We reworked the debug modal spawning to use the task context from past
debug sessions when spawning a debug scenario based on task inventory
history.
We changed restart session keybinding to rerun session too.
Closes#31369
Release Notes:
- Restarting a debug session now reruns build tasks that are associated
with the session
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Closes #ISSUE
Release Notes:
- debugger: Re-running a debug scenario that has been edited on disk now
uses the latest version
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Now, every JS/TS-related file will get their package.json script
contents added as tasks:
<img width="1020" alt="image"
src="https://github.com/user-attachments/assets/5bf80f80-fd72-4ba8-8ccf-418872895a25"
/>
To achieve that, `fn associated_tasks` from the `ContextProvider` was
made asynchronous and the related code adjusted.
Release Notes:
- Added initial `package.json` scripts task autodetection
---------
Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
- [x] pass LSP tasks into list_debug_scenarios
- [x] load LSP tasks only once for both modals
- [x] align ordering
- [x] improve appearance of LSP debug task icons
- [ ] reconsider how `add_current_language_tasks` works
- [ ] add a test
Release Notes:
- Debugger Beta: Added debuggable LSP tasks to the "Debug" tab of the
new process modal.
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Parses project's package.json to better detect Jasmine, Jest, Vitest and
Mocha and `test`, `build` scripts presence.
Also tries to detect `pnpm` and `npx` as test runners, falls back to
`npm`.
https://github.com/user-attachments/assets/112d3d8b-8daa-4ba5-8cb5-2f483036bd98
Release Notes:
- Improved TypeScript task detection
This is my first contribution to zed, let me know if I missed anything.
There is no corresponding issue/discussion.
`$ZED_RELATIVE_DIR` can be used in cases where a task's command's
filesystem namespace (e.g. inside a container) is different than the
host, where absolute paths cannot work.
I modified `relative_path` to `relative_file` after the addition of
`relative_dir`.
For top-level files, where `relative_file.parent() == Some("")`, I use
`"."` for `$ZED_RELATIVE_DIR`, which is a valid relative path in both
*nix and windows.
Thank you for building zed, and open-sourcing it. I hope to contribute
more as I use it as my primary editor.
Release Notes:
- Added ZED_RELATIVE_DIR (path to current file's directory relative to
worktree root) task variable.
This works the same as selecting the first history match in the new
session modal.
Release Notes:
- Debugger Beta: Added the `debugger: rerun last session` action, bound
by default to `alt-f4`.
- Languages now define their preferred debuggers in `config.toml`.
- `LanguageRegistry` now exposes language config even for languages that
are not yet loaded. This necessitated extension registry changes (we now
deserialize config.toml of all language entries when loading new
extension index), but it should be backwards compatible with the old
format. /cc @maxdeviant
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
There were two bugs that caused user-defined debug scenarios from being
able to run a build task.
1. DebugRequest would be deserialized to `Attach` even when `process_id`
wasn't defined in a user's configuration file. This has been fixed by
adding our own deserializer that defaults to None if there are no fields
present instead of `Attach`, and I added tests to prevent regressions.
2. Debug scenario resolve phase never got the active buffer when
spawning a debug session from the new session modal. This has been
worked around by passing in the worktree_id of a debug scenario in the
scenario picker and the active worktree_id otherwise.
Release Notes:
- N/A
## Preview

### TODO
- [x] Add scenario picker to new session modal
- [x] Make debugger start action open new session modal instead of task
modal
- [x] Fix `esc` not clearing the cancelling the new session modal while
it's in scenario or attach mode
- [x] Resolve debug scenario's correctly
Release Notes:
- N/A
Split `locator` out of DebugTaskDefinition to make it clearer when
location needs to happen.
