Commit graph

66 commits

Author SHA1 Message Date
Piotr Osiewicz
c6e2d20a02
chore: Bump Rust version to 1.86 (#28021)
Closes #ISSUE

Release Notes:

- N/A
2025-04-03 23:32:50 +02:00
Piotr Osiewicz
dc64ec9cc8
chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Piotr Osiewicz
0729d24d77
chore: Prepare for Rust edition bump to 2024 (without autofix) (#27791)
Successor to #27779 - in this PR I've applied changes manually, without
futzing with if let lifetimes at all.

Release Notes:

- N/A
2025-03-31 20:10:36 +02:00
Smit Barmase
8f1023360d
extension: Add support for additional_workspace_configuration and additional_initialization_options (#27407)
Closes #22410

With this PR extensions can provide additional workspace configuration
for other LSP Adapters. This allows extensions like Astro, Svelte, Vue,
etc to provide plugins for vtsls typescript server, fixing issues like:
https://github.com/zed-industries/zed/issues/4577,
https://github.com/zed-industries/zed/issues/21697,
https://github.com/zed-industries/zed/issues/26901#issuecomment-2737485096

Todo:

- [x] Test case when extension is installed, does vtsls workspace config
refreshes?

Before:
<img width="450" alt="image"
src="https://github.com/user-attachments/assets/f242167c-5264-44ab-b5a7-8c90eb75c6a1"
/>

After:
<img width="450" alt="image"
src="https://github.com/user-attachments/assets/6a5f1afe-a0e1-4f64-8a95-919b0bf97614"
/>

Release Notes:

- N/A
2025-03-25 18:23:59 +05:30
Mikayla Maki
1aefa5178b
Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
Remco Smits
41a60ffecf
Debugger implementation (#13433)
###  DISCLAIMER

> As of 6th March 2025, debugger is still in development. We plan to
merge it behind a staff-only feature flag for staff use only, followed
by non-public release and then finally a public one (akin to how Git
panel release was handled). This is done to ensure the best experience
when it gets released.

### END OF DISCLAIMER 

**The current state of the debugger implementation:**


https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9


https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f

----

All the todo's are in the following channel, so it's easier to work on
this together:
https://zed.dev/channel/zed-debugger-11370

If you are on Linux, you can use the following command to join the
channel:
```cli
zed https://zed.dev/channel/zed-debugger-11370 
```

## Current Features

- Collab
  - Breakpoints
    - Sync when you (re)join a project
    - Sync when you add/remove a breakpoint
  - Sync active debug line
  - Stack frames
    - Click on stack frame
      - View variables that belong to the stack frame
      - Visit the source file
    - Restart stack frame (if adapter supports this)
  - Variables
  - Loaded sources
  - Modules
  - Controls
    - Continue
    - Step back
      - Stepping granularity (configurable)
    - Step into
      - Stepping granularity (configurable)
    - Step over
      - Stepping granularity (configurable)
    - Step out
      - Stepping granularity (configurable)
  - Debug console
- Breakpoints
  - Log breakpoints
  - line breakpoints
  - Persistent between zed sessions (configurable)
  - Multi buffer support
  - Toggle disable/enable all breakpoints
- Stack frames
  - Click on stack frame
    - View variables that belong to the stack frame
    - Visit the source file
    - Show collapsed stack frames
  - Restart stack frame (if adapter supports this)
- Loaded sources
  - View all used loaded sources if supported by adapter.
- Modules
  - View all used modules (if adapter supports this)
- Variables
  - Copy value
  - Copy name
  - Copy memory reference
  - Set value (if adapter supports this)
  - keyboard navigation
- Debug Console
  - See logs
  - View output that was sent from debug adapter
    - Output grouping
  - Evaluate code
    - Updates the variable list
    - Auto completion
- If not supported by adapter, we will show auto-completion for existing
variables
- Debug Terminal
- Run custom commands and change env values right inside your Zed
terminal
- Attach to process (if adapter supports this)
  - Process picker
- Controls
  - Continue
  - Step back
    - Stepping granularity (configurable)
  - Step into
    - Stepping granularity (configurable)
  - Step over
    - Stepping granularity (configurable)
  - Step out
    - Stepping granularity (configurable)
  - Disconnect
  - Restart
  - Stop
- Warning when a debug session exited without hitting any breakpoint
- Debug view to see Adapter/RPC log messages
- Testing
  - Fake debug adapter
    - Fake requests & events

