This fixes an edge case when two hunk controls button groups were
visible (due to having text cursor on one hunk, and mouse cursor on the
other). In that situation, the mouse states for the two button groups
would mirror.
Release Notes:
- N/A
Closes#18702
This is take 2 of [my previous
PR](https://github.com/zed-industries/zed/pull/19555), which was closed
due to inactivity and merge conflicts.
**Cause**:
The editor's horizontal scroll width only considers the longest line in
the buffer, using `layout_line` for `longest_row`. The inline blame
width isn’t included in it because it is just a decoration on top of the
line (think of like CSS absolute) and not part of its actual content.
This causes blame to overflow.
**Solution**:
Along with `longest_row` width we also add that line's inline blame
width for scroll width calculation. We also have to add some padding
that is between inline blame and line's content.
**Alternate Solution**:
In my previous PR, instead of adding the inline blame width of the
longest line for scroll width calculation, I used the inline blame of
the current line the cursor is on (since we only see the blame for the
current line). I added that to the current line's width, giving us the
full width of that row. Then, we compare that row's width with the
longest row width and use the max of the two for the scroll width
calculation.
While this solution seems clever, it's overly complicated and could
cause issues, like the scroll width changing every time you move the
cursor up or down. I don't think we should go with this, but I'm open to
suggestions.
**Preview**:
Before:
https://github.com/user-attachments/assets/01ef90cf-06e7-4ebb-8bd1-637a53e0654e
After:
https://github.com/user-attachments/assets/b13616de-bdea-4da4-b32d-9c4104448166
Release Notes:
- Fixed inline Git blame not visible on long lines due to overflow.
This fixes an issue introduced in #22994 where soft wrap would
recalculate for the entire buffer when editing.
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
Fix bugs caused by the window context PR, where the window could be on
the stack and is then requested from the App.
This PR also adds derive macros for `AppContext` and `VisualContext` so
that it's easy to define further contexts in API code, such as
`editor::BlockContext`.
Release Notes:
- N/A
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
Closes#12553
* [x] Fix `diff_hunk_before`
* [x] Fix failure to show deleted text when expanding hunk w/ cursor on
second line of the hunk
* [x] Failure to expand diff hunk below the cursor.
* [x] Delete the whole file, and expand the diff. Backspace over the
deleted hunk, panic!
* [x] Go-to-line now counts the diff hunks, but it should not
* [x] backspace at the beginning of a deleted hunk deletes too much text
* [x] Indent guides are rendered incorrectly
* [ ] Fix randomized multi buffer tests
Maybe:
* [ ] Buffer search should include deleted text (in vim mode it turns
out I use `/x` all the time to jump to the next x I can see).
* [ ] vim: should refuse to switch into insert mode if selection is
fully within a diff.
* [ ] vim `o` command when cursor is on last line of deleted hunk.
* [ ] vim `shift-o` on first line of deleted hunk moves cursor but
doesn't insert line
* [x] `enter` at end of diff hunk inserts a new line but doesn't move
cursor
* [x] (`shift-enter` at start of diff hunk does nothing)
* [ ] Inserting a line just before an expanded hunk collapses it
Release Notes:
- Improved diff rendering, allowing you to navigate with your cursor
inside of deleted text in diff hunks.
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Cole <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael <michael@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: João <joao@zed.dev>
We don't want the zeta predictions entry to show in the assistant
context editor when completing slash commands. Zeta will still make
suggestions in the rest of the context editor, like the other providers
do.
Release Notes:
- N/A
Closes#13979
Please review this approach to hide the permalink, or alternatively to
disable it instead?
Release Notes:
- The Copy Permalink menu item is now disabled when not in a Git
repository.
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
This PR introduces a new entity called Project Tree which is responsible
for finding subprojects within a worktree;
a subproject is a language-specific subset of a worktree which should be
accurately tracked on the language server side. We'll have an ability to
set multiple disjoint workspaceFolders on language server side OR spawn
multiple instances of a single language server (which will be the case
with e.g. Python language servers, as they need to interact with
multiple disjoint virtual environments).
Project Tree assumes that projects of the same LspAdapter kind cannot
overlap. Additionally project nesting is not allowed within the scope of
a single LspAdapter.
Closes https://github.com/zed-industries/zed/issues/5108
Re-lands #22182 which I had to revert due to merging it into todays
Preview.
Release Notes:
- Language servers now track their working directory more accurately.
---------
Co-authored-by: João <joao@zed.dev>
In the future if `filter` was used more this would fix other issues. In
the current code paths, this just fixes the particular corner case of
edit prediction arriving async while `y_flipped = true` (in this case it
needs to be scrolled down to show item with index 0).
Release Notes:
- N/A
This PR introduces a new entity called Project Tree which is responsible
for finding subprojects within a worktree;
a subproject is a language-specific subset of a worktree which should be
accurately tracked on the language server side. We'll have an ability to
set multiple disjoint `workspaceFolder`s on language server side OR
spawn multiple instances of a single language server (which will be the
case with e.g. Python language servers, as they need to interact with
multiple disjoint virtual environments).
