Commit graph

140 commits

Author SHA1 Message Date
Conrad Irwin
a675ca7a1e
Remove into SelectionEffects from .change_selections (#33554)
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).

To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.

I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite

Closes #ISSUE

Release Notes:

- N/A
2025-06-27 14:31:31 -06:00
Conrad Irwin
6e762d9c05 Revert "Remove into SelectionEffects from .change_selections"
This reverts commit 28380d714d.
2025-06-27 14:06:17 -06:00
Conrad Irwin
28380d714d Remove into SelectionEffects from .change_selections
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).

To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.

I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
2025-06-27 14:03:45 -06:00
Piotr Osiewicz
2bb8aa2f73
go_to_line: Show position relative to current excerpt in a multi-buffer (#31947)
Closes #31515

This PR explicitly leaves the behavior of go to line unspecified with
multi-buffer.

Release Notes:

- Fixed wrong line number being shown in the status bar when in
multi-buffer.
2025-06-03 09:41:45 +02:00
Evan Simkowitz
607a9445fc
editor: Add minimap (#26893)
## Overview

This PR adds the minimap feature to the Zed editor, closely following
the [design from Visual Studio
Code](https://code.visualstudio.com/docs/getstarted/userinterface#_minimap).
When configured, a second instance of the editor will appear to the left
of the scrollbar. This instance is not interactive and it has a slimmed
down set of annotations, but it is otherwise just a zoomed-out version
of the main editor instance. A thumb shows the line boundaries of the
main viewport, as well as the progress through the document. Clicking on
a section of code in the minimap will jump the editor to that code.
Dragging the thumb will act like the scrollbar, moving sequentially
through the document.

![screenshot of Zed with three editors open and the minimap enabled,
showing the
slider](https://github.com/user-attachments/assets/4178d23a-a5ea-4e38-b871-06dd2a8f9560)

## New settings

This adds a `minimap` section to the editor settings with the following
keys:

### `show`

When to show the minimap in the editor.
This setting can take three values:
1. Show the minimap if the editor's scrollbar is visible: `"auto"`
2. Always show the minimap: `"always"`
3. Never show the minimap: `"never"` (default)

### `thumb`

When to show the minimap thumb.
This setting can take two values:
1. Show the minimap thumb if the mouse is over the minimap: `"hover"`
2. Always show the minimap thumb: `"always"` (default)

### `width`

The width of the minimap in pixels.

Default: `100`

### `font_size`

The font size of the minimap in pixels.

Default: `2`

## Providing feedback

In order to keep the PR focused on development updates, please use the
discussion thread for feature suggestions and usability feedback: #26894


## Features left to add

- [x] fix scrolling performance
- [x] user settings for enable/disable, width, text size, etc.
- [x] show overview of visible lines in minimap
- [x] clicking on minimap should navigate to the corresponding section
of code
- ~[ ] more prominent highlighting in the minimap editor~
- ~[ ] override scrollbar auto setting to always when minimap is set to
always show~

Release Notes:

- Added minimap for high-level overview and quick navigation of editor
contents.

---------

Co-authored-by: MrSubidubi <dev@bahn.sh>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-05-07 23:11:09 +03:00
Julia Ryan
f11c749353
VSCode Settings import (#29018)
Things this doesn't currently handle:

- [x] ~testing~
- ~we really need an snapshot test that takes a vscode settings file
with all options that we support, and verifies the zed settings file you
get from importing it, both from an empty starting file or one with lots
of conflicts. that way we can open said vscode settings file in vscode
to ensure that those options all still exist in the future.~
- Discussed this, we don't think this will meaningfully protect us from
future failures, and we will just do this as a manual validation step
before merging this PR. Any imports that have meaningfully complex
translation steps should still be tested.
- [x] confirmation (right now it just clobbers your settings file
silently)
- it'd be really cool if we could show a diff multibuffer of your
current settings with the result of the vscode import and let you pick
"hunks" to keep, but that's probably too much effort for this feature,
especially given that we expect most of the people using it to have an
empty/barebones zed config when they run the import.
- [x] ~UI in the "welcome" page~
- we're planning on redoing our welcome/walkthrough experience anyways,
but in the meantime it'd be nice to conditionally show a button there if
we see a user level vscode config
- we'll add it to the UI when we land the new walkthrough experience,
for now it'll be accessible through the action
- [ ] project-specific settings
- handling translation of `.vscode/settings.json` or `.code-workspace`
settings to `.zed/settings.json` will come in a future PR, along with UI
to prompt the user for those actions when opening a project with local
vscode settings for the first time
- [ ] extension settings
- we probably want to do a best-effort pass of popular extensions like
vim and git lens
- it's also possible to look for installed/enabled extensions with `code
--list-extensions`, but we'd have to maintain some sort of mapping of
those to our settings and/or extensions
- [ ] LSP settings
- these are tricky without access to the json schemas for various
language server extensions. we could probably manage to do translations
for a couple popular languages and avoid solving it in the general case.
- [ ] platform specific settings (`[macos].blah`)
  - this is blocked on #16392 which I'm hoping to address soon
- [ ] language specific settings (`[rust].foo`)
  - totally doable, just haven't gotten to it yet
 
