This PR decouples the scripting tool from the `Tool` trait while still
allowing it to be used as a tool from the model's perspective.
This will allow us to evolve the scripting tool as more of a first-class
citizen while still retaining the ability to have the model call it as a
regular tool.
Release Notes:
- N/A
We decided to expose scripting as tools again. We are aware of the UX
downsides of doing so, but we want to focus on getting it working well
first, and the model seems to make better use of it as an actual tool.
In the future, the tools API might support streaming. If it doesn't and
we need to ship, we can consider reverting this.
Release Notes:
- N/A
Closes#25421
This PR adds support for external file managers to show Zed as an option
in the "Open With" context menu for directories on macOS.
<img width="350" alt="image"
src="https://github.com/user-attachments/assets/c52acd48-73c4-47be-8683-6950e0371b73"
/>
Release Notes:
- Added support for opening folders in Zed from third-party macOS file
managers like Path Finder and Super Charge through their "Open With"
menu.
This PR makes refactors the scripting functionality to be a first-class
concept of the assistant instead of a generic tool, which will allow us
to build a more customized experience.
- The tool prompt has been slightly tweaked and is now included as a
system message in all conversations. I'm getting decent results, but now
that it isn't in the tools framework, it will probably require more
refining.
- The model will now include an `<eval ...>` tag at the end of the
message with the script. We parse this tag incrementally as it streams
in so that we can indicate that we are generating a script before we see
the closing `</eval>` tag. Later, this will help us interpret the script
as it arrives also.
- Threads now hold a `ScriptSession` entity which manages the state of
all scripts (from parsing to exited) in a centralized way, and will
later collect all script operations so they can be displayed in the UI.
- `script_tool` has been renamed to `assistant_scripting`
- Script source now opens in a regular read-only buffer
Note: We still need to handle persistence properly
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
## Problem
Running `cargo run .` twice in Zed repository required a rebuild two
times in a row. The second rebuild was triggered around libz-sys, which
in practice caused a rebuild of the ~entire project.
Some concrete examples:
```
cargo test -p project # Requires a rebuild (warranted)
cargo run .
cargo test -p project # Requires a rebuild (unwarranted)
```
or
```
cargo run . # Requires a rebuild (warranted)
cargo run . # Requires a rebuild (unwarranted)
```
## What's going on
Zed build script on MacOS sets MACOSX_DEPLOYMENT_TARGET to 10.15. This
is fine. However, **cargo propagates all environment variables to child
processes during `cargo run`**. This then affects Rust Analyzer spawned
by dev Zed - it clobbers build cache of whatever package it touches,
because it's behavior is not same between running it with `cargo run`
(where MACOS_DEPLOYMENT_TARGET gets propagated to child Zed) and running
it directly via `target/debug/zed` or whatever (where the env variable
is not set, so that build behaves roughly like Zed Dev.app).
## Solution
~We'll unset that env variable from user environment when we're
reasonably confident that we're running under `cargo run` by exploiting
other env variables set by cargo:
https://doc.rust-lang.org/cargo/reference/environment-variables.html
CARGO_PKG_NAME is always set to `zed` when running it via `cargo run`,
as it's the value propagated from the build.~
~The alternative I've considered is running [via a custom
runner](https://doc.rust-lang.org/cargo/reference/config.html#targetcfgrunner),
though the problem here is that we'd have to use a shell script to unset
the env variable - that could be problematic with e.g. fish. I just
didn't want to deal with that, though admittedly it would've been
cleaner in other aspects.~
Redact all above. We'll just set MACOSX_DEPLOYMENT_TARGET regardless of
whether you have it in your OG shell environment or not.
Release Notes:
- N/A
Modified version of #25950. We still use worktree paths, but repo paths
with a status that lie outside the worktree are not excluded; instead,
we relativize them by adding `..`. This makes the list in the git panel
match what you'd get from running `git status` (with the repo's worktree
root as the working directory).
- [x] Implement + test new unrelativization logic
- [x] ~~When collecting repositories, dedup by .git abs path, so
worktrees can share a repo at the project level~~ dedup repos at the
repository selector layer, with repos coming from larger worktrees being
preferred
- [x] Open single-file worktree with diff when activating a path not in
the worktree
Release Notes:
- N/A
This reduces the number of multibuffer syncs when starting the editor
with 80
files open in the Zed repo from 10,000,000 to 100,000 by avoiding
O(n**2)
dirtyness checks.
Release Notes:
- Fixed a beachball when restarting in a large repo with a large number
open files
https://github.com/user-attachments/assets/b16e32e6-46c6-41dc-ab68-1824d288c8c2
This PR adds the first part of our planned extended notification system:
StatusToasts.
It also makes various updates to ComponentPreview and adds a `Styled`
extension in `ui::style::animation` to make it easier to animate styled
elements.
