Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
This PR introduces a new entity called Project Tree which is responsible
for finding subprojects within a worktree;
a subproject is a language-specific subset of a worktree which should be
accurately tracked on the language server side. We'll have an ability to
set multiple disjoint workspaceFolders on language server side OR spawn
multiple instances of a single language server (which will be the case
with e.g. Python language servers, as they need to interact with
multiple disjoint virtual environments).
Project Tree assumes that projects of the same LspAdapter kind cannot
overlap. Additionally project nesting is not allowed within the scope of
a single LspAdapter.
Closes https://github.com/zed-industries/zed/issues/5108
Re-lands #22182 which I had to revert due to merging it into todays
Preview.
Release Notes:
- Language servers now track their working directory more accurately.
---------
Co-authored-by: João <joao@zed.dev>
This PR introduces a new entity called Project Tree which is responsible
for finding subprojects within a worktree;
a subproject is a language-specific subset of a worktree which should be
accurately tracked on the language server side. We'll have an ability to
set multiple disjoint `workspaceFolder`s on language server side OR
spawn multiple instances of a single language server (which will be the
case with e.g. Python language servers, as they need to interact with
multiple disjoint virtual environments).
Project Tree assumes that projects of the same LspAdapter kind cannot
overlap. Additionally **project nesting** is not allowed within the
scope of a single LspAdapter.
Closes#5108
Release Notes:
- Language servers now track their working directory more accurately.
---------
Co-authored-by: João <joao@zed.dev>
Co-Authored-By: Max <max@zed.dev>
Release Notes:
- vim: Added motions `[[`, `[]`, `]]`, `][` for navigating by section,
`[m`, `]m`, `[M`, `]M` for navigating by method, and `[*`, `]*`, `[/`,
`]/` for comments. These currently only work for languages built in to
Zed, as they are powered by new tree-sitter queries.
- vim: Added new text objects: `ic`, `ac` for inside/around classes,
`if`,`af` for functions/methods, and `g c` for comments. These currently
only work for languages built in to Zed, as they are powered by new
tree-sitter queries.
---------
Co-authored-by: Max <max@zed.dev>
Closes https://github.com/zed-industries/zed/issues/21290
This is a first attempt to show the language icons to the selector.
Ideally, I wouldn't like to have yet another place mapping extensions to
icons, as we already have the `file_types.json` file doing that, but I'm
not so sure how to pull from it yet. Maybe in a future pass we'll
improve this and make it more solid.
<img width="700" alt="Screenshot 2024-11-28 at 16 10 27"
src="https://github.com/user-attachments/assets/683c3bef-5389-470f-a41e-3d510b927b61">
Release Notes:
- N/A
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This contains the main changes to the extensions crate from #20049. The
primary goal here is removing dependencies that we can't include on the
remote.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Marshall <marshall@zed.dev>
Closes#13376Closes#13338
Release Notes:
- Fixed unhelpful auto-indent suggestions in markdown.
- Added `auto_indent_on_paste` setting, which can be used on a
per-language basis, to configure whether indentation should be adjusted
when pasting. This setting is enabled by default for languages other
than YAML and Markdown.
This PR adds support for selecting toolchains for a given language (e.g.
Rust toolchains or Python virtual environments) with support for SSH
projects provided out of the box. For Python we piggy-back off of
[PET](https://github.com/microsoft/python-environment-tools), a library
maintained by Microsoft.
Closes#16421Closes#7646
Release Notes:
- Added toolchain selector to the status bar (with initial support for
Python virtual environments)
Release Notes:
- Fixed overriding the path of a language server binary for all language
servers. `{"lsp":{"<lsp-name>":{"binary":{"path": "_"}}}}` will now work
for all language servers including those defined by extensions.
- (breaking change) To disable finding lsp adapters in your path, you
must now specify
`{"lsp":{"<lsp-name>":{"binary":{"ignore_system_version": true}}}}`.
Previously this was `{"lsp":{"<lsp-name>":{"binary":{"path_lookup":
false}}}}`. Note that this setting still does not apply to extensions.
- Removed automatic reinstallation of language servers. (It mostly
didn't work)
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
This fixes the bug with hover tooltips appearing multiple times.
Turns out everytime we receive the `CreateLanguageServer` message we'd
add a new adapter but only have a single server running for all of them.
And we send a `CreateLanguageServer` message everytime you open a
buffer.
What this does is to only add a new adapter if it hasn't already been
registered, which is also what we do locally.
Release Notes:
- N/A
Fixes https://github.com/zed-industries/zed/issues/5291
Release Notes:
- Fixed a bug where the 'toggle comments' command didn't use the right
comment syntax in JSX and TSX elements.
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
We would log every time we'd lookup a language server for a file and
we'd also log "starting language server" even though we were about to
only download it and not start it.
