Closes#27582
Now, when accepting function completion, it doesn't expand with
parentheses and arguments in the following cases:
1. If it's in a string (like `type Foo = MyClass["sayHello"]` instead of
`type Foo = MyClass["sayHello(name)"]`)
2. If it's in a call expression (like `useRef<HTMLDivElement>(null)`
over `useRef(initialValue)<HTMLDivElement>(null)`)
This is a follow-up to https://github.com/zed-industries/zed/pull/30312,
more like cleaner version of it.
Release Notes:
- Fixed an issue where accepting a method as an object string in
JavaScript would incorrectly expand. E.g. `MyClass["sayHello(name)"]`
instead of `MyClass["sayHello"]`.
Closes#26157
This fixes multiple cases where Python indentation breaks:
- [x] Adding a new line after `if`, `try`, etc. correctly indents in
that scope
- [x] Multi-cursor tabs correctly preserve relative indents
- [x] Adding a new line after `else`, `finally`, etc. correctly outdents
them
- [x] Existing Tests
Future Todo: I need to add new tests for all the above cases.
Before/After:
1. Multi-cursor tabs correctly preserve relative indents
https://github.com/user-attachments/assets/08a46ddf-5371-4e26-ae7d-f8aa0b31c4a2
2. Adding a new line after `if`, `try`, etc. correctly indents in that
scope
https://github.com/user-attachments/assets/9affae97-1a50-43c9-9e9f-c1ea3a747813
Release Notes:
- Fixes indentation-related issues involving tab, newline, etc for
Python.
## Context
This PR improves the accuracy of our inline values for Rust/Python. It
does this by only adding inline value hints to the last valid use of a
variable and checking whether variables are valid within a given scope
or not.
We also added tests for Rust/Python inline values and inline values
refreshing when stepping in a debug session.
### Future tasks
1. Handle functions that have inner functions defined within them.
2. Add inline values to variables that were used in inner scopes but not
defined in them.
3. Move the inline value provider trait and impls to the language trait
(or somewhere else).
4. Use Semantic tokens as the first inline value provider and fall back
to tree sitter
5. add let some variable statement, for loops, and function inline value
hints to Rust.
6. Make writing tests more streamlined.
6.1 We should be able to write a test by only passing in variables,
language, source file, expected result, and stop position to a function.
7. Write a test that has coverage for selecting different stack frames.
co-authored-by: Remco Smits \<djsmits12@gmail.com\>
Release Notes:
- N/A
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
- Languages now define their preferred debuggers in `config.toml`.
- `LanguageRegistry` now exposes language config even for languages that
are not yet loaded. This necessitated extension registry changes (we now
deserialize config.toml of all language entries when loading new
extension index), but it should be backwards compatible with the old
format. /cc @maxdeviant
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
Adjusts the way `cargo` and `rust-analyzer` diagnostics are fetched into
Zed.
Nothing is changed for defaults: in this mode, Zed does nothing but
reports file updates, which trigger rust-analyzers'
mechanisms:
* generating internal diagnostics, which it is able to produce on the
fly, without blocking cargo lock.
Unfortunately, there are not that many diagnostics in r-a, and some of
them have false-positives compared to rustc ones
* running `cargo check --workspace --all-targets` on each file save,
taking the cargo lock
For large projects like Zed, this might take a while, reducing the
ability to choose how to work with the project: e.g. it's impossible to
save multiple times without long diagnostics refreshes (may happen
automatically on e.g. focus loss), save the project and run it instantly
without waiting for cargo check to finish, etc.
In addition, it's relatively tricky to reconfigure r-a to run a
different command, with different arguments and maybe different env
vars: that would require a language server restart (and a large project
reindex) and fiddling with multiple JSON fields.
The new mode aims to separate out cargo diagnostics into its own loop so
that all Zed diagnostics features are supported still.
For that, an extra mode was introduced:
```jsonc
"rust": {
// When enabled, Zed runs `cargo check --message-format=json`-based commands and
// collect cargo diagnostics instead of rust-analyzer.
"fetch_cargo_diagnostics": false,
// A command override for fetching the cargo diagnostics.
// First argument is the command, followed by the arguments.
"diagnostics_fetch_command": [
"cargo",
"check",
"--quiet",
"--workspace",
"--message-format=json",
"--all-targets",
"--keep-going"
],
// Extra environment variables to pass to the diagnostics fetch command.
