Earlier, I merged #24723
Before merging it, I made a change that was incorrect and fast followed
with a fix: #28548
Following that fix, @bennetbo discovered that the modals where no longer
highlighting correctly, particularly the outline modal.
So I'm going to revert it all.
Release Notes:
- N/A
This PR allows expanding the message editor textarea to fit almost the
total height of the Agent Panel. Stylistically, I'm also changing the
font family we use in the textarea to use the buffer font; want to
experiment with this for a bit.
Release Notes:
- agent: The Agent Panel textarea can now be expanded to fill almost the
total height of the panel.
---------
Co-authored-by: Bennet Bo Fenner <bennet@zed.dev>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Release Notes:
- Fixed a regression that caused the agent to hang sometimes.
---------
Co-authored-by: Thomas Mickley-Doyle <tmickleydoyle@gmail.com>
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Michael Sloan <mgsloan@gmail.com>
This PR lightly refactors the `EditorMode::Full` exposing two new
methods: `is_full` and `set_mode`.
Motivation is to expose fields that modify the behavior when the editor
is in `Full` mode. By using is `mode.is_full()` instead of
`EditorMode::Full` we can introduce new fields without breaking other
places in the code.
Release Notes:
- N/A
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Fixes https://github.com/zed-industries/zed/issues/26039
Release Notes:
- Fixed an issue where diffs stopped updating closing and reopening them
after staging hunks.
- Fixed a bug where staging a hunk while the cursor was in a deleted
line would move the cursor erroneously.
---------
Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: João Marcos <marcospb19@hotmail.com>
Release Notes:
- N/A
---
Fix this long-standing issue so that we can support Link hover colors.
And renamed `text_layout` example to `text_style`.
---
I spent some time studying the process of this text style change and
found it a bit complicated.
At first, I thought there was a problem with refine and it was not
passed properly. After changing it, I found that it was not the problem.
Then I found that it was because `TextRun` had already stored the
`color`, `background`, `underline`, `strikethrough` in TextRun in the
`request_layout` stage. They area calculate at the `request_layout`
stage, but request_layout stage there was no `hitbox`, so the hover
state was not obtained.
```bash
cargo run -p gpui --example text_style
```
https://github.com/user-attachments/assets/24f88f73-775e-41d3-a502-75a7a39ac82b
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
The debug console will now show an indicator when it's unopened and
there's unread messages.
`NewSessionModal` attempts to resolve debug configurations before using
the config to start debugging. This allows users to use zed's task
variables in the modal prompt.
I had to invert tasks_ui dependency on debugger_ui so `NewSessionModal`
could get the correct `TaskContexts` by calling tasks_ui functions. A
consequence of this workspace has a new event `ShowAttachModal` that I'm
not a big fan of. @osiewicz if you have time could you please take a
look to see if there's a way around adding the event. I'm open to pair
on it too.
Release Notes:
- N/A
Reimplemented logic from `env_logger` to parse log configuration from
environment variables.
Had to re-implement instead of using `env_filter` crate that
`env_logger` uses, as it does not export the information required to
integrate it.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Move the SetLayeredWindowAttributes call to immediately after window
construction, and initialize it with per-pixel transparency settings, no
color key and no global blending. The render pipeline will perform alpha
blending during compositing.
Cleaned up the DWM acrylic API calls some, to explicitly set to the
three appropriate modes depending on opaque, transparent or blurred
settings. The API internally hides versioning concerns from the caller.
Set the window class background color to black, this prevents a
flashbang on slow startup, e.g. debug builds on a heavily loaded system.
The outcome is that the window no longer receives paint demands for
underlying window updates, while also having per-pixel transparency -
opaque theme elements are now correctly opaque. The transparency
settings are now portable across windows and macOS having mostly similar
outcomes (modulo palette differences). Small fonts may still appear to
be alpha blended - this seems to be in the glyph atlas, their pixels are
not actually opaque. Larger fonts (or higher DPIs) don't suffer this and
are as opaque as expected. Layering the window atop one that is
rendering at 120fps, the editor window can drop to its 8fps idle state,
while still being composited with 120fps alpha blend in the background,
in both blur and transparent modes.
Updates #20400
Release Notes:
- Improved transparency on Windows to be more efficient, support fully
opaque elements and more closely match other platforms.
This PR introduces support for a `--user-data-dir` CLI flag to override
Zed's data directory and proposes renaming `support_dir` to `data_dir`
for better cross-platform clarity. It builds on the discussion in #25349
about custom data directories, aiming to provide a flexible
cross-platform solution.
