Commit graph

627 commits

Author SHA1 Message Date
smit
00c2a30059
Migrate keymap and settings + edit predictions rename (#23834)
- [x] snake case keymap properties
- [x] flatten actions
- [x] keymap migration + notfication
- [x] settings migration + notification
- [x] inline completions -> edit predictions 

### future: 
- keymap notification doesn't show up on start up, only on keymap save.
this is existing bug in zed, will be addressed in seperate PR.

Release Notes:

- Added a notification for deprecated settings and keymaps, allowing you
to migrate them with a single click. A backup of your existing keymap
and settings will be created in your home directory.
- Modified some keymap actions and settings for consistency.

---------

Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-02-07 21:17:07 +05:30
Piotr Osiewicz
b6b06cf6d8
lsp: Send DidOpen notifications when changing selections in multi buffer (#22958)
Fixes #22773

Release Notes:

- Fixed an edge case with multibuffers that could break language
features within them.
2025-02-07 12:33:35 +01:00
张小白
74c4dbd237
windows: Fix tests on Windows (#22616)
Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
2025-02-05 14:30:09 +00:00
Anthony Eid
8c7096f7a6
Rename model based variable names to entity (#24198)
## Context
While looking through the client crate, I noticed that some of the old
functions and variables were still using gpui::model name that was
deprecated during the gpui3 transition. This PR renames those instances
of model to entity to be more inline with gpui3.

In addition, I also renamed `model` to `entity` in cases found by the
below search terms given by @someone13574

- model = cx.
- model: Entity
- model: &Entity
- OpenedModelHandle
- model.update
- model.upgrade
- model = .*\.root (regex)
- parent_model
- model = cx.new
- cx.spawn(move |model

Release Notes:

- N/A
2025-02-04 10:24:35 -08:00
Joseph T. Lyons
a8741dc310
Migrate more events to telemetry::event! macro (#24102)
I believe this takes care of the remaining events running through the
old flow that requires transformation at the collab server level. I
think all events are now going through `telemetry::event!()`.

For anyone curious where the new telemetry names are coming from, you
can check the `for_snowflake` function within
`crates/collab/src/api/events.rs`, to see how collab is currently
transforming the events going through the old flow.

Release Notes:

- N/A
2025-02-03 16:38:45 +00:00
someone13574
0c94bdc8e4
gpui: Update docs to reflect removal of View, ViewContext, WindowContext (#24008)
This PR updates function signatures, docstrings, and gpui's other
documentation to reflect it's new state following the merge of `Model`
and `View` into `Entity` as well as the removal of `WindowContext`.

Release Notes:

- N/A
2025-01-31 11:40:42 -08:00
Ben Kunkle
027fe1b4b5
Ensure pane where search buttons are clicked is focused before dispatching action (#24037)
Closes #23906

Note: Changes the focused pane when search UI is interacted with on an
unfocused pane rather than leaving the focused pane unchanged as
focusing on click is more likely to be the expected behavior

Release Notes:

- Fixes an issue with search actions so that they now execute on the
clicked pane rather than the focused pane when using search UI in
multiple panes
2025-01-31 13:03:11 -06:00
Conrad Irwin
f2b3f3a9ab
Allow buffer search in project search (#23819)
Closes #13437
Closes #19993

Release Notes:

- Allow searching within the results of a project search
- vim: Fix `/`/`?`, `n`/`N`, `gn`/`gN`,`*`/`#` in project search results

---------

Co-authored-by: Nico <nico.lehmann@gmail.com>
2025-01-31 00:13:46 -07:00
Mikayla Maki
a7c549b85b
Fix window double borrows (#23739)
Fix bugs caused by the window context PR, where the window could be on
the stack and is then requested from the App.
This PR also adds derive macros for `AppContext` and `VisualContext` so
that it's easy to define further contexts in API code, such as
`editor::BlockContext`.