Project Tree assumes that projects of the same LspAdapter kind cannot
overlap. Additionally **project nesting** is not allowed within the
scope of a single LspAdapter.
Closes#5108
Release Notes:
- Language servers now track their working directory more accurately.
---------
Co-authored-by: João <joao@zed.dev>
#23460 brought up we are showing the new "tab Accept" marker for single
line suggestions for non-zeta providers. We think this might be valid
for any provider, but we only want to enable it for zeta initially so it
doesn't affect an existing user base.
Release Notes:
- N/A
#23411 introduced an "Accept" callout for single line edits, but the
logic to detect them was incorrect causing it to trigger for multiline
insertions, this PR fixes that.
Release Notes:
- N/A
Considered doing this when previously working on completions menu
layout, as it brings the default selection position next to the cursor
position, and is generally more symmetrical. With #23445 there is now a
more compelling reason, as the "translucent, cropped bottom" display
doesn't make sense when displayed above.
Release Notes:
- N/A
Add `editor:: SwapSelectionEnds ` action which swaps the cursor location from the beginning/end of a given selection.
Renamed from `editor::ExchangeMark` to `editor::SwapSelectionEnds`.
Unbound by default, bound to `ctrl-x ctrl-x` in Emacs keymap.
This PR changes the `GitPanel` and `GitState` to use a
`language::Buffer` for the commit message. This is a small initial step
toward remote editing and collaboration support.
Release Notes:
- N/A
---------
Co-authored-by: Max <max@zed.dev>
Reworks https://github.com/zed-industries/zed/pull/23030 and
https://github.com/zed-industries/zed/pull/15087
Closes https://github.com/zed-industries/zed/issues/23352
Closes https://github.com/zed-industries/zed/issues/23310
Zed's completion items use `label` from LSP completion items as a base
to show in the list:
d290da7dac/crates/project/src/lsp_store.rs (L4371-L4374)
Besides that, certain language plugins append `detail` or
`label_details.description` as a suffix:
d290da7dac/crates/languages/src/vtsls.rs (L178-L188)
Either of these 3 properties may return `\n` (or multiple) in it,
spoiling Zed's completion menu, which uses `UniformList` to render those
items: a uniform list uses common, minimum possible height for each
element, and `\n` bloats that overly.
Good approach would be to use something else:
https://github.com/zed-industries/zed/issues/21403 but that has its own
drawbacks and relatively hard to use instead (?).
We could follow VSCode's approach and move away all but `label` from
`CodeLabel.text` to the side, where the documentation is, but that does
not solve the issue with `details` having newlines.
So, for now, sanitize all labels and remove any newlines from them. If
newlines are found, also replace whitespace sequences if there's more
than 1 in a row.
Later, this approach can be improved similarly to how Helix and Zed's
inline completions do: rendering a "ghost" text, showing the
completion's edit applied to the editor.
Release Notes:
- Fixed completion labels becoming overly large due to LSP completion
items with newlines
If a suggested edit is a single character insert or a single line
deletion, we'll show the diff popover to make it stand out more.
Release Notes:
- N/A
Co-authored-by: Danilo <danilo@zed.dev>
Note: Design hasn't been reviewed yet, but the logic is done
When the user switches the inline completion provider to `zed`, we'll
show a modal prompting them to accept terms if they haven't done so:
https://github.com/user-attachments/assets/3fc6d368-c00a-4dcb-9484-fbbbb5eb859e
If they dismiss the modal, they'll be able to get to it again from the
inline completion button:
https://github.com/user-attachments/assets/cf842778-5538-4e06-9ed8-21579981cc47
This also stops zeta sending requests that will fail immediately when
ToS are not accepted.
Release Notes:
- N/A
---------
Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Joao <joao@zed.dev>
This PR fixes two visual issues, that were caused by the fact that we
were always painting the horizontal scrollbar even if there is no
horizontal scrolling possible
Obscuring deleted lines when using the inline assistant:
https://github.com/user-attachments/assets/f8460c3f-403e-40a6-8622-65268ba2d875
Cutting off text even when horizontal scrolling is not possible:
https://github.com/user-attachments/assets/23c909f7-1c23-4693-8edc-40a2f089d4a8
This issue was only present in some themes (e.g. Nord, Catpuccin)
Closes#22716
Release Notes:
- Fixed an issue where horizontal scrollbars of editors would always be
painted (even if there is no horizontal scrolling to be done)
This reverts commit 1b3b825c7f.
When debugging git diffs we found that this introduced a re-ordering of
messages sent to the LSP:
* User hits "format"
* Zed adjusts spacing, and sends "spaces changed" to the LSP
* Zed sends "format" to LSP
With the async approach here, the format request can now arrive before
the space changed request.
You can reproduce this with `test_strip_whitespace_and_format_via_lsp`
under some conditions.
Release Notes:
- N/A