This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
Follow-up of https://github.com/zed-industries/zed/pull/26410
* Extract word completions into their own, `editor::ShowWordCompletions`
action so those could be triggered independently of completions
* Assign `ctrl-shift-space` binding to this new action
* Still keep words returned along the completions as in the original PR,
but:
* Tone down regular completions' fallback logic, skip words when the
language server responds with empty list of completions, but keep on
adding words if nothing or an error were returned instead
* Adjust the defaults to wait for LSP completions infinitely
* Skip "words" with digits such as `0_usize` or `2.f32` from completion
items, unless a completion query has digits in it
Release Notes:
- N/A
A preparation for https://github.com/zed-industries/zed/issues/4957 that
pushes all LSP-related data out from the basic completion item, so that
it's possible to create completion items without any trace of LSP
clearly.
Release Notes:
- N/A
Done automatically with
> ast-grep -p '$A.background_executor().spawn($B)' -r
'$A.background_spawn($B)' --update-all --globs "\!crates/gpui"
Followed by:
* `cargo fmt`
* Unexpected need to remove some trailing whitespace.
* Manually adding imports of `gpui::{AppContext as _}` which provides
`background_spawn`
* Added `AppContext as _` to existing use of `AppContext`
Release Notes:
- N/A
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
Closes https://github.com/zed-industries/zed/issues/19214
Closes https://github.com/zed-industries/zed/pull/22443
Adds `resolved` property into Zed completion item data, to ensure we
resolve every completion item exactly once.
There are 2 paths for singplayer Zed, and corresponding 2 analogues for
multi player code, where resolve may happen:
* completions menu display & selection, that ends up using
`resolve_completions` in `lsp_store.rs`
* applying a completion menu entry, that ends up using
`apply_additional_edits_for_completion` in `lsp_store.rs`
Now, all local counterparts check `enabled` field before resolving and
set it to true afterwards, and reuse the same `resolve_completion_local`
method for resolving the items.
A logic for re-generating docs and item labels was moved out from the
`resolve_completion_local` method into a separate method, as
`apply_additional_edits_for_completion` does not need that, but needs
the rest of the logic for resolving.
During the extraction, I've noted that multiplayer clients are not
getting the item labels, regenerated after the resolve — as the Zed
protocol-based flow is not the exact copy of the local resolving.
To improve that, `resolve_completion_remote` needs to be adjusted, but
this change is omitted to avoid bloating the PR.
Release Notes:
- Fixed autocomplete inserting multiple imports
`CodeContextMenu` is always accessed on one thread, so only `Rc`s and
`Rc<RefCell<_>>` are needed. There should be tiny performance benefits
from this. The main benefit of this is that when seeing code accessing a
`RwLock` it would be reasonable to wonder whether it will block. The
only potential downside is the potential for panics due to overlapping
borrows of the RefCells. I think this is an acceptable risk because most
errors of this nature will be local or will be caught by clippy via the
check for holding a RefCell reference over an `await`.
Release Notes:
- N/A
* `Open Excerpts` command always opens the locations in the base buffer
* LSP features like document-highlights, go-to-def, and inlay hints work
correctly in branch buffers
* Other LSP features like completions, code actions, and rename are
disabled in branch buffers
Release Notes:
- N/A
Closes#15860
Since rust std now supports LazyLock replacing lazy_static with it
reduce the external dependency.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Supersedes https://github.com/zed-industries/zed/pull/12090fixes#5180fixes#5055
See original PR for an example of the feature at work.
This PR changes the settings interface to be backwards compatible, and
adds the `ui_font_fallbacks`, `buffer_font_fallbacks`, and
`terminal.font_fallbacks` settings.
Release Notes:
- Added support for font fallbacks via three new settings:
`ui_font_fallbacks`, `buffer_font_fallbacks`, and
`terminal.font_fallbacks`.(#5180, #5055).
---------
Co-authored-by: Junkui Zhang <364772080@qq.com>
This PR updates a number of spots where we were setting all of the
`TextStyle` fields even if we were not changing the values from the
defaults.
We now use `..Default::default()`.
Release Notes:
- N/A
Previously we were using a single globset::Glob in PathMatcher; higher
up the stack, we were then resorting to using a list of PathMatchers.
globset crate exposes a GlobSet type that's better suited for this use
case. In my benchmarks, using a single PathMatcher with GlobSet instead
of a Vec of PathMatchers with Globs is about 3 times faster with the
default 'file_scan_exclusions' values. This slightly improves our
project load time for projects with large # of files, as showcased in
the following videos of loading a project with 100k source files. This
project is *not* a git repository, so it should measure raw overhead on
our side.