~We may want to put this behind some kind of flag and/or not land it
until some of the above issues are addressed, given that we expect
people to only run this importer once there's an incentive to get it
right the first time. Maybe we land it alongside a keymap importer so
you don't have to go through separate imports for those?~

We are gonna land this as-is, all these unchecked items at the bottom
will be addressed in followup PRs, so maybe don't run the importer for
now if you have a large and complex VsCode settings file you'd like to
import.

Release Notes:

- Added a VSCode settings importer, available via a
`zed::ImportVsCodeSettings` action

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-04-23 20:54:09 +00:00
Cole Miller
724c935196
Highlight merge conflicts and provide for resolving them (#28065)
TODO:

- [x] Make it work in the project diff:
  - [x] Support non-singleton buffers
  - [x] Adjust excerpt boundaries to show full conflicts
- [x] Write tests for conflict-related events and state management
- [x] Prevent hunk buttons from appearing inside conflicts
- [x] Make sure it works over SSH, collab
- [x] Allow separate theming of markers

Bonus:

- [ ] Count of conflicts in toolbar
- [ ] Keyboard-driven navigation and resolution
- [ ] ~~Inlay hints to contextualize "ours"/"theirs"~~

Release Notes:

- Implemented initial support for resolving merge conflicts.

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-04-23 12:38:46 -04:00
5brian
6254efe39d
vim: Fix character count in visual line mode (#28669)
Closes https://github.com/zed-industries/zed/issues/10727

Release Notes:

- vim: Fixed character count in visual line mode

Co-authored-by: Conrad Irwin <conrad@zed.dev>
2025-04-17 22:14:44 -06:00
Danilo Leal
a2a3d1a4bd
editor: Refactor EditorMode::Full (#28546)
This PR lightly refactors the `EditorMode::Full` exposing two new
methods: `is_full` and `set_mode`.

Motivation is to expose fields that modify the behavior when the editor
is in `Full` mode. By using is `mode.is_full()` instead of
`EditorMode::Full` we can introduce new fields without breaking other
places in the code.

Release Notes:

- N/A

Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2025-04-10 23:22:27 +00:00
Julia Ryan
01ec6e0f77
Add workspace-hack (#27277)
This adds a "workspace-hack" crate, see
[mozilla's](https://hg.mozilla.org/mozilla-central/file/3a265fdc9f33e5946f0ca0a04af73acd7e6d1a39/build/workspace-hack/Cargo.toml#l7)
for a concise explanation of why this is useful. For us in practice this
means that if I were to run all the tests (`cargo nextest r
--workspace`) and then `cargo r`, all the deps from the previous cargo
command will be reused. Before this PR it would rebuild many deps due to
resolving different sets of features for them. For me this frequently
caused long rebuilds when things "should" already be cached.

To avoid manually maintaining our workspace-hack crate, we will use
[cargo hakari](https://docs.rs/cargo-hakari) to update the build files
when there's a necessary change. I've added a step to CI that checks
whether the workspace-hack crate is up to date, and instructs you to
re-run `script/update-workspace-hack` when it fails.

Finally, to make sure that people can still depend on crates in our
workspace without pulling in all the workspace deps, we use a `[patch]`
section following [hakari's
instructions](https://docs.rs/cargo-hakari/0.9.36/cargo_hakari/patch_directive/index.html)

One possible followup task would be making guppy use our
`rust-toolchain.toml` instead of having to duplicate that list in its
config, I opened an issue for that upstream: guppy-rs/guppy#481.