"env": {}
}
```
which calls to cargo, parses its output and mixes in with the existing
diagnostics:
https://github.com/user-attachments/assets/e986f955-b452-4995-8aac-3049683dd22c
Release Notes:
- Added a way to get diagnostics from cargo and rust-analyzer without
mutually locking each other
- Added `ctrl-r` binding to refresh diagnostics in the project
diagnostics editor context
- Stop merging same row diagnostics
- (for Rust) show code fragments surrounded by `'s in monospace
Co-authored-by: Serge Radinovich <sergeradinovich@gmail.com>
Closes#29362
Release Notes:
- diagnostics: Diagnostics are no longer merged when they're on the same
line
- rust: Diagnostics now show code snippets in monospace font:
<img width="551" alt="Screenshot 2025-04-29 at 16 13 45"
src="https://github.com/user-attachments/assets/d289be31-717d-404f-a76a-a0cda3e96fbe"
/>
Co-authored-by: Serge Radinovich <sergeradinovich@gmail.com>
This PR uses Tree Sitter to show inline values while a user is in a
debug session.
We went with Tree Sitter over the LSP Inline Values request because the
LSP request isn't widely supported. Tree Sitter is easy for
languages/extensions to add support to. Tree Sitter can compute the
inline values locally, so there's no need to add extra RPC messages for
Collab. Tree Sitter also gives Zed more control over how we want to show
variables.
There's still more work to be done after this PR, namely differentiating
between global/local scoped variables, but it's a great starting point
to start iteratively improving it.
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Kirill <kirill@zed.dev>
Release Notes:
- "Block" diagnostics (that show up in the diagnostics view, or when
using `f8`/`shift-f8`) are rendered more clearly
- `f8`/`shift-f8` now always go to the "next" or "prev" diagnostic,
regardless of the state of the editor

---------
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
(and any other LSP server in theory, if it exposes any LSP-ext endpoint
for the same)
Closes https://github.com/zed-industries/zed/issues/16160
* adds a way to disable tree-sitter tasks (the ones from the plugins,
enabled by default) with
```json5
"languages": {
"Rust": "tasks": {
"enabled": false
}
}
}
```
language settings
* adds a way to disable LSP tasks (the ones from the rust-analyzer
language server, enabled by default) with
```json5
"lsp": {
"rust-analyzer": {
"enable_lsp_tasks": false,
}
}
```
* adds rust-analyzer tasks into tasks modal and gutter:
<img width="1728" alt="modal"
src="https://github.com/user-attachments/assets/22b9cee1-4ffb-4c9e-b1f1-d01e80e72508"
/>
<img width="396" alt="gutter"
src="https://github.com/user-attachments/assets/bd818079-e247-4332-bdb5-1b7cb1cce768"
/>
Release Notes:
- Added tasks from rust-analyzer
- **support alternate tag name node names to fix autoclosing of
`<Foo.Bar>` style tags in TSX**
- **remove checks against close tag name while checking if tag is
closed**
- **move jsx tag auto close tests into jsx_tag_auto_close.rs**
Closes#27335
Release Notes:
- Fixed an issue with JSX tag auto-close where components containing a
`.` access like `<Foo.Bar>` would be auto-closed as `</>` instead of
`</Foo.Bar>`
This pull request paves way for exposing manifest tracking to
extensions.
- Project tree was renamed to manifest tree to better reflect it's
intent (and avoid confusion).
- Language server adapters now provide a name of their *manifest
locator*. If multiple language servers refer to the same locator, the
locating code will run just once for a given path.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Anthony <anthony@zed.dev>
Closes#18581
Now characters for completing query and word characters, which are
responsible for selecting words by double clicking or navigating, are
different. This fixes a bunch of things:
For settings.json, this improves completions to treat the whole string
as a completion query, instead of just the last word. We now added
"space" as a completion query character without it being a word
character.
For keymap.json, this improves selecting part of an action as the ":"
character is only a completion character and not a word character. So,
completions would still trigger on ":" and query capture will treat ":"
as a word, but for actions like selections and navigation, ":" will be
treated as punctuation.
Before:
Unnecessary related suggestions as query is only the last word which is
"d".
<img width="300" alt="image"
src="https://github.com/user-attachments/assets/8199a715-7521-49dd-948b-e6aaed04c488"
/>
Double clicking `ToggleFold` selects the whole action:
<img width="300" alt="image"
src="https://github.com/user-attachments/assets/c7f91a6b-06d5-45b6-9d59-61a1b2deda71"
/>
After:
Now query is "one d" and it shows only matched ones.
<img width="300" alt="image"
src="https://github.com/user-attachments/assets/1455dfbc-9906-42e8-b8aa-b3f551194ca2"
/>
Double clicking `ToggleFold` only selects part of the action, which is
more refined behavior.
<img width="300" alt="image"
src="https://github.com/user-attachments/assets/34b1c3c2-184f-402f-9dc8-73030a8c370f"
/>
Release Notes:
- Improved autocomplete suggestions in `settings.json`, now whole string
is queried instead of just last word of string, which filters out lot of
false positives.
- Improved selection of action in `keymap.json`, where now you can
double click to only select certain part of action, instead of selecting
whole action.