Current nightly: 51404d4ea0https://github.com/zed-industries/zed/assets/24362066/e0aa9f8c-aae6-4348-8d42-d20bd41fcd76
versus this PR:
https://github.com/zed-industries/zed/assets/24362066/408dcab1-cee2-4c9e-a541-a31d14772dd7
Release Notes:
- Improved performance in large worktrees
This PR registers the Markdown language in some of the tests in the
`zed` crate to silence the error logs about the language not being found
when the chat panel attempts to load it.
Release Notes:
- N/A
- Confirming a completion now runs the command immediately
- Hitting `enter` on a line with a command now runs it
- The output of commands gets folded away and replaced with a custom
placeholder
- Eliminated ambient context
<img width="1588" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/b1927a45-52d6-4634-acc9-2ee539c1d89a">
Release Notes:
- N/A
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Builds on top of existing work from #2249, but here's a showcase:
https://github.com/zed-industries/zed/assets/53836821/4b346965-6654-496c-b379-75425d9b493f
TODO:
- [x] handle line wrapping
- [x] implement handling in multibuffer (crashes currently)
- [x] add configuration option
- [x] new theme properties? What colors to use?
- [x] Possibly support indents with different colors or background
colors
- [x] investigate edge cases (e.g. indent guides and folds continue on
empty lines even if the next indent is different)
- [x] add more tests (also test `find_active_indent_index`)
- [x] docs (will do in a follow up PR)
- [x] benchmark performance impact
Release Notes:
- Added indent guides
([#5373](https://github.com/zed-industries/zed/issues/5373))
---------
Co-authored-by: Nate Butler <1714999+iamnbutler@users.noreply.github.com>
Co-authored-by: Remco <djsmits12@gmail.com>
Tasks
* [x] remove old flaps and output when editing a slash command
* [x] the completing a command name that takes args, insert a space to
prepare for typing an arg
* [x] always trigger completions when typing in a slash command
* [x] don't show line numbers
* [x] implement `prompt` command
* [x] `current-file` command
* [x] state gets corrupted on `duplicate line up` on a slash command
* [x] exclude slash command source from completion request
Next steps:
* show output token count in flap trailer
* add `/project` command that matches project ambient context
* delete ambient context
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
This allows function call (i.e. snippet) completion with
`typescript-language-server`. So far that didn't work, because
`typescript-language-server` doesn't respond with `insertText` when
getting the completions, but only when then sending
`completionItem/resolve` requests. See:
https://github.com/hrsh7th/nvim-cmp/issues/646#issuecomment-992765479
What this PR does is to support text edits in the response to
`completionItem/resolve`, which means updating the completion item.
It then enables this feature by default for
`typescript-language-server`.
TODOs:
- [x] Make this work over collab
- [x] Test that this doesn't break existing language server support
- [x] Refactor duplicated code
Release Notes:
- Added support for function call completion when using
`typescript-language-server`. This will result in parameters being
added, which can then be changed and navigated with `<tab>`. For this to
work with `typescript-language-server`, the documentation for a given
completion item needs to be resolved, meaning that if one types very
quickly and accepts completion before `typescript-language-server` could
respond with the documentation, no full function completion is used.
Demo:
https://github.com/zed-industries/zed/assets/1185253/c23ebe12-5902-4b50-888c-d9b8cd32965d
- Centralizes typography-related UI styles and methods in
`styles/typography.rs`
- Breaks the typography-related styles out of `StyledExt`. This means we
add a `StyledTypography` trait – this should more or less be an
invisible change as we publish it in the prelude.
- adds the ability to easily grab the UI or Buffer font sizes
(`ui_font_size`, `buffer_font_size`) with `TextSize::UI`,
`TextSize::Editor`
Release Notes:
- N/A
This adds so-called "inline git blame" to the editor that, when turned
on, shows `git blame` information about the current line inline:

When the inline information is hovered, a new tooltip appears that
contains more information on the current commit:

The commit message in this tooltip is rendered as Markdown, is
scrollable and clickable.
The tooltip is now also the tooltip used in the gutter:

## Settings
1. The inline git blame information can be turned on and off via
settings:
```json
{
"git": {
"inline_blame": {
"enabled": true
}
}
}
```
2. Optionally, a delay can be configured. When a delay is set, the
inline blame information will only show up `x milliseconds` after a
cursor movement:
```json
{
"git": {
"inline_blame": {
"enabled": true,
"delay_ms": 600
}
}
}
```
3. It can also be turned on/off for the current buffer with `editor:
toggle git blame inline`.
## To be done in follow-up PRs
- [ ] Add link to pull request in tooltip
- [ ] Add avatars of users if possible
## Release notes
Release Notes:
- Added inline `git blame` information the editor. It can be turned on
in the settings with `{"git": { "inline_blame": "on" } }` for every
buffer or, temporarily for the current buffer, with `editor: toggle git
blame inline`.
