Commit graph

543 commits

Author SHA1 Message Date
Antonio Scandurra
4700d33728
Fix flickering (#9012)
See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-11 10:45:57 +01:00
Marshall Bowers
addfcdea8d
Enable clippy::implied_bounds_in_impls (#8906)
This PR enables the
[`clippy::implied_bounds_in_impls`](https://rust-lang.github.io/rust-clippy/master/index.html#/implied_bounds_in_impls)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-05 16:04:55 -05:00
Marshall Bowers
b6af393e6d
Enable clippy::borrow_deref_ref (#8894)
This PR enables the
[`clippy::borrow_deref_ref`](https://rust-lang.github.io/rust-clippy/master/index.html#/borrow_deref_ref)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-05 12:24:54 -05:00
Mikayla Maki
20acc123af
Implement 'format without save' (#8806)
This solves a major usability problem in Zed, that there's no way to
temporarily disable auto formatting without toggling the whole feature
off.

fixes https://github.com/zed-industries/zed/issues/5230

Release Notes:

- Added a new `workspace::SaveWithoutFormatting`, bound to `cmd-k s`, to
save a file without invoking the auto formatter.
2024-03-03 21:47:34 -08:00
Marshall Bowers
fe04f69caf
Enable clippy::useless_conversion (#8767)
This PR enables the
[`clippy::useless_conversion`](https://rust-lang.github.io/rust-clippy/master/index.html#/useless_conversion)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-03 10:22:55 -05:00
Marshall Bowers
ea68f86476
Enable clippy::option_map_unit_fn (#8751)
This PR enables the
[`clippy::option_map_unit_fn`](https://rust-lang.github.io/rust-clippy/master/index.html#/option_map_unit_fn)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 22:08:37 -05:00
Marshall Bowers
5935681c5c
Enable clippy::single_char_pattern (#8727)
This PR enables the
[`clippy::single_char_pattern`](https://rust-lang.github.io/rust-clippy/master/index.html#/single_char_pattern)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 17:04:59 -05:00
riccardofano
a42b987929
Add :tabonly and :only vim commands (#8337)
Release Notes:

- Added
[`:tabo[nly][!]`](https://neovim.io/doc/user/tabpage.html#%3Atabonly),
closes all the tabs except the active one but in the current pane only,
every other split pane remains unaffected.
The version with the `!` force closes the tabs while the one without
asks you to save or discard the changes.
- Added [`:on[ly][!]`](https://neovim.io/doc/user/windows.html#%3Aonly),
closes all the tabs *and* panes except the active one.
The version with the `!` force closes the tabs while the one without
asks you to save or discard the changes.
Since Zed does not have different splits per tab like in Neovim `:only`
works the same as it does in VscodeVim.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-02-26 22:15:50 -07:00
Igal Tabachnik
3b2e315ead
Open a new file on double-clicking the tab bar (#8431)
Fixes #6818

This is a convenience feature that exists in other editors, allowing
quick creation a new tab by double-clicking the empty space on the tab
bar:
![2024-02-26 14 26
16](https://github.com/zed-industries/zed/assets/601206/55d99a84-2e61-494d-b06c-6e5f15071655)

Release Notes:

- Added the ability to open a new buffer when double-clicking on the tab
bar ([#6818](https://github.com/zed-industries/zed/issues/6818)).
2024-02-26 14:07:04 -05:00
Conrad Irwin
2294d99046
revert single channel click (#7738)
- Revert "collab tweaks (#7706)"
- Revert "2112 (#7640)"
- Revert "single click channel (#7596)"
- Reserve protobufs
- Don't revert migrations

Release Notes:

- N/A

**or**

- N/A
2024-02-13 12:53:49 -07:00
Conrad Irwin
efe23ebfcd
single click channel (#7596)
- Open channel notes and chat on channel click
- WIP
- Fix compile error
- Don't join live kit until requested
- Track in_call state separately from in_room



Release Notes:

- Improved channels: you can now be in a channel without joining the
audio call automatically

**or**

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-02-09 14:18:27 -07:00
Thorsten Ball
db39b9dadc
Add ability to bind to pane::RevealInProjectPanel (#7487)
Previously it wasn't possible to create a keybinding for this action
because it required an argument.