Release Notes:

- N/A
2025-01-27 21:56:29 +00:00
Mikayla Maki
9cae96f82f
Remove more references to 'model' in GPUI APIs (#23693)
Release Notes:

- N/A
2025-01-27 04:00:27 +00:00
Mikayla Maki
a6b1514246
Fix missed renames in #22632 (#23688)
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity

Release Notes:

- N/A
2025-01-26 23:37:34 +00:00
Nathan Sobo
6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Piotr Osiewicz
c9534e8025
chore: Use workspace fields for edition and publish (#23291)
This prepares us for an upcoming bump to Rust 2024 edition.

Release Notes:

- N/A
2025-01-17 17:39:22 +01:00
Michael Sloan
6aba3950d2
Improve keymap json schema (#23044)
Also:

* Adds `impl_internal_actions!` for deriving the `Action` trait without
registering.

* Removes some deserializers that immediately fail in favor of
`#[serde(skip)]` on fields where they were used. This also omits them
from the schema.

Release Notes:

- Keymap settings file now has more JSON schema information to inform
`json-language-server` completions and info, particularly for actions
that take input.
2025-01-13 02:34:35 +00:00
Piotr Osiewicz
9e113bccd0
deps: Bump smol to 2.0 (#22956)
The collateral of this is that code size is increased by ~300kB, but I
think we can stomach it.

Release Notes:

- N/A
2025-01-10 13:38:00 +00:00
Danilo Leal
677868ba1a
Add toolbar spacing and alignment improvements (#22771)
Tackles some of the points here:
https://github.com/zed-industries/zed/issues/22673. However, this is not
doing anything yet to treat misalignment when with odd-number UI font
sizes. Here are some screenshots with a theme that makes easier to spot
them. It's subtle:

| Before | After |
|--------|--------|
| <img width="1313" alt="Screenshot 2025-01-07 at 10 23 31 AM"
src="https://github.com/user-attachments/assets/fdf125a7-ef1c-4368-aea8-579f916b9c34"
/> | <img width="1313" alt="Screenshot 2025-01-07 at 10 26 11 AM"
src="https://github.com/user-attachments/assets/9728fd47-3c17-4c42-9cf6-11083eb32980"
/> |
| <img width="1313" alt="Screenshot 2025-01-07 at 10 23 36 AM"
src="https://github.com/user-attachments/assets/dc2010e9-4ae4-451c-afd1-6bd13750dc66"
/> | <img width="1313" alt="Screenshot 2025-01-07 at 10 26 08 AM"
src="https://github.com/user-attachments/assets/a71ef2ef-3ac7-4b0a-8d50-1c3c4f17d5cb"
/> |

Release Notes:

- N/A
2025-01-07 16:07:25 +00:00
Danilo Leal
30668589ed
Improve project search design details (#22529)
Closes https://github.com/zed-industries/zed/issues/22469 — and, aside
from fixing that issue also took the opportunity to make the
`file_search` icon dimensions feel better in comparison the other icons
in the Project Search area.

Release Notes:

- N/A
2025-01-01 00:09:36 +00:00
Michael Sloan
016b5d60e1
Cleanups preparing for WindowContext refactor (#22475)
* Remove unnecessary WindowContext and ViewContext '_ lifetimes

* Removed some cases where WindowContext has a different name than `cx`.

Release Notes:

- N/A
2024-12-28 21:36:14 +00:00
Carlos Kieliszewski
ed3e647ed7
editor: Add horizontal scrollbar (#19495)
![editor_scrollbars](https://github.com/user-attachments/assets/76c26776-8fe4-47f8-9c79-9add7d7d2151)

Closes #4427 

Release Notes:

- Added a horizontal scrollbar to the editor panel
- Added `axis` option to `scrollbar` in the Zed configuration, which can
forcefully disable either the horizontal or vertical scrollbar
- Added `horizontal_scroll_margin` equivalent to
`vertical_scroll_margin` in the Zed configuration