### Changes
The PR is split into two commits:
1. **[feat(cli): add --user-data-dir to override data
directory](https://github.com/zed-industries/zed/pull/26886/commits/28e8889105847401e783d1739722d0998459fe5a)**
2. **[refactor(paths): rename support_dir to data_dir for cross-platform
clarity](https://github.com/zed-industries/zed/pull/26886/commits/affd2fc606b39af1b25432a688a9006229a8fc3a)**
### Context
Inspired by the need for custom data directories discussed in #25349,
this PR provides an immediate implementation in the first commit, while
the second commit suggests a naming improvement for broader appeal.
@mikayla-maki, I’d appreciate your feedback, especially on the rename
proposal, given your involvement in the original discussion!
### Testing
- `cargo build `
- `./target/debug/zed --user-data-dir ~/custom-data-dir`
Release Notes:
- Added --user-data-dir CLI flag
---------
Signed-off-by: Marko Kungla <marko.kungla@gmail.com>
allow DisplayId to be compared to u32. This is handy since gpui doesn't
provide a method to detect current active display of the user. So when
using mouse location to get the active display we need to then compare
that display u32 to DisplayID
Release Notes:
- added From to allow u32 comparison
Optimize away a multiplication during in the `coalesce` function. Our
goal is to check whether the sign of two floats is the same.
Instead of multiplying each `.signum()` and checking that the result is
positive, we can simply check that the signum's are the same. This
removes a float multiplication.
```rust
a.signum() * b.signum() >= 0.0
```
turns into
```rust
a.signum() == b.signum()
```
Release Notes:
- Fix documentation for `Pixels::signum`
Closes#13344
This PR causes required features to be read from `cargo metadata` and
enabled when executing an example/bin in Rust.
Release Notes:
- Added enabling required features when executing a Rust example or bin
through a task
Closes#25586
It is caused due to assumption all character being typed are word
characters and linked edit ranges can be used even when first non-word
character is typed. Because next character passes all the criteria like
being word character, anchor matching the previous range before typing
started, wrong edit take place.
This PR fixes it by clearing linked edit ranges when non-word character
is typed.
Before:
`<div cx^></div>cx` when typing fast.
After:
`<div cx^></div>` always.
Release Notes:
- Fixed a case where extra characters were being written at the end of
an HTML tag.
Closes#22692
Makes it so when undoing a format operation, the selections are set to
where they were at the last edit.
Release Notes:
- Made it so the cursor position is reset to where it was after the last
edit when undoing a format operation. This will only result in different
behavior when you make an edit, scroll away, initiate formatting (either
by saving or manually) and then undo the format.
---------
Co-authored-by: Zed AI <ai@zed.dev>
This regressed in #27568, oops.
Release Notes:
- Fixed a bug causing conflicted files in the git panel to jump to the
"Tracked" section as soon as they were staged.
Release Notes:
- agent: Replace `bash` tool with `terminal` tool which uses the current
shell
---------
Co-authored-by: Bennet <bennet@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>
Also, we moved the logic for driving the agentic loop into `Thread` so
that we don't have to re-implement it.
Release Notes:
- N/A
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Closes#23449
Release Notes:
- Fixed a bug causing shift to get stuck down when the window focus
changes
---------
Co-authored-by: Dino <dinojoaocosta@gmail.com>
Update the `Vim::replace_command` method so as to reset the range in the
`BufferSearchBar` after running the replacement in order to fix the
issue where the number of matches in the search bar would be incorrect
after the replacement was done, as it would only take into consideration
the range in which the replacement happened, instead of the whole
buffer.
In order to get this working a new
`BufferSearchBar::clear_search_within_ranges` method is introduced in
these changes.
Release Notes:
- Fixed the number of matches displayed in the search bar after running
vim's substitute command.
Having a separate rename tool seems to make the agent more likely to use
it compared to having it be part of the code actions tool.
Release Notes:
- Added code action tool and rename tool.
## Description
In https://github.com/zed-industries/zed/pull/27213 the new feature for
setting env variables for LSPs was added but env vars passed from an
instance of `ExtensionLspAdapter` are lost now. This means if an
extension returns any env variable like this:
```rust
zed::Command {
command: some_command,
args: some_args,
env: vec![("A", "value_for_a")],
}
```
The env variable `A` will never be used by `LspStore`. This commit
preserves env variables passed from an instance of
`ExtensionLspAdapter`.
After this change overwriting of env variables
happens in the following order:
```plaintext
shell <- variables from an extension <- variables from settings
```
## How to reproduce
Allow any extension to return a `zed::Command` with environment
variables to Zed. You can use [this
branch](https://github.com/zed-extensions/ruby/pull/48) for the Ruby
extension:
1. Check out the branch and install the dev version of the Ruby
extension.
