This Pull Request tackles the issue outline in #14287 by changing the
way `KeyBinding`s for vim mode are displayed in the command palette.
It's worth pointing out that this whole thing was pretty much
implemented by Conrad Irwin during a pairing session, I just tried to
clean up some other changes introduced for a different issue, while
improving some comments.
Here's a quick list of the changes introduced:
- Update `KeyBinding` with a new `vim_mode` field to determine whether
the keybinding should be displayed in vim mode.
- Update the way `KeyBinding` is rendered, so as to detect if the
keybinding is for vim mode, if it is, only display keys in uppercase if
they require the shift key.
- Introduce a new global state – `VimStyle(bool)` - use to determine
whether `vim_mode` should be enabled or disabled when creating a new
`KeyBinding` struct. This global state is automatically set by the `vim`
crate whenever vim mode is enabled or disabled.
- Since the app's context is now required when building a `KeyBinding` ,
update a lot of callers to correctly pass this context.
And before and after screenshots, for comparison:
| before | after |
|--------|-------|
| <img width="1050" alt="SCR-20250205-tyeq"
src="https://github.com/user-attachments/assets/e577206d-2a3d-4e06-a96f-a98899cc15c0"
/> | <img width="1050" alt="SCR-20250205-tylh"
src="https://github.com/user-attachments/assets/ebbf70a9-e838-4d32-aee5-0ffde94d65fb"
/> |
Closes#14287
Release Notes:
- Fix rendering of vim commands to preserve case sensitivity
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes https://github.com/zed-industries/zed/issues/23505
Now `zed::IncreaseBufferFontSize` (and all the same UI- and
Buffer-related settings) action is parameterized with `{ "persist": true
}` (default).
Using `"persist": false` brings back resizing behavior prior to
https://github.com/zed-industries/zed/pull/23265
Release Notes:
- Added a way to toggle font size without settings adjustments
We were reading edit prediction settings too often, causing frames to be
dropped. We'll now cache them and update them from
`update_visible_inline_completion`.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/23894
Reworks all trigger declarations from
`.trigger(element.tooltip(tooltip))` into
`.trigger_with_tooltip(element, tooltip)` , with new API disallowing
simultaneous trigger and tooltip display.
All existing `.trigger(` calls were replaced, except 2 not applicable
(in dock.rs and pane.rs), 15 left as ones without tooltips, and 2
unchanged places in `inline_completion_button.rs`, where
0f7bb2e9fd/crates/inline_completion_button/src/inline_completion_button.rs (L311-L319)
`with_animation` does not allow us to simply use the same approach.
Release Notes:
- Fixed hover tooltips appearing after related element is pressed
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
## Context
While looking through the client crate, I noticed that some of the old
functions and variables were still using gpui::model name that was
deprecated during the gpui3 transition. This PR renames those instances
of model to entity to be more inline with gpui3.
In addition, I also renamed `model` to `entity` in cases found by the
below search terms given by @someone13574
- model = cx.
- model: Entity
- model: &Entity
- OpenedModelHandle
- model.update
- model.upgrade
- model = .*\.root (regex)
- parent_model
- model = cx.new
- cx.spawn(move |model
Release Notes:
- N/A
This PR unships tool use from Assistant1.
This was only ever partially implemented, and was never released to end
users.
Assistant2 will support tool use.
Release Notes:
- N/A
This PR does some somewhat light UI adjustment to the Assistant 2
settings view. The Prompt Library section should feature the default
prompts in the future, so that's why it's been separated that way.
<img width="800" alt="Screenshot 2025-01-29 at 2 59 59 PM"
src="https://github.com/user-attachments/assets/7b033bde-51ab-44d5-9e53-3f72b8ff5f51"
/>
Release Notes:
- N/A
In both `thread` and `prompt editor` the context file picker, gitignored
files are hidden (as expected) when searching files by path, but they
are still shown initially as you create the file picker.
Plus, selecting gitignored files in the `prompt editor` is bugged and
collapses everything.
This PR settles on not showing gitignored files to solve these
inconsistencies.
Release Notes:
- Fix gitignored files filter occasionally not working in context file
picker.
This PR adds really tiny visual adjustments to the assistant 2. I guess
the most note-worthy thing here is that I separated the `title` for
History views into two just because I wanted to render the `/` smaller
and lighter. 😬
Release Notes:
- N/A
Fix bugs caused by the window context PR, where the window could be on
the stack and is then requested from the App.