Now the action takes the active item of the pane and if it's a
multi-buffer the first one.

This also adds a default keybinding for Vim mode: `-` will reveal the
file in the project panel.

Fixes #7485.

Release Notes:

- Added `pane::RevealInProjectPanel` as an action in the command
palette. ([#7485](https://github.com/zed-industries/zed/issues/7485)).

Co-authored-by: Antonio <antonio@zed.dev>
2024-02-07 12:50:22 +01:00
Conrad Irwin
08de0d88b1 Update channel moving to match 2024-01-26 10:07:51 -07:00
Conrad Irwin
01424a62ea Allow prompts to have detail, and use for good
Make channel panel errors louder
2024-01-24 23:15:37 -07:00
Piotr Osiewicz
0d0c85a5ee Fix typo in comment 2024-01-24 14:03:12 +01:00
Piotr Osiewicz
fe2cb9f9ca fixup! pane: Another stab at focus flickers in tab bar 2024-01-24 14:01:17 +01:00
Piotr Osiewicz
0497b2f212 pane: Another stab at focus flickers in tab bar
This time around, we address the flicker seen in #3857 by querying the active item (that might've just been added),
as it knows whether it has focus even if the parent Pane does not.

Co-authored-by: Thorsten <thorsten@zed.dev>
2024-01-24 13:57:55 +01:00
Thorsten Ball
027f425804 Fix tab bar button's focus handling lagging behind
This fixes https://github.com/zed-industries/community/issues/2442 for
me.

Previously, the tab bar buttons would stay when the chat panel was
opened (and received focus) until something else was drawn (or caused a
render?)

With this change, the tab bar buttons are only shown if the pane was
focus.

I'm not sure about the side-effects of this, but the toolbar still seems
to work fine.
2024-01-24 11:47:59 +01:00
Piotr Osiewicz
6c82380232 chore: Fix clippy::needless_borrow up to an editor 2024-01-21 15:03:24 +01:00
Mikayla
33105486aa
Make platform input handler private
Automatically record the context on non-view input handlers
Simplify the async window context update() method
2024-01-20 06:56:19 -08:00
Max Brunsfeld
bfe76316f7
Invoke pane's focus_in handler when pane is focused directly (#4129)
Fixes a bug where, when focusing a pane directly, it failed to transfer
focus to the active item.
2024-01-18 10:26:03 -08:00
Max Brunsfeld
2e35d900e0 Invoke pane's focus_in handler when pane is focused directly 2024-01-18 10:13:03 -08:00
Kirill Bulatov
b6786d5e41 Use a proper action when clicking navigate forward button 2024-01-18 11:37:02 +02:00
Mikayla
57400e9687
Fix typos detected by crate-ci/typos 2024-01-17 14:31:21 -08:00
Mikayla Maki
d00067cd86
Switch project search deploy behavior to be isolated to a pane (#4072)
This adjusts the solution in
https://github.com/zed-industries/zed/pull/4014 to fix the double-focus
issue, allowing each pane's project search to work independently.

Release Notes:

- Changed the name of the `workspace::DeploySearch` action to
`pane::DeploySearch` and changed it's behavior to open a new search OR
focus an existing project search in the current pane.
(https://github.com/zed-industries/community/issues/2395)
2024-01-16 10:41:57 -08:00
Mikayla
36ff35fcca
Change name of deploy action to indicate what scope it operates at 2024-01-16 10:30:21 -08:00
Antonio Scandurra
e60117dc54 Avoid panicking when closing a dragged tab
Co-Authored-By: Max <max@zed.dev>
Co-Authored-By: Nathan <nathan@zed.dev>
2024-01-15 19:46:34 +01:00
Marshall Bowers
90f4c70a82
Rename h_stack and v_stack to h_flex and v_flex, respectively (#4053)
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.

We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.

Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.

Release Notes:

- N/A
2024-01-15 11:34:06 -05:00
Marshall Bowers
b136d21ebf
Make tab close button square (#4052)
This PR makes the close button for tabs square.

