This PR adds the ability for extensions to implement
`language_server_workspace_configuration` to provide workspace
configuration to the language server.
We've used the Dart extension as a motivating example for this, pulling
it out into an extension in the process.
Release Notes:
- Removed built-in support for Dart, in favor of making it available as
an extension. The Dart extension will be suggested for download when you
open a `.dart` file.
---------
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
This fixes#9786 by using an invocation of `/usr/bin/env` that's
supported by macOS 12.
As it turns out, on macOS 12 (and maybe 13?) `/usr/bin/env` doesn't
support the `-0` flag. In our case it would silently fail, since we
`exit 0` in our shell invocation and because the program we run and
whose exit code we check is the `$SHELL` and not `/usr/bin/env`.
What this change does is to drop the `-0` and instead split the
environment on `\n`. This works even if an environment variable contains
a newline character because that would then be escaped.
Release Notes:
- Fixed Zed not picking up shell environments correctly when running on
macOS 12. ([#9786](https://github.com/zed-industries/zed/issues/9786)).
Co-authored-by: Dave Smith <davesmithsemail@gmail.com>
This PR adds `label_for_symbol` to the extension API.
As a motivating example, we implemented `label_for_symbol` for the
Haskell extension.
Release Notes:
- N/A
Co-authored-by: Max <max@zed.dev>
This PR adds the ability for extensions to implement
`label_for_completion` to customize completions coming back from the
language server.
We've used the Gleam extension as a motivating example, adding
`label_for_completion` support to it.
Release Notes:
- N/A
---------
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Introduce `VariableName` enum to simplify Zed task templating
management: now all the variables can be looked up statically and can be
checked/modified in a centralized way: e.g. `ZED_` prefix is now added
for all such custom vars.
Release Notes:
- N/A
When no formatter for a language is specified, Zed has the default
behaviour:
1. Attempt to format the buffer with `prettier`
2. If that doesn't work, use the language server.
The problem was that if `prettier` failed to format a buffer due to
legitimate syntax errors, we simply did a fallback to the language
server, which would then format over the syntax errors.
With JavaScript/React/TypeScript projects this could lead to a situation
where
1. Syntax error was introduced
2. Prettier fails
3. Zed ignores the error
4. typescript-language-server formats the buffer despite syntax errors
This would lead to some very weird formatting issues.
What this PR does is to fix the issue by handling `prettier` errors and
results in two user facing changes:
1. When no formatter is set (or set to `auto`) and if we attempted to
start a prettier instance to format, we will now display that error and
*not* fall back to language server formatting.
2. If the formatter is explicitly set to `prettier`, we will now show
errors if we failed to spawn prettier or failed to format with it.
This means that we now might show *more* errors than previously, but I
think that's better than not showing anything to the user at all.
And, of course, it also fixes the issue of invalid syntax being
formatted by the language server even though `prettier` failed with an
error.
Release Notes:
- Improved error handling when formatting buffers with `prettier`.
Previously `prettier` errors would be logged but ignored. Now `prettier`
errors are shown in the UI, just like language server errors when
formatting. And if no formatter is specified (or set to `"auto"`) and
Zed attempts to use `prettier` for formatting, then `prettier` errors
are no longer skipped. That fixes the issue of `prettier` not formatting
invalid syntax, but its error being skipped, leading to
`typescript-language-server` or another language server formatting
invalid syntax.
Once we enable extensions to customize the labels of completions and
symbols, this new structure will allow this to be done with a single
WASM call, instead of one WASM call per completion / symbol.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Marshall <marshall@zed.dev>
This fixes#8992 and solves a problem that ESLint/Prettier/... users
have been running into:
They want to format _only_ with ESLint, which is *not* a primary
language server (so `formatter: language server` does not help) and it
is not a formatter.
What they want to use is what they get when they have configured
something like this:
```json
{
"languages": {
"JavaScript": {
"code_actions_on_format": {
"source.fixAll.eslint": true
}
}
}
}
```
BUT they don't want to run the formatter.
So what this PR does is to add a new formatter type: `code_actions`.
With that, users can only use code actions to format:
```json
{
"languages": {
"JavaScript": {
"formatter": {
"code_actions": {
"source.fixAll.eslint": true
}
}
}
}
}
```
This means that when formatting (via `editor: format` or on-save) only
the code actions that are specified are being executed, no formatter.