Rough Edges:

This feature seems mostly stable from my testing. I've been using a
development build for about a week with no issues. Any feedback would be
appreciated. There are a few things to note as well:

1. Scrolling to the lower right occasionally causes scrollbar clipping
on my end, but it isn't consistent and it isn't major. Some more testing
would definitely be a good idea. [FIXED]
2. Documentation may need to be modified
3. I added an `AxisPair` type to the `editor` crate to manage values
that have a horizontal and vertical variant. I'm not sure if that's the
optimal way to do it, but I didn't see a good alternative. The `Point`
type would technically work, but it may cause confusion.

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-12-17 17:24:59 +01:00
Nate Butler
19d6e067af
Toggle & Switch (#21979)
![CleanShot 2024-12-13 at 11 27
39@2x](https://github.com/user-attachments/assets/7c7828c0-c5c7-4dc6-931e-722366d4f15a)

- Adds the Switch component
- Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable`
- Adds `checkbox` and `switch` functions to align better with other
elements in our layout system.

We decided not to merge Switch and Checkbox. However, in a followup I'll
introduce a Toggle or AnyToggle enum so we can update
`CheckboxWithLabel` -> `ToggleWithLabel` as this component will work
exactly the same with either a Checkbox or a Switch.

Release Notes:

- N/A
2024-12-13 14:23:02 -05:00
Danilo Leal
6ceec5d9a2
Fix project and buffer search input width (#21949)
Closes https://github.com/zed-industries/zed/issues/21922

Now, both the project and buffer search inputs have a min-width set so
that text inside it, as well as the additional controls, are always
visible even at the window's smallest possible size, which looks like
this:

<img width="407" alt="Screenshot 2024-12-13 at 00 35 46"
src="https://github.com/user-attachments/assets/e6e2c4c6-4f75-4663-8c65-590e02141a5d"
/>


Release Notes:

- N/A
2024-12-13 00:51:51 -03:00
CharlesChen0823
e778635487
search: Add ToggleRegex for buffer search (#21799)
Closes #21790 

IMO, this is lost

Release Notes:

- Add ToggleRegex for buffer search
2024-12-12 15:16:39 -08:00
Kirill Bulatov
28849dd2a8
Fix item closing overly triggering save dialogues (#21374)
Closes https://github.com/zed-industries/zed/issues/12029

Allows to introspect project items inside items more deeply, checking
them for being dirty.
For that:
* renames `project::Item` into `project::ProjectItem`
* adds an `is_dirty(&self) -> bool` method to the renamed trait
* changes the closing logic to only care about dirty project items when
checking for save prompts conditions
* save prompts are raised only if the item is singleton without a
project path; or if the item has dirty project items that are not open
elsewhere

Release Notes:

- Fixed item closing overly triggering save dialogues
2024-12-01 01:48:31 +02:00
Danilo Leal
4137d1adb9
Make project search landing page scrollable if too small (#21338)
Address
https://github.com/zed-industries/zed/issues/21317#issuecomment-2508011556


https://github.com/user-attachments/assets/089844fc-a485-44a6-8e8b-d294f28e9ea2

Release Notes:

- N/A
2024-11-29 12:45:08 -03:00
Danilo Leal
69c761f5a5
Adjust project search landing page layout (#21332)
Closes https://github.com/zed-industries/zed/issues/21317


https://github.com/user-attachments/assets/a4970c08-9715-4c90-ad48-8f6e80c6fcd0

Release Notes:

- N/A
2024-11-29 11:39:02 -03:00
Danilo Leal
301a8900a5
Add consistency between buffer and project search design (#20754)
Follow up to https://github.com/zed-industries/zed/pull/20242

This PR adds the `SearchInputWidth` util, which sets a threshold
container size in which an input's width stops filling the available
space. In practice, this is in place to make the buffer and project
search input fill the whole container width up to a certain point (where
this point is really an arbitrary number that can be fine-tuned per
taste). For folks using huge monitors, the UX isn't excellent if you
have a gigantic input.

