
Fixes https://github.com/zed-industries/zed/issues/7419 by changing the
way "recent projects" modal confirm actions work:
* `menu::Confirm` now reuses the current window when opening a recent
project
* `menu::SecondaryConfirm` now opens a recent project in the new window
* neither confirm tries to open the current project anymore
* modal's placeholder is adjusted to emphasize this behavior
Release Notes:
- Added a way to open recent projects in the new window
This PR adds a `SystemClock` trait for abstracting away the system
clock.
This allows us to swap out the real system clock with a
`FakeSystemClock` in the tests, thus allowing the fake passage of time.
We're using this in `Telemetry` to better mock the clock for testing
purposes.
Release Notes:
- N/A
Release Notes:
- Added `workspace::SendKeystrokes` to enable mapping from one key to a
sequence of others
([#7033](https://github.com/zed-industries/zed/issues/7033)).
Improves #7033. Big thank you to @ConradIrwin who did most of the heavy
lifting on this one.
This PR allows the user to send multiple keystrokes via custom
keybinding. For example, the following keybinding would go down four
lines and then right four characters.
```json
[
{
"context": "Editor && VimControl && !VimWaiting && !menu",
"bindings": {
"g z": [
"workspace::SendKeystrokes",
"j j j j l l l l"
],
}
}
]
```
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Part of #7108
This PR includes just the static runnables part. We went with **not**
having a dedicated panel for runnables.
This is just a 1st PR out of N, as we want to start exploring the
dynamic runnables front. Still, all that work is going to happen once
this gets merged.
Release Notes:
- Added initial, static Runnables support to Zed. Such runnables are defined in
`runnables.json` file (accessible via `zed: open runnables` action) and
they can be spawned with `runnables: spawn` action.
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Pitor <pitor@zed.dev>
Co-authored-by: Beniamin <beniamin@zagan.be>
This could cause following to get into a bad state temporarily
Release Notes:
- Fixed a bug around following if the follow started while the workspace
was inactive.
Current limitations:
* Not able to navigate into JAR files
Release Notes:
- Added Clojure language support
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
- Open channel notes and chat on channel click
- WIP
- Fix compile error
- Don't join live kit until requested
- Track in_call state separately from in_room
Release Notes:
- Improved channels: you can now be in a channel without joining the
audio call automatically
**or**
- N/A
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
On macOS, this will enable or disable the Metal HUD at runtime. Note
that this only works when Zed is bundled because it requires to set the
`MetalHudEnabled` key in the Info.plist.
Release Notes:
- Added a new `ToggleGraphicsProfiler` command that can be used as an
action (or via the `Help -> Toggle Graphics Profiler` menu) to
investigate graphics performance.
This PR updates the various spots where we reload the theme to use
`ThemeSettings::reload_current_theme` instead of duplicating the code
each time.
Release Notes:
- N/A
This PR changes our approach to initializing the `SystemAppearance` so
that we can do it earlier in the startup process.
Previously we were using the appearance from the window, meaning that we
couldn't initialize the value until we first opened the window.
Now we read the `window_appearance` from the `AppContext`. On macOS this
is backed by the
[`effectiveAppearance`](https://developer.apple.com/documentation/appkit/nsapplication/2967171-effectiveappearance)
on the `NSApplication`.
We currently still watch for changes to the appearance at the window
level, as the only hook I could find in the documentation is
[`viewDidChangeEffectiveAppearance`](https://developer.apple.com/documentation/appkit/nsview/2977088-viewdidchangeeffectiveappearance),
which is at the `NSView` level.
In my testing this makes it so Zed appropriately chooses the correct
light/dark theme on startup.
Release Notes:
- N/A
Before this change if you had joined a call with an empty workspace,
then we'd prompt you to hang up when you tried to open a recent project.
Release Notes:
- Fixed an erroneous prompt to "hang up" when opening a new project from
an empty workspace.
This PR adds support for configuring both a light and dark theme in
`settings.json`.