Release Notes:
- Added a new `formatter`/`format_on_save` option: `code_actions`. When
configured, this uses language server code actions to format a buffer.
This can be used if one wants to, for example, format a buffer with
ESLint and *not* run prettier or another formatter afterwards. Example
configuration: `{"languages": {"JavaScript": {"formatter":
{"code_actions": {"source.fixAll.eslint": true}}}}}`
([#8992](https://github.com/zed-industries/zed/issues/8992)).
---------
Co-authored-by: JH Chabran <jh@chabran.fr>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Previously this code would run the changed commend, take its output,
remove the `marker` from the front and then split on `0` byte.
Problem was that `echo` adds a newline, which we did *NOT* skip. So
whatever `env` printed as the first environment variable would have a
`\n` in front of it.
Instead of setting, say, `HOME`, Zed would set `\nHOME`.
This change fixes the issue by switching to `printf '%s' marker`, which
is more portable than using `echo -n`.
This is related to https://github.com/zed-industries/zed/issues/9786 but
I'm not sure yet whether that fixes it.
Release Notes:
- Fixed Zed sometimes missing environment variables from shell in case
they were the first environment variable listed by `/usr/bin/env`.
Partially implements #9717, persistence between restarts is currently
missing, but I would like to get feedback on the implementation first.
Previously the search history was not saved across different project
searches. As the `SearchHistory` is now maintained inside of the
project, it can be persisted across different project searches.
I also removed the behavior that a new query replaces the previous
search query, if it contains the text of the previous query.
I believe this was only intended to make buffer search work, therefore I
disabled this behavior but only for the project search.
Currently when you navigated through the queries the tab title changed
even if the search was not started, which doesn't make sense to me.
Current behavior:
https://github.com/zed-industries/zed/assets/53836821/1c365702-e93c-4cab-a1eb-0af3fef95476
With this PR the tab header will actually keep the search name until you
start another search again.
---
Showcase:
https://github.com/zed-industries/zed/assets/53836821/c0d6e496-915f-44bc-be16-12d7c3cda2d7
Release Notes:
- Added support for persisting project search history across a session
- Fixed tab header of project search changing when cycling through
search history, even when there is no search submitted
Closes https://github.com/zed-industries/zed/issues/4730

To the left is a symlink, to the right — the real file.
The issue was due to the fact, that symlinks files contain the file path
to the real file, and git (properly) treats that symlink file contents
as diff base, returning in `load_index_text` (via `let content =
repo.find_blob(oid)?.content().to_owned();`) the contents of that
symlink file — the path.
The fix checks for FS metadata before fetching the git diff base, and
skips it entirely for symlinks: Zed opens the symlink file contents
instead, fully obscuring the git symlink diff hunks.
Interesting, that VSCode behaves as Zed before the fix; while the fix
makes Zed behave like Intellij* IDEs now.
Release Notes:
- Fixed git diff hunks appearing in the symlinked files
([4730](https://github.com/zed-industries/zed/issues/4730))
@SomeoneToIgnore This code should 100% work for future Zed users, but
for current Zed users, Zed's internal list of recents may not be synced
w/ macOS' Recent Documents at first. If needed this can be fixed by
calling `cx.refresh_recent_documents` on startup, but that feels a bit
unnecessary.
Release Notes:
- Fixes behavior of Recent Documents list on macOS
This adds a new action to the editor: `editor: toggle git blame`. When
used it turns on a sidebar containing `git blame` information for the
currently open buffer.
The git blame information is updated when the buffer changes. It handles
additions, deletions, modifications, changes to the underlying git data
(new commits, changed commits, ...), file saves. It also handles folding
and wrapping lines correctly.
When the user hovers over a commit, a tooltip displays information for
the commit that introduced the line. If the repository has a remote with
the name `origin` configured, then clicking on a blame entry opens the
permalink to the commit on the code host.
Users can right-click on a blame entry to get a context menu which
allows them to copy the SHA of the commit.
The feature also works on shared projects, e.g. when collaborating a
peer can request `git blame` data.
As of this PR, Zed now comes bundled with a `git` binary so that users
don't have to have `git` installed locally to use this feature.
### Screenshots



### TODOs
- [x] Bundling `git` binary
### Release Notes
Release Notes:
- Added `editor: toggle git blame` command that toggles a sidebar with
git blame information for the current buffer.