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Cole Miller <m@cole-miller.net>
(and any other LSP server in theory, if it exposes any LSP-ext endpoint
for the same)
Closes https://github.com/zed-industries/zed/issues/16160
* adds a way to disable tree-sitter tasks (the ones from the plugins,
enabled by default) with
```json5
"languages": {
"Rust": "tasks": {
"enabled": false
}
}
}
```
language settings
* adds a way to disable LSP tasks (the ones from the rust-analyzer
language server, enabled by default) with
```json5
"lsp": {
"rust-analyzer": {
"enable_lsp_tasks": false,
}
}
```
* adds rust-analyzer tasks into tasks modal and gutter:
<img width="1728" alt="modal"
src="https://github.com/user-attachments/assets/22b9cee1-4ffb-4c9e-b1f1-d01e80e72508"
/>
<img width="396" alt="gutter"
src="https://github.com/user-attachments/assets/bd818079-e247-4332-bdb5-1b7cb1cce768"
/>
Release Notes:
- Added tasks from rust-analyzer
### DISCLAIMER
> As of 6th March 2025, debugger is still in development. We plan to
merge it behind a staff-only feature flag for staff use only, followed
by non-public release and then finally a public one (akin to how Git
panel release was handled). This is done to ensure the best experience
when it gets released.
### END OF DISCLAIMER
**The current state of the debugger implementation:**
https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f
----
All the todo's are in the following channel, so it's easier to work on
this together:
https://zed.dev/channel/zed-debugger-11370
If you are on Linux, you can use the following command to join the
channel:
```cli
zed https://zed.dev/channel/zed-debugger-11370
```
## Current Features
- Collab
- Breakpoints
- Sync when you (re)join a project
- Sync when you add/remove a breakpoint
- Sync active debug line
- Stack frames
- Click on stack frame
- View variables that belong to the stack frame
- Visit the source file
- Restart stack frame (if adapter supports this)
- Variables
- Loaded sources
- Modules
- Controls
- Continue
- Step back
- Stepping granularity (configurable)
- Step into
- Stepping granularity (configurable)
- Step over
- Stepping granularity (configurable)
- Step out
- Stepping granularity (configurable)
- Debug console
- Breakpoints
- Log breakpoints
- line breakpoints
- Persistent between zed sessions (configurable)
- Multi buffer support
- Toggle disable/enable all breakpoints
- Stack frames
- Click on stack frame
- View variables that belong to the stack frame
- Visit the source file
- Show collapsed stack frames
- Restart stack frame (if adapter supports this)
- Loaded sources
- View all used loaded sources if supported by adapter.
- Modules
- View all used modules (if adapter supports this)
- Variables
- Copy value
- Copy name
- Copy memory reference
- Set value (if adapter supports this)
- keyboard navigation
- Debug Console
- See logs
- View output that was sent from debug adapter
- Output grouping
- Evaluate code
- Updates the variable list
- Auto completion
- If not supported by adapter, we will show auto-completion for existing
variables
- Debug Terminal
- Run custom commands and change env values right inside your Zed
terminal
- Attach to process (if adapter supports this)
- Process picker
- Controls
- Continue
- Step back
- Stepping granularity (configurable)
- Step into
- Stepping granularity (configurable)
- Step over
- Stepping granularity (configurable)
- Step out
- Stepping granularity (configurable)
- Disconnect
- Restart
- Stop
- Warning when a debug session exited without hitting any breakpoint
- Debug view to see Adapter/RPC log messages
- Testing
- Fake debug adapter
- Fake requests & events
---
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Piotr <piotr@zed.dev>
Follow-up of https://github.com/zed-industries/zed/pull/25605
Previous PR made global tasks with `ZED_WORKTREE_ROOT` available for
"nothing open" scenario, this PR also gets all related worktree task
templates, using the centralized `TextContexts`' active worktree
detection.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/22912
Reworks the task context infrastructure so that it's possible to have
multiple contexts at the same time, and stores all possible worktree
context there.
Task UI code is now falling back to the "active" worktree context, if
active item's context did not produce a resolved task.
Current code does not produce meaningful results for projects with
multiple worktrees to avoid ambiguity and design changes: instead of
resolving tasks per worktree context available, extra worktree context
is only used when resolving tasks from the same worktree.
