Commit graph

74 commits

Author SHA1 Message Date
Tobias Decking
df94906508
Make the cli crate depend on workspace clap (#9507)
This fixes an outstanding TODO.

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-03-18 20:00:37 +01:00
Conrad Irwin
646f69583a
Allow opening non-extant files (#9256)
Fixes #7400



Release Notes:

- Improved the `zed` command to not create files until you save them in
the editor ([#7400](https://github.com/zed-industries/zed/issues/7400)).
2024-03-12 22:30:04 -06:00
Conrad Irwin
05dfe96f0c
Add --add/--new to control CLI behaviour (#9202)
When neither is specified, if you open a directory you get a new
workspace, otherwise files are added to your existing workspace.

With --new files are always opened in a new workspace
With --add directories are always added to an existing workspace

Fixes #9076
Fixes #4861
Fixes #5370

Release Notes:

- Added `-n/--new` and `-a/--add` to the zed CLI. When neither is
specified, if you open a directory you get a new workspace, otherwise
files are added to your existing workspace. With `--new` files are
always opened in a new workspace, with `--add` directories are always
added to an existing workspace.
([#9076](https://github.com/zed-industries/zed/issues/9096),
[#4861](https://github.com/zed-industries/zed/issues/4861),
[#5370](https://github.com/zed-industries/zed/issues/5370)).
2024-03-12 14:27:58 -06:00
Antonio Scandurra
4700d33728
Fix flickering (#9012)
See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-11 10:45:57 +01:00
Mikayla Maki
8a92d28663
Remove todo! comments (#8981)
Switching fully to normal `todo` style

Release Notes:

- N/A
2024-03-06 18:25:20 -08:00
Nathan Sobo
4cc4f08a53
Remove ! from todo!() in comments (#8643)
This practice makes it difficult to locate todo!s in my code when I'm
working. Let's take out the bang if we want to keep doing this.

Release Notes:

- N/A
2024-02-29 18:19:05 -07:00
白山風露
aef299be3d
CI: Enable clippy on Windows (#8240)
Release Notes:

- N/A
2024-02-23 16:23:42 -08:00
Kirill Bulatov
5175c8963a
Actually fail on clippy failures (#7619)
Before the change to `script/clippy`, bash ignored first `clippy`
invocation failure and CI moved on with Linux errors and warnings
emitted.


Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-09 10:13:00 -08:00
Conrad Irwin
13192fa03c
Code to allow opening zed:/channel/1234
Refactored a bit how url arguments are handled to avoid adding too much
extra complexity to main.
2023-10-05 14:57:45 -07:00
Julia
66bf56fc4f Prevent duplicate instances by coordinating via a socket 2023-07-07 14:19:44 -04:00
Joseph Lyons
7c60f636d5 Fix typos 2023-06-02 22:02:19 -04:00
Kirill Bulatov
5d4fc99750 Unit test file:row:column parsing 2023-05-16 21:07:48 +03:00
Kirill Bulatov
106064c734 Do not break Zed & Zed CLI compatibility 2023-05-16 21:07:47 +03:00
Kirill Bulatov
628558aa39 Attempt to open rows and columns from CLI input 2023-05-16 21:07:26 +03:00
Kirill Bulatov
d719352152 Unify path:row:column parsing, use it in CLI 2023-05-16 21:07:26 +03:00
Kirill Bulatov
903eed964a Allow CLI to start Zed from local sources
Zed now is able to behave as if it's being started from CLI
(`ZED_FORCE_CLI_MODE` env var)

Zed CLI accepts regular binary file path into `-b` parameter (only *.app before),
and tries to start it as Zed editor with `ZED_FORCE_CLI_MODE` env var
and other params needed.
2023-05-16 17:41:32 +03:00
Petros Amoiridis
d30e129d63
Create files passed as args to CLI
Co-Authored-by: Mikayla <mikayla@zed.dev>
2023-01-19 19:38:05 +02:00
Antonio Scandurra
07562c2ccd Locate app bundle based on location of CLI binary
The app bundle can also be specified via `-b` or `--bundle-path`.

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-04-20 17:29:12 +02:00
Antonio Scandurra
926c75dadf Implement zed --version
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-04-20 17:28:31 +02:00
Antonio Scandurra
f7055c2acc Implement zed --wait 2022-04-20 17:28:31 +02:00
Max Brunsfeld
a81f7ebbf6 Locate the Zed app from the CLI using NSWorkspace API 2022-04-20 17:27:33 +02:00
Max Brunsfeld
43763fa2f8 Allow opening paths from the CLI
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2022-04-20 17:27:31 +02:00
Nathan Sobo
75f0326e54 Use ipc_channel crate to communicate between cli and app
We still aren't handling CLI requests in the app, but this lays the foundation for bi-directional communication.

Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2022-04-20 17:15:46 +02:00
Antonio Scandurra
01eb2dce24 WIP: Start on a new cli crate
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-04-20 17:15:45 +02:00