---------
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
Co-authored-by: Mikayla <mikayla@zed.dev>
This pull request introduces a new `InlineCompletionProvider` trait,
which enables making `Editor` copilot-agnostic and lets us push all the
copilot functionality into the `copilot_ui` module. Long-term, I would
like to merge `copilot` and `copilot_ui`, but right now `project`
depends on `copilot`, which makes this impossible.
The reason for adding this new trait is so that we can experiment with
other inline completion providers and swap them at runtime using config
settings.
Please, note also that we renamed some of the existing copilot actions
to be more agnostic (see release notes below). We still kept the old
actions bound for backwards-compatibility, but we should probably remove
them at some later version.
Also, as a drive-by, we added new methods to the `Global` trait that let
you read or mutate a global directly, e.g.:
```rs
MyGlobal::update(cx, |global, cx| {
});
```
Release Notes:
- Renamed the `copilot::Suggest` action to
`editor::ShowInlineCompletion`
- Renamed the `copilot::NextSuggestion` action to
`editor::NextInlineCompletion`
- Renamed the `copilot::PreviousSuggestion` action to
`editor::PreviousInlineCompletion`
- Renamed the `editor::AcceptPartialCopilotSuggestion` action to
`editor::AcceptPartialInlineCompletion`
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
Co-authored-by: Kyle Kelley <rgbkrk@gmail.com>
We're doing it. Svelte support is moving into an extension. This PR
fixes some issues that came up along the way.
Notes
* extensions need to be able to retrieve the path the `node` binary
installed by Zed
* previously we were silently swallowing any errors that occurred while
loading a grammar
* npm commands ran by extensions weren't run in the right directory
* Tree-sitter's WASM stdlib didn't support a C function (`strncmp`)
needed by the Svelte parser's external scanner
* the way that LSP installation status was reported was unnecessarily
complex
Release Notes:
- Removed built-in support for the Svelte and Gleam languages, because
full support for those languages is now available via extensions. These
extensions will be suggested for download when you open a `.svelte` or
`.gleam` file.
---------
Co-authored-by: Marshall <marshall@zed.dev>
This PR also introduces built-in tasks for Rust and Elixir. Note that
this is not a precedent for future PRs to include tasks for more
languages; we simply want to find the rough edges with tasks & language
integrations before proceeding to task contexts provided by extensions.
As is, we'll load tasks for all loaded languages, so in order to get
Elixir tasks, you have to open an Elixir buffer first. I think it sort
of makes sense (though it's not ideal), as in the future where
extensions do provide their own tasks.json, we'd like to limit the # of
tasks surfaced to the user to make them as relevant to the project at
hand as possible.
Release Notes:
- Added built-in tasks for Rust and Elixir files.
Release Notes:
- Work around #8334 by only activating venv in the terminal not in tasks
(see #8440 for a proper solution)
- To use venv modify your tasks in the following way:
```json
{
"label": "Python main.py",
"command": "sh",
"args": ["-c", "source .venv/bin/activate && python3 main.py"]
}
```
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Most notably, this should do away with completions overriding the whole
word around completion trigger text. Fixes: #4816
Release Notes:
- Fixed code completions overriding text around the cursor.
Our goal is to extract Svelte support into an extension, since we've
seen problems with the Tree-sitter Svelte parser crashing due to bugs in
the external scanner. In order to do this, we need a couple more
capabilities in LSP extensions:
* [x] `initialization_options` - programmatically controlling the JSON
initialization params sent to the language server
* [x] `prettier_plugins` - statically specifying a list of prettier
plugins that apply for a given language.
* [x] `npm_install_package`
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
We can convert shell, npm and gulp tasks to a Zed format. Additionally, we convert a subset of task variables that VsCode supports.
Release notes:
- Zed can now load tasks in Visual Studio Code task format
---------
Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This fixes #[#9135](https://github.com/zed-industries/zed/issues/9135)
by introducing file/results limit to project search.
It does this by changing how project search works in multiple ways.
User-facing changes:
- Number files that are being searched is now limited to 5000
- Number of search results in all files is now limited to 10000
- If a limit is reached, search is stopped and a message is displayed
to the user
Under the hood, we also reworked `Project::search_local`:
- Code has been refactored so that the concurrency-logic is easier to
distinguish from the search logic.
- We now limit the number of concurrent `open_buffer` operations, since
that is being done on the main thread and can lead to beachballs when
finding a lot of results.
Note for reviewer:
@SomeoneToIgnore since you know this code, can you take a look at this?
