Closes#24794
We now don't filter matches provided by the fuzzy matcher, as it already
performs most of the filtering for us. Instead, the custom logic we
previously used for filtering is now used to partition, where before
discarded matches will be appended at end of list.
Before - Filtering out matches with higher fuzzy score
<img width="400" alt="image"
src="https://github.com/user-attachments/assets/7f9d66a2-0921-499c-af8a-f1e530da50b1"
/>
After - Changing filter to partition instead, and appending remaining
items at the end
<img width="400" alt="image"
src="https://github.com/user-attachments/assets/45848f70-ed51-4935-976c-6c16c5b5777b"
/>
Release Notes:
- Improved LSP auto complete to show more possible matches.
---------
Co-authored-by: Peter Tripp <petertripp@gmail.com>
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/21277
To the left is current Zed, right is the improved version.
3rd message, from Zed, to resolve the item, does not have `textEdit` on
the right side, and has one on the left.
Seems to not influence the end result though, but at least Zed behaves
more appropriate now.
<img width="1727" alt="image"
src="https://github.com/user-attachments/assets/ca1236fd-9ce2-41ba-88fe-1f3178cdcbde"
/>
Instead of modifying the original LSP completion item, store completion
list defaults and apply them when the item is requested (except `data`
defaults, needed for resolve).
Now, the only place that can modify the completion items is this method,
and Python impl seems to be the one doing it:
ca9c3af56f/crates/languages/src/python.rs (L182-L204)
Seems ok to leave untouched for now.
Release Notes:
- Fixed LSP completion items modified before resolve request
A preparation for https://github.com/zed-industries/zed/issues/4957 that
pushes all LSP-related data out from the basic completion item, so that
it's possible to create completion items without any trace of LSP
clearly.
Release Notes:
- N/A
This PR adds toasts for reporting success and errors from remote git
operations. This PR also adds a focus handle to notifications, in
anticipation of making them keyboard accessible.
Release Notes:
- N/A
---------
Co-authored-by: julia <julia@zed.dev>
The language::markdown crate had been superceded by markdown::Mardown.
After #25117, the only two remaining use-cases were rendering git commit
messages (which are arguably not really markdown) and the signature help
(which is definitely not markdown).
Updated the former to use the new markdown component, and the latter to
do syntax highlighting manually.
Release Notes:
- Allow selecting the commit message in git commits
Closes#18641
Contributes: #13194
Release Notes:
- Open LSP documentation file links in Zed not the system opener
- Render completion documentation markdown consistently with
documentation markdown
- [x] snake case keymap properties
- [x] flatten actions
- [x] keymap migration + notfication
- [x] settings migration + notification
- [x] inline completions -> edit predictions
### future:
- keymap notification doesn't show up on start up, only on keymap save.
this is existing bug in zed, will be addressed in seperate PR.
Release Notes:
- Added a notification for deprecated settings and keymaps, allowing you
to migrate them with a single click. A backup of your existing keymap
and settings will be created in your home directory.
- Modified some keymap actions and settings for consistency.
---------
Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
This PR adds a new `inline_completions.inline_preview` config which can
be set to `auto` (current behavior) or to `when_holding_modifier`.
When set to the latter, instead of showing edit prediction previews
inline in the buffer, we'll show it in a popover (even when there's no
LSP completion) so your isn't constantly moving as completions arrive.
https://github.com/user-attachments/assets/3615d151-3633-4ee4-98b9-66ee0aa735b8
Release Notes:
- N/A
---------
Co-authored-by: Danilo <danilo@zed.dev>
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
In the future if `filter` was used more this would fix other issues. In
the current code paths, this just fixes the particular corner case of
edit prediction arriving async while `y_flipped = true` (in this case it
needs to be scrolled down to show item with index 0).
Release Notes:
- N/A
Considered doing this when previously working on completions menu
layout, as it brings the default selection position next to the cursor
position, and is generally more symmetrical. With #23445 there is now a
more compelling reason, as the "translucent, cropped bottom" display
doesn't make sense when displayed above.
Release Notes:
- N/A
Note: Design hasn't been reviewed yet, but the logic is done
When the user switches the inline completion provider to `zed`, we'll
show a modal prompting them to accept terms if they haven't done so:
https://github.com/user-attachments/assets/3fc6d368-c00a-4dcb-9484-fbbbb5eb859e
If they dismiss the modal, they'll be able to get to it again from the
inline completion button:
https://github.com/user-attachments/assets/cf842778-5538-4e06-9ed8-21579981cc47
This also stops zeta sending requests that will fail immediately when
ToS are not accepted.
Release Notes:
- N/A
---------
Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Joao <joao@zed.dev>
Before this change, inline completion would displace the user's
selection. Unfortunately this brings less visibility to the inline
completion, I think a good solution to this will be to display a chunk
of the completion inline in the menu, and have a WIP change for that.