2. Ensure you have the `solargraph` LSP configured and enabled for the
Ruby extension. This LSP is enabled by default in Zed and in the Ruby
extension.
3. Make sure you don’t have `solargraph` installed in your user gemset.
4. Open any Ruby project, such as [this
one](https://github.com/vitallium/stimulus-lsp-error-zed).
5. Open a Ruby file and wait for the error message about failing to
start `solargraph`. It should look like this or something similar:
```
[2025-04-05T23:17:26+02:00 ERROR project::lsp_store] server stderr: "/Users/vslobodin/.local/share/mise/installs/ruby/3.4.1/lib/ruby/site_ruby/3.4.0/rubygems.rb:262:in 'Gem.find_spec_for_exe': can't find gem solargraph (>= 0.a) with executable solargraph (Gem::GemNotFoundException)\n\tfrom /Users/vslobodin/.local/share/mise/installs/ruby/3.4.1/lib/ruby/site_ruby/3.4.0/rubygems.rb:281:in 'Gem.activate_bin_path'\n"
```
This error occurs because the Ruby extension passes the `GEM_PATH`
environment variable to specify the location of Ruby gems. Without it,
Zed tries to spawn the `solargraph` gem in the user's gemset scope. Ruby
fails to start it because the `solargraph` gem is not installed in the
user gemset but in the extension directory. By setting the `GEM_PATH`
environment variable, Ruby searches additional locations to start the
`solargraph` LSP.
I hope I've described it correctly. Please let me know if you need more
information. Thanks!
Release Notes:
- Fixed the issue where environment variables from `ExtensionLspAdapter`
were lost
This Pull Request updates the default behavior of the substitute (`s`)
command in vim mode to only replace the next match by default, instead
of all, and replace all matches only when the `g` flag is provided,
making it more similar to NeoVim's behavior.
In order to achieve this, the following changes were introduced:
- Update `BufferSearchBar::replace_next` to be a public method, so it
can be called from `Vim::replace_command` .
- Update the `Replacement::parse` to set the `should_replace_all` field
to `false` by default, and only set it to `true` if the `'g'` flag is
present in the query.
- Add support for when the `Replacement.should_replace_all` is set to
`false` in `Vim::replace_command`, so as to have it only replace the
next occurrence instead of all occurrences in the line.
- Introduce `BufferSearchBar::select_first_match` so as to activate the
first match on the line under the cursor.
Closes#24450
Release Notes:
- Improved vim's substitute command so as to only replace the first
match by default, and replace all matches if the `'g'` flag is provided
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
I wrote the test wrongly in
https://github.com/zed-industries/zed/pull/28005:
It should be `$` instead of `shift-4`, so it was just yanking from the
middle of the line instead of the newline character. Fixed it and
regenerated it.
Release Notes:
- N/A
This PR contains the following updates:
| Package | Type | Update | Change |
|---|---|---|---|
| [mimalloc](https://redirect.github.com/purpleprotocol/mimalloc_rust) |
dependencies | patch | `0.1.45` -> `0.1.46` |
---
### Release Notes
<details>
<summary>purpleprotocol/mimalloc_rust (mimalloc)</summary>
###
[`v0.1.46`](https://redirect.github.com/purpleprotocol/mimalloc_rust/releases/tag/v0.1.46):
Version 0.1.46
[Compare
Source](https://redirect.github.com/purpleprotocol/mimalloc_rust/compare/v0.1.45...v0.1.46)
##### Changes
- Fixed musl builds.
</details>
---
### Configuration
📅 **Schedule**: Branch creation - "after 3pm on Wednesday" in timezone
America/New_York, Automerge - At any time (no schedule defined).
🚦 **Automerge**: Disabled by config. Please merge this manually once you
are satisfied.
♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the
rebase/retry checkbox.
🔕 **Ignore**: Close this PR and you won't be reminded about this update
again.
---
- [ ] <!-- rebase-check -->If you want to rebase/retry this PR, check
this box
---
Release Notes:
- N/A
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Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
## Summary
### Actions
This PR implements actions that allow a user to "run to cursor" and
"evaluate selected text" while there's an active debug session and
exposes the functionality to the UI as well.
- Run to cursor: Can be accessed by right clicking on the gutter
- Evaluate selected text: Can be accessed by selecting text then right
clicking in the editor
### Bug fixes
I also fixed these bugs as well
- Panic when using debugger: Stop action
- Debugger actions command palette filter not working properly in all
cases
- We stopped displaying the correct label in the session's context menu
when a session was terminated
Release Notes:
- N/A
---------
Co-authored-by: Max Brunsfeld <max@zed.dev>
Co-authored-by: Remco Smits <djsmits12@gmail.com>