The changes might look bigger than they are in certain places because I
only extracted code into functions, but the middle part — the sorting of
file paths — has changed in order to avoid too many tasks opening
buffers at the same time and making app unresponsive.
What's also curious is that I think there was a bug in that we searched
ignored entries _twice_: once in `search_snapshots` and then later in
the dedicated `search_ignored_entry` function. I changed the `entries()`
call in `search_snapshots` so that it's always `false`, but that caused
tests to fail (see `test_search_in_gitignored_dirs`). @bennetbo and I
think that there's some state in the Project that made the tests pass
before, because the last of the 3 assertions in that test only passes
when the other two queries run. So we changed the test to be more
stateless and included the possible fix in `search_snapshots`.
Release Notes:
- Fixed project-wide search leading to unresponsive application when
searching in ignored files, by limiting the number of files that are
searched (to 5000) and the number of overall search results to 10000.
Additional performance improvements have also been made in order to
offload more work onto a background thread.
([#9135](https://github.com/zed-industries/zed/issues/9135)).
---------
Co-authored-by: Antonio Scandurra <antonio@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
This is the beginning of setting up a flexible way to open items beyond
the text buffer -- think notebooks, images, GeoJSON, etc. The primary
requirement to allow opening an arbitrary file is `try_open` on the
`project::Item` trait. Now we can make new `Item`s for other types with
their own ways to render.
Under the hood, `register_project_item` uses this new opening scheme. It
supports a dynamic array of opener functions, that will handle specific
item types. By default, a `Buffer` should be able to be able to open any
file that another opener did not.
A key detail here is that the order of registration matters. The last
item has primacy. Here's an example:
```rust
workspace::register_project_item::<Editor>(cx);
workspace::register_project_item::<Notebook>(cx);
workspace::register_project_item::<ImageViewer>(cx);
```
When a project item (file) is attempted to be opened, it's first tried
with the `ImageViewer`, followed by the `Notebook`, then the `Editor`.
The tests are set up in a way that should make it _hopefully_ easy to
learn how to write a new opener. First to go after should probably be
image files.
Release Notes:
N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Three changes: two of which are changing `while let` construct to `if
let` as they unconditionally broke and one of which was removing a loop
in the `start_default_prettier` as it unconditionally broke in the
control flow for match installation task: the diff for this is larger
than needed as removing the loop changed a lot of indentation for
`rustfmt`.
This avoids the problem of a search being kicked off involuntarily and
potentially using a large amount of CPU when toggling on the `Search
Ignored Files` option.
What would happen is that someone would turn the option on, we'd kick
off a search, and go through all of the files in, say, `node_modules`.
Even if no query was given.
This avoids that.
Release Notes:
- Fixed an empty search being kicked off involuntarily if no query was
typed in yet but an option was toggled.
This fixes#9292 by adding a section to the language server settings
that allows users to specify the binary path and arguments with which to
start up a language server.
Example user settings for `rust-analyzer`:
```json
{
"lsp": {
"rust-analyzer": {
"binary": {
"path": "/Users/thorstenball/tmp/rust-analyzer-aarch64-apple-darwin",
"arguments": ["--no-log-buffering"]
}
}
}
}
```
Constraints:
* Right now this only allows ABSOLUTE paths.
* This is only used by `rust-analyzer` integration right now, but the
setting can be used for other language servers. We just need to update
the adapters to also respect that setting.
Release Notes:
- Added ability to specify `rust-analyzer` binary `path` (must be
absolute) and `arguments` in user settings. Example: `{"lsp":
{"rust-analyzer": {"binary": {"path": "/my/abs/path/rust-analyzer",
"arguments": ["--no-log-buffering"] }}}}`
([#9292](https://github.com/zed-industries/zed/issues/9292)).
Co-authored-by: Ricard Mallafre <rikitzzz@gmail.com>
Closes#5178
Release Notes:
- Added a `file_types` setting that can be used to associate languages
with file names and file extensions. For example, to interpret all `.c`
files as C++, and files called `MyLockFile` as TOML, add the following
to `settings.json`:
```json
{
"file_types": {
"C++": ["c"],
"TOML": ["MyLockFile"]
}
}
```
As with most zed settings, this can be configured on a per-directory
basis by including a local `.zed/settings.json` file in that directory.
---------
Co-authored-by: Marshall <marshall@zed.dev>