### Overview
This PR improves the existing
[mini.ai‐like](https://github.com/echasnovski/mini.ai) text-object logic
for both “AnyQuotes” (quotes) and “AnyBrackets” (brackets) by adding a
multi‐line fallback. The first pass searches only the current line for a
best match (cover or next); if none are found, we do a multi‐line pass.
This preserves mini.ai's usual “line priority” while ensuring we can
detect pairs that start on one line and end on another.
### What Changed
1. Brackets
- Line-based pass uses `gather_line_brackets(map, caret.row()) `to find
bracket pairs `((), [], {}, <>) `on the caret’s line.
- If that fails, we call `gather_brackets_multiline(map)` to single‐pass
scan the entire buffer, collecting bracket pairs that might span
multiple lines.
- Finally, we apply the mini.ai “**cover or next**” logic
(`pick_best_range`) to choose the best.
2. Quotes
- Similar line-based pass with `gather_line_quotes(map, caret.row())`.
- If no local quotes found, we do a multi‐line fallback with
`gather_quotes_multiline(map)`, building a big string for the whole
buffer and using naive regex for "...", '...', and `...`.
- Also preserves “inner vs. outer” logic:
- For inner (e.g. `ciq`), we skip bounding quotes or brackets if the
range is at least 2 characters wide.
- For outer (`caq`), we return the entire range.
3. Shared “`finalize`” helpers
- `finalize_bracket_range` and `finalize_quote_range` handle the “inner”
skip‐chars vs. “outer” logic.
- Both rely on the same “line first, then full fallback” approach.
### Why This Matters
- **Old Behavior**: If you had multi‐line brackets { ... } or multi‐line
quotes spanning multiple lines, they weren’t found at all, since we only
scanned line by line. That made text objects like ci{ or ciq fail in
multi-line scenarios.
- **New Behavior**: We still do a quick line pass (for user‐friendly
“line priority”), but now if that fails, we do a single‐pass approach
across the entire buffer. This detects multi‐line pairs and maintains
mini.ai’s “cover‐or‐next” picking logic.
### Example Use Cases
- **Curly braces:** e.g., opening { on line 10, closing } on line 15 →
previously missed; now recognized.
- **Multi‐line quotes**: e.g., "'Line 1\nLine 2', no longer missed. We
do gather_quotes_multiline with a naive regex matching across newlines.
### Tests
- Updated and expanded coverage in:
- test_anyquotes_object:
- Includes a multi-line '...' test case.
- E.g. 'first' false\n<caret>string 'second' → ensuring we detect
multi‐line quotes.
- test_anybrackets_object:
- Verifies line‐based priority but also multi‐line bracket detection.
- E.g., an open bracket ( on line 3, close ) on line 5, which used to
fail.
### Limitations / Future Enhancements
- **Escaping**: The current approach for quotes is naive and doesn’t
handle escape sequences (like \") or advanced parser logic. For deeper
correctness, we’ll need more advanced logic, this is also not supported
in the original mini.ai plugin so it is a known issue that won't be
attended for now.
### Important Notes
- Fix for the bug: https://github.com/zed-industries/zed/issues/23889
this PR addresses that bug specifically for the AnyQuotes text object.
Note that the issue still remains in the built-in motions (ci', ci",
ci`).
- Caret Position Differences: The caret position now slightly deviates
from Vim’s default behavior. This is intentional. I aim to closely mimic
the mini.ai plugin. Because these text objects are optional
(configurable via vim.json), this adjusted behavior is considered
acceptable and in my opinion the new behavior is better and it should be
the default in vim. Please review the new tests for details and context.
- Improved Special Cases: I’ve also refined how “false strings” in the
middle and certain curly-bracket scenarios are handled. The test suite
reflects these improvements, resulting in a more seamless coding
experience overall.
### References:
- Mini.AI plugin in nvim: https://github.com/echasnovski/mini.ai
Thank you for reviewing these changes!
Release Notes:
- Improve logic of aq, iq, ab and ib motions to work more like mini.ai
plugin
This Pull Request tackles the issue outline in #14287 by changing the
way `KeyBinding`s for vim mode are displayed in the command palette.
