This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
Adds component NotificationFrame. It implements a subset of MessageNotification as a Component and refactors MessageNotification to use NotificationFrame. Having some notification UI Component is nice as it allows us to easily build new types of notifications.
Uses the new NotificationFrame component for CaptureAudioNotification.
Adds a CaptureAudio action in the dev namespace (not meant for
end-users). It records 10 seconds of audio and saves that to a wav file.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.
The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.
The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.
* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`
Release Notes:
- N/A
Follow-up of https://github.com/zed-industries/zed/pull/30015
* Restyles the dismiss and close buttons a bit: change the dismiss icon
and add tooltips with the bindings to both
* Allows ESC to clear any status that's in the activity indicator now,
if all notifications are cleared: this won't suppress any further status
additions though, so statuses may resurface later
Release Notes:
- Added a way to clear activity indicator
Closes https://github.com/zed-industries/zed/issues/10140
* On `menu::Cancel` action (`ESC`), close notifications, one by one, if
`Workspace` gets to handle this action.
More specific, focused items contexts (e.g. `Editor`) take priority.
* Allows to temporarily suppress notifications of this kind either by
clicking a corresponding button in the UI, or using
`workspace::SuppressNotification` action.
This might not work well out of the box for all notifications and might
require further improvement.
https://github.com/user-attachments/assets/0ea49ee6-cd21-464f-ba74-fc40f7a8dedf
Release Notes:
- Added a way to dismiss workspace notifications
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
This PR adds toasts for reporting success and errors from remote git
operations. This PR also adds a focus handle to notifications, in
anticipation of making them keyboard accessible.
Release Notes:
- N/A
---------
Co-authored-by: julia <julia@zed.dev>
This PR makes adding icons to the primary and secondary actions, in the
`MessageNotification` component, optional. Also took the opportunity to
remove a probably unnecessary "third action" from it; streamlining the
component API (we had added that for a design that we're not using
anymore). I did keep the "more info" possibility, which may be useful in
the future, though.
Release Notes:
- N/A
Required using a global `LazyLock<Mutex<AppNotifications>>` instead of a
context global because settings errors first occur before initialization
of the notifications global.
Release Notes:
- Errors in settings file are now reported in UI on startup.
Fix bugs caused by the window context PR, where the window could be on
the stack and is then requested from the App.
This PR also adds derive macros for `AppContext` and `VisualContext` so
that it's easy to define further contexts in API code, such as
`editor::BlockContext`.
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
The keymap error notifications got convoluted to support displaying the
notification on startup. This change addresses it systemically for all
future app notifications.
Reverts most of #20531, while keeping the fix to handle keyboard layout
switching. This is a better fix for #20531
Release Notes:
- N/A
* Remove `NotificationHandle` trait in favor of just passing `AnyView` -
id field wasn't used.
* Remove `show_notification_once`, doesn't seem to be needed for its
only use.
Release Notes:
- N/A
* Increases width of notification message to remove a gap
* Puts the close button in the top right
Release Notes:
- N/A
Co-authored-by: Nate <nate@zed.dev>
Falls back on notifying all workspaces if there isn't an active one.
This is to support notifying the user about keymap file errors in
#23113. It will also be useful for notifying about settings file errors.
Release Notes:
- N/A
This PR adds an error toast that will be displayed when installing a dev
extension fails.
Here's what it looks like:
<img width="1310" alt="Screenshot 2025-01-09 at 11 56 42 AM"
src="https://github.com/user-attachments/assets/b65eb9f9-c559-4b99-b64a-ee301fa9e443"
/>
<img width="1310" alt="Screenshot 2025-01-09 at 12 10 30 PM"
src="https://github.com/user-attachments/assets/f4880221-2ed9-4bb0-9d48-1cb29c2b483f"
/>
I did have to touch the workspace `ErrorMessagePrompt` component to make
it scroll for long messages. I don't anticipate this being a problem for
other classes of errors (if anything, I suspect other long errors will
become more usable now).
Closes#21237.
Release Notes:
- Added an error toast that is shown when a dev extension fails to
install.