---

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Piotr <piotr@zed.dev>
2025-03-18 12:55:25 -04:00
Michael Sloan
b1872e3afd
cx.background_executor().spawn(...) -> cx.background_spawn(...) (#25103)
Done automatically with

> ast-grep -p '$A.background_executor().spawn($B)' -r
'$A.background_spawn($B)' --update-all --globs "\!crates/gpui"

Followed by:

* `cargo fmt`
* Unexpected need to remove some trailing whitespace.
* Manually adding imports of `gpui::{AppContext as _}` which provides
`background_spawn`
* Added `AppContext as _` to existing use of `AppContext`

Release Notes:

- N/A
2025-02-18 20:30:33 +00:00
Piotr Osiewicz
a618830aea
project: Fine-grained language server management (#24038)
Closes #ISSUE
https://github.com/zed-industries/zed/pull/23804
Release Notes:

- Improved detection of project roots for use by language servers.

Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: smit <0xtimsb@gmail.com>
Co-authored-by: Henrikh Kantuni <henrikh.kantuni@gmail.com>
Co-authored-by: Caleb! <48127194+kaf-lamed-beyt@users.noreply.github.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
2025-02-14 15:41:49 +01:00
Ben Kunkle
a1544f47ad
Fix incorrect assumption about Path.extension() (#24443)
Release Notes:

- N/A
2025-02-07 09:37:07 -06:00
Ben Kunkle
9c132fece5
Fix #24314 - File icons missing for hidden files (#24391)
- **fix ignoring ignored files when matching icons**
- **remove poorly named and confusing method
`PathExt.icon_stem_or_suffix` and refactor
`PathExt.extension_or_hidden_file_name` to actually do what it says it
does**

Closes #24314

Release Notes:

- Fixed an issue where hidden files would have the default icon instead
of the correct one
- Fixed an issue where files with specific icons (such as
`eslint.config.js`) would not have the their specific icon without a
leading `.` (`.eslint.config.js`)
2025-02-06 14:26:42 -06:00
Max Brunsfeld
399e2c1ed3
Revert "project: Fine-grained language server management" (#23977)
Reverts zed-industries/zed#23805
2025-01-30 13:42:56 -08:00
Piotr Osiewicz
e662e819fe
project: Fine-grained language server management (#23805)
Closes #ISSUE
https://github.com/zed-industries/zed/pull/23804
Release Notes:

- Improved detection of project roots for use by language servers.
2025-01-30 08:35:36 +00:00
Richard Feldman
33d1145c3f
Refactor to use SharedString in more places (#23813)
Splitting this off from
https://github.com/zed-industries/zed/pull/23808, per @maxdeviant's
suggestion!

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
2025-01-28 19:04:21 -05:00
Piotr Osiewicz
22afec32cf
Revert "project: Fine-grained language server management" (#23804)
Reverts zed-industries/zed#23708
2025-01-28 21:38:06 +00:00
Piotr Osiewicz
c4e6c619ba
project: Fine-grained language server management (#23708)
This reverts commit d8c9fdd014.

Closes #ISSUE

Release Notes:

- N/A
2025-01-28 22:14:55 +01:00
Mikayla Maki
a6b1514246
Fix missed renames in #22632 (#23688)
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity

Release Notes:

- N/A
2025-01-26 23:37:34 +00:00
Nathan Sobo
6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Piotr Osiewicz
d8c9fdd014
project: Revert project tree impl (again) (#23572) 2025-01-23 16:10:38 -05:00
Piotr Osiewicz
08b3c03241
project: Allow running multiple instances of a single language server within a single worktree (#23473)
This PR introduces a new entity called Project Tree which is responsible
for finding subprojects within a worktree;
a subproject is a language-specific subset of a worktree which should be
accurately tracked on the language server side. We'll have an ability to
set multiple disjoint workspaceFolders on language server side OR spawn
multiple instances of a single language server (which will be the case
with e.g. Python language servers, as they need to interact with
multiple disjoint virtual environments).
Project Tree assumes that projects of the same LspAdapter kind cannot
overlap. Additionally project nesting is not allowed within the scope of
a single LspAdapter.