Release Notes:
- N/A
This changes the Zed CLI `zed` to pass along the environment to the Zed
project that it opens (if it opens a new one).
In projects, this CLI environment will now take precedence over any
environment that's acquired by running a login shell in a projects
folder.
The result is that `zed my/folder` now always behaves as if one would
run `zed --foreground` without any previous Zed version running.
Closes#7894Closes#16293
Related issues:
- It fixes the issue described in here:
https://github.com/zed-industries/zed/issues/4977#issuecomment-2305272027
Release Notes:
- Improved the Zed CLI `zed` to pass along the environment as it was on
the CLI to the opened Zed project. That environment is then used when
opening new terminals, spawning tasks, or language servers.
Specifically:
- If Zed was started via `zed my-folder`, a terminal spawned with
`workspace: new terminal` will inherit these environment variables that
existed on the CLI
- Specific language servers that allow looking up the language server
binary in the environments `$PATH` (such as `gopls`, `zls`,
`rust-analyzer` if configured, ...) will look up the language server
binary in the CLI environment too and use that environment when starting
the process.
- Language servers that are _not_ found in the CLI environment (or
configured to not be found in there), will be spawned with the CLI
environment in case that's set. That means users can do something like
`RA_LOG=info zed .` and it will be picked up the rust-analyzer that was
spawned.
Demo/explanation:
https://github.com/user-attachments/assets/455905cc-8b7c-4fc4-b98a-7e027d97cdfa
This PR removes the primary/secondary distinction for
`CachedLspAdapter`s.
After #15624 we weren't relying on the `is_primary` field anywhere, so
we can remove it.
Release Notes:
- N/A
This PR updates how we determine the "primary" language server for a
buffer to make it respect the order specified by the `language_servers`
setting.
Previously we were relying on the language servers to be registered in
the right order in order to select the primary one effectively.
However, in my testing I observed some cases where a native language
server (e.g., `tailwindcss-language-server`) could end up first in the
list of language servers despite not being first in the
`language_servers` setting.
While this wasn't a problem for the Tailwind or ESLint language servers
on account of them being defined natively with the designation of
"secondary" language servers, this could cause problems with
extension-based language servers.
To remedy this, every time we start up language servers we reorder the
list of language servers for a given language to reflect the order in
the `language_servers` setting. This ordering then allows us to treat
the first language server in the list as the "primary" one.
Related issues:
- https://github.com/zed-industries/zed/issues/15023
- https://github.com/zed-industries/zed/issues/15279
Release Notes:
- The ordering of language servers will now respect the order in the
`language_servers` setting.
- The first language server in this list will be used as the primary
language server.
Release Notes:
- Added glob support for file_types configuration
([#10765](https://github.com/zed-industries/zed/issues/10765)).
`file_types` can now be written like this:
```json
"file_types": {
"Dockerfile": [
"Dockerfile",
"Dockerfile.*",
]
}
```
Closes https://github.com/zed-industries/zed/issues/11517
* Removes forced prettier parser name for languages, making `auto`
command to run prettier on every file by default.
* Moves prettier configs away from plugin language declarations into
language settings
Release Notes:
- N/A
This fixes a tricky intermittent issue I was seeing, where failed to
chunk certain files correctly because of the way we reuse Tree-sitter
`Parser` instances across parses.
I've also accounted for leading comments in chunk boundaries, so that
items are grouped with their leading comments whenever possible when
chunking.
Finally, we've changed the `debug project index` action so that it opens
a simple debug view in a pane, instead of printing paths to the console.
This lets you click into a path and see how it was chunked.
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
This PR adds the ability for the Tailwind language server
(`tailwindcss-language-server`) to be controlled by the
`language_servers` setting.
Now in your settings you can indicate that the Tailwind language server
should be used for a given language, even if that language does not have
the Tailwind language server registered for it already:
```json
{
"languages": {
"My Language": {
"language_servers": ["tailwindcss-language-server", "..."]
}
}
}
```
Release Notes:
- N/A
This PR adds the ability for extensions to provide certain language
settings via the language `config.toml`.
These settings are then merged in with the rest of the settings when the
language is loaded from the extension.
The language settings that are available are:
- `tab_size`
- `hard_tabs`
- `soft_wrap`
Additionally, for bundled languages we moved these settings out of the
`settings/default.json` and into their respective `config.toml`s .
For languages currently provided by extensions, we are leaving the
values in the `settings/default.json` temporarily until all released
versions of Zed are able to load these settings from the extension.
---
Along the way we ended up refactoring the `Settings::load` method
slightly, introducing a new `SettingsSources` struct to better convey
where the settings are being loaded from.
This makes it easier to load settings from specific locations/sets of
locations in an explicit way.
Release Notes:
- N/A
---------
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
This PR adds the ability for extensions to implement
`label_for_completion` to customize completions coming back from the
language server.