TODO:
- [x] Fix the extension test failure
- [x] Ensure the dev dependencies aren't being unified by Hakari into
the main dependencies
- [x] Ensure that the remote-server binary continues to not depend on
LibSSL

Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-04-02 13:26:34 -07:00
Piotr Osiewicz
dc64ec9cc8
chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Mikayla Maki
1aefa5178b
Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
Smit Barmase
5f159bc95e
go_to_line: Fix goto line + mouse click jumps to previous scroll position (#26362)
Closes #20658

Now, when the "Go to Line" palette is open:  
- Clicking on the editor will dismiss the palette without changing the
scroll position. (PR change)
- Pressing Enter will jump to the line number entered in the palette.
(Unchanged)
- Pressing Escape will jump back to the previous cursor location.
(Unchanged)

Release Notes:

- Fixed an issue where clicking the editor with the mouse while the "Go
to Line" palette is open would cause it to jump to the previous scroll
position.
2025-03-10 20:33:07 +05:30
Piotr Osiewicz
a618830aea
project: Fine-grained language server management (#24038)
Closes #ISSUE
https://github.com/zed-industries/zed/pull/23804
Release Notes:

- Improved detection of project roots for use by language servers.

Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: smit <0xtimsb@gmail.com>
Co-authored-by: Henrikh Kantuni <henrikh.kantuni@gmail.com>
Co-authored-by: Caleb! <48127194+kaf-lamed-beyt@users.noreply.github.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
2025-02-14 15:41:49 +01:00
Conrad Irwin
45708d2680
Project Diff 2 (#23891)
This adds a new version of the project diff editor to go alongside the
new git panel.

The basics seem to be working, but still todo:

* [ ] Fix untracked files
* [ ] Fix deleted files
* [ ] Show commit message editor at top
* [x] Handle empty state
* [x] Fix panic where locator sometimes seeks to wrong excerpt

Release Notes:

- N/A
2025-02-03 13:18:50 -07:00
Mikayla Maki
a7c549b85b
Fix window double borrows (#23739)
Fix bugs caused by the window context PR, where the window could be on
the stack and is then requested from the App.
This PR also adds derive macros for `AppContext` and `VisualContext` so
that it's easy to define further contexts in API code, such as
`editor::BlockContext`.

Release Notes:

- N/A
2025-01-27 21:56:29 +00:00
Mikayla Maki
9cae96f82f
Remove more references to 'model' in GPUI APIs (#23693)
Release Notes:

- N/A
2025-01-27 04:00:27 +00:00
Nathan Sobo
6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Kirill Bulatov
da2bd4b8e9
Rework go to line infrastructure (#23654)
Closes https://github.com/zed-industries/zed/issues/12024


https://github.com/user-attachments/assets/60ea3dbd-b594-4bf5-a44d-4bff925b815f

* Fixes incorrect line selection for certain corner cases

Before:

<img width="1728" alt="image"
src="https://github.com/user-attachments/assets/35aaee6c-c120-4bf1-9355-448a29d1b9b5"
/>

After:

<img width="1728" alt="image"
src="https://github.com/user-attachments/assets/abd97339-4594-4e8e-8605-50d74581ae86"
/>


* Reworks https://github.com/zed-industries/zed/pull/16420 to display
selection length with less performance overhead.
Improves the performance more, doing a single selections loop instead of
two.

* Fixes incorrect caret position display when text contains UTF-8 chars
with size > 1
Also fixes tooltop values for this case

* Fixes go to line to treat UTF-8 chars with size > 1 properly when
navigating

* Adds a way to fill go to line text editor with its tooltip on `Tab`

Release Notes:

- Fixed incorrect UTF-8 characters handling in `GoToLine` and caret
position
2025-01-25 19:24:19 +00:00
Max Brunsfeld
d2c55cbe3d
Rework diff rendering to allow putting the cursor into deleted text, soft-wrapping and scrolling deleted text correctly (#22994)
Closes #12553

* [x] Fix `diff_hunk_before`
* [x] Fix failure to show deleted text when expanding hunk w/ cursor on
second line of the hunk
* [x] Failure to expand diff hunk below the cursor.
* [x] Delete the whole file, and expand the diff. Backspace over the
deleted hunk, panic!
* [x] Go-to-line now counts the diff hunks, but it should not
* [x] backspace at the beginning of a deleted hunk deletes too much text
* [x] Indent guides are rendered incorrectly 
* [ ] Fix randomized multi buffer tests