Closes https://github.com/zed-industries/zed/issues/5108
Re-lands #22182 which I had to revert due to merging it into todays
Preview.

Release Notes:

- Language servers now track their working directory more accurately.

---------

Co-authored-by: João <joao@zed.dev>
2025-01-22 21:19:02 +01:00
Piotr Osiewicz
da406ae07e
Revert "project: Allow running multiple instances of a single language server within a single worktree" (#23472)
Reverts zed-industries/zed#22182
I've merged the build too soon as I wanted it to be excluded from todays
Preview.
2025-01-22 11:42:50 -05:00
Piotr Osiewicz
bed917b0b1
project: Allow running multiple instances of a single language server within a single worktree (#22182)
This PR introduces a new entity called Project Tree which is responsible
for finding subprojects within a worktree;
a subproject is a language-specific subset of a worktree which should be
accurately tracked on the language server side. We'll have an ability to
set multiple disjoint `workspaceFolder`s on language server side OR
spawn multiple instances of a single language server (which will be the
case with e.g. Python language servers, as they need to interact with
multiple disjoint virtual environments).
Project Tree assumes that projects of the same LspAdapter kind cannot
overlap. Additionally **project nesting** is not allowed within the
scope of a single LspAdapter.

Closes #5108

Release Notes:

- Language servers now track their working directory more accurately.

---------

Co-authored-by: João <joao@zed.dev>
2025-01-22 17:31:14 +01:00
Conrad Irwin
75c9dc179b
Add textobjects queries (#20924)
Co-Authored-By: Max <max@zed.dev>

Release Notes:

- vim: Added motions `[[`, `[]`, `]]`, `][` for navigating by section,
`[m`, `]m`, `[M`, `]M` for navigating by method, and `[*`, `]*`, `[/`,
`]/` for comments. These currently only work for languages built in to
Zed, as they are powered by new tree-sitter queries.
- vim: Added new text objects: `ic`, `ac` for inside/around classes,
`if`,`af` for functions/methods, and `g c` for comments. These currently
only work for languages built in to Zed, as they are powered by new
tree-sitter queries.

---------

Co-authored-by: Max <max@zed.dev>
2024-12-03 10:37:01 -07:00
Danilo Leal
f795ce9623
Add language icons to the language selector (#21298)
Closes https://github.com/zed-industries/zed/issues/21290

This is a first attempt to show the language icons to the selector.
Ideally, I wouldn't like to have yet another place mapping extensions to
icons, as we already have the `file_types.json` file doing that, but I'm
not so sure how to pull from it yet. Maybe in a future pass we'll
improve this and make it more solid.

<img width="700" alt="Screenshot 2024-11-28 at 16 10 27"
src="https://github.com/user-attachments/assets/683c3bef-5389-470f-a41e-3d510b927b61">

Release Notes:

- N/A

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-12-02 15:01:09 -03:00
Conrad Irwin
608addf641
Extension refactor (#20305)
This contains the main changes to the extensions crate from #20049. The
primary goal here is removing dependencies that we can't include on the
remote.


Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Marshall <marshall@zed.dev>
2024-11-06 10:06:25 -07:00
Max Brunsfeld
4d3a18cbdc
Fix two auto-indent issues with Markdown and YAML (#20193)
Closes #13376
Closes #13338

Release Notes:

- Fixed unhelpful auto-indent suggestions in markdown.
- Added `auto_indent_on_paste` setting, which can be used on a
per-language basis, to configure whether indentation should be adjusted
when pasting. This setting is enabled by default for languages other
than YAML and Markdown.
2024-11-04 12:29:38 -08:00
Piotr Osiewicz
cdddb4d360
Add language toolchains (#19576)
This PR adds support for selecting toolchains for a given language (e.g.
Rust toolchains or Python virtual environments) with support for SSH
projects provided out of the box. For Python we piggy-back off of
[PET](https://github.com/microsoft/python-environment-tools), a library
maintained by Microsoft.
Closes #16421
Closes #7646

Release Notes:

