Commit graph

1372 commits

Author SHA1 Message Date
Hans
561cd37c85
Spell adjust (#7050) 2024-01-30 02:23:10 -05:00
Bennet Bo Fenner
dd74643993
gpui: Support loading image from filesystem (#6978)
This PR implements support for loading and displaying images from a
local file using gpui's `img` element.

API Changes:
- Changed `SharedUrl` to `SharedUrl::File`, `SharedUrl::Network`

Usage:
```rust
// load from network
img(SharedUrl::network(...)) // previously img(SharedUrl(...)

// load from filesystem
img(SharedUrl::file(...))
```

This will be useful when implementing markdown image support, because we
need to be able to render images from the filesystem (relative/absolute
path), e.g. when implementing markdown preview #5064.

I also added an example `image` to the gpui crate, let me know if this
is useful. Showcase:
<img width="872" alt="image"
src="https://github.com/zed-industries/zed/assets/53836821/b4310a26-db81-44fa-9a7b-61e7d0ad4349">

**Note**: The example is fetching images from [Lorem
Picsum](https://picsum.photos) ([Github
Repo](https://github.com/DMarby/picsum-photos)), which is a free
resource for fetching images in a specific size. Please let me know if
you're okay with using this in the example.
2024-01-29 21:56:51 -08:00
Conrad Irwin
c008c78e87
Fix slow query for fetching descendants of channels (#7008)
Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
2024-01-29 13:24:59 -08:00
Piotr Osiewicz
b29f45ea68 Change underlying type of BufferId to NonZeroU64. 2024-01-29 20:00:47 +01:00
Piotr Osiewicz
5ab715aac9 text: Wrap BufferId into a newtype 2024-01-29 20:00:47 +01:00
Conrad Irwin
7e7a9c2d96 lint 2024-01-26 14:04:21 -07:00
Conrad Irwin
fd5994bc0a Allow people to leave channels
Co-Authored-By: Max <max@zed.dev>
2024-01-26 11:38:13 -07:00
Conrad Irwin
8bc105ca1d
Simplify Membership Management (#6747)
Simplify Zed's collaboration system by:
- Only allowing member management on root channels.
- Disallowing moving sub-channels between different roots.
- Disallowing public channels nested under private channels.

This should make the mental model easier to understand, and makes it
clearer
who has what access. It is also significantly simpler to implement, and
so
hopefully more performant and less buggy.

Still TODO:
- [x] Update collab_ui to match.
- [x] Fix channel buffer tests.

Release Notes:

- Simplified channel membership management.
2024-01-26 11:17:16 -07:00
Conrad Irwin
22034d2083 Superstitiously wait some more for flakey test 2024-01-26 10:22:51 -07:00
Conrad Irwin
08de0d88b1 Update channel moving to match 2024-01-26 10:07:51 -07:00
Conrad Irwin
c6d33d4bb9 Only allow Manage Members on root channels 2024-01-26 09:40:41 -07:00
Conrad Irwin
abdf302367 de-lint 2024-01-25 23:33:18 -07:00
Conrad Irwin
4b672621d3 Aggressively simplify channel permissions:
- Only allow setting permissions on the root channel
- Only allow public channels to be children of public channels
2024-01-25 23:26:32 -07:00
Conrad Irwin
716221cd38 Simplify handling of syncing versions
Currently whenever a channel changes we send a huge amount of data to
each member. This is the first step in reducing that

Co-Authored-By: Max <max@zed.dev>
Co-Authored-By: bennetbo <bennetbo@gmx.de>
2024-01-25 15:41:53 -07:00
Conrad Irwin
b72c037199 TEMP 2024-01-25 13:24:45 -07:00
Mikayla Maki
b5fa5beee4
Fix typos discovered by codespell (#6718)
> codespell --skip="*.json,*.rtf" \

--ignore-words-list=crate,delet,inout,iterm,jumo,lightening,othe,ser,tabe,te,tese,thi,updat
* https://github.com/codespell-project/codespell/blob/master/README.rst

Release Notes:

- N/A
2024-01-25 10:57:18 -08:00
Conrad Irwin
fbdca993ff Format 2024-01-25 11:12:02 -07:00
Conrad Irwin
adb6f3e9f7 Move expensive participant update out of transaction
Co-Authored-By: Marshall <marshall@zed.dev>
2024-01-25 11:05:19 -07:00
Christian Clauss
cff2e8bbe0 Fix typos discovered by codespell 2024-01-25 18:32:32 +01:00
Conrad Irwin
ca27ac21c2 Fail faster on serialization failure
Co-Authored-By: Thorsten <thorsten@zed.dev>
2024-01-25 09:59:57 -07:00
Conrad Irwin
4bcd3494b7 Try to send typed errors back and forth
TEMP

