This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
Done automatically with
> ast-grep -p '$A.background_executor().spawn($B)' -r
'$A.background_spawn($B)' --update-all --globs "\!crates/gpui"
Followed by:
* `cargo fmt`
* Unexpected need to remove some trailing whitespace.
* Manually adding imports of `gpui::{AppContext as _}` which provides
`background_spawn`
* Added `AppContext as _` to existing use of `AppContext`
Release Notes:
- N/A
This Pull Request tackles the issue outline in #14287 by changing the
way `KeyBinding`s for vim mode are displayed in the command palette.
It's worth pointing out that this whole thing was pretty much
implemented by Conrad Irwin during a pairing session, I just tried to
clean up some other changes introduced for a different issue, while
improving some comments.
Here's a quick list of the changes introduced:
- Update `KeyBinding` with a new `vim_mode` field to determine whether
the keybinding should be displayed in vim mode.
- Update the way `KeyBinding` is rendered, so as to detect if the
keybinding is for vim mode, if it is, only display keys in uppercase if
they require the shift key.
- Introduce a new global state – `VimStyle(bool)` - use to determine
whether `vim_mode` should be enabled or disabled when creating a new
`KeyBinding` struct. This global state is automatically set by the `vim`
crate whenever vim mode is enabled or disabled.
- Since the app's context is now required when building a `KeyBinding` ,
update a lot of callers to correctly pass this context.
And before and after screenshots, for comparison:
| before | after |
|--------|-------|
| <img width="1050" alt="SCR-20250205-tyeq"
src="https://github.com/user-attachments/assets/e577206d-2a3d-4e06-a96f-a98899cc15c0"
/> | <img width="1050" alt="SCR-20250205-tylh"
src="https://github.com/user-attachments/assets/ebbf70a9-e838-4d32-aee5-0ffde94d65fb"
/> |
Closes#14287
Release Notes:
- Fix rendering of vim commands to preserve case sensitivity
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
## Context
While looking through the client crate, I noticed that some of the old
functions and variables were still using gpui::model name that was
deprecated during the gpui3 transition. This PR renames those instances
of model to entity to be more inline with gpui3.
In addition, I also renamed `model` to `entity` in cases found by the
below search terms given by @someone13574
- model = cx.
- model: Entity
- model: &Entity
- OpenedModelHandle
- model.update
- model.upgrade
- model = .*\.root (regex)
- parent_model
- model = cx.new
- cx.spawn(move |model
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
https://github.com/user-attachments/assets/78db908e-cfe5-4803-b0dc-4f33bc457840
* starts to extract usernames out of `users/` GitHub API responses, and
pass those along with e-mails in the collab sessions as part of the
`User` data
* adjusts various prefill and seed test methods so that the new data can
be retrieved from GitHub properly
* if there's an active call, where guests have write permissions and
e-mails, allow to trigger `FillCoAuthors` action in the context of the
git panel, that will fill in `co-authored-by:` lines, using e-mail and
names (or GitHub handle names if name is absent)
* the action tries to not duplicate such entries, if any are present
already, and adds those below the rest of the commit input's text
Concerns:
* users with write permissions and no e-mails will be silently omitted
— adding odd entries that try to indicate this or raising pop-ups is
very intrusive (maybe, we can add `#`-prefixed comments?), logging seems
pointless
* it's not clear whether the data prefill will run properly on the
existing users — seems tolerable now, as it seems that we get e-mails
properly already, so we'll see GitHub handles instead of names in the
worst case. This can be prefilled better later.
* e-mails and names for a particular project may be not what the user
wants.
E.g. my `.gitconfig` has
```
[user]
email = mail4score@gmail.com
# .....snip
[includeif "gitdir:**/work/zed/**/.git"]
path = ~/.gitconfig.work
```
and that one has
```
[user]
email = kirill@zed.dev
```
while my GitHub profile is configured so, that `mail4score@gmail.com` is
the public, commit e-mail.
So, when I'm a participant in a Zed session, wrong e-mail will be
picked.
The problem is, it's impossible for a host to get remote's collaborator
git metadata for a particular project, as that might not even exist on
disk for the client.
Seems that we might want to add some "project git URL <-> user name and
email" mapping in the settings(?).
The design of this is not very clear, so the PR concentrates on the
basics for now.
When https://github.com/zed-industries/zed/pull/23308 lands, most of the
issues can be solved by collaborators manually, before committing.
Release Notes:
- N/A
This PR is a follow-up to #22200 that makes it so the chat panel icon is
visible when the chat panel is active, even if not in a call (when using
the `when_in_call` setting).