- Added toolchain selector to the status bar (with initial support for
Python virtual environments)
2024-10-28 15:34:03 +01:00
Conrad Irwin
dc48af0ca1
lsp: Remove reinstall, update config (#18318)
Release Notes:

- Fixed overriding the path of a language server binary for all language
servers. `{"lsp":{"<lsp-name>":{"binary":{"path": "_"}}}}` will now work
for all language servers including those defined by extensions.
- (breaking change) To disable finding lsp adapters in your path, you
must now specify
`{"lsp":{"<lsp-name>":{"binary":{"ignore_system_version": true}}}}`.
Previously this was `{"lsp":{"<lsp-name>":{"binary":{"path_lookup":
false}}}}`. Note that this setting still does not apply to extensions.
- Removed automatic reinstallation of language servers. (It mostly
didn't work)

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-09-25 10:45:56 -07:00
Thorsten Ball
90a12f5564
ssh remoting: Do not double-register LspAdapters (#18132)
This fixes the bug with hover tooltips appearing multiple times.

Turns out everytime we receive the `CreateLanguageServer` message we'd
add a new adapter but only have a single server running for all of them.

And we send a `CreateLanguageServer` message everytime you open a
buffer.

What this does is to only add a new adapter if it hasn't already been
registered, which is also what we do locally.


Release Notes:

- N/A
2024-09-20 14:35:45 +02:00
Conrad Irwin
826777a257
Tidy up LSP (#17973)
Release Notes:

- N/A
2024-09-18 11:15:46 -06:00
Thorsten Ball
2165d52d3e
project: Update variable and change comment (#17933)
Previous this *was* the `cli_environment`, but now it's the project
environment.

Release Notes:

- N/A
2024-09-17 14:33:53 +02:00
Max Brunsfeld
bc5ed1334f
Upgrade tree sitter and all grammars (#17734)
Fixes https://github.com/zed-industries/zed/issues/5291

Release Notes:

- Fixed a bug where the 'toggle comments' command didn't use the right
comment syntax in JSX and TSX elements.

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
2024-09-16 17:10:57 -07:00
Conrad Irwin
e66ea9e5d4
Fix renames over language server for SSH remoting (#17897)
Release Notes:

- ssh remoting: Fix rename over language server

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Max <max@zed.dev>
2024-09-16 16:20:17 -06:00
Conrad Irwin
ca2cce79ed
ssh lsp completions (#17665)
Release Notes:

* ssh-remoting: Fixed shell environment loading for remote shells.
2024-09-16 12:22:39 -06:00
Thorsten Ball
b5c42edf1e
lsp: Fix noisy logs when starting language servers (#17713)
We would log every time we'd lookup a language server for a file and
we'd also log "starting language server" even though we were about to
only download it and not start it.


Release Notes:

- N/A
2024-09-11 12:56:39 -04:00
Conrad Irwin
36eb1c15ea
use ssh lsp store (#17655)
Release Notes:

- ssh remoting: Added support for booting langauge servers (in limited
circumstances)

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-09-10 15:51:01 -04:00
Piotr Osiewicz
e6c1c51b37
chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
Thorsten Ball
fc4c533d0a
zed: Use CLI env for lang servers, tasks, terminal (#17075)
This changes the Zed CLI `zed` to pass along the environment to the Zed
project that it opens (if it opens a new one).

In projects, this CLI environment will now take precedence over any
environment that's acquired by running a login shell in a projects
folder.

The result is that `zed my/folder` now always behaves as if one would
run `zed --foreground` without any previous Zed version running.


Closes #7894
Closes #16293 

Related issues:
- It fixes the issue described in here:
https://github.com/zed-industries/zed/issues/4977#issuecomment-2305272027


Release Notes:

- Improved the Zed CLI `zed` to pass along the environment as it was on
the CLI to the opened Zed project. That environment is then used when
opening new terminals, spawning tasks, or language servers.
Specifically:
- If Zed was started via `zed my-folder`, a terminal spawned with
`workspace: new terminal` will inherit these environment variables that
existed on the CLI
- Specific language servers that allow looking up the language server
binary in the environments `$PATH` (such as `gopls`, `zls`,
`rust-analyzer` if configured, ...) will look up the language server
binary in the CLI environment too and use that environment when starting
the process.
- Language servers that are _not_ found in the CLI environment (or
configured to not be found in there), will be spawned with the CLI
environment in case that's set. That means users can do something like
`RA_LOG=info zed .` and it will be picked up the rust-analyzer that was
spawned.