It's worth pointing out that this whole thing was pretty much
implemented by Conrad Irwin during a pairing session, I just tried to
clean up some other changes introduced for a different issue, while
improving some comments.
Here's a quick list of the changes introduced:
- Update `KeyBinding` with a new `vim_mode` field to determine whether
the keybinding should be displayed in vim mode.
- Update the way `KeyBinding` is rendered, so as to detect if the
keybinding is for vim mode, if it is, only display keys in uppercase if
they require the shift key.
- Introduce a new global state – `VimStyle(bool)` - use to determine
whether `vim_mode` should be enabled or disabled when creating a new
`KeyBinding` struct. This global state is automatically set by the `vim`
crate whenever vim mode is enabled or disabled.
- Since the app's context is now required when building a `KeyBinding` ,
update a lot of callers to correctly pass this context.
And before and after screenshots, for comparison:
| before | after |
|--------|-------|
| <img width="1050" alt="SCR-20250205-tyeq"
src="https://github.com/user-attachments/assets/e577206d-2a3d-4e06-a96f-a98899cc15c0"
/> | <img width="1050" alt="SCR-20250205-tylh"
src="https://github.com/user-attachments/assets/ebbf70a9-e838-4d32-aee5-0ffde94d65fb"
/> |
Closes#14287
Release Notes:
- Fix rendering of vim commands to preserve case sensitivity
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This PR adds the ability for icon themes to provide their own file
associations.
The old `file_types.json` that was previously used to make these
associations has been removed in favor of storing them on the default
theme.
Icon themes have two new fields on them:
- `file_stems`: A mapping of file stems to icon keys.
- `file_suffixes`: A mapping of file suffixes to icon keys.
These mappings produce icon keys which can then be used in `file_icons`
to associate them to a particular icon:
```json
{
"file_stems": {
"Makefile": "make"
},
"file_suffixes": {
"idr": "idris"
},
"file_icons": {
"idris": { "path": "./icons/idris.svg" },
"make": { "path": "./icons/make.svg" }
}
}
```
When loading an icon theme, the `file_stems` and `file_icons` fields
will be merged with the ones from the base icon theme, with the values
from the icon theme being loaded overriding ones in the base theme.
Release Notes:
- Added the ability for icon themes to provide their own file
associations.
Closes https://github.com/zed-industries/zed/issues/23505
Now `zed::IncreaseBufferFontSize` (and all the same UI- and
Buffer-related settings) action is parameterized with `{ "persist": true
}` (default).
Using `"persist": false` brings back resizing behavior prior to
https://github.com/zed-industries/zed/pull/23265
Release Notes:
- Added a way to toggle font size without settings adjustments
Supercedes #24561Closes#21059
Before this change we would skip saving multibuffers regardless of the
save intent. Now we correctly save them.
Along the way:
* Prompt to save when closing the last singleton copy of an item (even
if it's still open in a multibuffer).
* Update our file name prompt to pull out dirty project items from
multibuffers instead of counting multibuffers as untitled files.
* Fix our prompt test helpers to require passing the button name instead
of the index. A few tests were passing invalid responses to save
prompts.
* Refactor the code a bit to hopefully clarify it for the next bug.
Release Notes:
- Fixed edge-cases when closing multiple items including multibuffers.
Previously no prompt was generated when closing an item that was open in
a multibuffer, now you will be prompted.
- vim: Fix :wq in a multibuffer
Closes#21147
Release Notes:
- vim: First version of `:set` with support for `[no]wrap`,
`[no]number`, `[no]relativenumber`
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
* Overrides the action handler to switch to insert mode after jumps.
* Returns `vim::Tab` to its behavior from before #24418
Release Notes:
- N/A
Co-authored-by: Conrad <conrad@zed.dev>
Closes#22247
- [x] Do not close pinned tab on keyboard shortcuts like `ctrl+w` or
`alt+f4`
- [x] Close pinned tab on context menu action, menu bar action, or vim
bang
- [x] While closing pinned tab via shortcut (where it won't close),
instead activate any other non-pinned tab in same pane
- [x] Else, if any other pane contains non-pinned tab, activate that
- [x] Tests
Co-authored-by: uncenter <47499684+uncenter@users.noreply.github.com>
Release Notes:
- Pinned tab now stay open when using close shortcuts, auto focuses to
any other non-pinned tab instead.
