Also change Zed's standard style to use
`.track_focus(&self.focus_handle(cx))`, instead of
`.track_focus(&self.focus_handle)`, to catch these kinds of errors more
easily in the future.
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
Before this change, we would save the working directory *on the client*
of each shell that was running in a terminal.
While it's technically right, it's wrong in all of these cases where
`working_directory` was used:
- in inline assistant
- when resolving file paths in the terminal output
- when serializing the current working dir and deserializing it on
restart
Release Notes:
- Fixed terminals opened on remote hosts failing to deserialize with an
error message after restarting Zed.
- Fixes modal closing when using the remote modal folder
- Fixes a bug with local terminals where they could open in / instead of
~
- Fixes a bug where SSH connections would continue running after their
window is closed
- Hides SSH Terminal process details from Zed UI
- Implement `cmd-o` for remote projects
- Implement LanguageServerPromptRequest for remote LSPs
Release Notes:
- N/A
Currently terminal.cursor_shape uses `underline` and `cursor_shape` uses
`underscore`.
This standardizes them so they use the same settings value.
I think `underline` is the more common term and it matches the
terminology used by VSCode, Alacritty, iTerm, etc.
Note the protobuf enum `CursorShape::CursorUnderscore` remains
unchanged.
See also:
- https://github.com/zed-industries/zed/pull/18530
- https://github.com/zed-industries/zed/pull/17572
Release Notes:
- Settings: rename one `cursor_shape` from `underscore` to `underline`
(breaking change).
Closes#7417
Release Notes:
- Added basic support for Alacritty's [vi
mode](https://github.com/alacritty/alacritty/blob/master/docs/features.md#vi-mode)
to the built-in terminal (which is using Alacritty under the hood.) The
vi mode can be activated with `ctrl-shift-space` and then supports some
basic motions to navigate through the terminal's scrollback buffer.
## Details
Leverages existing selection functionality from mouse_drag and the
ViMotion API of alacritty to add basic vi motions in the terminal.
Please note, this is only basic functionality (move, select, and yank to
system clipboard) and not a fully functional vim environment (e.g.
search, configurable keybindings, and paste). I figured this would be an
interim solution to the long term, more fleshed out, solution proposed
by @mrnugget.
Ctrl+Shift+Space to enter Vi mode while in the terminal (Same default
binding in alacritty)
This is a follow-up to #18530 thanks to this comment here:
https://github.com/zed-industries/zed/pull/18530#issuecomment-2382870564
In short: it fixes the `blinking` setting and the `cursor_shape` setting
as it relates to blinking.
Turns out our `blinking` setting was always the wrong value when using
`terminal_controlled` and the terminal _would_ control the blinking.
Example script to test with:
```bash
echo -e "0 normal \x1b[\x30 q"; sleep 2
echo -e "1 blink block \x1b[\x31 q"; sleep 2
echo -e "2 solid block \x1b[\x32 q"; sleep 2
echo -e "3 blink under \x1b[\x33 q"; sleep 2
echo -e "4 solid under \x1b[\x34 q"; sleep 2
echo -e "5 blink vert \x1b[\x35 q"; sleep 2
echo -e "6 solid vert \x1b[\x36 q"; sleep 2
echo -e "0 normal \x1b[\x30 q"; sleep 2
echo -e "color \x1b]12;#00ff00\x1b\\"; sleep 2
echo -e "reset \x1b]112\x1b\\ \x1b[\x30 q"
```
Before the changes in here, this script would set the cursor shape and
the blinking, but the blinking boolean would always be wrong.
This change here makes sure that it works consistently:
- `terminal.cursor_shape` only controls the *default* shape of the
terminal, not the blinking.
- `terminal.blinking = on` means that it's *always* blinking, regardless
of what terminal programs want
- `terminal.blinking = off` means that it's *never* blinking, regardless
of what terminal programs want
- `terminal.blinking = terminal_controlled (default)` means that it's
blinking depending on what terminal programs want. when a terminal
program resets the cursor to default, it sets it back to
`terminal.cursor_shape` if that is set.
Release Notes:
- Fixed the behavior of `{"terminal": {"blinking":
"[on|off|terminal_controlled]"}` to work correctly and to work correctly
when custom `cursor_shape` is set.
- `terminal.cursor_shape` only controls the *default* shape of the
terminal, not the blinking.
- `terminal.blinking = on` means that it's *always* blinking, regardless
of what terminal programs want
- `terminal.blinking = off` means that it's *never* blinking, regardless
of what terminal programs want
- `terminal.blinking = terminal_controlled (default)` means that it's
blinking depending on what terminal programs want. when a terminal
program resets the cursor to default, it sets it back to
`terminal.cursor_shape` if that is set.
