Commit graph

12 commits

Author SHA1 Message Date
Piotr Osiewicz
dc64ec9cc8
chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Mikayla Maki
1aefa5178b
Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
Mikayla Maki
9cae96f82f
Remove more references to 'model' in GPUI APIs (#23693)
Release Notes:

- N/A
2025-01-27 04:00:27 +00:00
Nathan Sobo
6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Michael Sloan
a15360bcc8
Dequalify WindowContext and ViewContext references (#22477)
Release Notes:

- N/A
2024-12-28 23:09:55 +00:00
Michael Sloan
016b5d60e1
Cleanups preparing for WindowContext refactor (#22475)
* Remove unnecessary WindowContext and ViewContext '_ lifetimes

* Removed some cases where WindowContext has a different name than `cx`.

Release Notes:

- N/A
2024-12-28 21:36:14 +00:00
Richard Feldman
91ffa02e2c
/auto (#16696)
Add `/auto` behind a feature flag that's disabled for now, even for
staff.

We've decided on a different design for context inference, but there are
parts of /auto that will be useful for that, so we want them in the code
base even if they're unused for now.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-09-13 13:17:49 -04:00
Antonio Scandurra
d61eaea4b9
Avoid losing focus when block decorations go offscreen (#14815)
Release Notes:

- Fixed a bug that caused focus to be lost when renames and inline
assists were scrolled offscreen.

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-07-19 17:04:18 +02:00
Marshall Bowers
2c8ead4423
Simplify constructing tab content that is purely textual (#14695)
This PR adds a streamlined way to consistently construct tab content for
items that only have textual content in the tabs.

The `Item` trait now has a new `tab_content_text` method that can be
used to return the textual content for the tab.

The `tab_content` method now has a default implementation that—unless
overridden—will construct a `Label` out of the text. This default
implementation also takes care of setting the label color based on the
active state of the tab, something that previously had to be repeated in
each `tab_content` implementation.

The majority of our tabs are now using `tab_content_text`.

Release Notes:

- N/A
2024-07-17 20:11:05 -04:00
Mikayla Maki
5a149b970c
Make tests less noisy (#12463)
When running the tests for linux, I found a lot of benign errors getting
logged. This PR cuts down some of the noise from unnecessary workspace
serialization and SVG renders

Release Notes:

- N/A
2024-05-29 18:06:45 -07:00
Nathan Sobo
e19339bc1d
Allow UI font weight to be assigned in settings (#12333)
Release Notes:

- Added the ability to configure the weight of your UI font in standard
CSS weight units from 0 to 900.
2024-05-26 23:06:58 -06:00
Max Brunsfeld
6964302d89
More fixes to the semantic index's chunking (#11376)
This fixes a tricky intermittent issue I was seeing, where failed to
chunk certain files correctly because of the way we reuse Tree-sitter
`Parser` instances across parses.

I've also accounted for leading comments in chunk boundaries, so that
items are grouped with their leading comments whenever possible when
chunking.

Finally, we've changed the `debug project index` action so that it opens
a simple debug view in a pane, instead of printing paths to the console.
This lets you click into a path and see how it was chunked.

Release Notes:

- N/A

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-05-03 19:00:18 -07:00