Demo/explanation:



https://github.com/user-attachments/assets/455905cc-8b7c-4fc4-b98a-7e027d97cdfa
2024-08-29 18:09:06 +02:00
Marshall Bowers
7652045903
Remove primary/secondary distinction for CachedLspAdapter (#15634)
This PR removes the primary/secondary distinction for
`CachedLspAdapter`s.

After #15624 we weren't relying on the `is_primary` field anywhere, so
we can remove it.

Release Notes:

- N/A
2024-08-01 13:51:34 -04:00
Marshall Bowers
3bd9a3f478
Respect the language_servers setting's order when determining the primary language server (#15624)
This PR updates how we determine the "primary" language server for a
buffer to make it respect the order specified by the `language_servers`
setting.

Previously we were relying on the language servers to be registered in
the right order in order to select the primary one effectively.

However, in my testing I observed some cases where a native language
server (e.g., `tailwindcss-language-server`) could end up first in the
list of language servers despite not being first in the
`language_servers` setting.

While this wasn't a problem for the Tailwind or ESLint language servers
on account of them being defined natively with the designation of
"secondary" language servers, this could cause problems with
extension-based language servers.

To remedy this, every time we start up language servers we reorder the
list of language servers for a given language to reflect the order in
the `language_servers` setting. This ordering then allows us to treat
the first language server in the list as the "primary" one.

Related issues:

- https://github.com/zed-industries/zed/issues/15023
- https://github.com/zed-industries/zed/issues/15279

Release Notes:

- The ordering of language servers will now respect the order in the
`language_servers` setting.
- The first language server in this list will be used as the primary
language server.
2024-08-01 11:58:23 -04:00
Tim Havlicek
fb3ef0d140
Add separate JSONC language (#12655)
Resolves https://github.com/zed-industries/extensions/issues/860 and
https://github.com/zed-industries/zed/issues/10921, also
https://github.com/biomejs/biome-zed/issues/11.

### Problem:
When opening .json files, zed allows comments by default in the JSON
language, which can cause some problems.
For example, language-servers also get "json" as the language, which may
show errors for those comments.

<img width="935" alt="image"
src="https://github.com/zed-industries/zed/assets/10381895/fed3d83d-abc0-44b5-9982-eb249bb04c3b">

### Solution:

This PR adds a JSONC language. 

<img width="816" alt="image"
src="https://github.com/zed-industries/zed/assets/10381895/8b40e671-d4f0-4e8d-80cb-82ee7c0ec490">

This allows for more specific configuration for language servers. 
Also any json file can be set explicitly to be JSONC using the
file_types setting:

```jsonc
{
  "file_types": {
    // set all .json files to be seen as JSONC
    "JSONC": ["*.json"]
  }
}
```


Release Notes:

- N/A
2024-06-27 11:12:02 +02:00
Joshua Farayola
ab7ce32888
Add glob support for custom file type language (#12043)
Release Notes:

- Added glob support for file_types configuration
([#10765](https://github.com/zed-industries/zed/issues/10765)).

`file_types` can now be written like this:

```json
"file_types": {
  "Dockerfile": [
    "Dockerfile",
    "Dockerfile.*",
  ]
}
```
2024-05-20 10:13:35 +02:00
Kirill Bulatov
cb430fc3e4
Autodetect parser name with prettier by default (#11558)
Closes https://github.com/zed-industries/zed/issues/11517 

* Removes forced prettier parser name for languages, making `auto`
command to run prettier on every file by default.
* Moves prettier configs away from plugin language declarations into
language settings

Release Notes:

- N/A
2024-05-15 22:51:46 +03:00
Piotr Osiewicz
5a71d8c7f1
Add support for detecting tests in source files, and implement it for Rust (#11195)
Continuing work from #10873 

Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-05-05 16:32:48 +02:00
Max Brunsfeld
6964302d89
More fixes to the semantic index's chunking (#11376)
This fixes a tricky intermittent issue I was seeing, where failed to
chunk certain files correctly because of the way we reuse Tree-sitter
`Parser` instances across parses.