This PR also adds derive macros for `AppContext` and `VisualContext` so
that it's easy to define further contexts in API code, such as
`editor::BlockContext`.
Release Notes:
- N/A
This PR changes the `ThreadStore` constructor to not block on reloading
the threads before we finish initializing it.
This allows us to make the constructor synchronous instead of
asynchronous.
Release Notes:
- N/A
This PR fixes an issues where clicking the "Open Configuration" button
wasn't opening the configuration.
We needed to change how the action was dispatched after #22632.
Release Notes:
- N/A
This PR adds some logging so we can debug the issues some folks have
been having with Assistant2 not getting initialized properly.
All the logs are prefixed with `[assistant2-debug]` so they're easier to
pick out of the logs, as well as find them later to clean up once we've
diagnosed the issue.
Release Notes:
- N/A
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
Closes#12553
* [x] Fix `diff_hunk_before`
* [x] Fix failure to show deleted text when expanding hunk w/ cursor on
second line of the hunk
* [x] Failure to expand diff hunk below the cursor.
* [x] Delete the whole file, and expand the diff. Backspace over the
deleted hunk, panic!
* [x] Go-to-line now counts the diff hunks, but it should not
* [x] backspace at the beginning of a deleted hunk deletes too much text
* [x] Indent guides are rendered incorrectly
* [ ] Fix randomized multi buffer tests
Maybe:
* [ ] Buffer search should include deleted text (in vim mode it turns
out I use `/x` all the time to jump to the next x I can see).
* [ ] vim: should refuse to switch into insert mode if selection is
fully within a diff.
* [ ] vim `o` command when cursor is on last line of deleted hunk.
* [ ] vim `shift-o` on first line of deleted hunk moves cursor but
doesn't insert line
* [x] `enter` at end of diff hunk inserts a new line but doesn't move
cursor
* [x] (`shift-enter` at start of diff hunk does nothing)
* [ ] Inserting a line just before an expanded hunk collapses it
Release Notes:
- Improved diff rendering, allowing you to navigate with your cursor
inside of deleted text in diff hunks.
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Cole <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael <michael@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: João <joao@zed.dev>
This PR disables the Assistant 2 Submit button when either there is no
message written in the editor or there's no model selected. To guide the
user, there will be a tooltip displayed on top of the button to indicate
what to do.
Release Notes:
- N/A
This PR fixes an issue with the context picker where it would show
thread context as an option even if there was no `ThreadStore`
available.
Release Notes:
- N/A
This PR dedupes the construction of the `PromptBuilder`.
Previously this was constructed by both `assistant` and `assistant2`,
but now we construct it outside and pass it in.
Release Notes:
- N/A
This PR updates Assistant2's response streaming to work with LLM
providers that do not emit `StartMessage` events.
Now if we get a `Text` event without having received a `StartMessage`
event we will still insert an Assistant message so we can stream in the
response from the model.
Release Notes:
- N/A
This PR adjusts how the `AssistantPanelDelegate` global is set to be
based on the state of the feature flag.
This should prevent `assistant` and `assistant2` from potentially
clobbering each other.
Release Notes:
- N/A
This PR consolidates the two Assistant panels into one for users in the
`assistant2` feature flag.
Now that the Assistant1 prompt editor is accessible through the
Assistant2 panel, we no longer have a need to show both panels.
Release Notes:
- N/A
`@mention`ed files in assistant2 now get replaced by the full path of
the file in what gets sent to the model, while rendering visually as
just the filename (in a crease, so they can only be selected/deleted as
a whole unit, not character by character).
https://github.com/user-attachments/assets/a5867a93-d656-4a17-aced-58424c6e8cf6
Release Notes:
- N/A
---------
Co-authored-by: João Marcos <joao@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
This PR fixes two visual issues, that were caused by the fact that we
were always painting the horizontal scrollbar even if there is no
horizontal scrolling possible
Obscuring deleted lines when using the inline assistant:
https://github.com/user-attachments/assets/f8460c3f-403e-40a6-8622-65268ba2d875
Cutting off text even when horizontal scrolling is not possible:
https://github.com/user-attachments/assets/23c909f7-1c23-4693-8edc-40a2f089d4a8
This issue was only present in some themes (e.g. Nord, Catpuccin)
Closes#22716
Release Notes:
- Fixed an issue where horizontal scrollbars of editors would always be
painted (even if there is no horizontal scrolling to be done)