Maybe:
* [ ] Buffer search should include deleted text (in vim mode it turns
out I use `/x` all the time to jump to the next x I can see).
* [ ] vim: should refuse to switch into insert mode if selection is
fully within a diff.
* [ ] vim `o` command when cursor is on last line of deleted hunk.
* [ ] vim `shift-o` on first line of deleted hunk moves cursor but
doesn't insert line
* [x] `enter` at end of diff hunk inserts a new line but doesn't move
cursor
* [x] (`shift-enter` at start of diff hunk does nothing)
* [ ] Inserting a line just before an expanded hunk collapses it

Release Notes:


- Improved diff rendering, allowing you to navigate with your cursor
inside of deleted text in diff hunks.

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Cole <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael <michael@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: João <joao@zed.dev>
2025-01-24 14:18:22 -07:00
Piotr Osiewicz
c9534e8025
chore: Use workspace fields for edition and publish (#23291)
This prepares us for an upcoming bump to Rust 2024 edition.

Release Notes:

- N/A
2025-01-17 17:39:22 +01:00
Mikayla Maki
4eaa1c2514
Only debounce the cursor position in multibuffer excerpts (#21946)
Follow up to: https://github.com/zed-industries/zed/pull/20211

Release Notes:

- Improved the performance of the cursor position indicator in single
buffers
2024-12-12 18:27:06 -08:00
Kirill Bulatov
57a45d80ad
Add a keybinding to the Go to Line button (#21350)
Release Notes:

- N/A
2024-11-30 00:50:38 +02:00
Danilo Leal
e76589107d
Improve the "go to line" modal (#21301)
Just a small, mostly visual refinement to this component.

<img width="700" alt="Screenshot 2024-11-28 at 16 30 27"
src="https://github.com/user-attachments/assets/d5bbed63-202c-4cd3-b4b0-b7ed23466309">

Release Notes:

- N/A
2024-11-28 18:28:05 -03:00
Kirill Bulatov
0acd98a07e
Do not show cursor position for empty files (#21295)
Closes https://github.com/zed-industries/zed/issues/21289

Fixes most of the issues: does not display cursor position in empty
multi buffers and on non-full editors.

Does not fix the startup issue, as it's caused by the AssistantPanel's
`ContextEditor` acting as an `Editor`, so whenever default prompts are
added, those are registered as added editors, and Zed shows some line
numbers for them.

We cannot replace `item.act_as::<Editor>(cx)` with
`item.downcast::<Editor>()` as then multi bufers' navigation will fall
off (arguably, those line numbers do not make that much sense too, but
still seem useful).
This will will fix itself in the future, when assistant panel gets
reworked into readonly view by default, as `assistant2` crate already
shows (there's no `act_as` impl there and nothing cause issue).

Since the remaining issue is minor and will go away on any focus change,
and future changes will alter this, closing the original issue.

Release Notes:

- Improved cursor position display
2024-11-28 20:42:57 +02:00
Kirill Bulatov
3856599853
Improve project search performance (#20211)
Follow-up of https://github.com/zed-industries/zed/pull/20171

Reduces time Zed needs to reach maximum search results by an order of a
magnitude.

Methodology: 
* plugged-in mac with Instruments and Zed open
* Zed is restarted before each measurement, `zed` project is opened, a
*.rs file is opened and rust-analyzer is fully loaded, file is closed
then
* from an "empty" state, a `test` word is searched in the project search
* each version is checked with project panel; and then, separately,
without it
* after we reach maximum test results (the counter stops at `10191+`),
the measurement stops

Zed Dev is compiled and installed with `./script/bundle-mac -li`

------------------------


[measurements.trace.zip](https://github.com/user-attachments/files/17625516/measurements.trace.zip)

Before:

* Zed Nightly with outline panel open

<img width="1113" alt="image"
src="https://github.com/user-attachments/assets/62b29a69-c266-4d46-8c3c-0e9534ca7967">

Took over 30s to load the result set

* Zed Nightly without outline panel

<img width="1109" alt="image"
src="https://github.com/user-attachments/assets/82d8d9d6-e8f2-4e67-af55-3f54a7c1d92d">

Took over 24s to load the result set

* Zed Dev with outline panel open

<img width="1131" alt="image"
src="https://github.com/user-attachments/assets/15605ff8-0787-428e-bbb6-f8496f7e1d43">

