Commit graph

19 commits

Author SHA1 Message Date
Aleksei Gusev
2f3564b85f
Add icons to the built-in picker for Open (#30893)
![image](https://github.com/user-attachments/assets/f1167251-627f-48f7-a948-25c06c842e4b)


Release Notes:

- Added icons to the built-in picker for `Open` dialog
2025-05-21 13:07:22 +03:00
Max Brunsfeld
37010aac6b
Allow opening the FS root dir as a remote project (#30190)
### Todo

* [x] Allow opening `ssh://username@host:/` from the CLI
* [x] Allow selecting `/` in the `open path` picker
* [x] Allow selecting the home directory in the `open path` picker

Release Notes:

- Changed the initial state of the SSH project picker to show the full
path to your home directory on the remote machine, instead of `~`.
- Added the ability to open `/` as a project folder over SSH

---------

Co-authored-by: Agus Zubiaga <hi@aguz.me>
2025-05-07 16:50:57 -07:00
Piotr Osiewicz
dc64ec9cc8
chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
5brian
15d2420031
workspace::Open: Fix trapped cursor/selection on update (#25402)
Closes #ISSUE

Issue: Selection index does not reset when the matches update, which can
lead to the selection getting trapped when that index does not exist in
the next matches.


https://github.com/user-attachments/assets/d3fab23f-750c-47fb-bd3b-a0c42f214c83

This is in workspace::Open with   "use_system_path_prompts": false

Release Notes:

- N/A

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-03-18 22:19:11 -06:00
Mikayla Maki
1aefa5178b
Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
brian tan
edeed7b619
workspace::Open: Highlight fuzzy matches (#26320)
Partial: https://github.com/zed-industries/zed/issues/15398

Changes:
Adds highlighting to the matches when using `"use_system_path_prompts":
false`

| before | after |
|---|---|

|![image](https://github.com/user-attachments/assets/60a385a0-abb0-49c5-935c-e71149161562)|![image](https://github.com/user-attachments/assets/d66ce980-cea9-4c22-8e6a-9720344be39a)|

Release Notes:

- N/A
2025-03-12 22:54:38 +02:00
Cole Miller
013a646799
git_ui: Branch picker improvements (#26287)
- Truncate branch names based on the width of the picker
- Use a footer for "Create branch" instead of a picker entry

Still to do:

- [x] Select the footer button when no matches and run the create logic
on `enter`
- [x] Make it possible to quickly select the footer button from the
keyboard when there are matches

Release Notes:

- Git Beta: Removed limitation that made it impossible to create a
branch from the branch picker when it too closely resembled an existing
branch name
2025-03-10 11:39:01 -04:00
张小白
11b79d0ab9
workspace: Add trailing / to directories on completion when using OpenPathPrompt (#25430)
Closes #25045

With the setting `"use_system_path_prompts": false`, previously, if the
completion target was a directory, no separator would be added after it,
requiring us to manually append a `/` or `\`. Now, if the completion
target is a directory, a `/` or `\` will be automatically added. On
Windows, both `/` and `\` are considered valid path separators.



https://github.com/user-attachments/assets/0594ce27-9693-4a49-ae0e-3ed29f62526a



Release Notes:

- N/A
2025-03-04 14:01:08 +08:00
张小白
c1f162abc6
collab: Fix project sharing between Windows and Unix (#23680)
Closes #14258

Windows user(host) sharing a project to a guest(using macOS), and host
follows guest:


https://github.com/user-attachments/assets/ba306b6b-23f7-48b1-8ba8-fdc5992d8f00

macOS user(host) sharing a project to a guest(using Windows), and host
follows guest:



https://github.com/user-attachments/assets/c5ee5e78-870d-49e5-907d-8565977a01ae

macOS user edits files in a windows project through collab:



https://github.com/user-attachments/assets/581057cf-e7df-4e56-a0ce-ced74339906a





Release Notes:

- N/A
2025-02-10 16:12:01 -08:00
Nathan Sobo
6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Michael Sloan
25970650a7
Improve StringMatchCandidate::new interface (#22011)
Release Notes:

- N/A
2024-12-14 13:35:36 -07:00
Nate Butler
19d6e067af
Toggle & Switch (#21979)
![CleanShot 2024-12-13 at 11 27
39@2x](https://github.com/user-attachments/assets/7c7828c0-c5c7-4dc6-931e-722366d4f15a)

- Adds the Switch component
- Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable`
- Adds `checkbox` and `switch` functions to align better with other
elements in our layout system.

We decided not to merge Switch and Checkbox. However, in a followup I'll
introduce a Toggle or AnyToggle enum so we can update
`CheckboxWithLabel` -> `ToggleWithLabel` as this component will work
exactly the same with either a Checkbox or a Switch.

Release Notes:

- N/A
2024-12-13 14:23:02 -05:00
Mikayla Maki
85ff03cde0
Add more context to the save new file path picker (#19863)
Release Notes:

- N/A

Co-authored-by: Conrad <conrad@zed.dev>
2024-10-28 17:21:41 -07:00
Piotr Osiewicz
db7417f3b5
Rework file picker for SSH modal (#19020)
This PR changes the SSH modal design so its more keyboard
navigation-friendly and adds the server nickname feature.

Release Notes:

- N/A

---------

Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
2024-10-15 12:38:03 +02:00
Piotr Osiewicz
095a08d9c8
chore: Another round of style lints fixes (#17519)
Closes #ISSUE

Release Notes:

- N/A
2024-09-07 02:36:55 +02:00
Conrad Irwin
f19d0f0b98
Fix OpenPathPrompt locally with tilde (#17027)
Release Notes:

- Fixed a panic opening a file in ~/ with `use_system_prompts: false`
2024-08-28 14:42:00 -06:00
Mikayla Maki
97469cd049
Improve slash commands (#16195)
This PR:

- Makes slash commands easier to compose by adding a concept,
`CompletionIntent`. When using `tab` on a completion in the assistant
panel, that completion item will be expanded but the associated command
will not be run. Using `enter` will still either run the completion item
or continue command composition as before.
- Fixes a bug where running `/diagnostics` on a project with no
diagnostics will delete the entire command, rather than rendering an
empty header.
- Improves the autocomplete rendering for files, showing when
directories are selected and re-arranging the results to have the file
name or trailing directory show first.

<img width="642" alt="Screenshot 2024-08-13 at 8 12 43 PM"
src="https://github.com/user-attachments/assets/97c96cd2-741f-4f15-ad03-7cf78129a71c">


Release Notes:

- N/A
2024-08-13 23:06:07 -07:00
Conrad Irwin
62ab6e1a11
remoting: Allow Add/Remove remote folder (#14532)
Release Notes:

- remoting (alpha only): Allow add/remove folders to projects

---------

Co-authored-by: Max <max@zed.dev>
2024-07-16 12:01:59 -06:00
Conrad Irwin
abc5abcd8b
open picker (#14524)
Release Notes:

- linux: Added a fallback Open picker for when XDG is not working
- Added a new setting `use_system_path_prompts` (default true) that can
be disabled to use Zed's builtin keyboard-driven prompts.

---------

Co-authored-by: Max <max@zed.dev>
2024-07-15 17:04:15 -06:00