This PR introduces the arguments `seed` and `seeds` to `gpui::test`,
e.g.:
- `#[gpui::test(seed = 10)]`
- `#[gpui::test(seeds(10, 20, 30, 40))]`
Which allows us to run a test against a specific seed value without
slowing
down our tests like `iterations` does with high values.
This was motivated by a diff hunk test that only fails in a 400+ seed,
but is
slow to run 400+ times for every `cargo test`.
If your test failed with a specific seed, you can now add the `seed` arg
to
increase the chances of detecting a regression.
There are now three ways of setting seeds, the `SEED` env var,
`iterations`,
and the args this PR adds. See docs in `gpui::test`.
---
I also relaxed the limitation on `retries` not working with
`iterations`, as
that seemed unnecessary.
Release Notes:
- N/A
This PR updates function signatures, docstrings, and gpui's other
documentation to reflect it's new state following the merge of `Model`
and `View` into `Entity` as well as the removal of `WindowContext`.
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
## Problem
We're trying to figure out why we sometimes see high latency when
collaborating, even though the collab server logs indicate that messages
are not taking long to process.
We think that high volumes of certain types of messages, including
`UpdateFollowers` may cause a lot of messages to queue up, causing
delays before collab sees certain messages.
## Fix
This PR reduces the number of `UpdateFollowers` messages that clients
send to collab when scrolling around or moving the cursor, using a
time-based throttle.
The downside of this change is that scrolling will not be as smooth when
following someone. The advantage is that it will be much easier to keep
up with the stream of updates, since they will be sent much less
frequently.
## Release Notes:
- Fixed slowness that could occur when collaborating due to excessive
messages being sent to support following.
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Multi-element are now generic over any drawable child, which can be converted
into an element.
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
Co-Authored-By: Max Brunsfeld <max@zed.dev>
Also, use env_logger consistently in the tests for each crate.
Only initiallize the logger at all if some RUST_LOG env var is set.
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
When multiple saves occur, we can have multiple start events followed by multiple end events. We don't want to update our project diagnostics view until all pending progress is finished.
Co-Authored-By: Antonio Scandurra <me@as-cii.com>