Took around 6s to load the result set (the profile was running a bit
longer)

* Zed Dev without outline panel

<img width="1147" alt="image"
src="https://github.com/user-attachments/assets/0715d73e-f41a-4d74-a604-a3a96ad8d585">

Took around 5s to load the result set

---------------------

Improvements in the outline panel:

* https://github.com/zed-industries/zed/pull/20171 ensured we reuse
previous rendered search results from the outline panel
* all search results are now rendered in the background thread
* only the entries that are rendered with gpui are sent to the
background thread for rendering
* FS entries' update logic does nothing before the debounce now

Improvements in the editor:

* cursor update operations are debounced and all calculations start
after the debounce only
* linked edits are now debounced and all work is done after the debounce
only

Further possible improvements:

* we could batch calculations of text coordinates, related to the search
entries: right now, each search match range is expanded around and
clipped, then fitted to the closest surrounding whitespace (if any,
otherwise it's just trimmed).
Each such calculation requires multiple tree traversals, which is
suboptimal and causes more CPU usage than we could use.

* linked edits are always calculated, even if the language settings have
it disabled, or the corresponding language having no corresponding
capabilities

Release Notes:

- Improve large project search performance
2024-11-05 03:49:37 +02:00
Antonio Scandurra
c8003c0697
Take a mutable context when resolving selections (#19948)
This is a behavior-preserving change, but lays the groundwork for
expanding selections when the cursor lands inside of a "replace" block.

Release Notes:

- N/A
2024-10-30 15:21:51 +01:00
Max Brunsfeld
0daa070448
More git hunk highlighting fixes (#18459)
Follow-up to https://github.com/zed-industries/zed/pull/18454

Release Notes:

- N/A
2024-09-27 13:48:37 -07:00
Max Brunsfeld
c3075dfe9a
Fix bugs in diff hunk highlighting (#18454)
Fixes https://github.com/zed-industries/zed/issues/18405

In https://github.com/zed-industries/zed/pull/18313, we introduced a
problem where git addition highlights might spuriously return when
undoing certain changes. It turned out, there were already some cases
where git hunk highlighting was incorrect when editing at the boundaries
of expanded diff hunks.

In this PR, I've introduced a test helper method for more rigorously
(and readably) testing the editor's git state. You can assert about the
entire state of an editor's diff decorations using a formatted diff:

```rust
    cx.assert_diff_hunks(
        r#"
        - use some::mod1;
          use some::mod2;
          const A: u32 = 42;
        - const B: u32 = 42;
          const C: u32 = 42;
          fn main() {
        -     println!("hello");
        +     //println!("hello");
              println!("world");
        +     //
        +     //
          }
          fn another() {
              println!("another");
        +     println!("another");
          }
        - fn another2() {
              println!("another2");
          }
        "#
        .unindent(),
    );
```

This will assert about the editor's actual row highlights, not just the
editor's internal hunk-tracking state.

I rewrote all of our editor diff tests to use these more high-level
assertions, and it caught the new bug, as well as some pre-existing bugs
in the highlighting of added content.

The problem was how we *remove* highlighted rows. Previously, it relied
on supplying exactly the same range as one that we had previously
highlighted. I've added a `remove_highlighted_rows(ranges)` APIs which
is much simpler - it clears out any row ranges that intersect the given
ranges (which is all that we need for the Git diff use case).

Release Notes:

- N/A
2024-09-27 11:14:28 -07:00
Conrad Irwin
4d26f83d23
Revert "settings: Remove auxiliary Content types where possible (#16744)" (#17768)
This breaks setting `{"scrollbar": {"show":"never"}}`
Release Notes:

- N/A
2024-09-12 14:46:08 -04:00
Piotr Osiewicz
ccf6f27b8f
settings: Remove auxiliary Content types where possible (#16744)
Release Notes:

- N/A
2024-09-10 22:59:10 -04:00
Piotr Osiewicz
e6c1c51b37
chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
Kirill Bulatov
5e6e465294
Show correct number of characters selected (#16420) 2024-08-18 02:24:32 +03:00
Max Brunsfeld
38e3182bef
Handle buffer diff base updates and file renames properly for SSH projects (#14989)
Release Notes:

