This PR adjusts the extension download counts to be displayed using
thousands separators.
Release Notes:
- Adjusted extension download counts to display with thousands
separators (e.g., `1,000,000`).
Using the file system as a database seems like it's easy, but it's
actually a real pain. I'd like to use LMDB to store the prompts locally
so we have more control. We can always add an export option, but I want
the source of truth to be somewhere other than the file system.
So far, I have a PromptStore which is global to the application and can
be initialized on startup. Then there's a `PromptLibrary` which is
intended to be the root of a new kind of Zed window. I haven't actually
seen pixels yet, but I've sketched out the basics needed to create a new
prompt, save, etc.
Still lots to figure out but the foundations of being backed by a DB and
rendering in an independent window are in place.
/cc @iamnbutler @as-cii
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
When running the tests for linux, I found a lot of benign errors getting
logged. This PR cuts down some of the noise from unnecessary workspace
serialization and SVG renders
Release Notes:
- N/A
This PR restricts usage of v0.0.7 of the `zed_extension_api` to dev
builds, for now.
As we're still making changes to it, we don't want to ship a version of
Zed to Preview/Stable that claims to support a yet-unreleased version of
the extension API.
Release Notes:
- N/A
This PR makes the `border` methods require an explicit width instead of
defaulting to 1px.
This breaks convention with Tailwind, but it makes GPUI more consistent
with itself. We already have an edge case where the parameterized method
had to be named `border_width`, since `border` was taken up by an alias
for the 1px variant.
### Before
```rs
div()
.border()
.border_t()
.border_r()
.border_b()
.border_l()
.border_width(px(7.))
```
### After
```rs
div()
.border_1()
.border_t_1()
.border_r_1()
.border_b_1()
.border_l_1()
.border(px(7.))
```
Release Notes:
- N/A
This PR adds support for replacing the current preview tab when using
GoToDefinition. Previously a tab, that was navigated away from, was
converted into a permanent tab and the new tab was opened as preview.
Without `enable_preview_from_code_navigation`:
https://github.com/zed-industries/zed/assets/53836821/99840724-d6ff-4738-a9c4-ee71a0001634
With `enable_preview_from_code_navigation`:
https://github.com/zed-industries/zed/assets/53836821/8c60efcb-d597-40bf-b08b-13faf5a289b6
Note: In the future I would like to improve support for the navigation
history, because right now tabs that are not "normal" project items,
e.g. FindAllReferences cannot be reopened
Release Notes:
- Added support for replacing the current preview tab when using code
navigation (`enable_preview_from_code_navigation`)
This pull request introduces the new
`ElementContext::request_autoscroll(bounds)` and
`ElementContext::take_autoscroll()` methods in GPUI. These new APIs
enable container elements such as `List` to change their scroll position
if one of their children requested an autoscroll. We plan to use this in
the revamped assistant.
As a drive-by, we also:
- Renamed `Element::before_layout` to `Element::request_layout`
- Renamed `Element::after_layout` to `Element::prepaint`
- Introduced a new `List::splice_focusable` method to splice focusable
elements into the list, which enables rendering offscreen elements that
are focused.
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
This PR includes two relevant changes:
- Platform binds (super, windows, cmd) will now parse on all platforms,
regardless of which one is being used. While very counter-intuitive
(this means that `cmd-d` will actually be triggered by `win-d` on
windows) this makes it possible to reuse keymap files across platforms
easily
- There is now a KeyContext `os == linux`, `os == macos` or `os ==
windows` available in keymaps. This allows users to specify certain
blocks of keybinds only for one OS, allowing you to minimize the amount
of keymappings that you have to re-configure for each platform.
Release Notes:
- Added `os` KeyContext, set to either `linux`, `macos` or `windows`
- Fixed keymap parsing errors when `cmd` was used on linux, `super` was
used on mac, etc.
This PR updates the extension list to disable remote entries when the
corresponding dev extension is installed.
Here is what this looks like:
<img width="1189" alt="Screenshot 2024-04-15 at 4 09 45 PM"
src="https://github.com/zed-industries/zed/assets/1486634/48bb61d4-bc85-4ca6-b233-716831dfa7d8">
Release Notes:
- Disabled extension entries when there is a development copy of that
extension installed.
This PR makes it so clicking "Install" will install the latest
compatible version of an extension instead of disabling the button when
the latest version is not compatible.
The "Upgrade" button will still be disabled when the latest version is
not compatible. We will also now display a tooltip to better indicate
why the button is disabled:
<img width="607" alt="Screenshot 2024-04-15 at 2 41 26 PM"
src="https://github.com/zed-industries/zed/assets/1486634/16ad516e-1c0c-4505-b994-158ea655641b">
Related to https://github.com/zed-industries/zed/issues/10509.