Supersedes https://github.com/zed-industries/zed/pull/19166
TODO:
- [x] Update basic zed paths
- [x] update create_state_directory
- [x] Use this with `NodeRuntime`
- [x] Add server settings
- [x] Add an 'open server settings command'
- [x] Make sure it all works
Release Notes:
- Updated the actions `zed::OpenLocalSettings` and `zed::OpenLocalTasks`
to `zed::OpenProjectSettings` and `zed::OpenProjectTasks`.
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Richard <richard@zed.dev>
This PR improves adding and working with icons by using the new
`DerivePathStr` to derive icon paths.
This means paths no longer need to be manually specified, and the
`IconName` and file name will always be consistent between icons.
This PR does not do any work to standardize icons visually, remove
unused icons, or any other such cleanup.
Release Notes:
- N/A
For future reference: WIP branch of copy/pasting a mixture of images and
text: https://github.com/zed-industries/zed/tree/copy-paste-images -
we'll come back to that one after landing this one.
Release Notes:
- You can now paste images into the Assistant Panel to include them as
context. Currently works only on Mac, and with Anthropic models. Future
support is planned for more models, operating systems, and image
clipboard operations.
---------
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Jason <jason@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
Still TODO:
* [x] hide this UI unless you have some ssh projects in settings
* [x] add the "open folder" flow with the new open picker
* [ ] integrate with recent projects / workspace restoration
Release Notes:
- N/A
For: #13417
This is a simple version, I'm not sure if we just need to limit this
feature to vim mode, or maybe in normal editor mode, which involves
other logic like the location of the setting
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Fixes https://github.com/zed-industries/zed/issues/10890
* removes `unwrap()` that caused panics for text elements with no text,
remaining after edit state is cleared but project entries are not
updated, having the fake, "new entry"
* improves discoverability of the FS errors during file/directory
creation: now those are shown as workspace notifications
* stops printing anyhow backtraces in workspace notifications, printing
the more readable chain of contexts instead
* better indicates when new entries are created as excluded ones
Release Notes:
- Improve excluded entry creation workflow in the project panel
([10890](https://github.com/zed-industries/zed/issues/10890))
While these would match how macOS handles this scenario, they crash on
Catalina, and require mouse clicks to interact.
cc @bennetbo
Release Notes:
- N/A
Still TODO:
* Disable the new save-as for local projects
* Wire up sending the new path to the remote server
Release Notes:
- Added the ability to "Save-as" in remote projects
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
This PR reworks the way workspace notifications are identified to use a
new `NotificationId` type.
A `NotificationId` is bound to a given type that is used as a unique
identifier. Generally this will be a unit struct that can be used to
uniquely identify this notification.
A `NotificationId` can also accept an optional `ElementId` in order to
distinguish between different notifications of the same type.
This system avoids the issue we had previously of selecting `usize` IDs
somewhat arbitrarily and running the risk of having two independent
notifications collide (and thus interfere with each other).
This also fixes a bug where multiple suggestion notifications for the
same extension could be live at once
Fixes https://github.com/zed-industries/zed/issues/10320.
Release Notes:
- Fixed a bug where multiple extension suggestions for the same
extension could be shown at once
([#10320](https://github.com/zed-industries/zed/issues/10320)).
---------
Co-authored-by: Max <max@zed.dev>
1. They now will not go off-screen
2. You can scroll long messages.
3. Only one notification per language server is shown at a time
4. The title/text are now distinguished visually
5. You can copy the error message to the clipboard
Fixes: #10217Fixes: #10190Fixes: #10090
Release Notes:
- Fixed language server notifications being too large
([#10090](https://github.com/zed-industries/zed/issues/10090)).
We're doing it. Svelte support is moving into an extension. This PR
fixes some issues that came up along the way.
Notes
* extensions need to be able to retrieve the path the `node` binary
installed by Zed
* previously we were silently swallowing any errors that occurred while
loading a grammar
* npm commands ran by extensions weren't run in the right directory
* Tree-sitter's WASM stdlib didn't support a C function (`strncmp`)
needed by the Svelte parser's external scanner
* the way that LSP installation status was reported was unnecessarily
complex
Release Notes:
- Removed built-in support for the Svelte and Gleam languages, because
full support for those languages is now available via extensions. These
extensions will be suggested for download when you open a `.svelte` or
`.gleam` file.
---------
Co-authored-by: Marshall <marshall@zed.dev>
This should prevent a class of bugs where one queries the wrong type of
global, which results in oddities at runtime.
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>