- N/A

---------

Co-authored-by: Conrad <conrad@zed.dev>
2024-07-23 11:32:37 -07:00
Mikayla Maki
6b9ddbfef2
Add more menus to Zed (#12940)
### TODO

- [x] Make sure keybinding shows up in pane + menu
- [x] Selection tool in the editor toolbar
- [x] Application Menu
- [x] Add more options to pane + menu
   - Go to File...
  - Go to Symbol in Project... 
- [x] Add go items to the selection tool in the editor:
   - Go to Symbol in Editor...
   - Go to Line/Column...
   - Next Problem
   - Previous Problem
- [x] Fix a bug where modals opened from a context menu aren't focused
correclty
- [x] Determine if or what needs to be done with project actions:
- Difficulty is that these are exposed in the UI via clicking the
project name in the titlebar or by right clicking the root entry in the
project panel. But they require reading and are two clicks away. Is that
sufficient?
    - Add Folder to Project
    - Open a new project
    - Open recent
 - [x] Get a style pass 
 - [x] Implement style pass
   - [x] Fix the wrong actions in the selection menu
   - [x] Show selection tool toggle in the 'editor settings' thing
- [x] Put preferences section from the app menu onto the right hand user
menu
- [x] Add Project menu into app menu to replace 'preferences' section,
and put the rest of the actions there
- [ ] ~~Adopt `...` convention for opening a surface~~ uncertain what
this convention is.
   - [x] Adopt link styling  for webview actions
   - [x] Set lucide hamburger for menu icon
   - [x] Gate application menu to only show on Linux and Windows




Release Notes:

- Added a 'selection and movement' tool to the Editor's toolbar, as well
as controls to toggle it and a setting to remove it (`"toolbar":
{"selections_menu": true/false }`)
- Changed the behavior of the `+` menu in the tab bar to use standard
actions and keybindings. Replaced 'New Center Terminal' with 'New
Terminal', and 'New Search', with the usual 'Deploy Search'. Also added
item-creating actions to this menu.
- Added an 'application' menu to the titlebar to Linux and Windows
builds of Zed
2024-06-18 12:16:54 -07:00
Antonio Scandurra
e1f4dfc068
Refine inline transformation UX (#12939)
https://github.com/zed-industries/zed/assets/482957/1790e32e-1f59-4831-8a4c-722cf441e7e9



Release Notes:

- N/A

---------

Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
2024-06-13 08:35:22 +02:00
Max Brunsfeld
4ca6e0e387
Make autoscroll optional when highlighting editor rows (#11950)
Previously, when highlighting editor rows with a color, we always
auto-scrolled to the first highlighted row. This was useful in contexts
like go-to-line and the outline view. We had an explicit special case
for git diff highlights. Now, part of the `highlight_rows` API, you
specify whether or not you want the autoscroll behavior. This is needed
because we want to highlight rows in the assistant panel, and we don't
want the autoscroll.

Release Notes:

- N/A
2024-05-16 20:28:17 -07:00
Kirill Bulatov
df41435d1a
Introduce DisplayRow, MultiBufferRow newtypes and BufferRow type alias (#11656)
Part of https://github.com/zed-industries/zed/issues/8081

To avoid confusion and bugs when converting between various row `u32`'s,
use different types for each.
Further PRs should split `Point` into buffer and multi buffer variants
and make the code more readable.

Release Notes:

- N/A

---------

Co-authored-by: Piotr <piotr@zed.dev>
2024-05-11 00:06:51 +03:00
Kirill Bulatov
4762e52d31
Properly calculate expanded git diff hunk highlight ranges (#11632)
Closes https://github.com/zed-industries/zed/issues/11576

Release Notes:

- Fixed expanded diff hunks highlighting an extra row as added
([11576](https://github.com/zed-industries/zed/issues/11576))
2024-05-10 02:02:56 +03:00
Kirill Bulatov
caa0d35b8b
Allow to toggle git hunk diffs (#11080)
Part of https://github.com/zed-industries/zed/issues/4523

Added two new actions with the default keybindings

```
"cmd-'": "editor::ToggleHunkDiff",
"cmd-\"": "editor::ExpandAllHunkDiffs",
```

that allow to browse git hunk diffs in Zed:


https://github.com/zed-industries/zed/assets/2690773/9a8a7d10-ed06-4960-b4ee-fe28fc5c4768


The hunks are dynamic and alter on user folds and modifications, or
toggle hidden, if the modifications were not adjacent to the expanded
hunk.