Release Notes:
- Changed the "Install" button for extensions to always install the
latest compatible version instead of becoming disabled when the latest
version of an extension is incompatible with the current Zed version.
This PR adds an indicator to show what extension version is currently
installed when on an extension version that is not the latest.
<img width="1156" alt="Screenshot 2024-04-15 at 2 10 33 PM"
src="https://github.com/zed-industries/zed/assets/1486634/61c5e4cf-a0b8-48fc-8e52-f04f1c351794">
Release Notes:
- Added an indicator to show the currently-installed extension version
when not on the latest version.
This PR implements the preview tabs feature from VSCode.
More details and thanks for the head start of the implementation here
#6782.
Here is what I have observed from using the vscode implementation ([x]
-> already implemented):
- [x] Single click on project file opens tab as preview
- [x] Double click on item in project panel opens tab as permanent
- [x] Double click on the tab makes it permanent
- [x] Navigating away from the tab makes the tab permanent and the new
tab is shown as preview (e.g. GoToReference)
- [x] Existing preview tab is reused when opening a new tab
- [x] Dragging tab to the same/another panel makes the tab permanent
- [x] Opening a tab from the file finder makes the tab permanent
- [x] Editing a preview tab will make the tab permanent
- [x] Using the space key in the project panel opens the tab as preview
- [x] Handle navigation history correctly (restore a preview tab as
preview as well)
- [x] Restore preview tabs after restarting
- [x] Support opening files from file finder in preview mode (vscode:
"Enable Preview From Quick Open")
I need to do some more testing of the vscode implementation, there might
be other behaviors/workflows which im not aware of that open an item as
preview/make them permanent.
Showcase:
https://github.com/zed-industries/zed/assets/53836821/9be16515-c740-4905-bea1-88871112ef86
TODOs
- [x] Provide `enable_preview_tabs` setting
- [x] Write some tests
- [x] How should we handle this in collaboration mode (have not tested
the behavior so far)
- [x] Keyboard driven usage (probably need workspace commands)
- [x] Register `TogglePreviewTab` only when setting enabled?
- [x] Render preview tabs in tab switcher as italic
- [x] Render preview tabs in image viewer as italic
- [x] Should this be enabled by default (it is the default behavior in
VSCode)?
- [x] Docs
Future improvements (out of scope for now):
- Support preview mode for find all references and possibly other
multibuffers (VSCode: "Enable Preview From Code Navigation")
Release Notes:
- Added preview tabs
([#4922](https://github.com/zed-industries/zed/issues/4922)).
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This PR modifies the extension installation and update process to
respect version constraints (schema version and Wasm API version) to
ensure only compatible versions of extensions are able to be installed.
To achieve this there is a new `GET /extensions/updates` endpoint that
will return extension versions based on the provided constraints.
Release Notes:
- N/A
---------
Co-authored-by: Max <max@zed.dev>
This PR makes it so extension versions that are incompatible with what
the current Zed instance supports are disabled in the UI, to prevent
attempting to install them.
Here's what it looks like in the extension version picker:
<img width="589" alt="Screenshot 2024-03-28 at 4 21 15 PM"
src="https://github.com/zed-industries/zed/assets/1486634/8ef11c72-c8f0-4de8-a73b-5c82e96f6bfe">
Release Notes:
- N/A
* [x] auto update extensions on startup
* [ ] add a manual way of updating all?
* [x] add a way to opt out of auto-updates for a particular extension
We don't believe that there should be any background polling for
extension auto-updates, because it could be disruptive to the user.
Release Notes:
- Added an auto-update system for extensions.
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
This PR adds a new `rems_from_px` helper function that can be used to
compute rem values based on a pixel value.
This is something we do fairly commonly, where we want to express a size
that is a given pixel size at the base rem size (e.g., "14px when the
rem size is 16px").
`rems_from_px` helps make the intent more explicit, as well as prevent
the base rem size from being duplicated everywhere.
Note: Ideally we would want `rems_from_px` to be `const`, but that
depends on https://github.com/rust-lang/rust/issues/57241.
Release Notes:
- N/A
See https://zed.dev/channel/gpui-536
Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207
### Problem
After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.
However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.
### Solution
This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.
We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.
With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.
### Performance
Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).

Release Notes:
- Fixed a bug that was causing popovers to flicker.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
This PR provides WASM extensions with write access to their own specific
working directory under the Zed `extensions` dir. This directory is set
as the extensions `current_dir` when they run. Extensions can return
relative paths from the `Extension::language_server_command` method, and
those relative paths will be interpreted relative to this working dir.