Once we enable extensions to customize the labels of completions and
symbols, this new structure will allow this to be done with a single
WASM call, instead of one WASM call per completion / symbol.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Marshall <marshall@zed.dev>
**Summary**:
- Removed reply message from message_menu
- Made render_popover_buttons a bit more reusable
- Fixed issue that you can't close the reply/edit preview when you are
not focusing the message editor
- Notify only the new people that were mentioned inside the edited
message
**Follow up**
- Fix that we update the notification message for the people that we
mentioned already
- Fix that we remove the notification when a message gets deleted.
- Fix last acknowledge message id is in correct now
**Todo**:
- [x] Add tests
- [x] Change new added bindings to the `Editor::Cancel` event.
Release Notes:
- Added editing of chat messages
([#6707](https://github.com/zed-industries/zed/issues/6707)).
<img width="239" alt="Screenshot 2024-03-09 at 11 55 23"
src="https://github.com/zed-industries/zed/assets/62463826/b0949f0d-0f8b-43e1-ac20-4c6d40ac41e1">
<img width="240" alt="Screenshot 2024-03-13 at 13 34 23"
src="https://github.com/zed-industries/zed/assets/62463826/d0636da2-c5aa-4fed-858e-4bebe5695ba7">
---------
Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes#5178
Release Notes:
- Added a `file_types` setting that can be used to associate languages
with file names and file extensions. For example, to interpret all `.c`
files as C++, and files called `MyLockFile` as TOML, add the following
to `settings.json`:
```json
{
"file_types": {
"C++": ["c"],
"TOML": ["MyLockFile"]
}
}
```
As with most zed settings, this can be configured on a per-directory
basis by including a local `.zed/settings.json` file in that directory.
---------
Co-authored-by: Marshall <marshall@zed.dev>
Add plumbing for hosted projects. This will currently show them if they
exist
but provides no UX to create/rename/delete them.
Also changed the `ChannelId` type to not auto-cast to u64; this avoids
type
confusion if you have multiple id types.
Release Notes:
- N/A
This PR adds a `SystemClock` trait for abstracting away the system
clock.
This allows us to swap out the real system clock with a
`FakeSystemClock` in the tests, thus allowing the fake passage of time.
We're using this in `Telemetry` to better mock the clock for testing
purposes.
Release Notes:
- N/A
Feature
- [x] Allow to click on reply to go to the real message
- [x] In chat
- [x] Show only a part of the message that you reply to
- [x] In chat
- [x] In reply preview
TODO’s
- [x] Fix migration
- [x] timestamp(in filename)
- [x] remove the reference to the reply_message_id
- [x] Fix markdown cache for reply message
- [x] Fix spacing when first message is a reply to you and you want to
reply to that message.
- [x] Fetch message that you replied to
- [x] allow fetching messages that are not inside the current view
- [x] When message is deleted, we should show a text like `message
deleted` or something
- [x] Show correct GitHub username + icon after `Replied to: `
- [x] Show correct message(now it's hard-coded)
- [x] Add icon to reply + add the onClick logic
- [x] Show message that you want to reply to
- [x] Allow to click away the message that you want to reply to
- [x] Fix hard-coded GitHub user + icon after `Reply tp:`
- [x] Add tests
<img width="242" alt="Screenshot 2024-02-06 at 20 51 40"
src="https://github.com/zed-industries/zed/assets/62463826/a7a5f3e0-dee3-4d38-95db-258b169e4498">
<img width="240" alt="Screenshot 2024-02-06 at 20 52 02"
src="https://github.com/zed-industries/zed/assets/62463826/3e136de3-4135-4c07-bd43-30089b677c0a">
Release Notes:
- Added the ability to reply to a message.
- Added highlight message when you click on mention notifications or a
reply message.
---------
Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This PR is a follow-up to #7084, where I noted that I wasn't satisfied
with using `SharedUri` to represent both URIs and paths on the local
filesystem:
> I'm still not entirely happy with this naming, as the file paths that
we can store in here are not _really_ URIs, as they are lacking a
protocol.
>
> I want to explore changing `SharedUri` / `SharedUrl` back to alway
storing a URL and treat local filepaths differently, as it seems we're
conflating two different concerns under the same umbrella, at the
moment.
`SharedUri` has now been reverted to just containing a `SharedString`
with a URI.
`ImageSource` now has a new `File` variant that is used to load an image
from a `PathBuf`.
Release Notes:
- N/A
This PR renames `SharedUrl` to `SharedUri` to better reflect its intent.
I'm still not entirely happy with this naming, as the file paths that we
can store in here are not _really_ URIs, as they are lacking a protocol.
I want to explore changing `SharedUri` / `SharedUrl` back to alway
storing a URL and treat local filepaths differently, as it seems we're
conflating two different concerns under the same umbrella, at the
moment.
Release Notes:
- N/A