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Ben Kunkle <ben@zed.dev>
### DISCLAIMER
> As of 6th March 2025, debugger is still in development. We plan to
merge it behind a staff-only feature flag for staff use only, followed
by non-public release and then finally a public one (akin to how Git
panel release was handled). This is done to ensure the best experience
when it gets released.
### END OF DISCLAIMER
**The current state of the debugger implementation:**
https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f
----
All the todo's are in the following channel, so it's easier to work on
this together:
https://zed.dev/channel/zed-debugger-11370
If you are on Linux, you can use the following command to join the
channel:
```cli
zed https://zed.dev/channel/zed-debugger-11370
```
## Current Features
- Collab
- Breakpoints
- Sync when you (re)join a project
- Sync when you add/remove a breakpoint
- Sync active debug line
- Stack frames
- Click on stack frame
- View variables that belong to the stack frame
- Visit the source file
- Restart stack frame (if adapter supports this)
- Variables
- Loaded sources
- Modules
- Controls
- Continue
- Step back
- Stepping granularity (configurable)
- Step into
- Stepping granularity (configurable)
- Step over
- Stepping granularity (configurable)
- Step out
- Stepping granularity (configurable)
- Debug console
- Breakpoints
- Log breakpoints
- line breakpoints
- Persistent between zed sessions (configurable)
- Multi buffer support
- Toggle disable/enable all breakpoints
- Stack frames
- Click on stack frame
- View variables that belong to the stack frame
- Visit the source file
- Show collapsed stack frames
- Restart stack frame (if adapter supports this)
- Loaded sources
- View all used loaded sources if supported by adapter.
- Modules
- View all used modules (if adapter supports this)
- Variables
- Copy value
- Copy name
- Copy memory reference
- Set value (if adapter supports this)
- keyboard navigation
- Debug Console
- See logs
- View output that was sent from debug adapter
- Output grouping
- Evaluate code
- Updates the variable list
- Auto completion
- If not supported by adapter, we will show auto-completion for existing
variables
- Debug Terminal
- Run custom commands and change env values right inside your Zed
terminal
- Attach to process (if adapter supports this)
- Process picker
- Controls
- Continue
- Step back
- Stepping granularity (configurable)
- Step into
- Stepping granularity (configurable)
- Step over
- Stepping granularity (configurable)
- Step out
- Stepping granularity (configurable)
- Disconnect
- Restart
- Stop
- Warning when a debug session exited without hitting any breakpoint
- Debug view to see Adapter/RPC log messages
- Testing
- Fake debug adapter
- Fake requests & events
---
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Piotr <piotr@zed.dev>
Because of #26562, it is now possible to subscribe to extension update
events within the LSP store, where we can then update the Schemas sent
to the JSON LSP resulting in dynamic updates to the auto-complete
suggestions and diagnostics in settings. Notably, this means newly
installed languages and (icon) themes will auto-complete correctly as
soon as the extension is installed.
Closes#15436
Release Notes:
- Fixed an issue where autocomplete suggestions and diagnostics for
languages and (icon) themes in settings would not update when the
extension with which they were added was installed or uninstalled
Closes#4271
Implemented by kicking of a task on the main thread at the end of
`Editor::handle_input` which waits for the buffer to be re-parsed before
checking if JSX tag completion possible based on the recent edits, and
if it is then it spawns a task on the background thread to generate the
edits to be auto-applied to the buffer
Release Notes:
- Added support for auto-closing of JSX tags
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Max Brunsfeld <max@zed.dev>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Peter Tripp <peter@zed.dev>
Closes#12064
It feels a bit strange to use `brackets` for this but it seems to work
without unintended consequences from my testing so far.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Closes https://github.com/zed-industries/zed/issues/10122
Closes https://github.com/zed-industries/zed/issues/25034
When formatting buffers or reloading them after they change on disk, we
performed a diff between the buffer's current contents and the new
content. We need this diff in order preserve the positions of cursors
and other decorations when updating the buffer's text.
In order to handle changes within lines, we would previously compute a
*character-wise* diff. This was extremely expensive for large files.
This PR gets rid of the character-wise diff, and instead performs a
normal line-wise diff. Then, for certain replace hunks, we compute a
secondary word-based diff. Also, I've switched to the
[`imara-diff`](https://github.com/pascalkuthe/imara-diff) crate, instead
of `similar`.
Release Notes:
- Fixed a hang that could occur when large files were changed on disk or
formatted.
The language::markdown crate had been superceded by markdown::Mardown.
After #25117, the only two remaining use-cases were rendering git commit
messages (which are arguably not really markdown) and the signature help
(which is definitely not markdown).
Updated the former to use the new markdown component, and the latter to
do syntax highlighting manually.