With this functionality, most language servers that we currently build
into zed can be installed using extensions.
Release Notes:
- N/A
This PR adds an `zed: Install Local Extension` action, which lets you
select a path to a folder containing a Zed extension, and install that .
When you select a directory, the extension will be compiled (both the
Tree-sitter grammars and the Rust code for the extension itself) and
installed as a Zed extension, using a symlink.
### Details
A few dependencies are needed to build an extension:
* The Rust `wasm32-wasi` target. This is automatically installed if
needed via `rustup`.
* A wasi-preview1 adapter WASM module, for building WASM components with
Rust. This is automatically downloaded if needed from a `wasmtime`
GitHub release
* For building Tree-sitter parsers, a distribution of `wasi-sdk`. This
is automatically downloaded if needed from a `wasi-sdk` GitHub release.
The downloaded artifacts are cached in a support directory called
`Zed/extensions/build`.
### Tasks
UX
* [x] Show local extensions in the Extensions view
* [x] Provide a button for recompiling a linked extension
* [x] Make this action discoverable by adding a button for it on the
Extensions view
* [ ] Surface errors (don't just write them to the Zed log)
Packaging
* [ ] Create a separate executable that performs the extension
compilation. We'll switch the packaging system in our
[extensions](https://github.com/zed-industries/extensions) repo to use
this binary, so that there is one canonical definition of how to
build/package an extensions.
### Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
This PR adds **internal** ability to run arbitrary language servers via
WebAssembly extensions. The functionality isn't exposed yet - we're just
landing this in this early state because there have been a lot of
changes to the `LspAdapter` trait, and other language server logic.
## Next steps
* Currently, wasm extensions can only define how to *install* and run a
language server, they can't yet implement the other LSP adapter methods,
such as formatting completion labels and workspace symbols.
* We don't have an automatic way to install or develop these types of
extensions
* We don't have a way to package these types of extensions in our
extensions repo, to make them available via our extensions API.
* The Rust extension API crate, `zed-extension-api` has not yet been
published to crates.io, because we still consider the API a work in
progress.
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
I would like to keep diagnostics open on one side, and process them on
the other.
Release Notes:
- Added `editor::OpenExcerptsSplit` (bound to `cmd-k enter`) to open the
selected excerpts in the adjacent pane
- vim: Added `ctrl-w d`, `ctrl-w shift-d` and `ctrl-w space` for
`editor::GoTo{,Type}Definition` and `editor::OpenExcerptsSplit`
Partially resolves: https://github.com/zed-industries/zed/issues/7785
Right now, we can engage `Only show installed`, but I've been wanting to
be able to filter down to just uninstalled extensions too, so I can
browse things I don't have. I changed this to have 2 checkboxes,
`Installed` and `Not installed` and both are on by default. You deselect
them to filter down.
<img width="1608" alt="SCR-20240225-etyg"
src="https://github.com/zed-industries/zed/assets/19867440/e2267651-ff86-437b-ba59-89f3d338ea02">
Release Notes:
- Allow extensions list to be filtered down to both installed and not
installed.
This PR makes the labels of the buttons in the extension list adapt to
reflect the current status.
Release Notes:
- Changed the button labels in the extension list to reflect the current
status.
Because the `repository` url field is defined via the user's
`extension.json` file, a user could insert a malicious link. I want to
be able to preview repository urls before clicking the button.
Release Notes:
- Add url preview tooltip to repository link in extensions view.
This PR gives the items in the extension list an explicit height so that
they work properly within the uniform list when descriptions are
missing.
<img width="1235" alt="Screenshot 2024-02-14 at 10 19 14 AM"
src="https://github.com/zed-industries/zed/assets/1486634/01222902-6b05-4e9a-bb5a-bada14b1fd45">
I think we may want to consider using a `list` here instead of a
`uniform_list` to allow them to have variable heights.
Fixes#7756.
Release Notes:
- N/A
This PR adds a view for installing extensions within Zed.
My subtasks:
- [X] Page Extensions and assign in App Menu
- [X] List extensions
- [X] Button to Install/Uninstall
- [x] Search Input to search in extensions registry API
- [x] Get Extensions from API
- [x] Action install to download extension and copy in /extensions
folder
- [x] Action uninstall to remove from /extensions folder
- [x] Filtering
- [x] Better UI Design
Open to collab!
Release Notes:
- Added an extension installation view. Open it using the `zed:
extensions` action in the command palette
([#7096](https://github.com/zed-industries/zed/issues/7096)).
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Carlos <foxkdev@gmail.com>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Max <max@zed.dev>