In the future, upon further review, maybe it makes more sense to
reorganize this code better, baking it in as a default behavior of the
input component. Or even exposing this is a function many other
components could use, given we may want to have dynamic width in
different scenarios.

For now, I just wanted to make the design of these search UIs better and
more consistent.

| Buffer Search | Project Search |
|--------|--------|
| <img width="1042" alt="Screenshot 2024-11-15 at 20 39 21"
src="https://github.com/user-attachments/assets/f9cbf0b3-8c58-46d1-8380-e89cd9c89699">
| <img width="1042" alt="Screenshot 2024-11-15 at 20 39 24"
src="https://github.com/user-attachments/assets/ed244a51-ea55-4fe3-a719-a3d9cd119aa9">
|

Release Notes:

- N/A
2024-11-28 13:39:49 -03:00
CharlesChen0823
cacec06db6
search: Treat non-word char as whole-char when searching (#19152)
when search somethings like `clone(`, with search options `match case
sensitively` and `match whole words` in zed code base, only `clone(cx)`
hit match, `clone()` will not hit math.

Release Notes:

- Improved buffer search for queries ending with non-letter characters
2024-11-28 11:06:48 +02:00
Kirill Bulatov
5ff49db92f
Only show breadcrumbs for terminals when there's a title (#20997)
Closes https://github.com/zed-industries/zed/issues/20475

Release Notes:

- Fixed terminal title and breadcrumbs behavior

---------

Co-authored-by: Thorsten Ball <thorsten@zed.dev>
2024-11-21 19:57:09 +02:00
Kirill Bulatov
3f224274da
Restore the ability to navigate into project search input with the keyboard (#20579) 2024-11-13 12:45:30 +01:00
Danilo Leal
20b60e8dd2
Ensure project search actions are always aligned (#20353)
Follow up to https://github.com/zed-industries/zed/pull/20242

This PR ensures all the actions to the right of the project search
inputs have the same minimum width, ensuring that the inputs themselves
are always aligned. In the previous PR, I didn't considered the scenario
where the project search numbers where beyond 4 or 5 digits, which then
increased their width. This should be treated now!

<img width="700" alt="Screenshot 2024-11-07 at 09 55 11"
src="https://github.com/user-attachments/assets/7a9d8ebd-b575-4141-9242-3044f00150c5">

Release Notes:

- N/A
2024-11-07 10:56:10 -03:00
Marshall Bowers
b129e18396
Make slash command output streamable (#19632)
This PR adds support for streaming output from slash commands

In this PR we are focused primarily on the interface of the
`SlashCommand` trait to support streaming the output. We will follow up
later with support for extensions and context servers to take advantage
of the streaming nature.

Release Notes:

- N/A

---------

Co-authored-by: David Soria Parra <davidsp@anthropic.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: David <david@anthropic.com>
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Will <will@zed.dev>
2024-11-06 16:24:43 -08:00
Thorsten Ball
bd03dea296
git: Add support for opening git worktrees (#20164)
This adds support for [git
worktrees](https://matklad.github.io/2024/07/25/git-worktrees.html). It
fixes the errors that show up (git blame not working) and actually adds
support for detecting git changes in a `.git` folder that's outside of
our path (and not even in the ancestor chain of our root path).

(While working on this we discovered that our `.gitignore` handling is
not 100% correct. For example: we do stop processing `.gitignore` files
once we found a `.git` repository and don't go further up the ancestors,
which is correct, but then we also don't take into account the
`excludesFile` that a user might have configured, see:
https://git-scm.com/docs/gitignore)


Closes https://github.com/zed-industries/zed/issues/19842
Closes https://github.com/zed-industries/zed/issues/4670

Release Notes:

- Added support for git worktrees. Zed can now open git worktrees and
the git status in them is correctly handled.

