Also:
* Makes sign out show status notifications and errors.
* Reinstall now prompts for sign-in after start.
Addresses some of #29250, but not all of it.
Release Notes:
- N/A
This PR updates the usage meter for edit predictions to use the limits
returned from the API instead of basing it off the plan.
This will allow limits to be updated from the server rather than being
embedded in the client.
Release Notes:
- N/A
This PR adds an indicator for edit predictions usage in the edit
predictions menu:
| Free | Zed Pro / Trial |
|
---------------------------------------------------------------------------------------------------------------------------------------------------
|
---------------------------------------------------------------------------------------------------------------------------------------------------
|
| <img width="235" alt="Screenshot 2025-04-18 at 9 53 47 AM"
src="https://github.com/user-attachments/assets/6da001d2-ef9c-49df-86be-03d4c615d45c"
/> | <img width="237" alt="Screenshot 2025-04-18 at 9 54 33 AM"
src="https://github.com/user-attachments/assets/31f5df04-a8e1-43ec-8af7-ebe501516abe"
/> |
Only visible to users on the new billing.
Release Notes:
- N/A
This adds a "workspace-hack" crate, see
[mozilla's](https://hg.mozilla.org/mozilla-central/file/3a265fdc9f33e5946f0ca0a04af73acd7e6d1a39/build/workspace-hack/Cargo.toml#l7)
for a concise explanation of why this is useful. For us in practice this
means that if I were to run all the tests (`cargo nextest r
--workspace`) and then `cargo r`, all the deps from the previous cargo
command will be reused. Before this PR it would rebuild many deps due to
resolving different sets of features for them. For me this frequently
caused long rebuilds when things "should" already be cached.
To avoid manually maintaining our workspace-hack crate, we will use
[cargo hakari](https://docs.rs/cargo-hakari) to update the build files
when there's a necessary change. I've added a step to CI that checks
whether the workspace-hack crate is up to date, and instructs you to
re-run `script/update-workspace-hack` when it fails.
Finally, to make sure that people can still depend on crates in our
workspace without pulling in all the workspace deps, we use a `[patch]`
section following [hakari's
instructions](https://docs.rs/cargo-hakari/0.9.36/cargo_hakari/patch_directive/index.html)
One possible followup task would be making guppy use our
`rust-toolchain.toml` instead of having to duplicate that list in its
config, I opened an issue for that upstream: guppy-rs/guppy#481.
TODO:
- [x] Fix the extension test failure
- [x] Ensure the dev dependencies aren't being unified by Hakari into
the main dependencies
- [x] Ensure that the remote-server binary continues to not depend on
LibSSL
Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Eager and Subtle modes are only supported for Zed as an edit prediction
provider and they were visible if your provider is Copilot, which is
misleading.
Release Notes:
- N/A
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
Closes: #25556
We were always comparing `disabled_globs` against the relative file
path, we'll now use the absolute path if the glob is also absolute.
Release Notes:
- Support absolute globs in `edit_predictions.disabled_globs`
Closes https://github.com/zed-industries/zed/issues/24883
While this PR closes the issue above, it still doesn't implement a
bullet-proof solution for the context menu docs aside, meaning, it might
not work the best way if there are other places using it (like the
Editor Controls menu). For that, I think we'll want a more robust
collision-aware solution, possibly similar to the LSP completion menu.
Release Notes:
- N/A
---------
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Nate Butler <1714999+iamnbutler@users.noreply.github.com>
This PR puts the "Eager Preview Mode" menu entry behind a feature flag
rather than a staff flag.
Currently it defaults to `false` for staff so that it doesn't leak into
any marketing/launch materials.
Folks who want to see it can opt-in to the flag explicitly, for now.