Demo:
https://github.com/user-attachments/assets/b3fbeafd-ad58-41c8-9c07-1f03bc31771f
Co-authored-by: Bennet <bennet@zed.dev>
This builds on top of @Yevgen's #15840 and combines it with the settings
names introduced in #17572.
Closes#4731.
Release Notes:
- Added a setting for the terminal's default cursor shape. The setting
is `{"terminal": {"cursor_shape": "block"}}``. Possible values: `block`,
`bar`, `hollow`, `underline`.
Demo:
https://github.com/user-attachments/assets/96ed28c2-c222-436b-80cb-7cd63eeb47dd
Fixes some missing shortcuts from Tooltips like the project search,
buffer search, quick action bar, ....
https://github.com/user-attachments/assets/d3a0160a-8d6e-4ddc-bf82-1fabeca42d59
This should hopefully help new users learn and discover some nice
keyboard shortcuts
Release Notes:
- Display keyboard shortcuts inside tooltips in the project search,
buffer search etc.
I found tab switcher file icons to be missing. They were mentioned in
the [initial tab switcher
issue](https://github.com/zed-industries/zed/issues/7653), but left to
be added later (mentioned in
https://github.com/zed-industries/zed/pull/7987).
I also noticed that the project search icon went missing, but I'm not
sure if that's intentional. These changes re-introduce it, as it's
provided by the generic `tab_icon()` function.
There's a small difference between the terminal item and everything
else, because terminal's `tab_content` returns a slightly different
layout, which adds a little more space between the icon and text. I'll
look into resolving this withouth changing too much stuff around in the
terminal crate. If you have any ideas on how to do this well, please
comment.
The new `tab_switcher` config section only has a single boolean option -
`show_icons`. It toggles between icons and not icons, but doesn't
disable the terminal icon. Implementing this would probably also require
some refactoring in terminal's `tab_content` function.
Release Notes:
- Added file icons to the tab switcher
Screenshot:

This PR improves adding and working with icons by using the new
`DerivePathStr` to derive icon paths.
This means paths no longer need to be manually specified, and the
`IconName` and file name will always be consistent between icons.
This PR does not do any work to standardize icons visually, remove
unused icons, or any other such cleanup.
Release Notes:
- N/A
Release Notes:
- N/A
This updates the IME position every time the selection changes, this is
probably only useful when you enumerate languages with your IME.
TODO:
- ~There is a rare chance that the ime panel is not updated because the
window input handler is None.~
- ~Update IME panel in vim mode.~
- ~Update IME panel when leaving Buffer search input.~
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Follow-up https://github.com/zed-industries/zed/pull/16085 that fixes
the search deploy to be actually a part of the terminal-related
bindings.
Part of https://github.com/zed-industries/zed/issues/16839
Also
* fixes few other bindings to use `shift` and avoid conflicts with the
existing key bindings.
* adds terminal inline assist to the context menu and makes both the
menu and the button to dynamically adjust to `assist.enabled` settings
change
It is still unclear to me, why certain labels for certain bindings are
wrong (it's still showing `ctrl-w` for closing the terminal tab, and
`shift-insert` instead of `ctrl-shift-v` for Paste, while Insert is near
and has a `ctrl-shift-c` binding shown) but at least the keys work now.
Release notes:
- Improved Linux terminal keymap and context menu
`pwsh` is the newer version of `PowerShell`, while the one that comes
pre-installed on Windows is called `Windows PowerShell` and is an older
version. I have no idea why Microsoft dose this and not updated the
`Windows Powershell` on Windows.
Release Notes:
- N/A
For future reference: WIP branch of copy/pasting a mixture of images and
text: https://github.com/zed-industries/zed/tree/copy-paste-images -
we'll come back to that one after landing this one.
Release Notes:
- You can now paste images into the Assistant Panel to include them as
context. Currently works only on Mac, and with Anthropic models. Future
support is planned for more models, operating systems, and image
clipboard operations.
---------
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Jason <jason@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
This commit gives tab button renderers control over the condition in
which they should be displayed. Previously we displayed tab buttons only
when the pane was focused. Now tab renderers can return an Option of
AnyElement, which in turn makes it possible for them to control when and
how they're rendered. Pane and Terminal handlers still check for self
focus condition and Assistant Panel does not.
Release Notes:
- N/A
This PR renames and added a new pane event to indicate the difference
between `removing` and `removed` event. This change is needed for the
debugger implementation, if you close a pane we have to send a
`terminateThread` request to the adapter because it's not supported to
reopen a pane. So when the pane is removing we have to know what thread
it is what is stored on the panel itself, so we have to be able to get
this information before the pane is actually removed.
So my idea how to fix this was by adding a new event called
`RemovedItem` which is a rename of `RemoveItem` which also makes a bit
more sense because the item is removed at that point. And seeing the
name `RemoveItem` does not really say that it's removed, more like we
are removing the item.
/cc @mikayla-maki
Release Notes:
- N/A
This simplifies `PathWithPosition` by making the common use case
concrete and removing the manual, incomplete Windows path parsing.