In addition to accepting just a theme name, the `theme` field now also
accepts an object in the following form:
```jsonc
{
"theme": {
"mode": "system",
"light": "One Light",
"dark": "One Dark"
}
}
```
Both `light` and `dark` are required, and indicate which theme should be
used when the system is in light mode and dark mode, respectively.
The `mode` field is optional and indicates which theme should be used:
- `"system"` - Use the theme that corresponds to the system's
appearance.
- `"light"` - Use the theme indicated by the `light` field.
- `"dark"` - Use the theme indicated by the `dark` field.
Thank you to @Yesterday17 for taking a first stab at this in #6881!
Release Notes:
- Added support for configuring both a light and dark theme and
switching between them based on system preference.
This change makes it so that if you are the first to join a channel,
your project is automatically shared.
It also makes it so that if you join a channel via a link and there are
no shared projects, you open the notes instead of an empty workspace
with nothing.
This is to try and address the discoverability of project sharing: we've
had
two reviews that have talked about channels, but not talked about
sharing
projects into them, which makes me suspect they didn't know about the
feature.
Release Notes:
- Added a setting `share_on_join` (defaulting to true). When set, and
you join an empty channel, your project is automatically shared.
This is a follow-up to #7141 and fixes the focus-switching to docks in
case they haven't been focused before.
We ran into issues when trying to focus a dock, that hasn't been focused
in the app's lifecycle: focus would only flip after the next re-render
(which could be triggered by moving the mouse, for example)
This changes the approach and uses the one we have for `toggle focus`
actions.
Release Notes:
- N/A
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: bennetbo <bennetbo@gmx.de>
This adds the ability to navigate to/from docks (Terminal, Project,
Collaboration, Assistant) via keybindings.
When using the `ActivatePaneInDirection` keybinding from the
left/bottom/right dock, we check whether the movement is towards the
center panel. If it is, we focus the last active pane.
Fixes https://github.com/zed-industries/zed/issues/6833 and it came up
in a few other tickes/discussions.
Release Notes:
- Added ability to navigate to docks and back to the editor using the
`workspace::ActivatePaneInDirection` action (by default bound to `Ctrl-w
[hjkl]` in Vim mode).
([#6833](https://github.com/zed-industries/zed/issues/6833)).
## Drawback
There's this weird behavior: if you start Zed and no files are opened,
you focus terminal, go left (project panel), then back to right to
terminal, the terminal isn't focused. Even though we focus it in the
code.
Maybe this is a bug in the current focus handling code?
## Demo
https://github.com/zed-industries/zed/assets/1185253/5d56db40-36aa-4758-a3bc-7a0de20ce5d7
---------
Co-authored-by: Piotr <piotr@zed.dev>
Older Zed versions may send a buffer id of 0, which is no-longer
supported. (as of #6993)
This doesn't fix that, but it does ensure that we don't panic in the
workspace by maintaining the invariant that from_proto_state returns
Some(Task) if the variant matches.
It also converts the panic to an error should something similar happen
again in the future.
Release Notes:
- N/A
This should prevent a class of bugs where one queries the wrong type of
global, which results in oddities at runtime.
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
In the old world, panel loading happened strictly before workspace
deserialization. Now it's inverted.
Fix this by storing on the dock the serialized state so they can restore
state as panels are loaded.
[[PR Description]]
Release Notes:
- Fixed Zed forgetting which panels were open on boot.
([#2406](https://github.com/zed-industries/community/issues/2406)).
In the old world, panel loading happened strictly before workspace
deserialization. Now it's inverted.
Fix this by storing on the dock the serialized state so they can restore
state as panels are loaded.
This adjusts the solution in
https://github.com/zed-industries/zed/pull/4014 to fix the double-focus
issue, allowing each pane's project search to work independently.
Release Notes:
- Changed the name of the `workspace::DeploySearch` action to
`pane::DeploySearch` and changed it's behavior to open a new search OR
focus an existing project search in the current pane.
(https://github.com/zed-industries/community/issues/2395)
Before this change the views would continue to update in the background
of the "disconnected" dialogue, which was disconcerting.
[[PR Description]]
Release Notes:
- Fixed an edge-case where following didn't handle unshare correctly