Since the current behavior is frustrating, not blocking this improvement
on that
Release Notes:
- N/A
Co-Authored-By: Thorsten <thorsten@zed.dev>
Release Notes:
- Fix selected suggestion updating too many times when Zeta triggers
Co-authored-by: Thorsten <thorsten@zed.dev>
Closes https://github.com/zed-industries/zed/issues/19214
Closes https://github.com/zed-industries/zed/pull/22443
Adds `resolved` property into Zed completion item data, to ensure we
resolve every completion item exactly once.
There are 2 paths for singplayer Zed, and corresponding 2 analogues for
multi player code, where resolve may happen:
* completions menu display & selection, that ends up using
`resolve_completions` in `lsp_store.rs`
* applying a completion menu entry, that ends up using
`apply_additional_edits_for_completion` in `lsp_store.rs`
Now, all local counterparts check `enabled` field before resolving and
set it to true afterwards, and reuse the same `resolve_completion_local`
method for resolving the items.
A logic for re-generating docs and item labels was moved out from the
`resolve_completion_local` method into a separate method, as
`apply_additional_edits_for_completion` does not need that, but needs
the rest of the logic for resolving.
During the extraction, I've noted that multiplayer clients are not
getting the item labels, regenerated after the resolve — as the Zed
protocol-based flow is not the exact copy of the local resolving.
To improve that, `resolve_completion_remote` needs to be adjusted, but
this change is omitted to avoid bloating the PR.
Release Notes:
- Fixed autocomplete inserting multiple imports
* Now more often displayed to the right. Resizes docs width if more
space than min width is available.
* If constrained in horizontal space and so displayed above/below resize
docs height to fit.
* Makes space for scrollbar and gap.
Layout is imperfect for viewport sizes smaller than the context menu,
left TODOs in the code for handling this. Wanted to get this change out
for feedback first.
Release Notes:
- N/A
Leaving release notes as N/A because it had release notes in the past in
#21705
In #21286, documentation resolution was made more efficient by only
resolving the current completion. However, this meant that single line
documentation shown inline in the menu was missing until scrolled
to. This also meant that it would wait for navigation to resolve
completion docs, leading to lag for displaying documentation.
This change resolves this by attempting to fetch all the completions
that will be shown. It also mostly avoids re-resolving completions. It
intentionally re-resolves the current selection on navigation, as some
language servers will respond with more information later on.
Release Notes:
- N/A
* Presence of the aside no longer affects position or size of the
context menu.
* Prefers to fit to the right, then on same side of line, then other
side of line, within the following preference order:
- Max possible size within text area.
- Max possible size within window.
- Actual size within window. This is the only case that could cause it
to jump around with less stability.
A further enhancement atop this might be to dynamically resize aside
height to fit.
Release notes are N/A as they are covered by the notes for #22102.
Closes#8523
Release Notes:
* N/A
This makes inline completions show up in the completion menu even if the
user has set `"show_completion_documentation": false` in their settings,
because there is no other way to show the Zeta completion.
Follow-up to #22093
Release Notes:
- N/A
Co-authored-by: Danilo <danilo@zed.dev>
* Now decides whether the menu is above or below the target position
before rendering it. This causes its position to no longer vary
depending on the length of completions
* When the text area is height constrained (< 12) lines, now chooses the
side which has the most space. Before it would always display above if
height constrained below.
* Misc code cleanups
Release Notes:
- Improved completions menu layout to be more stable and use available
space better.
`CodeContextMenu` is always accessed on one thread, so only `Rc`s and
`Rc<RefCell<_>>` are needed. There should be tiny performance benefits
from this. The main benefit of this is that when seeing code accessing a
`RwLock` it would be reasonable to wonder whether it will block. The
only potential downside is the potential for panics due to overlapping
borrows of the RefCells. I think this is an acceptable risk because most
errors of this nature will be local or will be caught by clippy via the
check for holding a RefCell reference over an `await`.
Release Notes:
- N/A
This fixes#21837, where CompletionsMenu fuzzy match positions were
desynchronized from completion label text. The solution is to not mutate
`match_candidates` and instead offset the highlight positions in the
rendering code.
This solution requires that the fuzzy match text not change on
completion resolution. This is a property we want anyway, since fuzzy
match text changing means items unexpectedly changing position in the
menu.
What happened:
* #21521 updated completion resolution to modify labels on resolution.
- This interacted poorly with the code
[here](341e65e122/crates/editor/src/code_context_menus.rs (L604)),
where the fuzzy match results are updated to include the full label, and
the fuzzy match result positions are offset to be in the correct place.
The fuzzy mach positions were now invalid because they were based on the
old text.
* #21705 caused completion resolution to occur more frequently. Before
this only the selected item was being resolved. This caused the panic
due to invalid positions to happen much more frequently.
Closes#21837
Release Notes:
- N/A