

In projects, this CLI environment will now take precedence over any
environment that's acquired by running a login shell in a projects
folder.

The result is that `zed my/folder` now always behaves as if one would
run `zed --foreground` without any previous Zed version running.


Closes #7894
Closes #16293 

Related issues:
- It fixes the issue described in here:
https://github.com/zed-industries/zed/issues/4977#issuecomment-2305272027


Release Notes:

- Improved the Zed CLI `zed` to pass along the environment as it was on
the CLI to the opened Zed project. That environment is then used when
opening new terminals, spawning tasks, or language servers.
Specifically:
- If Zed was started via `zed my-folder`, a terminal spawned with
`workspace: new terminal` will inherit these environment variables that
existed on the CLI
- Specific language servers that allow looking up the language server
binary in the environments `$PATH` (such as `gopls`, `zls`,
`rust-analyzer` if configured, ...) will look up the language server
binary in the CLI environment too and use that environment when starting
the process.
- Language servers that are _not_ found in the CLI environment (or
configured to not be found in there), will be spawned with the CLI
environment in case that's set. That means users can do something like
`RA_LOG=info zed .` and it will be picked up the rust-analyzer that was
spawned.

Demo/explanation:



https://github.com/user-attachments/assets/455905cc-8b7c-4fc4-b98a-7e027d97cdfa
2024-08-29 18:09:06 +02:00
Vitaly Slobodin
b55e8383c8
terminal: Fix Python virtual environment detection (#15989)
A Python virtual environment places a copy of the Python interpreter and
related files into a special directory, such as `.env` or `env`.
Currently, the built-in Zed terminal does not check if any entries
specified in `terminal.detect_venv.directories` are directories. If a
regular file with the same name exists, the terminal incorrectly
attempts to activate it as a virtual environment. The fix is to ensure
that an entry is a directory before attempting to activate the virtual
environment.

Here are screenshots of 3 possible scenarios:

# With a regular file `.env` in the worktree

## Before


![before](https://github.com/user-attachments/assets/6237a048-432c-4530-892e-91db16ac71bb)

## After


![after](https://github.com/user-attachments/assets/8268dbf4-7f22-441c-a46d-5df9c38131f9)


# With a directory called `.env` in the worktree


![with_pyenv](https://github.com/user-attachments/assets/8d901874-758d-4473-b35a-9c3db32d3b38)


Release Notes:

- Fixed detection of Python virtual environments
([#15570](https://github.com/zed-industries/zed/issues/15570)).
2024-08-14 21:33:02 +03:00
Conrad Irwin
583b6235fb
SSH remoting: terminal & tasks (#15321)
This also rolls back the `TerminalWorkDir` abstraction I added for the
original remoting, and tidies up the terminal creation code to be clear
about whether we're creating a task *or* a terminal. The previous logic
was a little muddy because it assumed we could be doing both at the same
time (which was not true).

Release Notes:

- remoting alpha: Removed the ability to specify `gh cs ssh` or `gcloud
compute ssh` etc. See https://zed.dev/docs/remote-development for
alternatives.
- remoting alpha: Added support for terminal and tasks to new
experimental ssh remoting
2024-07-28 22:45:00 -06:00
Kirill Bulatov
b2b9d4ccb6
Extend task templates with shell and hide fields to use custom shells and custom close behavior (#15031) 2024-07-23 22:58:36 +03:00
Conrad Irwin
62ab6e1a11
remoting: Allow Add/Remove remote folder (#14532)
Release Notes:

- remoting (alpha only): Allow add/remove folders to projects

---------

Co-authored-by: Max <max@zed.dev>
2024-07-16 12:01:59 -06:00
Donough Liu
d49727ff10
terminal: Set TERM_PROGRAM and TERM_PROGRAM_VERSION environment variables in integrated terminal (#14213)
![image](https://github.com/zed-industries/zed/assets/31354274/9d1c5410-897b-40a1-8256-2d7e207f69ff)

These two environment variables are essential when people need to detect
terminal type and do something. Many popular terminals set them.

fixes https://github.com/zed-industries/zed/issues/4571

Release Notes:

- Set `TERM_PROGRAM` and `TERM_PROGRAM_VERSION` environment variables in
the integrated terminal
([#4571](https://github.com/zed-industries/zed/issues/4571)).
2024-07-11 20:48:46 +03:00
Conrad Irwin
4e98c23463
Reconnect button for remote projects (#12669)
Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
2024-06-10 18:09:47 -06:00
Jason Lee
ae55d35f19
windows: Fix project prepare_ssh_shell to support setting PATH on Windows (#12370)
Release Notes:

- N/A

Update to use `std::env::join_paths` to prepare `PATH` env.

Ref
https://github.com/zed-industries/zed/pull/12087#issuecomment-2122852384
@mrnugget

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-06-03 11:57:50 +02:00
Kirill Bulatov
0f927fa6fb
One less unwrap (#12448)
Fixes
https://zed-industries.slack.com/archives/C04S6T1T7TQ/p1717011343884699

Release Notes:

- N/A
2024-05-29 23:44:56 +03:00
Kirill Bulatov
c4e87444e7
Tidy up the code (#12116)
Small follow-ups for https://github.com/zed-industries/zed/pull/12063
and https://github.com/zed-industries/zed/pull/12103

Release Notes:

- N/A
2024-05-22 14:36:15 +03:00
Conrad Irwin
e5b9e2044e
Allow ssh connection for setting up zed (#12063)
Co-Authored-By: Mikayla <mikayla@zed.dev>



Release Notes:

- Magic `ssh` login feature for remote development

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
2024-05-21 22:39:16 -06:00
Kirill Bulatov
8631280baa
Support terminals with ssh in remote projects (#11913)
Release Notes:

- Added a way to create terminal tabs in remote projects, if an ssh
connection string is specified
2024-05-17 17:48:07 +03:00
LoganDark
45aca348b8
Take local project settings into account when launching terminals (#11526)
Fixes #7599

Use project level settings if possible, when creating terminals.

