Closes https://github.com/zed-industries/zed/issues/11626
Part of https://github.com/zed-industries/zed/issues/12853
`"restore_on_file_reopen": true` in workspace settings can now be used
to enable and disable editor data between file reopens in the same pane:
https://github.com/user-attachments/assets/8d938ee1-d854-42a8-bbc3-2a4e4d7d5933
The settings are generic and panes' data store can be extended for
further entities, beyond editors.
---------------
Impl details:
Currently, the project entry IDs seem to be stable across file reopens,
unlike BufferIds, so those were used.
Originally, the DB data was considered over in-memory one as editors
serialize their state anyway, but managing and exposing PaneIds out of
the DB is quite tedious and joining the DB data otherwise is not
possible.
Release Notes:
- Started to restore editor state on reopen
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
Closes#10167
This is take 2 on https://github.com/zed-industries/zed/pull/2341 which
was closed due to lack of migrator.
This PR contains rename of following keymap actions:
```sh
1. ["editor::GoToPrevHunk", { "center_cursor": true }] -> ["editor::GoToPreviousHunk", { "center_cursor": true }]
2. "editor::GoToPrevDiagnostic" -> "editor::GoToPreviousDiagnostic"
3. "editor::ContextMenuPrev" -> "editor::ContextMenuPrevious"
4. "search::SelectPrevMatch" -> "search::SelectPreviousMatch"
5. "file_finder::SelectPrev" -> "file_finder::SelectPrevious"
6. "menu::SelectPrev" -> "menu::SelectPrevious"
7. "editor::TabPrev" -> "editor::Backtab"
```
Release Notes:
- Renamed several keymap actions for consistency (e.g., `GoToPrevHunk` →
`GoToPreviousHunk`, `TabPrev` → `Backtab`). Your existing configured
keybindings will still work. You can click **"Backup and Update"** at
the top of your keymap file to easily update to the new actions.
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
Closes https://github.com/zed-industries/zed/issues/12029
Allows to introspect project items inside items more deeply, checking
them for being dirty.
For that:
* renames `project::Item` into `project::ProjectItem`
* adds an `is_dirty(&self) -> bool` method to the renamed trait
* changes the closing logic to only care about dirty project items when
checking for save prompts conditions
* save prompts are raised only if the item is singleton without a
project path; or if the item has dirty project items that are not open
elsewhere
Release Notes:
- Fixed item closing overly triggering save dialogues
Density tracking issue: #18078
This PR refactors our spacing system to use a more flexible and
maintainable approach. We've replaced the static `Spacing` enum with a
dynamically generated `DynamicSpacing` enum using a proc macro.
Enum variants now use a `BaseXX` format, where XX = the pixel value @
default rem size and the default UI density.
For example:
`CustomSpacing::Base16` would return 16px at the default UI scale &
density.
I'd love to find another name other than `Base` that is clear (to avoid
base_10, etc confusion), let me know if you have any ideas!
Changes:
- Introduced a new `derive_dynamic_spacing` proc macro to generate the
`DynamicSpacing` enum
- Updated all usages of `Spacing` to use the new `DynamicSpacing`
- Removed the `custom_spacing` function, mapping previous usages to
appropriate `DynamicSpacing` variants
- Improved documentation and type safety for spacing values
New usage example:
```rust
.child(
div()
.flex()
.flex_none()
.m(DynamicSpacing::Base04.px(cx))
.size(DynamicSpacing::Base16.rems(cx))
.children(icon),
)
```
vs old usage example:
```
.child(
div()
.flex()
.flex_none()
.m(Spacing::Small.px(cx))
.size(custom_spacing(px(16.)))
.children(icon),
)
```
Release Notes:
- N/A
* Implement `clone_on_split` to allow splitting a notebook into another
pane
* Switched to `tab_content` in `impl Item for NotebookEditor` to show
both the notebook name and an icon
* Added placeholder methods and TODOs for future work, such as saving,
reloading, and search functionality within the notebook editor.
* Started moving more core `Model` bits into `NotebookItem`, including
pulling the language of the notebook (which affects every code cell)
* Loaded notebook asynchronously using `fs`
Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
This is the start of a notebook UI for Zed.
`🔔 Note: This won't be useable yet when it is merged! Read below. 🔔`
This is going to be behind a feature flag so that we can merge this
initial PR and then make follow up PRs. Release notes will be produced
in a future PR.
Minimum checklist for merging this:
* [x] All functionality behind the `notebooks` feature flag (with env
var opt out)
* [x] Open notebook files in the workspace
* [x] Remove the "Open Notebook" button from title bar
* [x] Incorporate text style refinements for cell editors
* [x] Rely on `nbformat` crate for parsing the notebook into our
in-memory format
* [x] Move notebook to a `gpui::List`
* [x] Hook up output rendering
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>