- [x] snake case keymap properties
- [x] flatten actions
- [x] keymap migration + notfication
- [x] settings migration + notification
- [x] inline completions -> edit predictions
### future:
- keymap notification doesn't show up on start up, only on keymap save.
this is existing bug in zed, will be addressed in seperate PR.
Release Notes:
- Added a notification for deprecated settings and keymaps, allowing you
to migrate them with a single click. A backup of your existing keymap
and settings will be created in your home directory.
- Modified some keymap actions and settings for consistency.
---------
Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
* When an edit prediction is present in non-insertion modes, hide it but
show `tab Jump to edit`.
* Removes discarding of edit predictions when going from insert mode to
normal mode, instead just hide them in non-insertion modes.
* Removes zeta-specific showing of predictions in normal mode. This
behavior was only happening in special cases anyway - where the discard
of completions wasn't happening due to some other thing taking
precedence in `dismiss_menus_and_popups`.
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Appears this test was failing, and someone edited the expected test
output instead of fixing it. Well no longer!
Release Notes:
- N/A
Co-authored-by: Conrad <conrad@zed.dev>
Closes#24270
Release Notes:
- Fixed an issue where doing line-wise operations in vim mode on the
last line of a file with no trailing newline would not work properly
## Context
While looking through the client crate, I noticed that some of the old
functions and variables were still using gpui::model name that was
deprecated during the gpui3 transition. This PR renames those instances
of model to entity to be more inline with gpui3.
In addition, I also renamed `model` to `entity` in cases found by the
below search terms given by @someone13574
- model = cx.
- model: Entity
- model: &Entity
- OpenedModelHandle
- model.update
- model.upgrade
- model = .*\.root (regex)
- parent_model
- model = cx.new
- cx.spawn(move |model
Release Notes:
- N/A
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Closes#24124
Release Notes:
- Fixed an issue in vim mode where changing the case of an object at the
end of the line would not change the case of the last character in the
object
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Closes#23334
This does not follow the exact way that windows are resized in vim.
Normally the command is `ctrl-w >` however this PR uses just `ctrl->`.
This is because I could not find a good way to read in a count like `10
ctrl-w ctrl->`. This is not really a problem since `ctrl->` can be held
down, which, in my opinion, speeds up resizing. I think this is a good
compromise since it improves usability; however, I am concerned that
this is not intuitive. I am looking forward to feedback.
Release Notes:
- Added the following commands
- vim::ResizeLeftDock
- vim::ResizeRightDock
- vim::ResizeBottomDock
- Added keybinds
- `ctrl->` for widening left dock
- `ctrl-<` for narrowing left dock
Closes#23877
Co-Authored-By: Ben <ben@zed.dev>
Co-Authored-By: Michael <michael@zed.dev>
Release Notes:
- vim: Fix navigating to end of line with inlay hints
---------
Co-authored-by: Ben <ben@zed.dev>
Co-authored-by: Michael <michael@zed.dev>
# Add AnyBrackets text object for Vim mode
## Overview
This PR introduces a new text object `AnyBrackets` that allows
operations on the closest matching pair of brackets, regardless of the
bracket type. This enhances the editing experience by reducing the need
to identify specific bracket types before performing text operations.
By default, this feature is NOT mapped to any key in vim.json. However,
it can be enabled manually, and the recommended key for mapping is b:
If you want to add it to your zed keymap config you need to add the
following config:
```json
{
"context": "vim_operator == a || vim_operator == i || vim_operator == cs",
"bindings": {
"b": "vim::AnyBrackets"
}
}
```
## Features
- New text object that works with parentheses `()`, square brackets
`[]`, curly braces `{}`, they are also know as round brackets, square
brackets and curly brackets in english.