`IconButton` now accepts a `shape`, and using `IconButtonShape::Square`
will ensure the `IconButton` is square with respect to its contained
icon.

#### Before

<img width="119" alt="Screenshot 2024-01-15 at 10 32 40 AM"
src="https://github.com/zed-industries/zed/assets/1486634/dc806b9b-411f-4cd9-8c10-676d2cbd298b">

#### After

<img width="116" alt="Screenshot 2024-01-15 at 10 32 24 AM"
src="https://github.com/zed-industries/zed/assets/1486634/8b4ef43c-14b6-449f-a235-5d7affd82c4e">

Release Notes:

- Changed the tab close button to be square.
2024-01-15 10:43:03 -05:00
Mikayla
bfb59f1598
Remove last stale code 2024-01-12 20:59:19 -08:00
Kirill Bulatov
2e36b0b72a Do not split on only external directories being drag and dropped 2024-01-11 15:09:43 +02:00
Mikayla
a5ca58354d
Fix first few asserts 2024-01-10 18:26:01 -08:00
Mikayla
9ce7ef8949
Remove the last of the major todos 2024-01-09 16:14:54 -08:00
Marshall Bowers
fa53353c57
Rename IconElement to just Icon (#3974)
This PR renames the `IconElement` component to just `Icon`.

This better matches the rest of our components, as `IconElement` was the
only one using this naming convention.

The `Icon` enum has been renamed to `IconName` to free up the name.

I was trying to come up with a way that would allow rendering an
`Icon::Zed` directly (and thus make the `IconElement` a hidden part of
the API), but I couldn't come up with a way to do this cleanly.

Release Notes:

- N/A
2024-01-09 10:11:20 -05:00
Kirill Bulatov
4f88a50aad On external file drop, add visible project entries for directories only 2024-01-07 03:11:28 +02:00
Kirill Bulatov
518868a12f Implement terminal pane drag and drop overrides 2024-01-07 02:21:43 +02:00
Kirill Bulatov
c4e306162c Implement external file drop in pane 2024-01-07 01:18:02 +02:00
Kirill Bulatov
8ff05c6a72 Prepare for external file drop in pane 2024-01-07 01:17:49 +02:00
Kirill Bulatov
bf11a04410 Remove extra dbg!'s 2024-01-05 17:48:07 +02:00
Kirill Bulatov
3070a6ef26 Return back git status colors for tab labels 2024-01-05 12:38:42 +02:00
Max Brunsfeld
dfcb17fe74 Remove 2 suffix for theme
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:41:01 -08:00
Max Brunsfeld
789ce8dd75 Remove 2 suffix for workspace
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 11:08:51 -08:00
Kirill Bulatov
27d6432c84 Rework the way project panel auto reveals entries
* gitignored entries are never auto revealed
* `project_panel::auto_reveal_entries = true` settings entry was added,
setting it to `false` will disable the auto reveal
* `pane::RevealInProjectPanel` action was added that activates the project panel and reveals the entry it got triggered on (including the gitignored ones)
2023-12-12 11:38:51 +02:00
Kirill Bulatov
1f6c69c7dc Allow opening buffers without a project entry 2023-12-05 12:30:29 +02:00
Conrad Irwin
6cebcac805 fix tests 2023-09-27 17:02:47 -06:00
Conrad Irwin
3573896fe0 Don't prompt to save unchanged files 2023-09-27 16:07:35 -06:00
Piotr Osiewicz
e263805847
workspace: change save prompt for unnamed buffers (#3037)
Release Notes:
- N/A
2023-09-26 19:35:10 +02:00
Conrad Irwin
359847d047 Revert "Revert "workspace: Improve save prompt. (#3025)""
This reverts commit 5c75450a77.
2023-09-25 12:18:03 -06:00
Conrad Irwin
32f8733313 Code review changes 2023-09-20 21:29:45 -06:00
Conrad Irwin
7a7ff4bb96 Fix save related tests, and refactor saves again 2023-09-20 20:44:42 -06:00