Release Notes:
- N/A
This PR does some clean up for the edit predictions settings:
- Removed `editor.show_edit_predictions_in_menu`
- Renamed `edit_predictions.inline_preview` to `edit_predictions.mode`
Release Notes:
- N/A
---------
Co-authored-by: Agus Zubiaga <agus@zed.dev>
We were reading edit prediction settings too often, causing frames to be
dropped. We'll now cache them and update them from
`update_visible_inline_completion`.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/23894
Reworks all trigger declarations from
`.trigger(element.tooltip(tooltip))` into
`.trigger_with_tooltip(element, tooltip)` , with new API disallowing
simultaneous trigger and tooltip display.
All existing `.trigger(` calls were replaced, except 2 not applicable
(in dock.rs and pane.rs), 15 left as ones without tooltips, and 2
unchanged places in `inline_completion_button.rs`, where
0f7bb2e9fd/crates/inline_completion_button/src/inline_completion_button.rs (L311-L319)
`with_animation` does not allow us to simply use the same approach.
Release Notes:
- Fixed hover tooltips appearing after related element is pressed
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
This PR primary goal is to add a keybinding to the (ephemeral)
prediction toggle. In doing that, we also standardized the keybinding to
open the status bar menu with it.
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
In one of the recent changes to the edit predictions status bar menu, we
lost the red dot that is displayed when the user has Zed as the provider
but hasn't accepted terms of service. Note: All the checks were still in
place, just the visual indicator was missing.

Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
- [x] snake case keymap properties
- [x] flatten actions
- [x] keymap migration + notfication
- [x] settings migration + notification
- [x] inline completions -> edit predictions
### future:
- keymap notification doesn't show up on start up, only on keymap save.
this is existing bug in zed, will be addressed in seperate PR.
Release Notes:
- Added a notification for deprecated settings and keymaps, allowing you
to migrate them with a single click. A backup of your existing keymap
and settings will be created in your home directory.
- Modified some keymap actions and settings for consistency.
---------
Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Refining writing in the status bar menu docs aside.
Release Notes:
- N/A
---------
Co-authored-by: Nathan Sobo <1789+nathansobo@users.noreply.github.com>
Follow-up to: https://github.com/zed-industries/zed/pull/24031
This PR adds a new function that allows the UI also to display the state
of the data collection. Previously, we only showed that if the project
adhered to the `is_open_source` condition. Now, we show it for all
projects.
Release Notes:
- N/A
> **Note:** https://github.com/zed-industries/zed/pull/23813 should be
merged first!
@nathansobo and I paired on revising this menu, including adding the
"Predict Edits at Cursor" menu item (to make the keyboard shortcut more
discoverable; clicking it makes the inline edits show up, as shown in
the second screenshot) and switching from "Hide/Show" language to
checkboxes.
## Before
<img width="282" alt="Screenshot 2025-01-28 at 4 51 37 PM"
src="https://github.com/user-attachments/assets/309c82c1-8fb5-44db-950e-1a8789a63993"
/>
## After
<img width="1138" alt="Screenshot 2025-01-28 at 4 50 05 PM"
src="https://github.com/user-attachments/assets/302a126c-9389-42a4-bb7d-2896bce859e7"
/>
We also switched to use `SharedString` in more places, where it made
more sense.
@danilo-leal This isn't necessarily *exactly* what we want, but we were
pairing and decided to get it in a state where we can actually try it
out and tweak from here.
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Fix bugs caused by the window context PR, where the window could be on
the stack and is then requested from the App.
This PR also adds derive macros for `AppContext` and `VisualContext` so
that it's easy to define further contexts in API code, such as
`editor::BlockContext`.
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
Note: Design hasn't been reviewed yet, but the logic is done
When the user switches the inline completion provider to `zed`, we'll
show a modal prompting them to accept terms if they haven't done so:
https://github.com/user-attachments/assets/3fc6d368-c00a-4dcb-9484-fbbbb5eb859e
If they dismiss the modal, they'll be able to get to it again from the
inline completion button:
https://github.com/user-attachments/assets/cf842778-5538-4e06-9ed8-21579981cc47
This also stops zeta sending requests that will fail immediately when
ToS are not accepted.
Release Notes:
- N/A
---------
Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Joao <joao@zed.dev>