I've also accounted for leading comments in chunk boundaries, so that
items are grouped with their leading comments whenever possible when
chunking.

Finally, we've changed the `debug project index` action so that it opens
a simple debug view in a pane, instead of printing paths to the console.
This lets you click into a path and see how it was chunked.

Release Notes:

- N/A

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-05-03 19:00:18 -07:00
Marshall Bowers
3eac581a62
Allow controlling Tailwind via the language_servers setting (#11012)
This PR adds the ability for the Tailwind language server
(`tailwindcss-language-server`) to be controlled by the
`language_servers` setting.

Now in your settings you can indicate that the Tailwind language server
should be used for a given language, even if that language does not have
the Tailwind language server registered for it already:

```json
{
  "languages": {
    "My Language": {
      "language_servers": ["tailwindcss-language-server", "..."]
    }
  }
}
```

Release Notes:

- N/A
2024-04-25 17:29:47 -04:00
Max Brunsfeld
8d7f5eab79
Extract Ocaml language support into an extension (#10450)
Release Notes:

- Extracted Ocaml language support into an extension

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-04-11 15:20:19 -07:00
Marshall Bowers
7c5bc3c26f
Add the ability for extensions to provide language settings (#10296)
This PR adds the ability for extensions to provide certain language
settings via the language `config.toml`.

These settings are then merged in with the rest of the settings when the
language is loaded from the extension.

The language settings that are available are:

- `tab_size`
- `hard_tabs`
- `soft_wrap`

Additionally, for bundled languages we moved these settings out of the
`settings/default.json` and into their respective `config.toml`s .

For languages currently provided by extensions, we are leaving the
values in the `settings/default.json` temporarily until all released
versions of Zed are able to load these settings from the extension.

---

Along the way we ended up refactoring the `Settings::load` method
slightly, introducing a new `SettingsSources` struct to better convey
where the settings are being loaded from.

This makes it easier to load settings from specific locations/sets of
locations in an explicit way.

Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2024-04-08 19:17:12 -04:00
Marshall Bowers
d306b531c7
Add label_for_completion to extension API (#10175)
This PR adds the ability for extensions to implement
`label_for_completion` to customize completions coming back from the
language server.

We've used the Gleam extension as a motivating example, adding
`label_for_completion` support to it.

Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2024-04-04 13:56:04 -04:00
Kirill Bulatov
c7f04691d9
Query code actions and hovers from all related local language servers (#9943)
<img width="1122" alt="Screenshot 2024-03-28 at 21 51 18"
src="https://github.com/zed-industries/zed/assets/2690773/37ef7202-f10f-462f-a2fa-044b2d806191">


Part of https://github.com/zed-industries/zed/issues/7947 and
https://github.com/zed-industries/zed/issues/9912 that adds makes Zed
query all related language servers instead of the primary one.

Collab clients are still querying the primary one only, but this is
quite hard to solve, https://github.com/zed-industries/zed/pull/8634
drafts a part of it.
The local part is useful per se, as many people use Zed & Tailwind but
do not use collab features.

Unfortunately, eslint still returns empty actions list when queried, but
querying actions for all related language servers looks reasonable and
rare enough to be dangerous.

Release Notes:

- Added Tailwind CSS hover popovers for Zed in single player mode
([7947](https://github.com/zed-industries/zed/issues/7947))
2024-03-29 12:18:38 +02:00
Max Brunsfeld
6ebe599c98
Fix issues with extension API that come up when moving Svelte into an extension (#9611)
We're doing it. Svelte support is moving into an extension. This PR
fixes some issues that came up along the way.

Notes

* extensions need to be able to retrieve the path the `node` binary
installed by Zed
* previously we were silently swallowing any errors that occurred while
loading a grammar
* npm commands ran by extensions weren't run in the right directory
* Tree-sitter's WASM stdlib didn't support a C function (`strncmp`)
needed by the Svelte parser's external scanner
* the way that LSP installation status was reported was unnecessarily
complex

Release Notes:

- Removed built-in support for the Svelte and Gleam languages, because
full support for those languages is now available via extensions. These
extensions will be suggested for download when you open a `.svelte` or
`.gleam` file.

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-03-22 17:29:06 -07:00