_**Note**: We will be very, very selective with what elements are
allowed to be animated in Zed. Assume PRs adding animation to elements
will all need to be manually signed off on by a designer._
## Status Toast

These are designed to be used for notifying about things that don't
require an action to be taken or don't need to be triaged. They are
designed to be ignorable, and dismiss themselves automatically after a
set time.
They can optionally include a single action.
Example: When the user enables Vim Mode, that action might let them undo
enabling it.

Status Toasts should _not_ be used when an action is required, or for
any binary choice.
If the user must provide some input, this isn't the right component!
### Out of scope
- Toasts should fade over a short time (like AnimationDuration::Fast or
Instant) when dismissed
- We should visually show when the toast will dismiss. We'll need to
pipe the `duration_remaining` from the toast layer -> ActiveToast to do
this.
- Dismiss any active toast if another notification kind is created, like
a Notification or Alert.
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <m@cole-miller.net>
Just a basic implementation so we can start trying it out.
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Michael <michael@zed.dev>
This PR changes the git panel to use worktree-relative paths for its
entries, instead of repository-relative paths as before. Paths that lie
outside the active repository's worktree are no longer shown in the
panel. Note that in both respects this is how the project diff editor
already works, so this PR brings those two pieces of UI into harmony.
Release Notes:
- N/A
Closes#10167
This is take 2 on https://github.com/zed-industries/zed/pull/2341 which
was closed due to lack of migrator.
This PR contains rename of following keymap actions:
```sh
1. ["editor::GoToPrevHunk", { "center_cursor": true }] -> ["editor::GoToPreviousHunk", { "center_cursor": true }]
2. "editor::GoToPrevDiagnostic" -> "editor::GoToPreviousDiagnostic"
3. "editor::ContextMenuPrev" -> "editor::ContextMenuPrevious"
4. "search::SelectPrevMatch" -> "search::SelectPreviousMatch"
5. "file_finder::SelectPrev" -> "file_finder::SelectPrevious"
6. "menu::SelectPrev" -> "menu::SelectPrevious"
7. "editor::TabPrev" -> "editor::Backtab"
```
Release Notes:
- Renamed several keymap actions for consistency (e.g., `GoToPrevHunk` →
`GoToPreviousHunk`, `TabPrev` → `Backtab`). Your existing configured
keybindings will still work. You can click **"Backup and Update"** at
the top of your keymap file to easily update to the new actions.
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
This PR adds toasts for reporting success and errors from remote git
operations. This PR also adds a focus handle to notifications, in
anticipation of making them keyboard accessible.
Release Notes:
- N/A
---------
Co-authored-by: julia <julia@zed.dev>
When reviewing hunks, scroll to put them at the center of the screen
so you can better see the context around that hunk.
The field `center_cursor` was added to the actions `editor::GoToHunk`
and `editor::GoToPrevHunk`, this was set to `false` by default in
keymaps, as it wouldn't help with in-editor navigation.
The field is set to `true` for when you trigger `git::StageAndNext`
and `git::UnstageAndNext`, this is also `true` for the buttons in the
Diff View toolbar.
Release Notes:
- N/A
This PR adds the `whole_excerpt` field to the actions:
- `git::StageAndNext`
- `git::UnstageAndNext`
Which is set by false by default, effectively, now staging and unstaging
with these actions is done hunk-by-hunk, this also affects the `Stage`
and
`Unstage` buttons in the Diff View toolbar.
A caveat: with this PR, there is no way to configure the buttons in the
Diff
View toolbar to restore the previous behavior, if we want, I think we
can make
it a setting, but let's see if anyone really wants that.
Release Notes:
- N/A
Closes#25638
We currently only check the log size limit at startup and move `Zed.log`
to `Zed.log.old`. If a user runs Zed for an extended period, there's no
runtime restriction on the log file size, which can cause it to grow to
several gigabytes.
This PR fixes that by tracking the log file size while writing. If it
exceeds a certain threshold, we perform the same log replace and
continue logging.
Release Notes:
- Fixed an issue where `Zed.log` could grow excessively large during
long sessions of Zed.
This PR fixes an issue introduced in #25530 that broke the notifications
that inform the user that a Zed update is required to continue using
edit prediction.
The issue is that the `Workspace` stored on the `Editor` is set _after_
the point we initialize Zeta, so capturing the `Workspace` at
construction time leads to it being `None`.
@ConradIrwin suggested that we could obtain the `Workspace` from the
`Window`, which does indeed do the trick.