We've used the Gleam extension as a motivating example, adding
`label_for_completion` support to it.
Release Notes:
- N/A
---------
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
We're doing it. Svelte support is moving into an extension. This PR
fixes some issues that came up along the way.
Notes
* extensions need to be able to retrieve the path the `node` binary
installed by Zed
* previously we were silently swallowing any errors that occurred while
loading a grammar
* npm commands ran by extensions weren't run in the right directory
* Tree-sitter's WASM stdlib didn't support a C function (`strncmp`)
needed by the Svelte parser's external scanner
* the way that LSP installation status was reported was unnecessarily
complex
Release Notes:
- Removed built-in support for the Svelte and Gleam languages, because
full support for those languages is now available via extensions. These
extensions will be suggested for download when you open a `.svelte` or
`.gleam` file.
---------
Co-authored-by: Marshall <marshall@zed.dev>
This PR also introduces built-in tasks for Rust and Elixir. Note that
this is not a precedent for future PRs to include tasks for more
languages; we simply want to find the rough edges with tasks & language
integrations before proceeding to task contexts provided by extensions.
As is, we'll load tasks for all loaded languages, so in order to get
Elixir tasks, you have to open an Elixir buffer first. I think it sort
of makes sense (though it's not ideal), as in the future where
extensions do provide their own tasks.json, we'd like to limit the # of
tasks surfaced to the user to make them as relevant to the project at
hand as possible.
Release Notes:
- Added built-in tasks for Rust and Elixir files.
Our goal is to extract Svelte support into an extension, since we've
seen problems with the Tree-sitter Svelte parser crashing due to bugs in
the external scanner. In order to do this, we need a couple more
capabilities in LSP extensions:
* [x] `initialization_options` - programmatically controlling the JSON
initialization params sent to the language server
* [x] `prettier_plugins` - statically specifying a list of prettier
plugins that apply for a given language.
* [x] `npm_install_package`
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Closes#5178
Release Notes:
- Added a `file_types` setting that can be used to associate languages
with file names and file extensions. For example, to interpret all `.c`
files as C++, and files called `MyLockFile` as TOML, add the following
to `settings.json`:
```json
{
"file_types": {
"C++": ["c"],
"TOML": ["MyLockFile"]
}
}
```
As with most zed settings, this can be configured on a per-directory
basis by including a local `.zed/settings.json` file in that directory.
---------
Co-authored-by: Marshall <marshall@zed.dev>
This PR supplements tasks with additional environment variables; ideally
we'll be able to write a task like:
`cargo test -p $ZED_CURRENT_PACKAGE -- $ZED_CURRENT_FUNCTION`
- [x] Flesh out multibuffer interactions
- [x] Add ZED_SYMBOL detection based on tree-sitter queries
- [ ] Add release note and demo
- [x] Figure out a solution for rerun dilemma - should `task: rerun`
reevaluate contexts for tasks?
This PR introduced the following variables:
- ZED_COLUMN - current line column
- ZED_ROW - current line row
and the following, which are available for buffers with associated
files:
- ZED_WORKTREE_ROOT - absolute path to the root of the current worktree.
- ZED_FILE - absolute path to the file
- ZED_SYMBOL - currently selected symbol; should match the last symbol
shown in a symbol breadcrumb (e.g. `mod tests > fn test_task_contexts`
should be equal to ZED_SYMBOL of `test_task_contexts`). Note that this
isn't necessarily a test function or a function at all.
Also, you can use them in `cwd` field of definitions (note though that
we're using https://docs.rs/subst/latest/subst/#features for that, so
don't expect a full shell functionality to work); the syntax should
match up with your typical Unix shell.
Release Notes:
- Added task contexts, which are additional environment variables set by
Zed for task execution; task content is dependent on the state of the
editor at the time the task is spawned.
---------
Co-authored-by: Anthony <anthonyeid7@protonmail.com>
This PR adds **internal** ability to run arbitrary language servers via
WebAssembly extensions. The functionality isn't exposed yet - we're just
landing this in this early state because there have been a lot of
changes to the `LspAdapter` trait, and other language server logic.
## Next steps
* Currently, wasm extensions can only define how to *install* and run a
language server, they can't yet implement the other LSP adapter methods,
such as formatting completion labels and workspace symbols.
* We don't have an automatic way to install or develop these types of
extensions
* We don't have a way to package these types of extensions in our
extensions repo, to make them available via our extensions API.
* The Rust extension API crate, `zed-extension-api` has not yet been
published to crates.io, because we still consider the API a work in
progress.
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
We couldn't reproduce the panic, but I believe it was possible when
uninstalling an extension while one if its grammars was still loading.
Release Notes:
- Fixed a crash that could happen when uninstalling a language extension
while its grammar was loading.
---------
Co-authored-by: Conrad <conrad@zed.dev>