- Automatically finds the closest matching pair of any bracket type
- Works with all standard Vim operators (delete, change, yank)
- Supports both "inside" and "around" variants (`i` and `a`)
## Usage Examples
```vim
# Delete inside the closest brackets
di( # Works on (), [] or {} depending on which is closest
# Change around the closest brackets
ca[ # Works on (), [] or {} depending on which is closest
# Visual select inside the closest brackets
vi{ # Works on (), [] or {} depending on which is closest
```
# References:
- Based on the popular plugin https://github.com/echasnovski/mini.ai
# Important Notes
This PR also fixes a bug with nested quotes on AnyQuotes, now it works
fine with any type of quotes or brackets.
Please take a look at the new tests to understand the expected behavior.
Release Notes:
- vim: Add `ab`/`ib` "AnyBrackets" text objects that are the smallest of
`a(`, `a[` or `a{` or `i(`, `i[` or `i{`
- vim: Fix aq/iq "AnyQuotes" text objects when they are nested
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
Closes#12553
* [x] Fix `diff_hunk_before`
* [x] Fix failure to show deleted text when expanding hunk w/ cursor on
second line of the hunk
* [x] Failure to expand diff hunk below the cursor.
* [x] Delete the whole file, and expand the diff. Backspace over the
deleted hunk, panic!
* [x] Go-to-line now counts the diff hunks, but it should not
* [x] backspace at the beginning of a deleted hunk deletes too much text
* [x] Indent guides are rendered incorrectly
* [ ] Fix randomized multi buffer tests
Maybe:
* [ ] Buffer search should include deleted text (in vim mode it turns
out I use `/x` all the time to jump to the next x I can see).
* [ ] vim: should refuse to switch into insert mode if selection is
fully within a diff.
* [ ] vim `o` command when cursor is on last line of deleted hunk.
* [ ] vim `shift-o` on first line of deleted hunk moves cursor but
doesn't insert line
* [x] `enter` at end of diff hunk inserts a new line but doesn't move
cursor
* [x] (`shift-enter` at start of diff hunk does nothing)
* [ ] Inserting a line just before an expanded hunk collapses it
Release Notes:
- Improved diff rendering, allowing you to navigate with your cursor
inside of deleted text in diff hunks.
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Cole <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael <michael@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: João <joao@zed.dev>
Co-Authored-By: Jon Walstedt <jon@walstedt.se>
Closes#22094
Release Notes:
- vim: Added support for ctrl-g
Co-authored-by: Jon Walstedt <jon@walstedt.se>
* Collects and reports all parse errors
* Shares parsed `KeyBindingContextPredicate` among the actions.
* Updates gpui keybinding and action parsing to return structured
errors.
* Renames "block" to "section" to match the docs, as types like
`KeymapSection` are shown in `json-language-server` hovers.
* Removes wrapping of `context` and `use_key_equivalents` fields so that
`json-language-server` auto-inserts `""` and `false` instead of `null`.
* Updates `add_to_cx` to take `&self`, so that the user keymap doesn't
get unnecessarily cloned.
In retrospect I wish I'd just switched to using TreeSitter to do the
parsing and provide proper diagnostics. This is tracked in #23333
Release Notes:
- Improved handling of errors within the user keymap file. Parse errors
within context, keystrokes, or actions no longer prevent loading the key
bindings that do parse.
Closes#22885Closes#12565
This doesn't yet add history in the command palette, which is painfully
missing.
Release Notes:
- vim: Added `:!`, `:<range>!` and `:r!` support
- vim: Added `!` operator in normal/visual mode
Also:
* Adds `impl_internal_actions!` for deriving the `Action` trait without
registering.
* Removes some deserializers that immediately fail in favor of
`#[serde(skip)]` on fields where they were used. This also omits them
from the schema.
Release Notes:
- Keymap settings file now has more JSON schema information to inform
`json-language-server` completions and info, particularly for actions
that take input.
This fixes the issue described in this comment:
https://github.com/zed-industries/zed/pull/22439#issuecomment-2563896422
Essentially, we'd clip in the wrong direction when there were multi-line
inlay hints.
It also fixes inline completions for non-Zeta-providers showing up in
normal mode.
Release Notes:
- N/A