I tested it both with and without this change by mocking the error
response, like so:
```rs
let response: Result<PredictEditsResponse, anyhow::Error> =
Err(anyhow!(ZedUpdateRequiredError {
minimum_version: SemanticVersion::new(0, 1, 0),
}));
```
Release Notes:
- N/A
Fixes a few state mismatches when changing providers and other settings
Release Notes:
- edit predictions: Fix mismatch between status bar settings and editor
control settings
- edit predictions: Turn off as soon as `edit_prediction_provider` is
set to `none`
---------
Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes#16544
Release Notes:
- Added support for AWS Bedrock to the Assistant.
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
This PR removes the dependents of the `language_models` crate.
The following types have been moved from `language_models` to
`language_model` to facilitate this:
- `LlmApiToken`
- `RefreshLlmTokenListener`
- `MaxMonthlySpendReachedError`
- `PaymentRequiredError`
With this change only `zed` now depends on `language_models`.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/25413
As the issue points out well, themes do not need to alter any in-memory
state on load: that is done via settings file load.
Originally, it was introduced in
https://github.com/zed-industries/zed/pull/4064 and
https://github.com/zed-industries/zed/pull/24857 had restored that
behavior, which seems wrong to do.
Apart from removing that part, removes unnecessary methods and
emphasizes that in-memory state is the Buffer/UI size — no need to add
`Adjusted` there as the settings file presence is already enough.
Release Notes:
- Fixed theme selector resetting the buffer size
Closes#25394
Release Notes:
- N/A
Scenarios:
| Scenarios | What it does |
|------|--------|
| Interactive Terminal + Impersonate Active Login | Login without saved
credentials |
| Interactive Terminal + Saved credentials | Login with saved
credentials |
| Interactive Terminal + No credentials | Does nothing |
| Non-interactive Terminal + Saved credentials | Login with saved
credentials |
| Non-interactive Terminal + No credentials | Does nothing |
@maxdeviant : You can take a look at it.
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
This PR adds eager loading of the active theme and icon theme set in the
user settings.
Previously for themes and icon themes that were provided by extensions,
we would have to wait until extensions were loaded before we could apply
the themes.
In some cases this could lead to a visible delay during which time the
user would see the default themes, and then switch to their desired
themes once extensions had loaded.
To avoid this, we now take a fast path of loading the active themes
directly from the filesystem so that we can load them as soon as
possible.
Closes#10173 and #25305.
Release Notes:
- Added eager loading of the active theme and icon theme. This should
address some reports of seeing the default themes briefly on startup.
This PR changes the default credentials provider used in developments
builds of Zed to the development credentials provider.
Previously this required setting `ZED_DEVELOPMENT_AUTH=1` in order to
opt-in to the development credentials provider.
This led to confusion for new Zed employees who did not know that this
environment variable existed.
If you do need to interact with the system keychain for some reason, you
can run Zed with:
```
ZED_DEVELOPMENT_USE_KEYCHAIN=1
```
`ZED_DEVELOPMENT_AUTH` is dead. Long live Zed development auth!
Release Notes:
- N/A
This PR adds a new `CredentialsProvider` trait that abstracts over
interacting with the system keychain.
We had previously introduced a version of this scoped just to Zed auth
in https://github.com/zed-industries/zed/pull/11505.
However, after landing https://github.com/zed-industries/zed/pull/25123,
we now have a similar issue with the credentials for language model
providers that are also stored in the keychain (and thus also produce a
spam of popups when running a development build of Zed).
This PR takes the existing approach and makes it more generic, such that
we can use it everywhere that we need to read/store credentials in the
keychain.
There are still two credential provider implementations:
- `KeychainCredentialsProvider` will interact with the system keychain
(using the existing GPUI APIs)
- `DevelopmentCredentialsProvider` will use a local file on the file
system
We only use the `DevelopmentCredentialsProvider` when:
1. We are running a development build of Zed
2. The `ZED_DEVELOPMENT_AUTH` environment variable is set
- I am considering removing the need for this and making it the default,
but that will be explored in a follow-up PR.
Release Notes:
- N/A
Closes#25230
```
The shift- modifier can only be used in combination with a letter to indicate the uppercase version. For example shift-g matches typing G. Although on many keyboards shift is used to type punctuation characters like (, the keypress is not considered to be modified and so shift-( does not match.
```
[Document](https://zed.dev/docs/key-bindings#keybinding-syntax)
Release Notes:
- Fixed Keymap use `shift-` modifier symbol
Release Notes:
- Added an `on_last_window_closed` setting, that allows users to quit
the app when the last window is closed
---------
Co-authored-by: Richard <richard@zed.dev>
The language::markdown crate had been superceded by markdown::Mardown.
After #25117, the only two remaining use-cases were rendering git commit
messages (which are arguably not really markdown) and the signature help
(which is definitely not markdown).
Updated the former to use the new markdown component, and the latter to
do syntax highlighting manually.
Release Notes:
- Allow selecting the commit message in git commits