---------

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Bennet <bennet@zed.dev>
2024-11-06 09:43:39 +01:00
Kirill Bulatov
27cdc6cb93
Reuse focused buffer search query in the project search (#20253)
Closes https://github.com/zed-industries/zed/issues/10011

Release Notes:

- Reuse focused buffer search query in the project search
([#10011](https://github.com/zed-industries/zed/issues/10011))
2024-11-05 22:57:08 +02:00
Danilo Leal
d0ca49f0e1
Make project search inputs full width (#20242)
Closes https://github.com/zed-industries/zed/issues/13099

This PR main thing is making the inputs in the project search full
width, but it also has some slight design and UI code improvements here
and there, such as extracting the common input styles to its own
variable.

I figure that the reason why the inputs weren't full width before is
just because it'd be hard to reach for the buttons when in a large
monitor with the app maximised _and_ with a single tab open. However, I
do feel like it's common not to have these conditions in place, too,
which make the small inputs too small, like the issue states. At the
very least, we also have the keybindings.

Here's the final result:

| Small window size | Big window size |
|--------|--------|
| <img width="1279" alt="Screenshot 2024-11-05 at 11 18 08"
src="https://github.com/user-attachments/assets/73548300-1ad2-4ed0-b99f-adb3212ac163">
| <img width="2992" alt="Screenshot 2024-11-05 at 11 24 06"
src="https://github.com/user-attachments/assets/3a1ccabd-2350-42f0-8e31-112f27da98a4">
|

Release Notes:

- N/A
2024-11-05 13:04:42 -03:00
Conrad Irwin
f757e5a6c3
vim: Add :noh[lsearch] (#20056)
Closes: #18590

Release Notes:

- vim: Add :noh[lsearch]
2024-10-31 23:25:59 -06:00
Mikayla Maki
80f89059aa
Fix mouse clicks on remote-open-folder UI (#19851)
Also change Zed's standard style to use
`.track_focus(&self.focus_handle(cx))`, instead of
`.track_focus(&self.focus_handle)`, to catch these kinds of errors more
easily in the future.

Release Notes:

- N/A

---------

Co-authored-by: Conrad <conrad@zed.dev>
2024-10-28 12:55:55 -07:00
CharlesChen0823
695176898e
project_search: Fix message displayed when no results are found (#19108)
when no result found, always display `Search all files`, which is
confused.

Release Notes:

- Fixed an issue where the project search would sometimes show "Search
all files" when there were no results.

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-10-15 13:41:51 -04:00
Danilo Leal
5aaaed52fc
Adjust spacing and sizing of buffer search bar icon buttons (#18638)
This PR mostly makes all of the search bar icon buttons all squared and
adjusts the spacing between them, as well as the additional input that
appears when you toggle the "Replace all" action.

<img width="900" alt="Screenshot 2024-10-02 at 6 08 30 PM"
src="https://github.com/user-attachments/assets/86d50a3b-94bd-4c6a-822e-5f7f7b2e2707">

---

Release Notes:

- N/A
2024-10-02 13:57:03 -03:00
Danilo Leal
1c5be9de4e
Capitalize tooltip labels on buffer search (#18458)
For consistency, as this seems to be the pattern we're using overall for
labels and buttons.

---

Release Notes:

- N/A
2024-09-27 17:02:32 -03:00
Bennet Bo Fenner
1c5d9c221a
Add missing shortcuts in tooltips (#18282)
Fixes some missing shortcuts from Tooltips like the project search,
buffer search, quick action bar, ....


https://github.com/user-attachments/assets/d3a0160a-8d6e-4ddc-bf82-1fabeca42d59

This should hopefully help new users learn and discover some nice
keyboard shortcuts

Release Notes:

- Display keyboard shortcuts inside tooltips in the project search,
buffer search etc.
2024-09-27 11:06:48 +02:00
Kirill Bulatov
2470db4901
Reuse buffer search queries on tab switch (#18281)
Before this change, with a large chunk of text as a search query (N*10^5
in my experiments) and the buffer search bar visible, switching between
editor tabs was very slow, even if the editors were N*10^2 lines long.