Release Notes:
- Improved Zed tasks' `ZED_WORKTREE_ROOT` fallbacks
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
- [x] Rewrite worktree git handling
- [x] Fix tests
- [x] Fix `test_propagate_statuses_for_repos_under_project`
- [x] Replace `WorkDirectoryEntry` with `WorkDirectory` in
`RepositoryEntry`
- [x] Add a worktree event for capturing git status changes
- [x] Confirm that the local repositories are correctly updating the new
WorkDirectory field
- [x] Implement the git statuses query as a join when pulling entries
out of worktree
- [x] Use this new join to implement the project panel and outline
panel.
- [x] Synchronize git statuses over the wire for collab and remote dev
(use the existing `worktree_repository_statuses` table, adjust as
needed)
- [x] Only send changed statuses to collab
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.com>
Co-authored-by: Nathan <nathan@zed.dev>
Follow-up of https://github.com/zed-industries/zed/pull/22004
* Reuse center terminals for tasks, when requested
* Extend task templates with `RevealTarget`, moving it from
`TaskSpawnTarget` into the core library
* Use `reveal_target` instead of `target` to avoid misinterpretations in
the task template context
* Do not expose `SpawnInTerminal` to user interface, avoid it
implementing `Serialize` and `Deserialize`
* Remove `NewCenterTask` action, extending `task::Spawn` interface
instead
* Do not require any extra unrelated parameters during task resolution,
instead, use task overrides on the resolved tasks on the modal side
* Add keybindings for opening the task modal in the
`RevealTarget::Center` mode
Release Notes:
- N/A
`Inventory::list_tasks()` in `project` crate now is ordered by task
types. Worktree tasks comes first, language tasks second and global
tasks last.
That leads to `spawn_task_with_name()` from `task_ui` crate will find
worktree task first, so it's possible to override global tasks at
project level.
* `Inventory::templates_from_settings()` splitted to
`Inventory::global_templates_from_settings()` and
`Inventory::worktree_templates_from_settings()`.
* In tests function `list_tasks()` renamed to
`list_tasks_sorted_by_last_used()`, because it call's
`Inventory::used_and_current_resolved_tasks()`. Also added
`list_tasks()` which calls `Inventory::list_tasks()`.
Closes#20987
Release Notes:
- Fix task::Spawn to search for task name in project tasks first.
Closes#20060Closes#20720Closes#19873Closes#9445
Release Notes:
- Fixed a bug where tasks would be spawned with their working directory
set to a file in some cases
- Added the ability to spawn tasks in the center pane, when spawning
from a keybinding:
```json5
[
{
// Assuming you have a task labeled "echo hello"
"ctrl--": [
"task::Spawn",
{ "task_name": "echo hello", "target": "center" }
]
}
]
```
Reworks the way tasks are stored, accessed and synchronized in the
`project`.
Now both collab and ssh remote projects use the same TaskStorage kind to
get the task context from the remote host, and worktree task templates
are synchronized along with other worktree settings.
Release Notes:
- Adds ssh support to tasks, improves collab-remote projects' tasks sync
The biggest hurdle turned out to be use of `Arc<Language>` in maps, as
`clippy::mutable_key_type` started triggering on it (due to - I suppose
- internal mutability on `HighlightMap`?). I switched over to using
`LanguageId` as the key type in some of the callsites, as that's what
`Language` uses anyways for it's hash/eq, though I've still had to
suppress the lint outside of language crate.
/cc @maxdeviant , le clippy guru.
Release Notes:
- N/A
Context:
@bennetbo spotted a regression in handling of `cargo run` task in zed
repo following a merge of #13658. We've started invoking `cargo run`
from the folder of an active file whereas previously we did it from the
workspace root. We brainstormed few solutions that involved adding a
separate task that gets invoked at a workspace level, but I realized
that a cleaner solution may be to finally add user-configured task
variables. This way, we can choose which crate to run by default at a
workspace level.
This has been originally brought up in the context of javascript tasks
in
https://github.com/zed-industries/zed/pull/12118#issuecomment-2129232114
Note that this is intended for internal use only for the time being.
/cc @RemcoSmitsDev we should be unblocked on having runner-dependant
tasks now.
Release notes:
- N/A
Release Notes:
- Added ZED_RELATIVE_FILE (path to current file relative to worktree
root) and ZED_DIRNAME (path to the directory containing current file)
task variables.