Release Notes:
- N/A
This means that `workspace::ToggleRightDock` will open the assistant if
no right-dock panel has been manually activated, instead of the chat as
before. Also cleans up the `active_panel_index` logic a bit.
cc @nathansobo
Release Notes:
- Make `workspace::ToggleRightDock` open the assistant panel if no
right-dock panel has yet been activated
For future reference: WIP branch of copy/pasting a mixture of images and
text: https://github.com/zed-industries/zed/tree/copy-paste-images -
we'll come back to that one after landing this one.
Release Notes:
- You can now paste images into the Assistant Panel to include them as
context. Currently works only on Mac, and with Anthropic models. Future
support is planned for more models, operating systems, and image
clipboard operations.
---------
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Jason <jason@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
<img width="624" alt="image"
src="https://github.com/user-attachments/assets/f492b0bd-14c3-49e2-b2ff-dc78e52b0815">
- [x] Correctly set custom model token count
- [x] How to count tokens for Gemini models?
- [x] Feature flag zed.dev provider
- [x] Figure out how to configure custom models
- [ ] Update docs
Release Notes:
- Added support for quickly switching between multiple language model
providers in the assistant panel
---------
Co-authored-by: Antonio <antonio@zed.dev>
I decided to remove the GPUI APIs since `chrono` already provides this
functionality, and is already been used for this purpose in other parts
of the code (e.g.
[here](80402a6840/crates/zed/src/main.rs (L756))
or
[here](80402a6840/crates/ui/src/utils/format_distance.rs (L258)))
These usages end up calling the `time_format` crate, which takes in a
`UtcOffset`. It's probably cleaner to rewrite the crate to take in
`chrono` types, but that would require rewriting most of the code there.
Release Notes:
- linux: Use local time zone in chat and Git blame
This PR removes some wrapping elements that were used inside of the chat
panel.
To facilitate this, the `Label` component now has a `weight` method to
change the font weight.
Release Notes:
- N/A
This PR replaces the `popover_menu` function for constructing
`PopoverMenu`s with a `PopoverMenu::new` associated function.
This brings `PopoverMenu` in line with our other UI components.
Release Notes:
- N/A
This PR adjusts the names of the negated style methods by moving the
`neg_` to after the property name instead of before.
This will help keep related style methods grouped together in
completions.
It also makes it a bit clearer that the negation applies to the value.
### Before
```rs
div()
.neg_mx_1()
.neg_mt_2()
```
### After
```rs
div()
.mx_neg_1()
.mt_neg_2()
```
Release Notes:
- N/A
- Centralizes typography-related UI styles and methods in
`styles/typography.rs`
- Breaks the typography-related styles out of `StyledExt`. This means we
add a `StyledTypography` trait – this should more or less be an
invisible change as we publish it in the prelude.
- adds the ability to easily grab the UI or Buffer font sizes
(`ui_font_size`, `buffer_font_size`) with `TextSize::UI`,
`TextSize::Editor`
Release Notes:
- N/A
This is a crate only addition of a new version of the AssistantPanel.
We'll be putting this behind a feature flag while we iron out the new
experience.
Release Notes:
- N/A
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Antonio Scandurra <antonio@zed.dev>
Co-authored-by: Nate Butler <nate@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Max <max@zed.dev>
Release Notes:
- Added support for scrolling to the message you are replying to when
clicking on the reply preview
([#10028](https://github.com/zed-industries/zed/issues/10028)).
Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
When leaving a call/room in which a project was shared, the shared
project notification was not getting dismissed when the person that
shared the project left the room.
Although there was a `cx.emit(Event::Left)` call inside room, the event
was never received in the `project_shared_notification` module, because
the room is dropped before the event can be dispatched. Moving the
`cx.emit(Event::Left)` to the active call fixed the problem. Also
renamed `Event::Left` to `Event::RoomLeft` because the room join
equivalent is also called `Event::RoomJoined`.
Release Notes:
- Fixed project shared notification staying open, when the user that
shared the project left the room
**Summary**:
- Removed reply message from message_menu
- Made render_popover_buttons a bit more reusable
- Fixed issue that you can't close the reply/edit preview when you are
not focusing the message editor
- Notify only the new people that were mentioned inside the edited
message
**Follow up**
- Fix that we update the notification message for the people that we
mentioned already
- Fix that we remove the notification when a message gets deleted.
- Fix last acknowledge message id is in correct now
**Todo**:
- [x] Add tests
- [x] Change new added bindings to the `Editor::Cancel` event.
Release Notes:
- Added editing of chat messages
([#6707](https://github.com/zed-industries/zed/issues/6707)).