TEMP

First pass of structured errors

Improved error handling for channel joining failures
2024-01-24 20:32:39 -07:00
Max Brunsfeld
b84f4a3cd2 Fix assertion in test_get_users 2024-01-23 11:48:07 -08:00
Max Brunsfeld
1fd72d26cb Exclude staff from CLA check 2024-01-23 11:31:55 -08:00
Conrad Irwin
0b1b758f02 Fix leaking test contexts
I was unable to run the collab tests locally because I would run out of
file descriptors.

From some digging it turned out that tokio allocates a new file
descriptor to do work on the CurrentThread using KQUEUE.

We create a new tokio Runtime with each database connection, and these
database connections were being retained by the Client, which is
retained by the Context.

Cleaning up our leaked contexts fixes the problem (though does make me
wonder if a different approach might be preferrable).
2024-01-22 23:05:54 -07:00
Max Brunsfeld
25708088b7 Add requires_zed_cla column to channels table
Don't allow granting guests write access in a call where the channel
or one of its ancestors requires the zed CLA, until that guest has
signed the Zed CLA.

Co-authored-by: Marshall <marshall@zed.dev>
2024-01-22 16:41:24 -08:00
Max Brunsfeld
44c2b8b063
Add REST APIs for signing the CLA, retrieving users who've signed the CLA (#4202) 2024-01-22 14:20:39 -08:00
Max Brunsfeld
b9458fe4ac Fix call to get_or_create_user in seed binary 2024-01-22 14:15:41 -08:00
Max Brunsfeld
03e008959f Fix get_or_create_user test 2024-01-22 14:12:31 -08:00
Max Brunsfeld
cd7f377c31 Allow checking CLA signatures by GitHub login
This will be used by CLA Bot.

Co-authored-by: Marshall <marshall@zed.dev>
2024-01-22 13:55:12 -08:00
Max Brunsfeld
56556d71a1 Add API for retrieving the date that a contributor signed the CLA
Co-authored-by: Marshall <marshall@zed.dev>
2024-01-22 13:11:24 -08:00
Max Brunsfeld
6c937c4a90 Make POST /contributors API idempotent
Co-authored-by: Marshall <marshall@zed.dev>
2024-01-22 12:49:35 -08:00
Max Brunsfeld
1981de4cae Add REST APIs for getting and adding contributors
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-22 10:48:33 -08:00
Conrad Irwin
c5d7c8e122 Fix cmd-k left 2024-01-22 08:38:20 -07:00
Marshall Bowers
01f06f96a1
Update tenses of doc comment summary lines (#4161)
This PR updates the tenses used by the summary line of doc comments to
match the [Rust API documentation
conventions](https://rust-lang.github.io/rfcs/1574-more-api-documentation-conventions.html#summary-sentence).

Specifically:

> The summary line should be written in third person singular present
indicative form. Basically, this means write ‘Returns’ instead of
‘Return’.

I'm sure there are plenty occurrences that I missed.

Release Notes:

- N/A
2024-01-19 11:18:50 -05:00
Conrad Irwin
e513020fbb Fine tune 2024-01-18 15:59:13 -07:00
Conrad Irwin
81baefb460
Fix right click handler for tabs (#4130)
Also, some fun test helpers

Co-Authored-By: Mikayla <mikayla@zed.dev>

You can now use .debug_selector() to make it possible for tests to find
a given element,
and .debug_bounds() to find the coordinates of where it was painted.


Release Notes:

- (Added|Fixed|Improved) ...
([#<public_issue_number_if_exists>](https://github.com/zed-industries/community/issues/<public_issue_number_if_exists>)).
2024-01-18 13:07:25 -07:00
Conrad Irwin
920eced1d5 Fix right click handler for tabs
Also, some fun test helpers