Release Notes:

- Added `editor::ToggleHunkDiff` (`cmd-'`) and
`editor::ExpandAllHunkDiffs` (`cmd-"`) actions to browse git hunk diffs
in Zed
2024-05-01 22:47:36 +03:00
Piotr Osiewicz
39e0e26d1d
Line numbers short mode (#10354)
Followup to #10327 
It can be enabled with the following setting:

"line_indicator_format": "short"

No release note, as the original change didn't go out to Preview yet.

/cc @bartekpacia @0x2CA

Release Notes:

- N/A
2024-04-10 12:08:07 +02:00
Piotr Osiewicz
fff197b227
Show lines selected & selection quantity in status bar (#10327)
Fixes #4204 

![image](https://github.com/zed-industries/zed/assets/24362066/dac093e7-d8ba-4bf9-8936-748a93dbcecf)

![image](https://github.com/zed-industries/zed/assets/24362066/f836948c-a4ad-455c-a343-8bb3ce62d467)

![image](https://github.com/zed-industries/zed/assets/24362066/54310b2a-db00-4b87-9f96-a55a81be99ed)

![image](https://github.com/zed-industries/zed/assets/24362066/dd6ef78c-2bde-4808-856b-adaa28dd00d2)

Release Notes:

- Line number indicator now shows number of lines selected and a number
of selections.
2024-04-09 23:40:19 +02:00
Marshall Bowers
3610b076a0
Restore --all-targets for clippy (#9346)
This PR restores the `--all-targets` flag when running `cargo clippy`.

Without it, there are areas that Clippy does not check, as evidenced by
the violations that were caught once the flag was re-added.

Release Notes:

- N/A
2024-03-14 12:39:45 -04:00
Kirill Bulatov
2f6c78b0c0
Fix incorrect outline selections after submit (#9160)
Follow-up of https://github.com/zed-industries/zed/pull/9153

Release Notes:

- N/A
2024-03-11 12:07:42 +02:00
Kirill Bulatov
41dc5fc412
Allow highlighting editor rows from multiple sources concurrently (#9153) 2024-03-11 02:17:32 +02:00
Jason Lee
5abcc1c3c5
Let LineColumn on StatusBar as clickable to open GoToLineColumn (#9002)
Release Notes:

- Added to let LineColumn on StatusBar as clickable to open
GoToLineColumn.
- Added placeholder to GoToLineColumn input, and show help message on
input changed.

## Screenshot


![go-to-line-column](https://github.com/zed-industries/zed/assets/5518/90a4f644-07d4-4208-8caa-5510e1537f37)
2024-03-08 14:11:17 -07:00
Marshall Bowers
22fe03913c
Move Clippy configuration to the workspace level (#8891)
This PR moves the Clippy configuration up to the workspace level.

We're using the [`lints`
table](https://doc.rust-lang.org/cargo/reference/workspaces.html#the-lints-table)
to configure the Clippy ruleset in the workspace's `Cargo.toml`.

Each crate in the workspace now has the following in their own
`Cargo.toml` to inherit the lints from the workspace:

```toml
[lints]
workspace = true
```

This allows for configuring rust-analyzer to show Clippy lints in the
editor by using the following configuration in your Zed `settings.json`:

```json
{
  "lsp": {
    "rust-analyzer": {
      "initialization_options": {
        "check": {
          "command": "clippy"
        }
      }
    }
  }
```

Release Notes:

- N/A
2024-03-05 12:01:17 -05:00
Dzmitry Malyshau
a44fc24445
Clean up many small dependencies (part 3) (#8425)
Follow-up to #8353

Release Notes:
- N/A
2024-02-26 11:08:57 +02:00
Piotr Osiewicz
743f9b345f
chore: Move workspace dependencies to workspace.dependencies (#7454)
We should prefer referring to local deps via `.workspace = true` from
now on.

Release Notes:

- N/A
2024-02-06 20:41:36 +01:00
Marshall Bowers
e338f34097
Sort dependencies in Cargo.toml files (#7126)
This PR sorts the dependency lists in our `Cargo.toml` files so that
they are in alphabetical order.

This should make them easier to visually scan when looking for a
dependency.

Apologies in advance for any merge conflicts 🙈 

Release Notes:

- N/A
2024-01-30 21:41:29 -05:00