Release Notes:

- Fixed terminals ignoring project-specific settings ([7599](https://github.com/zed-industries/zed/issues/7599))
2024-05-08 13:39:47 +03:00
Kirill Bulatov
13c17267b9
Properly pass nested script arguments for tasks (#10776)
Closes
https://github.com/zed-industries/zed/discussions/10732#discussion-6524347
introduced by https://github.com/zed-industries/zed/pull/10548 while
keeping both Python and Bash run selection capabilities.

Also replaced redundant `SpawnTask` struct with `SpawnInTerminal` that
has identical fields.

Release Notes:

- Fixed incorrect task escaping of nested script arguments

---------

Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
2024-04-19 16:24:35 +03:00
Kirill Bulatov
be2bf98529
Show task summary in its terminal after it stops running (#10615)
Based on https://github.com/alacritty/alacritty/issues/7795

Unknown error code commands (now includes the interrupted ones):

![image](https://github.com/zed-industries/zed/assets/2690773/801868bc-081c-453c-a353-233d4397bda9)

Successful command:

![image](https://github.com/zed-industries/zed/assets/2690773/874377c7-c967-4a6f-8a89-ec7bf398a8b3)

Unsuccessful command:

![image](https://github.com/zed-industries/zed/assets/2690773/6c99dc5d-d324-41e9-a71b-5d0bf705de27)

The "design", including wordings and special characters, is not final,
suggestions are welcome.
The main idea was to somehow distinguish the appended lines without
occupying extra vertical space.

Release Notes:

- Added task summary output into corresponding terminal tabs
2024-04-16 22:13:35 +03:00
Kirill Bulatov
db48c75231
Add basic bash and Python tasks (#10548)
Part of https://github.com/zed-industries/zed/issues/5141

* adds "run selection" and "run file" tasks for bash and Python.
* replaces newlines with `\n` symbols in the human-readable task labels
* properly escapes task command arguments when spawning the task in
terminal

Caveats:

* bash tasks will always use user's default shell to spawn the
selections, but they should rather respect the shebang line even if it's
not selected
* Python tasks will always use `python3` to spawn its tasks now, as
there's no proper mechanism in Zed to deal with different Python
executables

Release Notes:

- Added tasks for bash and Python to execute selections and open files
in terminal
2024-04-15 16:07:21 +03:00
Piotr Osiewicz
a1cbc23fee
task: use full task label to distinguish a terminal (#10469)
Spotted by @SomeoneToIgnore, in #10468 I've used a shortened task label,
which might lead to collisions.

Release Notes:

- N/A
2024-04-12 13:25:46 +02:00
Kirill Bulatov
ce37885f49
Use different icons for terminal tasks (#9876) 2024-03-27 20:49:10 +01:00
Stanislav Alekseev
3b7cd9cf1e
Remove incorrect venv base directory used (#9661)
Follow-up of https://github.com/zed-industries/zed/pull/8444

Release Notes:

- N/A
2024-03-21 21:34:14 +02:00
Stanislav Alekseev
85fdcef564
Do not enable venv in terminal for bash-like oneshot task invocations (#8444)
Release Notes:
- Work around #8334 by only activating venv in the terminal not in tasks
(see #8440 for a proper solution)
- To use venv modify your tasks in the following way:
```json
{
  "label": "Python main.py",
  "command": "sh",
  "args": ["-c", "source .venv/bin/activate && python3 main.py"]
}
```

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2024-03-21 19:40:33 +02:00
Kirill Bulatov
2679457b02
Rename runnables into tasks (#8119)
Release Notes:

- N/A
2024-02-21 14:56:43 +02:00
Kirill Bulatov
0d2ad67b27
Add settings to configure terminal scroll limit (#8063)
Fixes https://github.com/zed-industries/zed/issues/7550
Also set maximum allowed to runnables' terminals.


Release Notes:

- Added settings to configure terminal scroll limit
([7550](https://github.com/zed-industries/zed/issues/7550))
2024-02-20 16:14:59 +02:00
Piotr Osiewicz
f17d0b5729
Add static Runnables (#8009)
Part of #7108

This PR includes just the static runnables part. We went with **not**
having a dedicated panel for runnables.
This is just a 1st PR out of N, as we want to start exploring the
dynamic runnables front. Still, all that work is going to happen once
this gets merged.

Release Notes:

- Added initial, static Runnables support to Zed. Such runnables are defined in
`runnables.json` file (accessible via `zed: open runnables` action) and
they can be spawned with `runnables: spawn` action.

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Pitor <pitor@zed.dev>
Co-authored-by: Beniamin <beniamin@zagan.be>
2024-02-19 18:41:43 +02:00
Leon
54f82eb166
Add double quote wrap in activate_python_virtual_environment (#7787)
Added double quote wrap in activate_python_virtual_environment to handle
spaces in path.
Would fail to find venv activate script when spaces exist.


Release Notes:

- Fixed venv_detection activation not finding directory if space is in
the path

![image](https://github.com/zed-industries/zed/assets/52263845/9bf95b92-c6d4-4e2c-9158-d91a41c10216)


- With changes

![image](https://github.com/zed-industries/zed/assets/52263845/93602ae7-d991-494b-89c3-5afcce556888)
2024-02-14 12:42:06 -08:00