<img width="239" alt="Screenshot 2024-03-09 at 11 55 23"
src="https://github.com/zed-industries/zed/assets/62463826/b0949f0d-0f8b-43e1-ac20-4c6d40ac41e1">
<img width="240" alt="Screenshot 2024-03-13 at 13 34 23"
src="https://github.com/zed-industries/zed/assets/62463826/d0636da2-c5aa-4fed-858e-4bebe5695ba7">
---------
Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Hello! This PR proposes a redesigned replying system in Zeds chat panel,
inspired by chat applications like [Slack](https://slack.com) and
[Discord](https://discord.com). Feedback and suggestions are welcome! 😄
### TODOs
- [x] Handle replies to removed messages
- [x] Add replied user's profile picture to reply indicator
- [x] Highlight the message that's been selected for replying
--------
### Current Status
https://github.com/zed-industries/zed/assets/146845123/4ed2c2d7-a586-48bd-973c-0d3f033e2c6b
--------
Release Notes:
- Redesigned message replies in the chat panel
---------
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Closes#5178
Release Notes:
- Added a `file_types` setting that can be used to associate languages
with file names and file extensions. For example, to interpret all `.c`
files as C++, and files called `MyLockFile` as TOML, add the following
to `settings.json`:
```json
{
"file_types": {
"C++": ["c"],
"TOML": ["MyLockFile"]
}
}
```
As with most zed settings, this can be configured on a per-directory
basis by including a local `.zed/settings.json` file in that directory.
---------
Co-authored-by: Marshall <marshall@zed.dev>
Follow up of #7994 to rework the notification panel timestamps.
This PR also includes some of the changes @evrsen proposed in #8996
Here is what it looks like now:
https://github.com/zed-industries/zed/assets/53836821/d85450e7-eab6-4fe7-bd11-1d76c0e87258
Release Notes:
- Reworked date time formatting in the chat and the notification panel
- Added hover style to notifications and hovering tooltip on timestamps
---------
Co-authored-by: Evren Sen <146845123+evrsen@users.noreply.github.com>
This pull request fixes a couple of easy regressions we discovered right
after using #9012 on nightly:
- Popover buttons for a chat message were being occluded by the message
itself.
- Scrolling was not working on the `List` element.
Release Notes:
- N/A
See https://zed.dev/channel/gpui-536
Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207
### Problem
After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.
However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.
### Solution
This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.
We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.
With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.
### Performance
Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).

Release Notes:
- Fixed a bug that was causing popovers to flicker.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
Fixes: #8050
For some reason that we didn't investigate, if you have view caching
enabled,
and you have non-integer sized bounds, and you are right aligning
things, the
co-ordinates can differ by +/- 1px when using the cached view.
The easiest fix for now is to just not do that.
Co-Authored-By: Antonio <as-cii@zed.dev>
Release Notes:
- Fixed the pane icons flickering
([#8050](https://github.com/zed-industries/zed/issues/8050)).
Co-authored-by: Antonio <as-cii@zed.dev>
Add plumbing for hosted projects. This will currently show them if they
exist
but provides no UX to create/rename/delete them.
Also changed the `ChannelId` type to not auto-cast to u64; this avoids
type
confusion if you have multiple id types.
Release Notes:
- N/A
This is a follow up to #7945. The current behaviour reads the locale and
infers from that which type of time format should be used (12 hour/24
hour).
However, in macOS you can override this behaviour, e.g. you can use
en_US locale but still use the 24 hour clock format (Can be customized
under Settings > General > Date & Format > 24-hour time). You can even
customize the date format.
This PR uses the macOS specific `CFDateFormatter` API, which outputs
time format strings, that respect those settings.
Partially fixes#7956 (as its not implemented for linux)
Release Notes:
- Added localization support for all macOS specific date and time
configurations in chat
As we don't have selection inside the chat right now (which might be
complicated to implement, e.g. cross element selection and markdown
blocks), I think its viable to support copying the whole text of a
message using the message menu:

Release Notes:
- Added option to copy the text of a message within the chat
@ConradIrwin here's our current implementation for auto detecting links
in the chat.
We also fixed an edge case where the close reply to preview button was
cut off (rendered off screen).
Release Notes:
- Added auto detection for links in the chat panel.
---------
Co-authored-by: Remco Smits <62463826+RemcoSmitsDev@users.noreply.github.com>
This commit addresses the issue of time formats displayed in the chat
panel. Previously, the time was always displayed in a 12-hour format,
regardless of the user's locale. The `format_timestamp` function has
been updated to check the system locale and format the time accordingly.
Release Notes:
- Fixed time formatting in the chat panel to be locale based.
This PR removes the `full` style method and replaces it with
`size_full`, as the two do the same thing.
This is the generated code for `size_full`:
```rs
#[doc = "Sets the width and height of the element.\n\n100%"]
fn size_full(mut self) -> Self {
let style = self.style();
style.size.width = Some((gpui::relative(1.)).into());
style.size.height = Some((gpui::relative(1.)).into());
self
}
```
Release Notes:
- N/A