Windows paths also don't get '/'s replaced by '\\'s anymore to limit the
responsibility of the code to just parsing out the suffix and creating
`PathBuf` from the rest. `Path::file_name()` is now used to extract the
filename and potential suffix instead of manual parsing from the full
input. This way e.g. Windows paths that begin with a drive letter are
handled correctly without platform-specific hacks.
Release Notes:
- N/A
Additionally, I've generalized the implementation of tab switcher so
that - instead of explicitly listing panels it supports (at the time of
writing it was just the terminal panel and nothing else), it now relies
on Panel::pane trait method. As long as that's implemented, you get a
tab switcher support for free.
Release Notes:
- Added support for tab switcher in Assistant panel.
This also rolls back the `TerminalWorkDir` abstraction I added for the
original remoting, and tidies up the terminal creation code to be clear
about whether we're creating a task *or* a terminal. The previous logic
was a little muddy because it assumed we could be doing both at the same
time (which was not true).
Release Notes:
- remoting alpha: Removed the ability to specify `gh cs ssh` or `gcloud
compute ssh` etc. See https://zed.dev/docs/remote-development for
alternatives.
- remoting alpha: Added support for terminal and tasks to new
experimental ssh remoting
Supersedes https://github.com/zed-industries/zed/pull/12090fixes#5180fixes#5055
See original PR for an example of the feature at work.
This PR changes the settings interface to be backwards compatible, and
adds the `ui_font_fallbacks`, `buffer_font_fallbacks`, and
`terminal.font_fallbacks` settings.
Release Notes:
- Added support for font fallbacks via three new settings:
`ui_font_fallbacks`, `buffer_font_fallbacks`, and
`terminal.font_fallbacks`.(#5180, #5055).
---------
Co-authored-by: Junkui Zhang <364772080@qq.com>
<img width="624" alt="image"
src="https://github.com/user-attachments/assets/f492b0bd-14c3-49e2-b2ff-dc78e52b0815">
- [x] Correctly set custom model token count
- [x] How to count tokens for Gemini models?
- [x] Feature flag zed.dev provider
- [x] Figure out how to configure custom models
- [ ] Update docs
Release Notes:
- Added support for quickly switching between multiple language model
providers in the assistant panel
---------
Co-authored-by: Antonio <antonio@zed.dev>
Note that this shouldn't have any visible user-facing behavior yet. The
feature is incomplete but we wanna merge early to avoid a long-running
branch.
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
This PR adds a `text_color` method to `TabContentParams` to more easily
compute the text color to be used for tab contents.
This consolidates a number of conditionals that were scattered all over
the place to give us a singular source of truth for these colors.
Release Notes:
- N/A
This PR reworks the rendering for tab icons to allow us to render all of
the tab icons—not just file icons—in the tab's start slot.
The `Item` trait now has a separate `tab_icon` method that can be used
to indicate what icon should be shown for the tab.
Release Notes:
- N/A
This adds the ability for Zed to restore unsaved buffers on restart. The
user is no longer prompted to save/discard/cancel when trying to close a
Zed window with dirty buffers in it. Instead those dirty buffers are
stored and restored on restart.
It does this by saving the contents of dirty buffers to the internal
SQLite database in which Zed stores other data too. On restart, if there
are dirty buffers in the database, they are restored.
On certain events (buffer changed, file saved, ...) Zed will serialize
these buffers, throttled to a 100ms, so that we don't overload the
machine by saving on every keystroke. When Zed quits, it waits until all
the buffers are serialized.
### Current limitations
- It does not persist undo-history (right now we don't persist/restore
undo-history regardless of dirty buffers or not)
- It does not restore buffers in windows without projects/worktrees.
Example: if you open a new window with `cmd-shift-n` and type something
in a buffer, this will _not_ be stored and you will be asked whether to
save/discard on quit. In the future, we want to fix this by also
restoring windows without projects/worktrees.
### Demo
https://github.com/user-attachments/assets/45c63237-8848-471f-8575-ac05496bba19
### Related tickets
I'm unsure about closing them, without also fixing the 2nd limitation:
restoring of worktree-less windows. So let's wait until that.
- https://github.com/zed-industries/zed/issues/4985
- https://github.com/zed-industries/zed/issues/4683
### Note on performance
- Serializing editing buffer (asynchronously on background thread) with
500k lines takes ~200ms on M3 Max. That's an extreme case and that
performance seems acceptable.
Release Notes:
- Added automatic restoring of unsaved buffers. Zed can now be closed
even if there are unsaved changes in buffers. One current limitation is
that this only works when having projects open, not single files or
empty windows with unsaved buffers. The feature can be turned off by
setting `{"session": {"restore_unsaved_buffers": false}}`.
---------
Co-authored-by: Bennet <bennet@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>