The slow switch was caused by Zed always re-creating the Aho-Corasick
queries, which is now reused.

Release Notes:

- Improved buffer search performance when switching tabs

Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
2024-09-24 18:21:26 +03:00
Thorsten Ball
93a4295f66
project search: Fix search results not being highlighted (#18273)
Closes #18254
Closes #18219
Closes #17690

This fixes the project search not highlighting all results.

The problem was relatively simple, even though it took a while to find
it: we inserted multiple excerpts concurrently and the order in the
multi-buffer ended up being wrong. Sorting the resulting `match_ranges`
fixed the problem, but as it turns out, we can do a better job by moving
the concurrency into the method on the MultiBuffer.

Performance is the same, but now the problem is fixed.

Release Notes:

- Fixed search results in project-wide search not being highlighted
consistently and navigation sometimes being broken (#18254, #18219,
#17690)

---------

Co-authored-by: Bennet <bennet@zed.dev>
2024-09-24 15:03:22 +02:00
Kirill Bulatov
399e094f02
Properly use default search options in the buffer search bar (#18271)
Only replace current search options if the search was dismissed and the
new options are different from the default ones.

Follow-up of https://github.com/zed-industries/zed/pull/17179
Closes https://github.com/zed-industries/zed/issues/18166


Release Notes:

- Fixed buffer search options toggling unexpectedly on redeploys
([#18166](https://github.com/zed-industries/zed/issues/18166))
2024-09-24 15:36:05 +03:00
Antonio Scandurra
7051bc00c2
Add "Fix with Assistant" code action on lines with diagnostics (#18163)
Release Notes:

- Added a new "Fix with Assistant" action on code with errors or
warnings.

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-09-23 11:40:34 -06:00
Marshall Bowers
ab1d466c5f
Remove replica_id from MultiBuffers (#18141)
This PR removes the `replica_id` field from the `MultiBuffer` struct.

We were only ever referencing this field to pass when constructing a
`MultiBuffer`, and never used it outside of that.

Release Notes:

- N/A
2024-09-20 10:48:27 -04:00
thataboy
894866da94
Refactor SearchSettings (#17550)
Related to #17179.

Simplify handling of search settings since there is no requirement to
watch for settings.json changes and update search panels while they are
opened.

Attn: @SomeoneToIgnore 

Per our discussion. Ran test on search crate. Ran `cargo fmt`.

Release Notes:

- N/A
2024-09-07 19:58:28 -04:00
thataboy
65961b80fc
Add a way to configure default search options (#17179)
Closes https://github.com/zed-industries/zed/issues/4646

```json
// Search options to enable by default when opening new project and buffer searches.
"search": {
  "whole_word": false,
  "case_sensitive": false,
  "include_ignored": false,
  "regex": false
}
```

Release Notes:

- Added `search` settings section to configure default options enabled
in buffer and project searches
([#4646](https://github.com/zed-industries/zed/issues/4646))

---------

Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
2024-09-07 10:25:41 -04:00
Piotr Osiewicz
e6c1c51b37
chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
Piotr Osiewicz
1b735b0d81
search: Fix keybindings display on project search landing page (#17430)
Closes #17429 

Release Notes:

- N/A

Co-authored-by: Danilo <danilo@zed.dev>
2024-09-05 18:54:26 +02:00
CharlesChen0823
182f0f2ac8
search: Add included and excluded history navigation support for project search (#15082)
Currently, had done the function for support included and excluded
history navigate, but the code is more duplicate, I will dive into find
better method to decrease the duplicate code.

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-09-05 11:53:23 +02:00