Release Notes:
- Allow selecting the commit message in git commits
This PR does some clean up for the edit predictions settings:
- Removed `editor.show_edit_predictions_in_menu`
- Renamed `edit_predictions.inline_preview` to `edit_predictions.mode`
Release Notes:
- N/A
---------
Co-authored-by: Agus Zubiaga <agus@zed.dev>
This PR makes it so we send up the diagnostic groups as additional data
with the edit prediction request.
We're not yet making use of them, but we are recording them so we can
use them later (e.g., to train the model).
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
This PR adds a new `inline_completions.inline_preview` config which can
be set to `auto` (current behavior) or to `when_holding_modifier`.
When set to the latter, instead of showing edit prediction previews
inline in the buffer, we'll show it in a popover (even when there's no
LSP completion) so your isn't constantly moving as completions arrive.
https://github.com/user-attachments/assets/3615d151-3633-4ee4-98b9-66ee0aa735b8
Release Notes:
- N/A
---------
Co-authored-by: Danilo <danilo@zed.dev>
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
Part of https://github.com/zed-industries/zed/issues/22606
Before, `tsdk_path` for vtsls and typescript-language-server
unconditionally set a `tsdk`/`tsserver` property for the corresponding
language server, even if there were no such directory at all.
Instead, make the corresponding code to omit such property if it was not
found on the FS.
Release Notes:
- Fixed "The path /.../tsserver.js doesn't point to a valid tsserver
install. Falling back to bundled TypeScript version." pop-up appearing
This PR introduces a new entity called Project Tree which is responsible
for finding subprojects within a worktree;
a subproject is a language-specific subset of a worktree which should be
accurately tracked on the language server side. We'll have an ability to
set multiple disjoint workspaceFolders on language server side OR spawn
multiple instances of a single language server (which will be the case
with e.g. Python language servers, as they need to interact with
multiple disjoint virtual environments).
Project Tree assumes that projects of the same LspAdapter kind cannot
overlap. Additionally project nesting is not allowed within the scope of
a single LspAdapter.
Closes https://github.com/zed-industries/zed/issues/5108
Re-lands #22182 which I had to revert due to merging it into todays
Preview.
Release Notes:
- Language servers now track their working directory more accurately.
---------
Co-authored-by: João <joao@zed.dev>
This PR introduces a new entity called Project Tree which is responsible
for finding subprojects within a worktree;
a subproject is a language-specific subset of a worktree which should be
accurately tracked on the language server side. We'll have an ability to
set multiple disjoint `workspaceFolder`s on language server side OR
spawn multiple instances of a single language server (which will be the
case with e.g. Python language servers, as they need to interact with
multiple disjoint virtual environments).
Project Tree assumes that projects of the same LspAdapter kind cannot
overlap. Additionally **project nesting** is not allowed within the
scope of a single LspAdapter.
Closes#5108
Release Notes:
- Language servers now track their working directory more accurately.
---------
Co-authored-by: João <joao@zed.dev>
Reworks https://github.com/zed-industries/zed/pull/23030 and
https://github.com/zed-industries/zed/pull/15087
Closes https://github.com/zed-industries/zed/issues/23352
Closes https://github.com/zed-industries/zed/issues/23310
Zed's completion items use `label` from LSP completion items as a base
to show in the list:
d290da7dac/crates/project/src/lsp_store.rs (L4371-L4374)
Besides that, certain language plugins append `detail` or
`label_details.description` as a suffix:
d290da7dac/crates/languages/src/vtsls.rs (L178-L188)
Either of these 3 properties may return `\n` (or multiple) in it,
spoiling Zed's completion menu, which uses `UniformList` to render those
items: a uniform list uses common, minimum possible height for each
element, and `\n` bloats that overly.
Good approach would be to use something else:
https://github.com/zed-industries/zed/issues/21403 but that has its own
drawbacks and relatively hard to use instead (?).
We could follow VSCode's approach and move away all but `label` from
`CodeLabel.text` to the side, where the documentation is, but that does
not solve the issue with `details` having newlines.
So, for now, sanitize all labels and remove any newlines from them. If
newlines are found, also replace whitespace sequences if there's more
than 1 in a row.
Later, this approach can be improved similarly to how Helix and Zed's
inline completions do: rendering a "ghost" text, showing the
completion's edit applied to the editor.
Release Notes:
- Fixed completion labels becoming overly large due to LSP completion
items with newlines
Also:
* Adds `impl_internal_actions!` for deriving the `Action` trait without
registering.
* Removes some deserializers that immediately fail in favor of
`#[serde(skip)]` on fields where they were used. This also omits them
from the schema.
Release Notes:
- Keymap settings file now has more JSON schema information to inform
`json-language-server` completions and info, particularly for actions
that take input.
Closes#9656. Continuation of #9654, but with the addition of backwards
compatibility for the existing captures.
Release Notes:
- Improved Tree-sitter support with added compatibility for standard
injections captures
---------
Co-authored-by: Finn Evers <finn.evers@outlook.de>