Commit graph

19 commits

Author SHA1 Message Date
Piotr Osiewicz
dc64ec9cc8
chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Mikayla Maki
1aefa5178b
Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
Nathan Sobo
6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Mikayla Maki
6b9ddbfef2
Add more menus to Zed (#12940)
### TODO

- [x] Make sure keybinding shows up in pane + menu
- [x] Selection tool in the editor toolbar
- [x] Application Menu
- [x] Add more options to pane + menu
   - Go to File...
  - Go to Symbol in Project... 
- [x] Add go items to the selection tool in the editor:
   - Go to Symbol in Editor...
   - Go to Line/Column...
   - Next Problem
   - Previous Problem
- [x] Fix a bug where modals opened from a context menu aren't focused
correclty
- [x] Determine if or what needs to be done with project actions:
- Difficulty is that these are exposed in the UI via clicking the
project name in the titlebar or by right clicking the root entry in the
project panel. But they require reading and are two clicks away. Is that
sufficient?
    - Add Folder to Project
    - Open a new project
    - Open recent
 - [x] Get a style pass 
 - [x] Implement style pass
   - [x] Fix the wrong actions in the selection menu
   - [x] Show selection tool toggle in the 'editor settings' thing
- [x] Put preferences section from the app menu onto the right hand user
menu
- [x] Add Project menu into app menu to replace 'preferences' section,
and put the rest of the actions there
- [ ] ~~Adopt `...` convention for opening a surface~~ uncertain what
this convention is.
   - [x] Adopt link styling  for webview actions
   - [x] Set lucide hamburger for menu icon
   - [x] Gate application menu to only show on Linux and Windows




Release Notes:

- Added a 'selection and movement' tool to the Editor's toolbar, as well
as controls to toggle it and a setting to remove it (`"toolbar":
{"selections_menu": true/false }`)
- Changed the behavior of the `+` menu in the tab bar to use standard
actions and keybindings. Replaced 'New Center Terminal' with 'New
Terminal', and 'New Search', with the usual 'Deploy Search'. Also added
item-creating actions to this menu.
- Added an 'application' menu to the titlebar to Linux and Windows
builds of Zed
2024-06-18 12:16:54 -07:00
Nathan Sobo
e19339bc1d
Allow UI font weight to be assigned in settings (#12333)
Release Notes:

- Added the ability to configure the weight of your UI font in standard
CSS weight units from 0 to 900.
2024-05-26 23:06:58 -06:00
Piotr Osiewicz
1a9b0536a2
Rust 1.78 (#11314)
Notable things I've had to fix due to 1.78:
- Better detection of unused items
- New clippy lint (`assigning_clones`) that points out places where assignment operations with clone rhs could be replaced with more performant `clone_into`
Release Notes:

- N/A
2024-05-05 15:02:50 +02:00
Thorsten Ball
61a60d37a2
Tie the Zed application ID to the release channel (#11335)
Since we do want to have different versions of Zed running on the same
Linux install, we need to give them different application IDs so they're
not grouped together as the same application.

This changes the app_id depending on the releaes channel and, crucially,
it also matches them up with the bundle identifiers that we use on
macOS.

Release Notes:

- N/A
2024-05-03 10:48:35 +02:00
Kyle Kelley
68a1ad89bb
New revision of the Assistant Panel (#10870)
This is a crate only addition of a new version of the AssistantPanel.
We'll be putting this behind a feature flag while we iron out the new
experience.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Antonio Scandurra <antonio@zed.dev>
Co-authored-by: Nate Butler <nate@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Max <max@zed.dev>
2024-04-23 16:23:26 -07:00
Conrad Irwin
27c5343707
hosted projects (#8627)
- **Allow joining a hosted project**

You can't yet do anything in a hosted project, but you can join it and
look how empty it is.

Release Notes:

- N/A
2024-03-04 19:17:40 -07:00
Marshall Bowers
9735912965
Enable clippy::clone_on_copy (#8728)
This PR enables the
[`clippy::clone_on_copy`](https://rust-lang.github.io/rust-clippy/master/index.html#/clone_on_copy)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 17:37:48 -05:00
Marshall Bowers
c322179bb9
Initialize the SystemAppearance using the app's global window appearance (#7508)
This PR changes our approach to initializing the `SystemAppearance` so
that we can do it earlier in the startup process.

Previously we were using the appearance from the window, meaning that we
couldn't initialize the value until we first opened the window.

Now we read the `window_appearance` from the `AppContext`. On macOS this
is backed by the
[`effectiveAppearance`](https://developer.apple.com/documentation/appkit/nsapplication/2967171-effectiveappearance)
on the `NSApplication`.

We currently still watch for changes to the appearance at the window
level, as the only hook I could find in the documentation is
[`viewDidChangeEffectiveAppearance`](https://developer.apple.com/documentation/appkit/nsview/2977088-viewdidchangeeffectiveappearance),
which is at the `NSView` level.

In my testing this makes it so Zed appropriately chooses the correct
light/dark theme on startup.

Release Notes:

- N/A
2024-02-07 11:51:18 -05:00
Marshall Bowers
a80a3b8706
Add support for specifying both light and dark themes in settings.json (#7404)
This PR adds support for configuring both a light and dark theme in
`settings.json`.

In addition to accepting just a theme name, the `theme` field now also
accepts an object in the following form:

```jsonc
{
  "theme": {
    "mode": "system",
    "light": "One Light",
    "dark": "One Dark"
  }
}
```

Both `light` and `dark` are required, and indicate which theme should be
used when the system is in light mode and dark mode, respectively.

The `mode` field is optional and indicates which theme should be used:
- `"system"` - Use the theme that corresponds to the system's
appearance.
- `"light"` - Use the theme indicated by the `light` field.
- `"dark"` - Use the theme indicated by the `dark` field.

Thank you to @Yesterday17 for taking a first stab at this in #6881!

Release Notes:

- Added support for configuring both a light and dark theme and
switching between them based on system preference.
2024-02-05 15:39:01 -05:00
Mikayla Maki
9f6072c6b6
Revert "Improve completion, action and shared project popovers' layout" 2024-01-23 15:26:11 -08:00
Kirill Bulatov
cad6bab48e Fix sharing project notification size 2024-01-23 21:44:18 +02:00
Marshall Bowers
90f4c70a82
Rename h_stack and v_stack to h_flex and v_flex, respectively (#4053)
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.

We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.

Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.

Release Notes:

- N/A
2024-01-15 11:34:06 -05:00
Mikayla
80790d921d
Fix / remove small todos 2024-01-09 14:16:46 -08:00
Marshall Bowers
4afa5fb23e
Add stories for collab notifications (#3967)
This PR adds some basic stories for collab notifications to make them
easier to work on:

<img width="1076" alt="Screenshot 2024-01-08 at 9 43 39 PM"
src="https://github.com/zed-industries/zed/assets/1486634/4a0adcfa-1134-49c2-b589-74ac1d52af4c">

I factored out a `CollabNotification` component that defines the general
structure for one of these notifications, and this is the component that
we use in the stories, with representative values passed to it to
simulate the different instances of the notification.

We can't use the actual notification components in the stories due to
their data dependencies.

Release Notes:

- N/A
2024-01-08 21:54:59 -05:00
Max Brunsfeld
2b8822fd08 Remove 2 suffix for welcome, vcs_menu, quick_action_bar, collab_ui
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 10:30:52 -08:00
Max Brunsfeld
8db86dcebf Connect notification panel to notification toasts 2023-10-13 11:21:45 -07:00
Renamed from crates/collab_ui/src/incoming_call_notification.rs (Browse further)