Co-Authored-By: Mikayla <mikayla@zed.dev>
2024-01-18 12:10:38 -07:00
Max Brunsfeld
f2f3a935b9
Store the impersonator id on access tokens created via ZED_IMPERSONATE (#4108)
* Use the impersonator id to prevent these tokens from counting against
the impersonated user when limiting the users' total of access tokens.
* When connecting using an access token with an impersonator add the
impersonator as a field to the tracing span that wraps the task for that
connection.
* Disallow impersonating users via the admin API token in production,
because when using the admin API token, we aren't able to identify the
impersonator.
2024-01-18 10:26:34 -08:00
Max Brunsfeld
93d068a746 Update verify_access_token doc comment 2024-01-17 18:06:16 -08:00
Max Brunsfeld
9f04fd9019 For impersonating access tokens, store impersonatee in the new column
This way, we don't need an index on both columns
2024-01-17 18:06:16 -08:00
Max Brunsfeld
ab1bea515c Store the impersonator id on access tokens created via ZED_IMPERSONATE
* Use the impersonator id to prevent these tokens from counting
  against the impersonated user when limiting the users' total
  of access tokens.
* When connecting using an access token with an impersonator
  add the impersonator as a field to the tracing span that wraps
  the task for that connection.
* Disallow impersonating users via the admin API token in production,
  because when using the admin API token, we aren't able to identify
  the impersonator.

Co-authored-by: Marshall <marshall@zed.dev>
2024-01-17 18:06:16 -08:00
Mikayla Maki
aa7351041d
Add typo detection to CI (#4107)
Adding the typos crate to our CI will take some doing, as we have
several tests which rely on typos in various ways (e.g. checking state
as the user types), but I thought I'd take a first stab at fixing what
it finds.

Release Notes:

- N/A
2024-01-17 17:13:47 -08:00
Piotr Osiewicz
6cbc49e5f0
Editor docs (#4097)
Release Notes:

- N/A

---------

Co-authored-by: Kirill <kirill@zed.dev>
2024-01-18 00:48:37 +01:00
Mikayla
e42a9ac2f1
Add typos configuration for zed and add a few more typo fixes 2024-01-17 15:22:37 -08:00
Max Brunsfeld
647b08b101
Update local development workflow to not involve zed.dev (#4103)
When testing Zed locally, it's rarely necessary to log in the real with,
via Zed.dev and GitHub. We usually use `zed-local`. Since zed.dev is not
going to be open source (at least right away), this PR removes it from
our local development workflow.

* Remove zed.dev from the Procfile
* Change the `seed` script to not create an admin user for your
signed-in github user
* Instead have both `zed-local` and the `seed` script read from an
`.admins.json` file, which the user can create in order to customize who
they sign in as when running `zed-local`.
* Update all of the docs for building and developing zed.
2024-01-17 15:07:20 -08:00
Mikayla
e6ca92ffa4
Fix a few more typos 2024-01-17 14:58:58 -08:00
Mikayla Maki
0711476fd5
Merge branch 'main' into fix-typos 2024-01-17 14:36:03 -08:00
Mikayla Maki
75f8748509
Document party 2 (#4106)
@mikayla-maki and @nathansobo's contributions

Release Notes:

- N/A
2024-01-17 14:33:52 -08:00
Mikayla
57400e9687
Fix typos detected by crate-ci/typos 2024-01-17 14:31:21 -08:00
Mikayla Maki
6f40da77b6
Fix scrolling in collab panel (#4105)
When the `List` element's state is `ListState::reset()`, it eagerly
trashes it's cached element heights in anticipation of a prompt render.
But, due to the recent `display_layer` changes, that re-render is not
always forthcoming. This is a problem for `ListState::scroll()`, which
depends on these cached elements to correctly calculate the new logical
scroll offset.

Solutions we attempted:

- Cache the element heights and continue the scroll calculation 
- This was conceptually incorrect, reset should only be called when the
underlying data has been changed, making any calculation with the old
results meaningless.
- Lazily re-compute the element heights in scroll 
- Beyond being a non-trivial refactor, this would probably also cause us
to double-render the list in a single frame, which is bad.
- Cache the scroll offset and only calculate it in paint 
- This solution felt awkward to implement and meant we can't supply
synchronous list scroll events.
- Delay resetting until paint 
- This means that all of the other APIs that `ListState` supplies would
give temporarily incorrect results, worsening the problem

Given these issues, we settled on the solution with the least
compromises: drop scroll events if the state has been `reset()` between
`paint()` and `scroll()`. This shifts the responsibility for the problem
out of the List element and into consumers of `List`, if you want
perfectly smooth scrolling then you need to use `reset()` judiciously
and prefer `splice()`.

That said, I tested this by aggressively scrolling the Collab panel, and
it seems to work as well as it did before.

This PR also includes some initial testing infrastructure for working
with input from the platform and rendered elements.

Release Notes:

- N/A
2024-01-17 14:11:34 -08:00